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66
Assets/Script/FrameRateCounter.cs
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66
Assets/Script/FrameRateCounter.cs
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using UnityEngine;
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using TMPro;
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public class FrameRateCounter : MonoBehaviour
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{
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[SerializeField]
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TextMeshProUGUI display = default;
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public enum DisplayMode { FPS, MS };
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[SerializeField]
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DisplayMode displayMode = DisplayMode.FPS;
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[SerializeField, Range(0.1f, 2.0f)]
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float sampleDuration = 1.0f;
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int frames;
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float duration;
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float bestDuration = float.MaxValue;
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float worstDuration = 0.0f;
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private void Update()
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{
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var frameDuration = Time.unscaledDeltaTime;
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frames++;
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duration += frameDuration;
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if (frameDuration < bestDuration)
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{
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bestDuration = frameDuration;
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}
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if (frameDuration > worstDuration)
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{
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worstDuration = frameDuration;
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}
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if (duration >= sampleDuration)
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{
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if (displayMode == DisplayMode.FPS)
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{
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display.SetText(
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"FPS\n{0:0}\n{1:0}\n{2:0}",
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1.0f / bestDuration,
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frames / duration,
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1.0f / worstDuration
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);
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}
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else
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{
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display.SetText(
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"FPS\n{0:1}\n{1:1}\n{2:1}",
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1000.0f * bestDuration,
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1000.0f * duration / frames,
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1000.0f * worstDuration
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);
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}
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frames = 0;
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duration = 0.0f;
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bestDuration = float.MaxValue;
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worstDuration = 0.0f;
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}
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}
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}
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