Author SHA1 Message Date
Redstone1024 3904d75eea Slopes - Done! 2021-02-02 22:49:43 +08:00
Redstone1024 676700ecfa Jumping 2021-02-02 17:30:13 +08:00
Redstone1024 8ce13c35a7 Rigidbody 2021-02-02 16:28:38 +08:00
Redstone1024 1c5bde3478 From Sliding a Sphere 2021-02-02 15:10:30 +08:00
Redstone1024 5551e8be2f init commit 2021-02-02 15:09:29 +08:00
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-41
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@@ -1,41 +0,0 @@
using UnityEngine;
public class Graph : MonoBehaviour
{
[SerializeField]
Transform pointPrefab = default;
[SerializeField, Range(10, 100)]
int resolution = 10;
Transform[] points;
private void Awake()
{
var step = 2.0f / resolution;
var position = Vector3.zero;
var scale = Vector3.one * step;
points = new Transform[resolution];
for (int i = 0; i < points.Length; i++)
{
Transform point = Instantiate(pointPrefab);
position.x = (i + 0.5f) * step - 1.0f;
point.localPosition = position;
point.localScale = scale;
point.SetParent(transform, false);
points[i] = point;
}
}
private void Update()
{
var time = Time.time;
for (int i = 0; i < points.Length; i++)
{
Transform point = points[i];
Vector3 position = point.localPosition;
position.y = Mathf.Sin(Mathf.PI * (position.x + time));
point.localPosition = position;
}
}
}
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@@ -0,0 +1,155 @@
using UnityEngine;
public class MovingSphere : MonoBehaviour
{
[SerializeField, Range(0f, 100f)]
private float maxSpeed = 10f;
[SerializeField, Range(0f, 100f)]
private float maxAcceleration = 10f, maxAirAcceleration = 1f;
[SerializeField, Range(0f, 10f)]
private float jumpHeight = 2f;
[SerializeField, Range(0, 5)]
private int maxAirJumps = 0;
[SerializeField, Range(0f, 90f)]
private float maxGroundAngle = 25f;
private Rigidbody body;
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
private bool desiredJump = false;
private int groundContactCount;
private bool onGround => groundContactCount > 0;
private int jumpPhase;
private Vector3 velocity;
private Vector3 contactNormal;
private float minGroundDotProduct;
private void OnValidate()
{
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
}
private void Awake()
{
body = GetComponent<Rigidbody>();
OnValidate();
}
private void Update()
{
Vector2 playerInput;
playerInput.x = Input.GetAxis("Horizontal");
playerInput.y = Input.GetAxis("Vertical");
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
desiredJump |= Input.GetButtonDown("Jump");
}
private void FixedUpdate()
{
UpdateState();
AdjustVelocity();
if (desiredJump)
{
desiredJump = false;
Jump();
}
body.velocity = velocity;
ClearState();
}
private void UpdateState()
{
velocity = body.velocity;
if (onGround)
{
jumpPhase = 0;
if (groundContactCount > 1)
{
contactNormal.Normalize();
}
}
else
{
contactNormal = Vector3.up;
}
}
private void OnCollisionEnter(Collision collision)
{
EvaluateCollision(collision);
}
private void OnCollisionStay(Collision collision)
{
EvaluateCollision(collision);
}
private void EvaluateCollision(Collision collision)
{
for (int i = 0; i < collision.contactCount; i++)
{
var normal = collision.GetContact(i).normal;
if (normal.y >= minGroundDotProduct)
{
groundContactCount += 1;
contactNormal += normal;
}
}
}
private void Jump()
{
if (onGround || jumpPhase < maxAirJumps)
{
jumpPhase++;
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
float alignedSpeed = Vector3.Dot(velocity, contactNormal);
if (alignedSpeed > 0f)
{
jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
}
velocity += contactNormal * jumpSpeed;
}
}
private void AdjustVelocity()
{
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
float currentX = Vector3.Dot(velocity, xAxis);
float currentZ = Vector3.Dot(velocity, zAxis);
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
float maxSpeedChange = acceleration * Time.deltaTime;
float newX =
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
float newZ =
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
}
private Vector3 ProjectOnContactPlane(Vector3 vector)
{
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
}
void ClearState()
{
groundContactCount = 0;
contactNormal = Vector3.zero;
}
}
@@ -1,5 +1,5 @@
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sphere Physic Material
dynamicFriction: 0
staticFriction: 0
bounciness: 0
frictionCombine: 1
bounceCombine: 1
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@@ -17,7 +17,7 @@ MonoBehaviour:
m_RendererType: 1
m_RendererData: {fileID: 0}
m_RendererDataList:
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- {fileID: 11400000, guid: 6e07be05d621f1a42aaf202e841734da, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
@@ -28,7 +28,7 @@ MonoBehaviour:
m_RenderScale: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
m_MainLightShadowmapResolution: 4096
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
@@ -40,7 +40,7 @@ MonoBehaviour:
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_SoftShadowsSupported: 0
m_UseSRPBatcher: 1
m_UseSRPBatcher: 0
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"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
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@@ -1,5 +1,14 @@
{
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"version": "4.4.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.settings-manager": "1.0.3"
},
"url": "https://packages.unity.cn"
},
"com.unity.render-pipelines.core": {
"version": "7.5.3",
"depth": 1,
@@ -20,6 +29,13 @@
},
"url": "https://packages.unity.cn"
},
"com.unity.settings-manager": {
"version": "1.0.3",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.shadergraph": {
"version": "7.5.3",
"depth": 1,
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},
{
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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},
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},
{
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "about.identifier",
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},
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+3 -15
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@@ -4,7 +4,7 @@
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@@ -13,7 +13,7 @@ PlayerSettings:
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productName: Tutorials-Basics-BuildingAGraph
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