Implement bow projectile prediction
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@ -2,7 +2,9 @@ package com.example.addon;
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import com.example.addon.commands.CommandExample;
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import com.example.addon.hud.HudExample;
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import com.example.addon.modules.AimAssist;
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import com.example.addon.modules.ModuleExample;
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import com.example.addon.modules.Prediction;
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import com.mojang.logging.LogUtils;
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import meteordevelopment.meteorclient.addons.GithubRepo;
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import meteordevelopment.meteorclient.addons.MeteorAddon;
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@ -24,6 +26,7 @@ public class AddonTemplate extends MeteorAddon {
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// Modules
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Modules.get().add(new ModuleExample());
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Modules.get().add(new Prediction());
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// Commands
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Commands.add(new CommandExample());
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src/main/java/com/example/addon/modules/Prediction.java
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src/main/java/com/example/addon/modules/Prediction.java
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@ -0,0 +1,229 @@
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package com.example.addon.modules;
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import com.example.addon.AddonTemplate;
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import meteordevelopment.meteorclient.events.render.Render3DEvent;
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import meteordevelopment.meteorclient.renderer.ShapeMode;
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import meteordevelopment.meteorclient.settings.*;
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import meteordevelopment.meteorclient.systems.modules.Module;
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import meteordevelopment.meteorclient.utils.Utils;
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import meteordevelopment.meteorclient.utils.misc.MissHitResult;
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import meteordevelopment.meteorclient.utils.misc.Pool;
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import meteordevelopment.meteorclient.utils.render.color.SettingColor;
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import meteordevelopment.orbit.EventHandler;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.projectile.ProjectileUtil;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.BowItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.EntityHitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.*;
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import net.minecraft.world.RaycastContext;
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import org.joml.Vector3d;
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import java.util.ArrayList;
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import java.util.List;
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public class Prediction extends Module {
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private final SettingGroup sgGeneral = settings.getDefaultGroup();
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private final SettingGroup sgRender = settings.createGroup("Render");
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public final Setting<Integer> simulationSteps = sgGeneral.add(new IntSetting.Builder()
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.name("simulation-steps")
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.description("How many steps to simulate projectiles. Zero for no limit")
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.defaultValue(500)
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.sliderMax(5000)
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.build()
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);
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private final Setting<SettingColor> sideColor = sgRender.add(new ColorSetting.Builder()
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.name("side-color")
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.description("The side color.")
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.defaultValue(new SettingColor(255, 150, 0, 35))
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.build()
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);
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private final Setting<SettingColor> lineColor = sgRender.add(new ColorSetting.Builder()
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.name("line-color")
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.description("The line color.")
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.defaultValue(new SettingColor(255, 150, 0))
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.build()
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);
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public Prediction() { super(AddonTemplate.CATEGORY, "bow-prediction", "Predicting arrow trajectories."); }
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private final Pool<Vector3d> vectorPool = new Pool<>(Vector3d::new);
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private final List<Vector3d> points = new ArrayList<>();
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private boolean hitQuad = false, hitQuadHorizontal = false;
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private final Vector3d hitQuad1 = new Vector3d();
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private final Vector3d hitQuad2 = new Vector3d();
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private Entity collidingEntity = null;
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private void clearPath() {
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for (Vector3d point : points) vectorPool.free(point);
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points.clear();
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hitQuad = false;
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collidingEntity = null;
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}
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private void calculatePath(double tickDelta) {
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clearPath();
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ItemStack itemStack = mc.player.getMainHandStack();
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if (!(itemStack.getItem() instanceof BowItem)) {
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itemStack = mc.player.getOffHandStack();
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if (!(itemStack.getItem() instanceof BowItem)) return;
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}
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Item item = itemStack.getItem();
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double charge = BowItem.getPullProgress(mc.player.getItemUseTime());
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if (charge <= 0) return;
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double speed = charge * 3;
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double gravity = 0.05000000074505806;
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double airDrag = 0.99;
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double waterDrag = 0.6;
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Vector3d lastPosition = new Vector3d(0.0, 0.0, 0.0);
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Vector3d position = new Vector3d(0.0, 0.0, 0.0);
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Vector3d velocity = new Vector3d(0.0, 0.0, 0.0);
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Utils.set(position, mc.player, tickDelta).add(0, mc.player.getEyeHeight(mc.player.getPose()), 0);
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double yaw = MathHelper.lerp(tickDelta, mc.player.prevYaw, mc.player.getYaw());
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double pitch = MathHelper.lerp(tickDelta, mc.player.prevPitch, mc.player.getPitch());
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double x = -Math.sin(yaw * 0.017453292) * Math.cos(pitch * 0.017453292);
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double y = -Math.sin(pitch * 0.017453292);
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double z = Math.cos(yaw * 0.017453292) * Math.cos(pitch * 0.017453292);
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velocity.set(x, y, z).normalize().mul(speed);
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HitResult hitResult = null;
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for (int i = 0; i < (simulationSteps.get() > 0 ? simulationSteps.get() : Integer.MAX_VALUE) && hitResult == null; i++) {
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points.add(vectorPool.get().set(position));
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lastPosition.set(position);
