Sticking to the Ground
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--- !u!43 &2075215162
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Mesh:
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@ -17,6 +17,15 @@ public class MovingSphere : MonoBehaviour
|
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[SerializeField, Range(0f, 90f)]
|
||||
private float maxGroundAngle = 25f;
|
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|
||||
[SerializeField, Range(0f, 100f)]
|
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float maxSnapSpeed = 100f;
|
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|
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[SerializeField, Min(0f)]
|
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float probeDistance = 1f;
|
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|
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[SerializeField]
|
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LayerMask probeMask = -1;
|
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|
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private Rigidbody body;
|
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|
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private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
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@ -28,6 +37,7 @@ public class MovingSphere : MonoBehaviour
|
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private Vector3 velocity;
|
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private Vector3 contactNormal;
|
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private float minGroundDotProduct;
|
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private int stepsSinceLastGrounded, stepsSinceLastJump;
|
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|
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private void OnValidate()
|
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{
|
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@ -49,6 +59,10 @@ public class MovingSphere : MonoBehaviour
|
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desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
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|
||||
desiredJump |= Input.GetButtonDown("Jump");
|
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|
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GetComponent<MeshRenderer>().material.SetColor(
|
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"_BaseColor", onGround ? Color.black : Color.white
|
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);
|
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}
|
||||
|
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private void FixedUpdate()
|
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@ -70,10 +84,13 @@ public class MovingSphere : MonoBehaviour
|
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|
||||
private void UpdateState()
|
||||
{
|
||||
stepsSinceLastGrounded++;
|
||||
stepsSinceLastJump++;
|
||||
velocity = body.velocity;
|
||||
if (onGround)
|
||||
if (onGround || SnapToGround())
|
||||
{
|
||||
jumpPhase = 0;
|
||||
stepsSinceLastGrounded = 0;
|
||||
if (groundContactCount > 1)
|
||||
{
|
||||
contactNormal.Normalize();
|
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@ -112,6 +129,7 @@ public class MovingSphere : MonoBehaviour
|
||||
{
|
||||
if (onGround || jumpPhase < maxAirJumps)
|
||||
{
|
||||
stepsSinceLastJump = 0;
|
||||
jumpPhase++;
|
||||
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
||||
float alignedSpeed = Vector3.Dot(velocity, contactNormal);
|
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@ -147,9 +165,39 @@ public class MovingSphere : MonoBehaviour
|
||||
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
||||
}
|
||||
|
||||
void ClearState()
|
||||
private void ClearState()
|
||||
{
|
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groundContactCount = 0;
|
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contactNormal = Vector3.zero;
|
||||
}
|
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|
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private bool SnapToGround()
|
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{
|
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if (stepsSinceLastGrounded > 1 || stepsSinceLastJump <= 2)
|
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{
|
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return false;
|
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}
|
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float speed = velocity.magnitude;
|
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if (speed > maxSnapSpeed)
|
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{
|
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return false;
|
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}
|
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if (!Physics.Raycast(body.position, Vector3.down, out RaycastHit hit, probeDistance, probeMask))
|
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{
|
||||
return false;
|
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}
|
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if (hit.normal.y < minGroundDotProduct)
|
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{
|
||||
return false;
|
||||
}
|
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|
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groundContactCount = 1;
|
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contactNormal = hit.normal;
|
||||
float dot = Vector3.Dot(velocity, hit.normal);
|
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if (dot > 0f)
|
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{
|
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velocity = (velocity - hit.normal * dot).normalized * speed;
|
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}
|
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return true;
|
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}
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}
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@ -211,6 +211,8 @@ MonoBehaviour:
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jumpHeight: 2
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maxAirJumps: 1
|
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maxGroundAngle: 25
|
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maxSnapSpeed: 100
|
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probeDistance: 1
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--- !u!54 &6426552592410720832
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Rigidbody:
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@ -13,7 +13,7 @@ TagManager:
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- UI
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-
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-
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-
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- Agent
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-
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-
|
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-
|
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|
Reference in New Issue
Block a user