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basics-bui
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movement-s
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12695
Assets/Scenes/Slopes.unity
Normal file
12695
Assets/Scenes/Slopes.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Slopes.unity.meta
Normal file
7
Assets/Scenes/Slopes.unity.meta
Normal file
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59860
Assets/Scenes/Stairs.unity
Normal file
59860
Assets/Scenes/Stairs.unity
Normal file
File diff suppressed because one or more lines are too long
7
Assets/Scenes/Stairs.unity.meta
Normal file
7
Assets/Scenes/Stairs.unity.meta
Normal file
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10014
Assets/Scenes/Steps.unity
Normal file
10014
Assets/Scenes/Steps.unity
Normal file
File diff suppressed because one or more lines are too long
7
Assets/Scenes/Steps.unity.meta
Normal file
7
Assets/Scenes/Steps.unity.meta
Normal file
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1676
Assets/Scenes/Wall Jump.unity
Normal file
1676
Assets/Scenes/Wall Jump.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Wall Jump.unity.meta
Normal file
7
Assets/Scenes/Wall Jump.unity.meta
Normal file
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@ -1,41 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
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public class Graph : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Transform pointPrefab = default;
|
||||
|
||||
[SerializeField, Range(10, 100)]
|
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int resolution = 10;
|
||||
|
||||
Transform[] points;
|
||||
|
||||
private void Awake()
|
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{
|
||||
var step = 2.0f / resolution;
|
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var position = Vector3.zero;
|
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var scale = Vector3.one * step;
|
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points = new Transform[resolution];
|
||||
for (int i = 0; i < points.Length; i++)
|
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{
|
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Transform point = Instantiate(pointPrefab);
|
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position.x = (i + 0.5f) * step - 1.0f;
|
||||
point.localPosition = position;
|
||||
point.localScale = scale;
|
||||
point.SetParent(transform, false);
|
||||
points[i] = point;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var time = Time.time;
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
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Transform point = points[i];
|
||||
Vector3 position = point.localPosition;
|
||||
position.y = Mathf.Sin(Mathf.PI * (position.x + time));
|
||||
point.localPosition = position;
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: b0fb12a02297f9149a851c7b510764eb
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleVariant:
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258
Assets/Scripts/MovingSphere.cs
Normal file
258
Assets/Scripts/MovingSphere.cs
Normal file
@ -0,0 +1,258 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MovingSphere : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Range(0f, 100f)]
|
||||
private float maxSpeed = 10f;
|
||||
|
||||
[SerializeField, Range(0f, 100f)]
|
||||
private float maxAcceleration = 10f, maxAirAcceleration = 1f;
|
||||
|
||||
[SerializeField, Range(0f, 10f)]
|
||||
private float jumpHeight = 2f;
|
||||
|
||||
[SerializeField, Range(0, 5)]
|
||||
private int maxAirJumps = 0;
|
||||
|
||||
[SerializeField, Range(0f, 90f)]
|
||||
private float maxGroundAngle = 25f, maxStairsAngle = 50f;
|
||||
|
||||
[SerializeField, Range(0f, 100f)]
|
||||
float maxSnapSpeed = 100f;
|
||||
|
||||
[SerializeField, Min(0f)]
|
||||
float probeDistance = 1f;
|
||||
|
||||
[SerializeField]
|
||||
LayerMask probeMask = -1, stairsMask = -1;
|
||||
|
||||
private Rigidbody body;
|
||||
|
||||
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
||||
private bool desiredJump = false;
|
||||
|
||||
private int jumpPhase;
|
||||
private Vector3 velocity;
|
||||
private Vector3 contactNormal, steepNormal;
|
||||
private int groundContactCount, steepContactCount;
|
||||
private float minGroundDotProduct, minStairsDotProduct;
|
||||
private int stepsSinceLastGrounded, stepsSinceLastJump;
|
||||
private bool onGround => groundContactCount > 0;
|
||||
private bool onSteep => steepContactCount > 0;
|
||||
|
||||
private float GetMinDot(int layer)
|
||||
{
|
||||
return (stairsMask & (1 << layer)) == 0 ?
