Archived
Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
ef00dc22b3 | ||
|
|
2f409b3606 | ||
|
|
a64346ee62 | ||
|
|
8f4b9e2ae2 | ||
|
|
6f6894c29c |
@@ -0,0 +1,24 @@
|
||||
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED)
|
||||
StructuredBuffer<float3> _Positions;
|
||||
#endif
|
||||
|
||||
float _Step;
|
||||
|
||||
void ConfigureProcedural()
|
||||
{
|
||||
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED)
|
||||
float3 position = _Positions[unity_InstanceID];
|
||||
|
||||
unity_ObjectToWorld = 0.0;
|
||||
unity_ObjectToWorld._m03_m13_m23_m33 = float4(position, 1.0);
|
||||
unity_ObjectToWorld._m00_m11_m22 = _Step;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ShaderGraphFunction_float (float3 In, out float3 Out) {
|
||||
Out = In;
|
||||
}
|
||||
|
||||
void ShaderGraphFunction_half (half3 In, out half3 Out) {
|
||||
Out = In;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52ba3338a3c5fd040985e2d7cd13ae29
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Point Surface GPU
|
||||
m_Shader: {fileID: 4800000, guid: 777e5d31099aed84eab73d2aff7dcfca, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 584eab0d393b59e40ac387043a54b24f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
Shader "Graph/Point Surface GPU"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Smoothness("Smoothness", Range(0, 1)) = 0.5
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma surface ConfigureSurface Standard fullforwardshadows addshadow
|
||||
#pragma instancing_options assumeuniformscaling procedural:ConfigureProcedural
|
||||
#pragma editor_sync_compilation
|
||||
#pragma target 4.5
|
||||
|
||||
#include "Point GPU.hlsl"
|
||||
|
||||
struct Input
|
||||
{
|
||||
float3 worldPos;
|
||||
};
|
||||
|
||||
float _Smoothness;
|
||||
|
||||
void ConfigureSurface(Input input, inout SurfaceOutputStandard surface)
|
||||
{
|
||||
surface.Albedo = saturate(input.worldPos * 0.5 + 0.5);
|
||||
surface.Smoothness = _Smoothness;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 777e5d31099aed84eab73d2aff7dcfca
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,90 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3089080242542461839
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 2
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Point URP GPU
|
||||
m_Shader: {fileID: -6465566751694194690, guid: edb00fc61da38e141a5047af96ae1a0a,
|
||||
type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e470d4aed9c37a448b5bccf749811b9d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edb00fc61da38e141a5047af96ae1a0a
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
@@ -130,7 +130,7 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 75389716}
|
||||
- component: {fileID: 75389715}
|
||||
- component: {fileID: 75389717}
|
||||
m_Layer: 0
|
||||
m_Name: Graph
|
||||
m_TagString: Untagged
|
||||
@@ -138,25 +138,6 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &75389715
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 75389714}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 14cd06bfa92d53e4ebc0cde4a0e39db8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
pointPrefab: {fileID: 5221897554875366738, guid: d73a635284aa0ca4eb9cc40879b3267d,
|
||||
type: 3}
|
||||
resolution: 50
|
||||
function: 4
|
