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No commits in common. "53c23effe50c7ea5dfa58fd0d5a3996b866cddc2" and "basics-game-objects-and-scripts" have entirely different histories.
53c23effe5
...
basics-gam
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using System;
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||||||
|
using UnityEngine;
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|
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|
public class Clock : MonoBehaviour
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|
{
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|
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using UnityEngine;
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using TMPro;
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public class FrameRateCounter : MonoBehaviour
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{
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[SerializeField]
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float bestDuration = float.MaxValue;
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private void Update()
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{
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frames++;
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|
||||||
duration += frameDuration;
|
|
||||||
|
|
||||||
if (frameDuration < bestDuration)
|
|
||||||
{
|
|
||||||
bestDuration = frameDuration;
|
|
||||||
}
|
|
||||||
if (frameDuration > worstDuration)
|
|
||||||
{
|
|
||||||
worstDuration = frameDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (duration >= sampleDuration)
|
|
||||||
{
|
|
||||||
if (displayMode == DisplayMode.FPS)
|
|
||||||
{
|
|
||||||
display.SetText(
|
|
||||||
"FPS\n{0:0}\n{1:0}\n{2:0}",
|
|
||||||
1.0f / bestDuration,
|
|
||||||
frames / duration,
|
|
||||||
1.0f / worstDuration
|
|
||||||
);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
display.SetText(
|
|
||||||
"FPS\n{0:1}\n{1:1}\n{2:1}",
|
|
||||||
1000.0f * bestDuration,
|
|
||||||
1000.0f * duration / frames,
|
|
||||||
1000.0f * worstDuration
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
frames = 0;
|
|
||||||
duration = 0.0f;
|
|
||||||
bestDuration = float.MaxValue;
|
|
||||||
worstDuration = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: db0de69e270b20648a07ce8befb7b34d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,92 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using static UnityEngine.Mathf;
|
|
||||||
|
|
||||||
public static class FunctionLibrary
|
|
||||||
{
|
|
||||||
public delegate Vector3 Function(float u, float v, float t);
|
|
||||||
|
|
||||||
public enum FunctionName { Wave, MultiWave, Ripple, Sphere, Torus }
|
|
||||||
|
|
||||||
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
|
||||||
|
|
||||||
public static Function GetFunction(FunctionName name)
|
|
||||||
{
|
|
||||||
return functions[(int)name];
|
|
||||||
}
|
|
||||||
|
|
||||||
public static FunctionName GetNextFunctionName(FunctionName name)
|
|
||||||
{
|
|
||||||
return (int)name < functions.Length - 1 ? name + 1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static FunctionName GetRandomFunctionName()
|
|
||||||
{
|
|
||||||
return (FunctionName)Random.Range(0, functions.Length);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static FunctionName GetRandomFunctionNameOtherThan(FunctionName name)
|
|
||||||
{
|
|
||||||
var choice = (FunctionName)Random.Range(1, functions.Length);
|
|
||||||
return choice == name ? 0 : choice;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Wave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (u + v + t));
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 MultiWave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (u + 0.5f * t));
|
|
||||||
p.y += 0.5f * Sin(2f * PI * (v + t));
|
|
||||||
p.y += Sin(PI * (u + v + 0.25f * t));
|
|
||||||
p.y *= 1f / 2.5f;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Ripple(float u, float v, float t)
|
|
||||||
{
|
|
||||||
var d = Sqrt(u * u + v * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (4f * d - t));
|
|
||||||
p.y /= 1f + 10f * d;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Sphere(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t));
|
|
||||||
float s = r * Cos(0.5f * PI * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = s * Sin(PI * u);
|
|
||||||
p.y = r * Sin(0.5f * PI * v);
|
|
||||||
p.z = s * Cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Torus(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t));
|
|
||||||
float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t));
