Slopes - Done!

This commit is contained in:
_Redstone_c_ 2021-02-02 22:49:43 +08:00
parent 676700ecfa
commit 3904d75eea
21 changed files with 14097 additions and 168 deletions

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@ -9,23 +9,35 @@ public class MovingSphere : MonoBehaviour
private float maxAcceleration = 10f, maxAirAcceleration = 1f; private float maxAcceleration = 10f, maxAirAcceleration = 1f;
[SerializeField, Range(0f, 10f)] [SerializeField, Range(0f, 10f)]
float jumpHeight = 2f; private float jumpHeight = 2f;
[SerializeField, Range(0, 5)] [SerializeField, Range(0, 5)]
int maxAirJumps = 0; private int maxAirJumps = 0;
[SerializeField, Range(0f, 90f)]
private float maxGroundAngle = 25f;
private Rigidbody body; private Rigidbody body;
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f); private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
private bool desiredJump = false; private bool desiredJump = false;
private bool onGround; private int groundContactCount;
private bool onGround => groundContactCount > 0;
private int jumpPhase; private int jumpPhase;
private Vector3 velocity; private Vector3 velocity;
private Vector3 contactNormal;
private float minGroundDotProduct;
private void OnValidate()
{
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
}
private void Awake() private void Awake()
{ {
body = GetComponent<Rigidbody>(); body = GetComponent<Rigidbody>();
OnValidate();
} }
private void Update() private void Update()
@ -43,10 +55,7 @@ public class MovingSphere : MonoBehaviour
{ {
UpdateState(); UpdateState();
float acceleration = onGround ? maxAcceleration : maxAirAcceleration; AdjustVelocity();
float maxSpeedChange = acceleration * Time.deltaTime;
velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange);
velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange);
if (desiredJump) if (desiredJump)
{ {
@ -56,7 +65,7 @@ public class MovingSphere : MonoBehaviour
body.velocity = velocity; body.velocity = velocity;
onGround = false; ClearState();
} }
private void UpdateState() private void UpdateState()
@ -65,6 +74,14 @@ public class MovingSphere : MonoBehaviour
if (onGround) if (onGround)
{ {
jumpPhase = 0; jumpPhase = 0;
if (groundContactCount > 1)
{
contactNormal.Normalize();
}
}
else
{
contactNormal = Vector3.up;
} }
} }
@ -83,7 +100,11 @@ public class MovingSphere : MonoBehaviour
for (int i = 0; i < collision.contactCount; i++) for (int i = 0; i < collision.contactCount; i++)
{ {
var normal = collision.GetContact(i).normal; var normal = collision.GetContact(i).normal;
onGround |= normal.y >= 0.9f; if (normal.y >= minGroundDotProduct)
{
groundContactCount += 1;
contactNormal += normal;
}
} }
} }
@ -93,12 +114,42 @@ public class MovingSphere : MonoBehaviour
{ {
jumpPhase++; jumpPhase++;
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight); float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
if (velocity.y > 0f) float alignedSpeed = Vector3.Dot(velocity, contactNormal);
if (alignedSpeed > 0f)
{ {
jumpSpeed = Mathf.Max(jumpSpeed - velocity.y, 0f); jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
} }
velocity.y += jumpSpeed; velocity += contactNormal * jumpSpeed;
} }
} }
private void AdjustVelocity()
{
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
float currentX = Vector3.Dot(velocity, xAxis);
float currentZ = Vector3.Dot(velocity, zAxis);
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
float maxSpeedChange = acceleration * Time.deltaTime;
float newX =
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
float newZ =
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
}
private Vector3 ProjectOnContactPlane(Vector3 vector)
{
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
}
void ClearState()
{
groundContactCount = 0;
contactNormal = Vector3.zero;
}
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