||||
transitionMode: 2
|
||||
functionDuration: 1
|
||||
transitionDuration: 1
|
||||
--- !u!4 &75389716
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -171,6 +152,26 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &75389717
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 75389714}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e99d61420a0d1f459f961121d6fbe77, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
computeShader: {fileID: 7200000, guid: c7f7fcb3b4a90614b80aa341489318e7, type: 3}
|
||||
material: {fileID: 2100000, guid: e470d4aed9c37a448b5bccf749811b9d, type: 2}
|
||||
mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
resolution: 1000
|
||||
function: 4
|
||||
transitionMode: 1
|
||||
functionDuration: 1
|
||||
transitionDuration: 1
|
||||
--- !u!1 &705507993
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
#pragma kernel WaveKernel
|
||||
#pragma kernel WaveToMultiWaveKernel
|
||||
#pragma kernel WaveToRippleKernel
|
||||
#pragma kernel WaveToSphereKernel
|
||||
#pragma kernel WaveToTorusKernel
|
||||
|
||||
#pragma kernel MultiWaveToWaveKernel
|
||||
#pragma kernel MultiWaveKernel
|
||||
#pragma kernel MultiWaveToRippleKernel
|
||||
#pragma kernel MultiWaveToSphereKernel
|
||||
#pragma kernel MultiWaveToTorusKernel
|
||||
|
||||
#pragma kernel RippleToWaveKernel
|
||||
#pragma kernel RippleToMultiWaveKernel
|
||||
#pragma kernel RippleKernel
|
||||
#pragma kernel RippleToSphereKernel
|
||||
#pragma kernel RippleToTorusKernel
|
||||
|
||||
#pragma kernel SphereToWaveKernel
|
||||
#pragma kernel SphereToMultiWaveKernel
|
||||
#pragma kernel SphereToRippleKernel
|
||||
#pragma kernel SphereKernel
|
||||
#pragma kernel SphereToTorusKernel
|
||||
|
||||
#pragma kernel TorusToWaveKernel
|
||||
#pragma kernel TorusToMultiWaveKernel
|
||||
#pragma kernel TorusToRippleKernel
|
||||
#pragma kernel TorusToSphereKernel
|
||||
#pragma kernel TorusKernel
|
||||
|
||||
RWStructuredBuffer<float3> _Positions;
|
||||
|
||||
uint _Resolution;
|
||||
|
||||
float _Step;
|
||||
float _Time;
|
||||
float _TransitionProgress;
|
||||
|
||||
float2 GetUV(uint3 id)
|
||||
{
|
||||
return (id.xy + 0.5) * _Step - 1.0;
|
||||
}
|
||||
|
||||
void SetPositions(uint3 id, float3 positions)
|
||||
{
|
||||
if (id.x < _Resolution && id.y < _Resolution)
|
||||
{
|
||||
_Positions[id.x + id.y * _Resolution] = positions;
|
||||
}
|
||||
}
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
float3 Wave(float u, float v, float t)
|
||||
{
|
||||
float3 p;
|
||||
p.x = u;
|
||||
p.y = sin(PI * (u + v + t));
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
float3 MultiWave(float u, float v, float t)
|
||||
{
|
||||
float3 p;
|
||||
p.x = u;
|
||||
p.y = sin(PI * (u + 0.5 * t));
|
||||
p.y += 0.5 * sin(2.0 * PI * (v + t));
|
||||
p.y += sin(PI * (u + v + 0.25 * t));
|
||||
p.y *= 1.0 / 2.5;
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
float3 Ripple(float u, float v, float t)
|
||||
{
|
||||
float d = sqrt(u * u + v * v);
|
||||
float3 p;
|
||||
p.x = u;
|
||||
p.y = sin(PI * (4.0 * d - t));
|
||||
p.y /= 1.0 + 10.0 * d;
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
float3 Sphere(float u, float v, float t)
|
||||
{
|
||||
float r = 0.9 + 0.1 * sin(PI * (6.0 * u + 4.0 * v + t));
|
||||
float s = r * cos(0.5 * PI * v);
|