|
|
||||||
float s = r1 + r2 * Cos(PI * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = s * Sin(PI * u);
|
|
||||||
p.y = r2 * Sin(PI * v);
|
|
||||||
p.z = s * Cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Morph(float u, float v, float t, Function from, Function to, float progress)
|
|
||||||
{
|
|
||||||
return Vector3.LerpUnclamped(from(u, v, t), to(u, v, t), SmoothStep(0.0f, 1.0f, progress));
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e5d4ebe0e863dfd49b58925b59880bf7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,123 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Graph : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
Transform pointPrefab = default;
|
|
||||||
|
|
||||||
[SerializeField, Range(10, 100)]
|
|
||||||
int resolution = 10;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
FunctionLibrary.FunctionName function = default;
|
|
||||||
|
|
||||||
public enum TransitionMode { Normal, Cycle, Random }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
TransitionMode transitionMode = TransitionMode.Normal;
|
|
||||||
|
|
||||||
[SerializeField, Min(0.0f)]
|
|
||||||
float functionDuration = 1.0f;
|
|
||||||
|
|
||||||
[SerializeField, Min(0.0f)]
|
|
||||||
float transitionDuration = 1.0f;
|
|
||||||
|
|
||||||
Transform[] points;
|
|
||||||
|
|
||||||
float duration = 0.0f;
|
|
||||||
|
|
||||||
bool transitioning;
|
|
||||||
|
|
||||||
FunctionLibrary.FunctionName transitionFunction;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
var step = 2f / resolution;
|
|
||||||
var scale = Vector3.one * step;
|
|
||||||
points = new Transform[resolution * resolution];
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
Transform point = Instantiate(pointPrefab);
|
|
||||||
point.localScale = scale;
|
|
||||||
point.SetParent(transform, false);
|
|
||||||
points[i] = point;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
duration += Time.deltaTime;
|
|
||||||
if (transitioning)
|
|
||||||
{
|
|
||||||
if (duration >= transitionDuration)
|
|
||||||
{
|
|
||||||
duration -= transitionDuration;
|
|
||||||
transitioning = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (duration >= functionDuration)
|
|
||||||
{
|
|
||||||
duration -= functionDuration;
|
|
||||||
transitioning = true;
|
|
||||||
transitionFunction = function;
|
|
||||||
PickNextFunction();
|
|
||||||
}
|
|
||||||
if (transitioning)
|
|
||||||
{
|
|
||||||
UpdateFunctionTransition();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UpdateFunction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickNextFunction()
|
|
||||||
{
|
|
||||||
if (transitionMode == TransitionMode.Normal) return;
|
|
||||||
function = transitionMode == TransitionMode.Cycle ?
|
|
||||||
FunctionLibrary.GetNextFunctionName(function) :
|
|
||||||
FunctionLibrary.GetRandomFunctionNameOtherThan(function);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateFunction()
|
|
||||||
{
|
|
||||||
FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
|
|
||||||
var time = Time.time;
|
|
||||||
var step = 2.0f / resolution;
|
|
||||||
var v = 0.5f * step - 1f;
|
|
||||||
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
|
||||||
{
|
|
||||||
if (x == resolution)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
z += 1;
|
|
||||||
v = (z + 0.5f) * step - 1f;
|
|
||||||
}
|
|
||||||
float u = (x + 0.5f) * step - 1f;
|
|
||||||
points[i].localPosition = f(u, v, time);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateFunctionTransition()
|
|
||||||
{
|
|
||||||
FunctionLibrary.Function
|
|
||||||
from = FunctionLibrary.GetFunction(transitionFunction),
|
|
||||||
to = FunctionLibrary.GetFunction(function);
|
|
||||||
float progress = duration / transitionDuration;
|
|
||||||
float time = Time.time;
|
|
||||||
float step = 2f / resolution;
|
|
||||||
float v = 0.5f * step - 1f;
|
|
||||||
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
|
||||||
{
|
|
||||||
if (x == resolution)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
z += 1;
|
|
||||||
v = (z + 0.5f) * step - 1f;
|
|
||||||
}
|
|
||||||
float u = (x + 0.5f) * step - 1f;
|
|
||||||
points[i].localPosition = FunctionLibrary.Morph(u, v, time, from, to, progress);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 14cd06bfa92d53e4ebc0cde4a0e39db8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b63e0053080646b9819789bf3bf9fa17
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,93 +0,0 @@
|
|||||||
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
|
||||||
with Reserved Font Name Anton.
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user