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path: diff --git a/Assets/Scripts/MovingSphere.cs b/Assets/Scripts/MovingSphere.cs index 9a1612f..305f86e 100644 --- a/Assets/Scripts/MovingSphere.cs +++ b/Assets/Scripts/MovingSphere.cs @@ -9,23 +9,35 @@ public class MovingSphere : MonoBehaviour private float maxAcceleration = 10f, maxAirAcceleration = 1f; [SerializeField, Range(0f, 10f)] - float jumpHeight = 2f; + private float jumpHeight = 2f; [SerializeField, Range(0, 5)] - int maxAirJumps = 0; + private int maxAirJumps = 0; + + [SerializeField, Range(0f, 90f)] + private float maxGroundAngle = 25f; private Rigidbody body; private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f); private bool desiredJump = false; - private bool onGround; + private int groundContactCount; + private bool onGround => groundContactCount > 0; private int jumpPhase; private Vector3 velocity; + private Vector3 contactNormal; + private float minGroundDotProduct; + + private void OnValidate() + { + minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad); + } private void Awake() { body = GetComponent(); + OnValidate(); } private void Update() @@ -43,10 +55,7 @@ public class MovingSphere : MonoBehaviour { UpdateState(); - float acceleration = onGround ? maxAcceleration : maxAirAcceleration; - float maxSpeedChange = acceleration * Time.deltaTime; - velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange); - velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange); + AdjustVelocity(); if (desiredJump) { @@ -56,7 +65,7 @@ public class MovingSphere : MonoBehaviour body.velocity = velocity; - onGround = false; + ClearState(); } private void UpdateState() @@ -65,6 +74,14 @@ public class MovingSphere : MonoBehaviour if (onGround) { jumpPhase = 0; + if (groundContactCount > 1) + { + contactNormal.Normalize(); + } + } + else + { + contactNormal = Vector3.up; } } @@ -83,7 +100,11 @@ public class MovingSphere : MonoBehaviour for (int i = 0; i < collision.contactCount; i++) { var normal = collision.GetContact(i).normal; - onGround |= normal.y >= 0.9f; + if (normal.y >= minGroundDotProduct) + { + groundContactCount += 1; + contactNormal += normal; + } } } @@ -93,12 +114,42 @@ public class MovingSphere : MonoBehaviour { jumpPhase++; float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight); - if (velocity.y > 0f) + float alignedSpeed = Vector3.Dot(velocity, contactNormal); + if (alignedSpeed > 0f) { - jumpSpeed = Mathf.Max(jumpSpeed - velocity.y, 0f); + jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f); } - velocity.y += jumpSpeed; + velocity += contactNormal * jumpSpeed; } } + private void AdjustVelocity() + { + Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized; + Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized; + + float currentX = Vector3.Dot(velocity, xAxis); + float currentZ = Vector3.Dot(velocity, zAxis); + + float acceleration = onGround ? maxAcceleration : maxAirAcceleration; + float maxSpeedChange = acceleration * Time.deltaTime; + + float newX = + Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange); + float newZ = + Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange); + + velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ); + } + + private Vector3 ProjectOnContactPlane(Vector3 vector) + { + return vector - contactNormal * Vector3.Dot(vector, contactNormal); + } + + void ClearState() + { + groundContactCount = 0; + contactNormal = Vector3.zero; + } } diff --git a/Packages/manifest.json b/Packages/manifest.json index 466879e..c5478b1 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.unity.probuilder": "4.4.0", "com.unity.render-pipelines.universal": "7.5.3", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 960b618..1c8afeb 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 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