From Mathematical Surfaces
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48
Assets/Script/Graph.cs
Normal file
48
Assets/Script/Graph.cs
Normal file
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using UnityEngine;
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public class Graph : MonoBehaviour
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{
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[SerializeField]
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Transform pointPrefab = default;
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[SerializeField, Range(10, 100)]
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int resolution = 10;
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[SerializeField]
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FunctionLibrary.FunctionName function = default;
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Transform[] points;
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private void Awake()
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{
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var step = 2f / resolution;
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var scale = Vector3.one * step;
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points = new Transform[resolution * resolution];
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for (int i = 0; i < points.Length; i++)
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{
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Transform point = Instantiate(pointPrefab);
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point.localScale = scale;
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point.SetParent(transform, false);
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points[i] = point;
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}
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}
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private void Update()
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{
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FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
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var time = Time.time;
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var step = 2.0f / resolution;
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var v = 0.5f * step - 1f;
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for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
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{
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if (x == resolution)
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{
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x = 0;
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z += 1;
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v = (z + 0.5f) * step - 1f;
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}
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float u = (x + 0.5f) * step - 1f;
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points[i].localPosition = f(u, v, time);
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}
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}
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}
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