|
||||
minGroundDotProduct : minStairsDotProduct;
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
|
||||
minStairsDotProduct = Mathf.Cos(maxStairsAngle * Mathf.Deg2Rad);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
body = GetComponent<Rigidbody>();
|
||||
OnValidate();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector2 playerInput;
|
||||
playerInput.x = Input.GetAxis("Horizontal");
|
||||
playerInput.y = Input.GetAxis("Vertical");
|
||||
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
||||
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
||||
|
||||
desiredJump |= Input.GetButtonDown("Jump");
|
||||
|
||||
GetComponent<MeshRenderer>().material.SetColor(
|
||||
"_BaseColor", onGround ? Color.black : Color.white
|
||||
);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
UpdateState();
|
||||
|
||||
AdjustVelocity();
|
||||
|
||||
if (desiredJump)
|
||||
{
|
||||
desiredJump = false;
|
||||
Jump();
|
||||
}
|
||||
|
||||
body.velocity = velocity;
|
||||
|
||||
ClearState();
|
||||
}
|
||||
|
||||
private void UpdateState()
|
||||
{
|
||||
stepsSinceLastGrounded++;
|
||||
stepsSinceLastJump++;
|
||||
velocity = body.velocity;
|
||||
if (onGround || SnapToGround() || CheckSteepContacts())
|
||||
{
|
||||
stepsSinceLastGrounded = 0;
|
||||
if (stepsSinceLastJump > 1)
|
||||
{
|
||||
jumpPhase = 0;
|
||||
}
|
||||
if (groundContactCount > 1)
|
||||
{
|
||||
contactNormal.Normalize();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
contactNormal = Vector3.up;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
EvaluateCollision(collision);
|
||||
}
|
||||
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
EvaluateCollision(collision);
|
||||
}
|
||||
|
||||
private void EvaluateCollision(Collision collision)
|
||||
{
|
||||
float minDot = GetMinDot(collision.gameObject.layer);
|
||||
for (int i = 0; i < collision.contactCount; i++)
|
||||
{
|
||||
var normal = collision.GetContact(i).normal;
|
||||
if (normal.y >= minDot)
|
||||
{
|
||||
groundContactCount += 1;
|
||||
contactNormal += normal;
|
||||
}
|
||||
else if (normal.y > -0.01f)
|
||||
{
|
||||
steepContactCount += 1;
|
||||
steepNormal += normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Jump()
|
||||
{
|
||||
Vector3 jumpDirection;
|
||||
|
||||
if (onGround)
|
||||
{
|
||||
jumpDirection = contactNormal;
|
||||
}
|
||||
else if (onSteep)
|
||||
{
|
||||
jumpDirection = steepNormal;
|
||||
jumpPhase = 0;
|
||||
}
|
||||
else if (maxAirJumps > 0 && jumpPhase <= maxAirJumps)
|
||||
{
|
||||
if (jumpPhase == 0)
|
||||
{
|
||||
jumpPhase = 1;
|
||||
}
|
||||
jumpDirection = contactNormal;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
stepsSinceLastJump = 0;
|
||||
jumpPhase++;
|
||||
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
||||
jumpDirection = (jumpDirection + Vector3.up).normalized;
|
||||
float alignedSpeed = Vector3.Dot(velocity, jumpDirection);
|
||||
if (alignedSpeed > 0f)
|
||||
{
|
||||
jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
|
||||
}
|
||||
velocity += jumpDirection * jumpSpeed;
|
||||
|
||||
}
|
||||
|
||||
private void AdjustVelocity()
|
||||
{
|
||||
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
|
||||
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
|
||||
|
||||
float currentX = Vector3.Dot(velocity, xAxis);
|
||||
float currentZ = Vector3.Dot(velocity, zAxis);
|
||||
|
||||
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
|
||||
float maxSpeedChange = acceleration * Time.deltaTime;
|
||||
|
||||
float newX =
|
||||
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
|
||||
float newZ =
|
||||
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
|
||||
|
||||
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
|
||||
}
|
||||
|
||||
private Vector3 ProjectOnContactPlane(Vector3 vector)
|
||||
{
|
||||
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
||||
}
|
||||
|
||||
private void ClearState()
|
||||
{
|
||||
groundContactCount = steepContactCount = 0;
|
||||
contactNormal = steepNormal = Vector3.zero;
|
||||
}
|
||||
|
||||
private bool SnapToGround()
|
||||
{
|
||||
if (stepsSinceLastGrounded > 1 || stepsSinceLastJump <= 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
float speed = velocity.magnitude;
|
||||
if (speed > maxSnapSpeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!Physics.Raycast(body.position, Vector3.down, out RaycastHit hit, probeDistance, probeMask))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (hit.normal.y < GetMinDot(hit.collider.gameObject.layer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
groundContactCount = 1;
|
||||
contactNormal = hit.normal;
|
||||
float dot = Vector3.Dot(velocity, hit.normal);
|
||||
if (dot > 0f)
|
||||
{
|
||||
velocity = (velocity - hit.normal * dot).normalized * speed;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckSteepContacts()
|
||||
{
|
||||
if (steepContactCount > 1)
|
||||
{
|
||||
steepNormal.Normalize();
|
||||
if (steepNormal.y >= minGroundDotProduct)
|
||||
{
|
||||
groundContactCount = 1;
|
||||
contactNormal = steepNormal;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
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|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
14
Assets/Sphere Physic Material.physicMaterial
Normal file
14
Assets/Sphere Physic Material.physicMaterial
Normal file
@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!134 &13400000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: Sphere Physic Material
|
||||
dynamicFriction: 0
|
||||
staticFriction: 0
|
||||
bounciness: 0
|
||||
frictionCombine: 1
|
||||
bounceCombine: 1
|
8
Assets/Sphere Physic Material.physicMaterial.meta
Normal file
8
Assets/Sphere Physic Material.physicMaterial.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 3e12b1f04be465e48b61b3ad0978e7ef
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userData:
|
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assetBundleVariant:
|
238
Assets/Sphere.prefab
Normal file
238
Assets/Sphere.prefab
Normal file
@ -0,0 +1,238 @@
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"key": "lightmapping.autoUnwrapLightmapUV",
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||||
"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.autoRecalculateCollisions",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.meshColliderIsConvex",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.toolbarIconGUI",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showEditorNotifications",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "UVEditor.showPreviewMaterial",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.exportRecursive",
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"value": "{\"m_Value\":false}"
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},
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||||
{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.exportAsGroup",
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||||
"value": "{\"m_Value\":false}"
|
||||
},
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{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objApplyTransform",
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||||