||||
float3 p;
|
||||
p.x = s * sin(PI * u);
|
||||
p.y = r * sin(0.5 * PI * v);
|
||||
p.z = s * cos(PI * u);
|
||||
return p;
|
||||
}
|
||||
|
||||
float3 Torus(float u, float v, float t)
|
||||
{
|
||||
float r1 = 0.7 + 0.1 * sin(PI * (6.0 * u + 0.5 * t));
|
||||
float r2 = 0.15 + 0.05 * sin(PI * (8.0 * u + 4.0 * v + 2.0 * t));
|
||||
float s = r1 + r2 * cos(PI * v);
|
||||
float3 p;
|
||||
p.x = s * sin(PI * u);
|
||||
p.y = r2 * sin(PI * v);
|
||||
p.z = s * cos(PI * u);
|
||||
return p;
|
||||
}
|
||||
|
||||
#define KERNEL_FUNCTION(function) \
|
||||
[numthreads(8, 8, 1)] \
|
||||
void function##Kernel(uint3 id : SV_DISPATCHTHREADID) \
|
||||
{ \
|
||||
float2 uv = GetUV(id); \
|
||||
SetPositions(id, function(uv.x, uv.y, _Time)); \
|
||||
}
|
||||
|
||||
KERNEL_FUNCTION(Wave)
|
||||
KERNEL_FUNCTION(MultiWave)
|
||||
KERNEL_FUNCTION(Ripple)
|
||||
KERNEL_FUNCTION(Sphere)
|
||||
KERNEL_FUNCTION(Torus)
|
||||
|
||||
#define KERNEL_MOPH_FUNCTION(functionA, functionB) \
|
||||
[numthreads(8, 8, 1)] \
|
||||
void functionA##To##functionB##Kernel(uint3 id : SV_DISPATCHTHREADID) \
|
||||
{ \
|
||||
float2 uv = GetUV(id); \
|
||||
float3 position = lerp(functionA(uv.x, uv.y, _Time), functionB(uv.x, uv.y, _Time), _TransitionProgress); \
|
||||
SetPositions(id, position); \
|
||||
}
|
||||
|
||||
KERNEL_MOPH_FUNCTION(Wave, MultiWave)
|
||||
KERNEL_MOPH_FUNCTION(Wave, Ripple)
|
||||
KERNEL_MOPH_FUNCTION(Wave, Sphere)
|
||||
KERNEL_MOPH_FUNCTION(Wave, Torus)
|
||||
|
||||
KERNEL_MOPH_FUNCTION(MultiWave, Wave)
|
||||
KERNEL_MOPH_FUNCTION(MultiWave, Ripple)
|
||||
KERNEL_MOPH_FUNCTION(MultiWave, Sphere)
|
||||
KERNEL_MOPH_FUNCTION(MultiWave, Torus)
|
||||
|
||||
KERNEL_MOPH_FUNCTION(Ripple, Wave)
|
||||
KERNEL_MOPH_FUNCTION(Ripple, MultiWave)
|
||||
KERNEL_MOPH_FUNCTION(Ripple, Sphere)
|
||||
KERNEL_MOPH_FUNCTION(Ripple, Torus)
|
||||
|
||||
KERNEL_MOPH_FUNCTION(Sphere, Wave)
|
||||
KERNEL_MOPH_FUNCTION(Sphere, MultiWave)
|
||||
KERNEL_MOPH_FUNCTION(Sphere, Ripple)
|
||||
KERNEL_MOPH_FUNCTION(Sphere, Torus)
|
||||
|
||||
KERNEL_MOPH_FUNCTION(Torus, Wave)
|
||||
KERNEL_MOPH_FUNCTION(Torus, MultiWave)
|
||||
KERNEL_MOPH_FUNCTION(Torus, Ripple)
|
||||
KERNEL_MOPH_FUNCTION(Torus, Sphere)
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7f7fcb3b4a90614b80aa341489318e7
|
||||
ComputeShaderImporter:
|
||||
externalObjects: {}
|
||||
currentAPIMask: 4
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,6 +9,8 @@ public static class FunctionLibrary
|
||||
|
||||
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
||||
|
||||
public static int functionCount => functions.Length;
|
||||
|
||||
public static Function GetFunction(FunctionName name)
|
||||
{
|
||||
return functions[(int)name];
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GPUGraph : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
ComputeShader computeShader = default;
|
||||
|
||||
[SerializeField]
|
||||
Material material = default;
|
||||
|
||||
[SerializeField]
|
||||
Mesh mesh = default;
|
||||
|
||||
const int maxResolution = 1000;
|
||||
|
||||
[SerializeField, Range(10, maxResolution)]
|
||||
int resolution = 10;
|
||||
|
||||
[SerializeField]
|
||||
FunctionLibrary.FunctionName function = default;
|
||||
|
||||
public enum TransitionMode { Normal, Cycle, Random }
|
||||
|
