Rigidbody
This commit is contained in:
parent
1c5bde3478
commit
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@ -38,13 +38,13 @@ RenderSettings:
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--- !u!157 &3
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--- !u!157 &3
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@ -156,7 +156,7 @@ Light:
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@ -328,6 +421,99 @@ MonoBehaviour:
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--- !u!23 &1543498686
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--- !u!4 &1543498688
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1543498684}
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m_LocalScale: {x: 1, y: 1, z: 12}
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--- !u!1 &1695436944
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--- !u!1 &1695436944
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GameObject:
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@ -436,6 +808,7 @@ GameObject:
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- component: {fileID: 1695436945}
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- component: {fileID: 1695436945}
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- component: {fileID: 1695436951}
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m_Layer: 0
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m_Layer: 0
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m_Name: Sphere
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m_Name: Sphere
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@ -450,7 +823,7 @@ SphereCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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serializedVersion: 2
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@ -628,10 +1001,19 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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maxSpeed: 10
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maxSpeed: 10
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bounciness: 0.5
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--- !u!54 &1695436951
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Rigidbody:
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serializedVersion: 2
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m_CorrespondingSourceObject: {fileID: 0}
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height: 9
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m_GameObject: {fileID: 1695436944}
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serializedVersion: 2
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 112
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m_CollisionDetection: 0
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@ -7,14 +7,15 @@ public class MovingSphere : MonoBehaviour
|
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|
|
||||||
[SerializeField, Range(0f, 100f)]
|
[SerializeField, Range(0f, 100f)]
|
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private float maxAcceleration = 10f;
|
private float maxAcceleration = 10f;
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|
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|
private Rigidbody body;
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[SerializeField, Range(0f, 1f)]
|
private Vector3 desiredVelocity;
|
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private float bounciness = 0.5f;
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[SerializeField]
|
private void Awake()
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private Rect allowedArea = new Rect(-5f, -5f, 10f, 10f);
|
{
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|
body = GetComponent<Rigidbody>();
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private Vector3 velocity;
|
}
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private void Update()
|
private void Update()
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{
|
{
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@ -22,37 +23,15 @@ public class MovingSphere : MonoBehaviour
|
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playerInput.x = Input.GetAxis("Horizontal");
|
playerInput.x = Input.GetAxis("Horizontal");
|
||||||
playerInput.y = Input.GetAxis("Vertical");
|
playerInput.y = Input.GetAxis("Vertical");
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playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
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var desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
||||||
|
}
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|
|
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|
private void FixedUpdate()
|
||||||
|
{
|
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|
var velocity = body.velocity;
|
||||||
float maxSpeedChange = maxAcceleration * Time.deltaTime;
|
float maxSpeedChange = maxAcceleration * Time.deltaTime;
|
||||||
velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange);
|
velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange);
|
||||||
velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange);
|
velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange);
|
||||||
var displacement = velocity * Time.deltaTime;
|
body.velocity = velocity;
|
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var newPosition = transform.localPosition + displacement;
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|
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if (newPosition.x < allowedArea.xMin)
|
|
||||||
{
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|
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newPosition.x = allowedArea.xMin;
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|
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velocity.x = -velocity.x * bounciness;
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|
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}
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|
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else if (newPosition.x > allowedArea.xMax)
|
|
||||||
{
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|
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newPosition.x = allowedArea.xMax;
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|
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velocity.x = -velocity.x * bounciness;
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}
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if (newPosition.z < allowedArea.yMin)
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|
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{
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|
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newPosition.z = allowedArea.yMin;
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|
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velocity.z = -velocity.z * bounciness;
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}
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else if (newPosition.z > allowedArea.yMax)
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|
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{
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newPosition.z = allowedArea.yMax;
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velocity.z = -velocity.z * bounciness;
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}
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if (!allowedArea.Contains(new Vector2(newPosition.x, newPosition.z)))
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{
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newPosition.x = Mathf.Clamp(newPosition.x, allowedArea.xMin, allowedArea.xMax);
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newPosition.z = Mathf.Clamp(newPosition.z, allowedArea.yMin, allowedArea.yMax);
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}
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transform.localPosition = newPosition;
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}
|
}
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}
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}
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|
14
Assets/Sphere Physic Material.physicMaterial
Normal file
14
Assets/Sphere Physic Material.physicMaterial
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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m_PrefabAsset: {fileID: 0}
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m_Name: Sphere Physic Material
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dynamicFriction: 0
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staticFriction: 0
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bounciness: 0
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|
frictionCombine: 1
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|
bounceCombine: 1
|
8
Assets/Sphere Physic Material.physicMaterial.meta
Normal file
8
Assets/Sphere Physic Material.physicMaterial.meta
Normal file
@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user