Random Functions
This commit is contained in:
66
Assets/Script/FrameRateCounter.cs
Normal file
66
Assets/Script/FrameRateCounter.cs
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@ -0,0 +1,66 @@
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using UnityEngine;
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using TMPro;
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public class FrameRateCounter : MonoBehaviour
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{
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[SerializeField]
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TextMeshProUGUI display = default;
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public enum DisplayMode { FPS, MS };
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[SerializeField]
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DisplayMode displayMode = DisplayMode.FPS;
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[SerializeField, Range(0.1f, 2.0f)]
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float sampleDuration = 1.0f;
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int frames;
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float duration;
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float bestDuration = float.MaxValue;
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float worstDuration = 0.0f;
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private void Update()
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{
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var frameDuration = Time.unscaledDeltaTime;
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frames++;
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duration += frameDuration;
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if (frameDuration < bestDuration)
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{
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bestDuration = frameDuration;
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}
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if (frameDuration > worstDuration)
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{
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worstDuration = frameDuration;
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}
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if (duration >= sampleDuration)
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{
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if (displayMode == DisplayMode.FPS)
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{
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display.SetText(
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"FPS\n{0:0}\n{1:0}\n{2:0}",
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1.0f / bestDuration,
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frames / duration,
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1.0f / worstDuration
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);
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}
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else
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{
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display.SetText(
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"FPS\n{0:1}\n{1:1}\n{2:1}",
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1000.0f * bestDuration,
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1000.0f * duration / frames,
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1000.0f * worstDuration
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);
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}
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frames = 0;
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duration = 0.0f;
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bestDuration = float.MaxValue;
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worstDuration = 0.0f;
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}
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}
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}
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11
Assets/Script/FrameRateCounter.cs.meta
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11
Assets/Script/FrameRateCounter.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: db0de69e270b20648a07ce8befb7b34d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -14,6 +14,22 @@ public static class FunctionLibrary
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return functions[(int)name];
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}
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public static FunctionName GetNextFunctionName(FunctionName name)
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{
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return (int)name < functions.Length - 1 ? name + 1 : 0;
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}
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public static FunctionName GetRandomFunctionName()
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{
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return (FunctionName)Random.Range(0, functions.Length);
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}
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public static FunctionName GetRandomFunctionNameOtherThan(FunctionName name)
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{
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var choice = (FunctionName)Random.Range(1, functions.Length);
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return choice == name ? 0 : choice;
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}
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public static Vector3 Wave(float u, float v, float t)
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{
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Vector3 p;
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@ -11,8 +11,18 @@ public class Graph : MonoBehaviour
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[SerializeField]
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FunctionLibrary.FunctionName function = default;
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public enum TransitionMode { Normal, Cycle, Random }
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[SerializeField]
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TransitionMode transitionMode = TransitionMode.Normal;
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[SerializeField, Min(0.0f)]
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float functionDuration = 1.0f;
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Transform[] points;
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float duration = 0.0f;
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private void Awake()
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{
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var step = 2f / resolution;
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@ -28,6 +38,26 @@ public class Graph : MonoBehaviour
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}
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private void Update()
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{
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duration += Time.deltaTime;
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if (duration >= functionDuration)
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{
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duration -= functionDuration;
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PickNextFunction();
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}
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UpdateFunction();
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}
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private void PickNextFunction()
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{
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if (transitionMode == TransitionMode.Normal) return;
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function = transitionMode == TransitionMode.Cycle ?
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FunctionLibrary.GetNextFunctionName(function) :
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FunctionLibrary.GetRandomFunctionNameOtherThan(function);
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}
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private void UpdateFunction()
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{
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FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
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var time = Time.time;
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@ -45,4 +75,5 @@ public class Graph : MonoBehaviour
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points[i].localPosition = f(u, v, time);
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}
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}
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}
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