Random Functions
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@@ -11,8 +11,18 @@ public class Graph : MonoBehaviour
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[SerializeField]
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FunctionLibrary.FunctionName function = default;
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public enum TransitionMode { Normal, Cycle, Random }
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[SerializeField]
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TransitionMode transitionMode = TransitionMode.Normal;
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[SerializeField, Min(0.0f)]
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float functionDuration = 1.0f;
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Transform[] points;
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float duration = 0.0f;
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private void Awake()
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{
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var step = 2f / resolution;
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@@ -28,6 +38,26 @@ public class Graph : MonoBehaviour
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}
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private void Update()
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{
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duration += Time.deltaTime;
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if (duration >= functionDuration)
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{
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duration -= functionDuration;
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PickNextFunction();
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}
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UpdateFunction();
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}
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private void PickNextFunction()
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{
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if (transitionMode == TransitionMode.Normal) return;
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function = transitionMode == TransitionMode.Cycle ?
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FunctionLibrary.GetNextFunctionName(function) :
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FunctionLibrary.GetRandomFunctionNameOtherThan(function);
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}
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private void UpdateFunction()
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{
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FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
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var time = Time.time;
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@@ -45,4 +75,5 @@ public class Graph : MonoBehaviour
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points[i].localPosition = f(u, v, time);
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}
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}
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}
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