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position.add(velocity);
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boolean isTouchingWater = false;
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FluidState fluidState = mc.world.getFluidState(new BlockPos((int) position.x, (int) position.y, (int) position.z));
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if (fluidState.getFluid() == Fluids.WATER || fluidState.getFluid() == Fluids.FLOWING_WATER)
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isTouchingWater = position.y - (int) position.y <= fluidState.getHeight();
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velocity.mul(isTouchingWater ? waterDrag : airDrag);
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velocity.sub(0, gravity, 0);
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if (position.y < mc.world.getBottomY()) {
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hitResult = MissHitResult.INSTANCE;
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break;
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}
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int chunkX = ChunkSectionPos.getSectionCoord(position.x);
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int chunkZ = ChunkSectionPos.getSectionCoord(position.z);
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if (!mc.world.getChunkManager().isChunkLoaded(chunkX, chunkZ)) {
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hitResult = MissHitResult.INSTANCE;
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break;
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}
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hitResult = mc.world.raycast(new RaycastContext(
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new Vec3d(lastPosition.x, lastPosition.y, lastPosition.z), new Vec3d(position.x, position.y, position.z),
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RaycastContext.ShapeType.COLLIDER, RaycastContext.FluidHandling.NONE, mc.player)
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);
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if (hitResult.getType() != HitResult.Type.MISS) {
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lastPosition = new Vector3d(hitResult.getPos().x, hitResult.getPos().y, hitResult.getPos().z);
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}
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Box box = new Box(
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lastPosition.x - (EntityType.ARROW.getWidth() / 2f),
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lastPosition.y,
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lastPosition.z - (EntityType.ARROW.getWidth() / 2f),
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lastPosition.x + (EntityType.ARROW.getWidth() / 2f),
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lastPosition.y + EntityType.ARROW.getHeight(),
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lastPosition.z + (EntityType.ARROW.getWidth() / 2f)
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).stretch(velocity.x, velocity.y, velocity.z).expand(1.0D);
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HitResult hitResultEntity = ProjectileUtil.getEntityCollision(mc.world, null,
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new Vec3d(lastPosition.x, lastPosition.y, lastPosition.z), new Vec3d(position.x, position.y, position.z),
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box, entity -> !entity.isSpectator() && entity.isAlive() && entity.canHit() && entity != mc.player
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);
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if (hitResultEntity != null) {
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hitResult = hitResultEntity;
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}
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hitResult = hitResult.getType() == HitResult.Type.MISS ? null : hitResult;
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}
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if (hitResult != null) {
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if (hitResult.getType() == HitResult.Type.BLOCK) {
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BlockHitResult r = (BlockHitResult) hitResult;
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hitQuad = true;
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hitQuad1.set(r.getPos().x, r.getPos().y, r.getPos().z);
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hitQuad2.set(r.getPos().x, r.getPos().y, r.getPos().z);
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if (r.getSide() == Direction.UP || r.getSide() == Direction.DOWN) {
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hitQuadHorizontal = true;
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hitQuad1.x -= 0.25;
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hitQuad1.z -= 0.25;
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hitQuad2.x += 0.25;
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hitQuad2.z += 0.25;
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}
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else if (r.getSide() == Direction.NORTH || r.getSide() == Direction.SOUTH) {
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hitQuadHorizontal = false;
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hitQuad1.x -= 0.25;
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hitQuad1.y -= 0.25;
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hitQuad2.x += 0.25;
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hitQuad2.y += 0.25;
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}
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else {
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hitQuadHorizontal = false;
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hitQuad1.z -= 0.25;
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hitQuad1.y -= 0.25;
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hitQuad2.z += 0.25;
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hitQuad2.y += 0.25;
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}
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points.add(Utils.set(vectorPool.get(), hitResult.getPos()));
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}
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else if (hitResult.getType() == HitResult.Type.ENTITY) {
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collidingEntity = ((EntityHitResult) hitResult).getEntity();
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points.add(Utils.set(vectorPool.get(), hitResult.getPos()).add(0, collidingEntity.getHeight() / 2, 0));
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}
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}
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}
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private void renderPath(Render3DEvent event) {
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Vector3d lastPoint = null;
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for (Vector3d point : points) {
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if (lastPoint != null) { event.renderer.line(lastPoint.x, lastPoint.y, lastPoint.z, point.x, point.y, point.z, lineColor.get()); }
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lastPoint = point;
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}
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if (hitQuad) {
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if (hitQuadHorizontal) event.renderer.sideHorizontal(hitQuad1.x, hitQuad1.y, hitQuad1.z, hitQuad1.x + 0.5, hitQuad1.z + 0.5, sideColor.get(), lineColor.get(), ShapeMode.Both);
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else event.renderer.sideVertical(hitQuad1.x, hitQuad1.y, hitQuad1.z, hitQuad2.x, hitQuad2.y, hitQuad2.z, sideColor.get(), lineColor.get(), ShapeMode.Both);
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}
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if (collidingEntity != null) {
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double x = (collidingEntity.getX() - collidingEntity.prevX) * event.tickDelta;
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double y = (collidingEntity.getY() - collidingEntity.prevY) * event.tickDelta;
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double z = (collidingEntity.getZ() - collidingEntity.prevZ) * event.tickDelta;
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Box box = collidingEntity.getBoundingBox();
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event.renderer.box(x + box.minX, y + box.minY, z + box.minZ, x + box.maxX, y + box.maxY, z + box.maxZ, sideColor.get(), lineColor.get(), ShapeMode.Both, 0);
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}
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}
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@EventHandler
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private void onRender(Render3DEvent event) {
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float tickDelta = mc.world.getTickManager().isFrozen() ? 1 : event.tickDelta;
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calculatePath(tickDelta);
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renderPath(event);
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}
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}
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