||||
[SerializeField]
|
||||
TransitionMode transitionMode = TransitionMode.Normal;
|
||||
|
||||
[SerializeField, Min(0.0f)]
|
||||
float functionDuration = 1.0f;
|
||||
|
||||
[SerializeField, Min(0.0f)]
|
||||
float transitionDuration = 1.0f;
|
||||
|
||||
float duration = 0.0f;
|
||||
|
||||
bool transitioning;
|
||||
|
||||
FunctionLibrary.FunctionName transitionFunction;
|
||||
|
||||
ComputeBuffer positionsBuffer;
|
||||
|
||||
static readonly int positionsId = Shader.PropertyToID("_Positions");
|
||||
static readonly int resolutionId = Shader.PropertyToID("_Resolution");
|
||||
static readonly int stepId = Shader.PropertyToID("_Step");
|
||||
static readonly int timeId = Shader.PropertyToID("_Time");
|
||||
static readonly int transitionProgressId = Shader.PropertyToID("_TransitionProgress");
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
positionsBuffer = new ComputeBuffer(maxResolution * maxResolution, 3 * 4);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
positionsBuffer.Release();
|
||||
positionsBuffer = null;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
duration += Time.deltaTime;
|
||||
if (transitioning)
|
||||
{
|
||||
if (duration >= transitionDuration)
|
||||
{
|
||||
duration -= transitionDuration;
|
||||
transitioning = false;
|
||||
}
|
||||
}
|
||||
else if (duration >= functionDuration)
|
||||
{
|
||||
duration -= functionDuration;
|
||||
transitioning = true;
|
||||
transitionFunction = function;
|
||||
PickNextFunction();
|
||||
}
|
||||
UpdateFunctionOnGPU();
|
||||
}
|
||||
|
||||
private void PickNextFunction()
|
||||
{
|
||||
if (transitionMode == TransitionMode.Normal) return;
|
||||
function = transitionMode == TransitionMode.Cycle ?
|
||||
FunctionLibrary.GetNextFunctionName(function) :
|
||||
FunctionLibrary.GetRandomFunctionNameOtherThan(function);
|
||||
}
|
||||
|
||||
private void UpdateFunctionOnGPU()
|
||||
{
|
||||
var step = 2f / resolution;
|
||||
computeShader.SetInt(resolutionId, resolution);
|
||||
computeShader.SetFloat(stepId, step);
|
||||
computeShader.SetFloat(timeId, Time.time);
|
||||
if (transitioning)
|
||||
{
|
||||
computeShader.SetFloat(transitionProgressId, Mathf.SmoothStep(0f, 1f, duration / transitionDuration));
|
||||
}
|
||||
|
||||
var kernelIndex = (int)function +
|
||||
(int)(transitioning ? transitionFunction : function) * FunctionLibrary.functionCount;
|
||||
computeShader.SetBuffer(kernelIndex, positionsId, positionsBuffer);
|
||||
|
||||
var groups = Mathf.CeilToInt(resolution / 8f);
|
||||
computeShader.Dispatch(kernelIndex, groups, groups, 1);
|
||||
|
||||
material.SetBuffer(positionsId, positionsBuffer);
|
||||
material.SetFloat(stepId, step);
|
||||
var bounds = new Bounds(Vector3.zero, Vector3.one * (2f + 2f / resolution));
|
||||
Graphics.DrawMeshInstancedProcedural(mesh, 0, material, bounds, resolution * resolution);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e99d61420a0d1f459f961121d6fbe77
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,7 +5,7 @@ public class Graph : MonoBehaviour
|
||||
[SerializeField]
|
||||
Transform pointPrefab = default;
|
||||
|
||||
[SerializeField, Range(10, 100)]
|
||||
[SerializeField, Range(10, 200)]
|
||||
int resolution = 10;
|
||||
|
||||
[SerializeField]
|
||||
|
||||
Reference in New Issue
Block a user