From Measuring Performance
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using TMPro;
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public class ChatController : MonoBehaviour {
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public TMP_InputField TMP_ChatInput;
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public TMP_Text TMP_ChatOutput;
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public Scrollbar ChatScrollbar;
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void OnEnable()
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{
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TMP_ChatInput.onSubmit.AddListener(AddToChatOutput);
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}
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void OnDisable()
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{
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TMP_ChatInput.onSubmit.RemoveListener(AddToChatOutput);
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}
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void AddToChatOutput(string newText)
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{
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// Clear Input Field
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TMP_ChatInput.text = string.Empty;
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var timeNow = System.DateTime.Now;
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TMP_ChatOutput.text += "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText + "\n";
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TMP_ChatInput.ActivateInputField();
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// Set the scrollbar to the bottom when next text is submitted.
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ChatScrollbar.value = 0;
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}
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}
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