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1aa620380b
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1d3d62dd31 | |||
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Assets/Script.meta
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Assets/Script.meta
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184
Assets/Script/Fractal.cs
Normal file
184
Assets/Script/Fractal.cs
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
using Unity.Burst;
|
||||||
|
using Unity.Collections;
|
||||||
|
using Unity.Jobs;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using static Unity.Mathematics.math;
|
||||||
|
using quaternion = Unity.Mathematics.quaternion;
|
||||||
|
|
||||||
|
public class Fractal : MonoBehaviour
|
||||||
|
{
|
||||||
|
[BurstCompile(FloatPrecision.Standard, FloatMode.Fast, CompileSynchronously = true)]
|
||||||
|
private struct UpdateFractalLevelJob : IJobFor
|
||||||
|
{
|
||||||
|
public float spinAngleDelta;
|
||||||
|
public float scale;
|
||||||
|
|
||||||
|
[ReadOnly]
|
||||||
|
public NativeArray<FractalPart> parents;
|
||||||
|
|
||||||
|
public NativeArray<FractalPart> parts;
|
||||||
|
|
||||||
|
[WriteOnly]
|
||||||
|
public NativeArray<float3x4> matrices;
|
||||||
|
|
||||||
|
public void Execute(int i)
|
||||||
|
{
|
||||||
|
var parent = parents[i / 5];
|
||||||
|
var part = parts[i];
|
||||||
|
part.spinAngle += spinAngleDelta;
|
||||||
|
part.worldRotation = mul(parent.worldRotation,
|
||||||
|
mul(part.rotation, quaternion.RotateY(part.spinAngle))
|
||||||
|
);
|
||||||
|
part.worldPosition =
|
||||||
|
parent.worldPosition +
|
||||||
|
mul(parent.worldRotation, 1.5f * scale * part.direction);
|
||||||
|
parts[i] = part;
|
||||||
|
|
||||||
|
float3x3 r = float3x3(part.worldRotation) * scale;
|
||||||
|
matrices[i] = float3x4(r.c0, r.c1, r.c2, part.worldPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct FractalPart
|
||||||
|
{
|
||||||
|
public float3 direction, worldPosition;
|
||||||
|
public quaternion rotation, worldRotation;
|
||||||
|
public float spinAngle;
|
||||||
|
}
|
||||||
|
|
||||||
|
NativeArray<FractalPart>[] parts;
|
||||||
|
|
||||||
|
NativeArray<float3x4>[] matrices;
|
||||||
|
|
||||||
|
[SerializeField, Range(1, 8)]
|
||||||
|
int depth = 4;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Mesh mesh = default;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Material material = default;
|
||||||
|
|
||||||
|
static float3[] directions =
|
||||||
|
{
|
||||||
|
up(), right(), left(), forward(), back()
|
||||||
|
};
|
||||||
|
|
||||||
|
static quaternion[] rotations =
|
||||||
|
{
|
||||||
|
quaternion.identity,
|
||||||
|
quaternion.RotateZ(-0.5f * PI), quaternion.RotateZ(0.5f * PI),
|
||||||
|
quaternion.RotateX(0.5f * PI), quaternion.RotateX(-0.5f * PI)
|
||||||
|
};
|
||||||
|
|
||||||
|
private FractalPart CreatePart(int childIndex)
|
||||||
|
{
|
||||||
|
return new FractalPart()
|
||||||
|
{
|
||||||
|
direction = directions[childIndex],
|
||||||
|
rotation = rotations[childIndex]
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
ComputeBuffer[] matricesBuffers;
|
||||||
|
|
||||||
|
static readonly int matricesId = Shader.PropertyToID("_Matrices");
|
||||||
|
|
||||||
|
static MaterialPropertyBlock propertyBlock;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
parts = new NativeArray<FractalPart>[depth];
|
||||||
|
matrices = new NativeArray<float3x4>[depth];
|
||||||
|
matricesBuffers = new ComputeBuffer[depth];
|
||||||
|
int stride = 12 * 4;
|
||||||
|
for (int i = 0, length = 1; i < parts.Length; i++, length *= 5)
|
||||||
|
{
|
||||||
|
parts[i] = new NativeArray<FractalPart>(length, Allocator.Persistent);
|
||||||
|
matrices[i] = new NativeArray<float3x4>(length, Allocator.Persistent);
|
||||||
|
matricesBuffers[i] = new ComputeBuffer(length, stride);
|
||||||
|
}
|
||||||
|
|
||||||
|
parts[0][0] = CreatePart(0);
|
||||||
|
for (int li = 1; li < parts.Length; li++)
|
||||||
|
{
|
||||||
|
NativeArray<FractalPart> levelParts = parts[li];
|
||||||
|
for (int fpi = 0; fpi < levelParts.Length; fpi += 5)
|
||||||
|
{
|
||||||
|
for (int ci = 0; ci < 5; ci++)
|
||||||
|
{
|
||||||
|
levelParts[fpi + ci] = CreatePart(ci);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (propertyBlock == null)
|
||||||
|
{
|
||||||
|
propertyBlock = new MaterialPropertyBlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < matricesBuffers.Length; i++)
|
||||||
|
{
|
||||||
|
matricesBuffers[i].Release();
|
||||||
|
parts[i].Dispose();
|
||||||
|
matrices[i].Dispose();
|
||||||
|
}
|
||||||
|
parts = null;
|
||||||
|
matrices = null;
|
||||||
|
matricesBuffers = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
if (parts != null && enabled)
|
||||||
|
{
|
||||||
|
OnDisable();
|
||||||
|
OnEnable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float spinAngleDelta = 0.125f * PI * Time.deltaTime;
|
||||||
|
FractalPart rootPart = parts[0][0];
|
||||||
|
rootPart.spinAngle += spinAngleDelta;
|
||||||
|