"value": "{\"m_Value\":false}"
|
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},
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||||
{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objExportRightHanded",
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||||
"value": "{\"m_Value\":true}"
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},
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||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objExportCopyTextures",
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||||
"value": "{\"m_Value\":true}"
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||||
},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objExportVertexColors",
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||||
"value": "{\"m_Value\":false}"
|
||||
},
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||||
{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objTextureOffsetScale",
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||||
"value": "{\"m_Value\":false}"
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},
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{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objQuads",
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||||
"value": "{\"m_Value\":true}"
|
||||
},
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||||
{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "CollapseVertices.collapseToFirst",
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||||
"value": "{\"m_Value\":false}"
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||||
},
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||||
{
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||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
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||||
},
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{
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||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||
"key": "mesh.userMaterial",
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||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
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||||
},
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||||
{
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||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||
"key": "mesh.defaultStaticEditorFlags",
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||||
"value": "{\"m_Value\":0}"
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||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
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{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
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||||
},
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{
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||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||
"key": "editor.rectSelectModifier",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.dragSelectRectMode",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "uv.uvEditorGridSnapIncrement",
|
||||
"value": "{\"m_Value\":0.125}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "WeldVertices.weldDistance",
|
||||
"value": "{\"m_Value\":0.009999999776482582}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ExtrudeFaces.distance",
|
||||
"value": "{\"m_Value\":0.5}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.Export+ExportFormat, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "export.format",
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||||
"value": "{\"m_Value\":0}"
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||||
},
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||||
{
|
||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "MoveElements.s_Translation",
|
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":28.0}}"
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||||
},
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||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.OffsetElements+CoordinateSpace, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "MoveElements.s_CoordinateSpace",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "DetachFaces.target",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.extrudeMethod",
|
||||
"value": "{\"m_Value\":2}"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
PlayerSettings:
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||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 20
|
||||
productGUID: d2816c567858caa4d908a68155d97c6b
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||||
productGUID: 17204c54151362a45a7bbdb4e293141c
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||||
AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
|
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AndroidEnableSustainedPerformanceMode: 0
|
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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: Tutorials-Basics-BuildingAGraph
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productName: Tutorials-Movement-SlidingASphere
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@ -582,19 +582,7 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
|
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webGLWasmStreaming: 0
|
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scriptingDefineSymbols:
|
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1: UNITY_POST_PROCESSING_STACK_V2
|
||||
4: UNITY_POST_PROCESSING_STACK_V2
|
||||
7: UNITY_POST_PROCESSING_STACK_V2
|
||||
13: UNITY_POST_PROCESSING_STACK_V2
|
||||
14: UNITY_POST_PROCESSING_STACK_V2
|
||||
19: UNITY_POST_PROCESSING_STACK_V2
|
||||
21: UNITY_POST_PROCESSING_STACK_V2
|
||||
25: UNITY_POST_PROCESSING_STACK_V2
|
||||
27: UNITY_POST_PROCESSING_STACK_V2
|
||||
28: UNITY_POST_PROCESSING_STACK_V2
|
||||
29: UNITY_POST_PROCESSING_STACK_V2
|
||||
30: UNITY_POST_PROCESSING_STACK_V2
|
||||
scriptingDefineSymbols: {}
|
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platformArchitecture: {}
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scriptingBackend: {}
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il2cppCompilerConfiguration: {}
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|
@ -1,2 +1,2 @@
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||||
m_EditorVersion: 2019.4.18f1c1
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m_EditorVersionWithRevision: 2019.4.18f1c1 (6ddd89a99571)
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m_EditorVersion: 2019.4.19f1c1
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m_EditorVersionWithRevision: 2019.4.19f1c1 (e27b4ba3cbee)
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||||
|
@ -13,9 +13,9 @@ TagManager:
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- UI
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||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
- Agent
|
||||
- Detailed
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||||
- Stairs
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Reference in New Issue
Block a user