Dave Airlie 3fa016a0b5 drm/i915: suspend fbdev device around suspend/hibernate
Looking at hibernate overwriting I though it looked like a cursor,
so I tracked down this missing piece to stop the cursor blink
timer. I've no idea if this is sufficient to fix the hibernate
problems people are seeing, but please test it.

Both radeon and nouveau have done this for a long time.

I've run this personally all night hib/resume cycles with no fails.

Reviewed-by: Keith Packard <keithp@keithp.com>
Reported-by: Petr Tesarik <kernel@tesarici.cz>
Reported-by: Stanislaw Gruszka <sgruszka@redhat.com>
Reported-by: Lots of misc segfaults after hibernate across the world.
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=37142
Tested-by: Dave Airlie <airlied@redhat.com>
Tested-by: Bojan Smojver <bojan@rexursive.com>
Tested-by: Andreas Hartmann <andihartmann@01019freenet.de>
Cc: stable@vger.kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-03-29 07:44:27 +01:00
..
2012-03-05 11:19:08 +00:00
2012-02-29 10:18:29 +00:00
2012-02-29 10:18:29 +00:00
2012-03-15 09:52:51 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html