rootPart.worldRotation = mul(transform.rotation,
|
||||||
|
mul(rootPart.rotation, quaternion.RotateY(rootPart.spinAngle))
|
||||||
|
);
|
||||||
|
rootPart.worldPosition = transform.position;
|
||||||
|
parts[0][0] = rootPart;
|
||||||
|
float objectScale = transform.lossyScale.x;
|
||||||
|
float3x3 r = float3x3(rootPart.worldRotation) * objectScale;
|
||||||
|
matrices[0][0] = float3x4(r.c0, r.c1, r.c2, rootPart.worldPosition);
|
||||||
|
|
||||||
|
float scale = objectScale;
|
||||||
|
JobHandle jobHandle = default;
|
||||||
|
for (int li = 1; li < parts.Length; li++)
|
||||||
|
{
|
||||||
|
scale *= 0.5f;
|
||||||
|
jobHandle = new UpdateFractalLevelJob
|
||||||
|
{
|
||||||
|
spinAngleDelta = spinAngleDelta,
|
||||||
|
scale = scale,
|
||||||
|
parents = parts[li - 1],
|
||||||
|
parts = parts[li],
|
||||||
|
matrices = matrices[li]
|
||||||
|
}.ScheduleParallel(parts[li].Length, 5, jobHandle);
|
||||||
|
}
|
||||||
|
jobHandle.Complete();
|
||||||
|
|
||||||
|
var bounds = new Bounds(rootPart.worldPosition, float3(3f * objectScale));
|
||||||
|
for (int i = 0; i < matricesBuffers.Length; i++)
|
||||||
|
{
|
||||||
|
ComputeBuffer buffer = matricesBuffers[i];
|
||||||
|
buffer.SetData(matrices[i]);
|
||||||
|
propertyBlock.SetBuffer(matricesId, buffer);
|
||||||
|
Graphics.DrawMeshInstancedProcedural(mesh, 0, material, bounds, buffer.count, propertyBlock);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Script/Fractal.cs.meta
Normal file
11
Assets/Script/Fractal.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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66
Assets/Script/FrameRateCounter.cs
Normal file
66
Assets/Script/FrameRateCounter.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class FrameRateCounter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
TextMeshProUGUI display = default;
|
||||||
|
|
||||||
|
public enum DisplayMode { FPS, MS };
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
DisplayMode displayMode = DisplayMode.FPS;
|
||||||
|
|
||||||
|
[SerializeField, Range(0.1f, 2.0f)]
|
||||||
|
float sampleDuration = 1.0f;
|
||||||
|
|
||||||
|
int frames;
|
||||||
|
|
||||||
|
float duration;
|
||||||
|
float bestDuration = float.MaxValue;
|
||||||
|
float worstDuration = 0.0f;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var frameDuration = Time.unscaledDeltaTime;
|
||||||
|
frames++;
|
||||||
|
duration += frameDuration;
|
||||||
|
|
||||||
|
if (frameDuration < bestDuration)
|
||||||
|
{
|
||||||
|
bestDuration = frameDuration;
|
||||||
|
}
|
||||||
|
if (frameDuration > worstDuration)
|
||||||
|
{
|
||||||
|
worstDuration = frameDuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (duration >= sampleDuration)
|
||||||
|
{
|
||||||
|
if (displayMode == DisplayMode.FPS)
|
||||||
|
{
|
||||||
|
display.SetText(
|
||||||
|
"FPS\n{0:0}\n{1:0}\n{2:0}",
|
||||||
|
1.0f / bestDuration,
|
||||||
|
frames / duration,
|
||||||
|
1.0f / worstDuration
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
display.SetText(
|
||||||
|
"FPS\n{0:1}\n{1:1}\n{2:1}",
|
||||||
|
1000.0f * bestDuration,
|
||||||
|
1000.0f * duration / frames,
|
||||||
|
1000.0f * worstDuration
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
frames = 0;
|
||||||
|
duration = 0.0f;
|
||||||
|
bestDuration = float.MaxValue;
|
||||||
|
worstDuration = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Script/FrameRateCounter.cs.meta
Normal file
11
Assets/Script/FrameRateCounter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db0de69e270b20648a07ce8befb7b34d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
21
Assets/Script/PartGPU.hlsl
Normal file
21
Assets/Script/PartGPU.hlsl
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED)
|
||||||
|
StructuredBuffer<float3x4> _Matrices;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void ConfigureProcedural () {
|
||||||
|
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED)
|
||||||
|
float3x4 m = _Matrices[unity_InstanceID];
|
||||||
|
unity_ObjectToWorld._m00_m01_m02_m03 = m._m00_m01_m02_m03;
|
||||||
|
unity_ObjectToWorld._m10_m11_m12_m13 = m._m10_m11_m12_m13;
|
||||||
|
unity_ObjectToWorld._m20_m21_m22_m23 = m._m20_m21_m22_m23;
|
||||||
|
unity_ObjectToWorld._m30_m31_m32_m33 = float4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderGraphFunction_float (float3 In, out float3 Out) {
|
||||||
|
Out = In;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderGraphFunction_half (half3 In, out half3 Out) {
|
||||||
|
Out = In;
|
||||||
|
}
|
9
Assets/Script/PartGPU.hlsl.meta
Normal file
9
Assets/Script/PartGPU.hlsl.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ed85852d1001bf44b1fef32640df23b
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/TextMesh Pro.meta
Normal file
8
Assets/TextMesh Pro.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/TextMesh Pro/Documentation.meta
Normal file
8
Assets/TextMesh Pro/Documentation.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce51c8e33b734b4db6086586558c53a3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b63e0053080646b9819789bf3bf9fa17
