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Arbitrary Colors
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@@ -1,11 +1,5 @@
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@@ -19,19 +13,13 @@
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@@ -43,24 +31,18 @@
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"typeInfo": {
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"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
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"JSONnodeData": "{\n \"m_GuidSerialized\": \"74abd017-3fff-4a75-a3a7-8642482eb9c6\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -608.0,\n \"y\": -27.0,\n \"width\": 164.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 1,\n \"m_FunctionName\": \"InjectPragmas\",\n \"m_FunctionSource\": \"0ed85852d1001bf44b1fef32640df23b\",\n \"m_FunctionBody\": \"#pragma instancing_options assumeuniformscaling procedural:ConfigureProcedural\\r\\n#pragma editor_sync_compilation\\r\\n\\r\\nOut = In;\"\n}"
|
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}
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||||
],
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||||
"m_Groups": [],
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"m_StickyNotes": [],
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"m_SerializableEdges": [
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{
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"typeInfo": {
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"fullName": "UnityEditor.Graphing.Edge"
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},
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"194e0e0c-65f0-4bf3-a619-bcf2729578f2\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"95a9d98a-aa06-48ab-9f92-9ce2e7ff0b6b\"\n }\n}"
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},
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{
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"typeInfo": {
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"fullName": "UnityEditor.Graphing.Edge"
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@@ -71,19 +53,25 @@
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"typeInfo": {
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"fullName": "UnityEditor.Graphing.Edge"
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},
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"73b8e2c8-e412-4552-93b4-0a36bbc85547\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"1316d71d-2778-4f0e-a302-bd8350708751\"\n }\n}"
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"73b8e2c8-e412-4552-93b4-0a36bbc85547\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"74abd017-3fff-4a75-a3a7-8642482eb9c6\"\n }\n}"
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},
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{
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"typeInfo": {
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"fullName": "UnityEditor.Graphing.Edge"
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},
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"74abd017-3fff-4a75-a3a7-8642482eb9c6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 9,\n \"m_NodeGUIDSerialized\": \"95a9d98a-aa06-48ab-9f92-9ce2e7ff0b6b\"\n }\n}"
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"1316d71d-2778-4f0e-a302-bd8350708751\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 9,\n \"m_NodeGUIDSerialized\": \"95a9d98a-aa06-48ab-9f92-9ce2e7ff0b6b\"\n }\n}"
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},
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{
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"typeInfo": {
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"fullName": "UnityEditor.Graphing.Edge"
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},
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"1316d71d-2778-4f0e-a302-bd8350708751\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"74abd017-3fff-4a75-a3a7-8642482eb9c6\"\n }\n}"
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"1316d71d-2778-4f0e-a302-bd8350708751\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"95a9d98a-aa06-48ab-9f92-9ce2e7ff0b6b\"\n }\n}"
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},
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{
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"typeInfo": {
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"fullName": "UnityEditor.Graphing.Edge"
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},
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"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"74abd017-3fff-4a75-a3a7-8642482eb9c6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"1316d71d-2778-4f0e-a302-bd8350708751\"\n }\n}"
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}
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],
|
||||
"m_PreviewData": {
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|
||||
@@ -153,18 +153,18 @@ MonoBehaviour:
|
||||
depth: 8
|
||||
mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||
material: {fileID: 2100000, guid: 8f3914ac4291e664ba60ae208ae66460, type: 2}
|
||||
gradient:
|
||||
gradientA:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 0, b: 0, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
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key6: {r: 0, g: 0, b: 0, a: 0}
|
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key7: {r: 0, g: 0, b: 0, a: 0}
|
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ctime0: 0
|
||||
ctime1: 39514
|
||||
ctime1: 32768
