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[PATCH] sched: avoid div in rebalance_tick
Avoid expensive integer divide 3 times per CPU per tick. A userspace test of this loop went from 26ns, down to 19ns on a G5; and from 123ns down to 28ns on a P3. (Also avoid a variable bit shift, as suggested by Alan. The effect of this wasn't noticable on the CPUs I tested with). Signed-off-by: Nick Piggin <npiggin@suse.de> Cc: Ingo Molnar <mingo@elte.hu> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -2897,14 +2897,16 @@ static void active_load_balance(struct rq *busiest_rq, int busiest_cpu)
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static void update_load(struct rq *this_rq)
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{
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unsigned long this_load;
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int i, scale;
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unsigned int i, scale;
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this_load = this_rq->raw_weighted_load;
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/* Update our load: */
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for (i = 0, scale = 1; i < 3; i++, scale <<= 1) {
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for (i = 0, scale = 1; i < 3; i++, scale += scale) {
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unsigned long old_load, new_load;
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/* scale is effectively 1 << i now, and >> i divides by scale */
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old_load = this_rq->cpu_load[i];
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new_load = this_load;
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/*
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@ -2914,7 +2916,7 @@ static void update_load(struct rq *this_rq)
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*/
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if (new_load > old_load)
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new_load += scale-1;
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this_rq->cpu_load[i] = (old_load*(scale-1) + new_load) / scale;
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this_rq->cpu_load[i] = (old_load*(scale-1) + new_load) >> i;
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}
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}
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