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
||||||
|
with Reserved Font Name Anton.
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 73a79399807f4e8388c2cbb5494681ca
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||||||
|
timeCreated: 1484172033
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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|
assetBundleVariant:
|
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
Normal file
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
Normal file
Binary file not shown.
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
Normal file
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 997a43b767814dd0a7642ec9b78cba41
|
||||||
|
timeCreated: 1484172033
|
||||||
|
licenseType: Pro
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 1
|
||||||
|
characterPadding: 0
|
||||||
|
includeFontData: 1
|
||||||
|
use2xBehaviour: 0
|
||||||
|
fontNames: []
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,93 @@
|
|||||||
|
Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
|
||||||
|
with Reserved Font Name Bangers.
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: efe0bf4ac872451e91612d1ae593f480
|
||||||
|
timeCreated: 1484171296
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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m_Metrics:
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m_Width: 128
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m_Height: 128
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m_HorizontalBearingX: 0
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m_HorizontalBearingY: 106.14
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m_GlyphRect:
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m_Y: 0
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m_Scale: 1
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m_Metrics:
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m_Width: 128
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m_Height: 128
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m_HorizontalBearingX: 0
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m_HorizontalBearingY: 106.14
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m_HorizontalAdvance: 128
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m_GlyphRect:
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m_X: 128
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m_Y: 0
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m_Width: 128
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m_Height: 128
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m_Scale: 1
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m_AtlasIndex: 0
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sprite: {fileID: 0}
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m_Metrics:
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m_Width: 128
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m_Height: 128
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m_HorizontalBearingX: 0
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m_HorizontalBearingY: 106.14
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m_HorizontalAdvance: 128
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m_GlyphRect:
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m_X: 256
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m_Y: 0
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m_Width: 128
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m_Height: 128
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m_Scale: 1
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m_AtlasIndex: 0
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sprite: {fileID: 0}
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m_Metrics:
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m_Width: 128
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m_Height: 128
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m_HorizontalBearingX: 0
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m_HorizontalBearingY: 106.14
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m_HorizontalAdvance: 128
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m_GlyphRect:
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m_X: 384
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m_Y: 0
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m_Width: 128
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m_Height: 128
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m_Scale: 1
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m_AtlasIndex: 0
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sprite: {fileID: 0}
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@ -0,0 +1,8 @@
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licenseType: Pro
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user