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
@@ -173,7 +173,36 @@ MonoBehaviour:
|
||||
ctime7: 0
|
||||
atime0: 0
|
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atime1: 65535
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||||
atime2: 65535
|
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atime2: 0
|
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atime3: 0
|
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atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
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m_Mode: 0
|
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m_NumColorKeys: 3
|
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m_NumAlphaKeys: 2
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gradientB:
|
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serializedVersion: 2
|
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key0: {r: 0, g: 0, b: 1, a: 1}
|
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key1: {r: 1, g: 1, b: 1, a: 1}
|
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key2: {r: 1, g: 1, b: 0, a: 0}
|
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key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
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key7: {r: 0, g: 0, b: 0, a: 0}
|
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ctime0: 0
|
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ctime1: 32768
|
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ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
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atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
|
||||
@@ -3,6 +3,7 @@ using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
using static Unity.Mathematics.math;
|
||||
using quaternion = Unity.Mathematics.quaternion;
|
||||
@@ -62,7 +63,10 @@ public class Fractal : MonoBehaviour
|
||||
Material material = default;
|
||||
|
||||
[SerializeField]
|
||||
Gradient gradient = default;
|
||||
Gradient gradientA = default;
|
||||
|
||||
[SerializeField]
|
||||
Gradient gradientB = default;
|
||||
|
||||
static float3[] directions =
|
||||
{
|
||||
@@ -87,8 +91,12 @@ public class Fractal : MonoBehaviour
|
||||
|
||||
ComputeBuffer[] matricesBuffers;
|
||||
|
||||
static readonly int colorId = Shader.PropertyToID("_Color");
|
||||
Vector4[] sequenceNumbers;
|
||||
|
||||
static readonly int colorAId = Shader.PropertyToID("_ColorA");
|
||||
static readonly int colorBId = Shader.PropertyToID("_ColorB");
|
||||
static readonly int matricesId = Shader.PropertyToID("_Matrices");
|
||||
static readonly int sequenceNumbersId = Shader.PropertyToID("_SequenceNumbers");
|
||||
|
||||
static MaterialPropertyBlock propertyBlock;
|
||||
|
||||
@@ -97,12 +105,14 @@ public class Fractal : MonoBehaviour
|
||||
parts = new NativeArray<FractalPart>[depth];
|
||||
matrices = new NativeArray<float3x4>[depth];
|
||||
matricesBuffers = new ComputeBuffer[depth];
|
||||
sequenceNumbers = new Vector4[depth];
|
||||
int stride = 12 * 4;
|
||||
for (int i = 0, length = 1; i < parts.Length; i++, length *= 5)
|
||||
{
|
||||
parts[i] = new NativeArray<FractalPart>(length, Allocator.Persistent);
|
||||
matrices[i] = new NativeArray<float3x4>(length, Allocator.Persistent);
|
||||
matricesBuffers[i] = new ComputeBuffer(length, stride);
|
||||
sequenceNumbers[i] = new Vector4(Random.value, Random.value);
|
||||
}
|
||||
|
||||
parts[0][0] = CreatePart(0);
|
||||
@@ -135,6 +145,7 @@ public class Fractal : MonoBehaviour
|
||||
parts = null;
|
||||
matrices = null;
|
||||
matricesBuffers = null;
|
||||
sequenceNumbers = null;
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
@@ -181,8 +192,11 @@ public class Fractal : MonoBehaviour
|
||||
{
|
||||
ComputeBuffer buffer = matricesBuffers[i];
|
||||
buffer.SetData(matrices[i]);
|
||||
propertyBlock.SetColor(colorId, gradient.Evaluate(i / (matricesBuffers.Length - 1f)));
|
||||
float gradientInterpolator = i / (matricesBuffers.Length - 1f);
|
||||
propertyBlock.SetColor(colorAId, gradientA.Evaluate(gradientInterpolator));
|
||||
propertyBlock.SetColor(colorBId, gradientB.Evaluate(gradientInterpolator));
|
||||
propertyBlock.SetBuffer(matricesId, buffer);
|
||||
propertyBlock.SetVector(sequenceNumbersId, sequenceNumbers[i]);
|
||||
Graphics.DrawMeshInstancedProcedural(mesh, 0, material, bounds, buffer.count, propertyBlock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,21 @@
|
||||
StructuredBuffer<float3x4> _Matrices;
|
||||
#endif
|
||||
|
||||
float4 _ColorA, _ColorB;
|
||||
|
||||
float2 _SequenceNumbers;
|
||||
|
||||
float4 GetFractalColor () {
|
||||
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED)
|
||||
return lerp(
|
||||
_ColorA, _ColorB,
|
||||
frac(unity_InstanceID * _SequenceNumbers.x + _SequenceNumbers.y)
|
||||
);
|
||||
#else
|
||||
return _ColorA;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ConfigureProcedural () {
|
||||
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED)
|
||||
float3x4 m = _Matrices[unity_InstanceID];
|
||||
@@ -12,10 +27,12 @@ void ConfigureProcedural () {
|
||||
#endif
|
||||
}
|
||||
|
||||
void ShaderGraphFunction_float (float3 In, out float3 Out) {
|
||||
void ShaderGraphFunction_float (float3 In, out float3 Out, out float4 FractalColor) {
|
||||
Out = In;
|
||||
FractalColor = GetFractalColor();
|
||||
}
|
||||
|
||||
void ShaderGraphFunction_half (half3 In, out half3 Out) {
|
||||
void ShaderGraphFunction_half (half3 In, out half3 Out, out half4 FractalColor) {
|
||||
Out = In;
|
||||
FractalColor = GetFractalColor();
|
||||
}
|
||||
Reference in new issue
Block a user