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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3904d75eea | ||
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676700ecfa | ||
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8ce13c35a7 | ||
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1c5bde3478 | ||
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5551e8be2f |
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|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Graph : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
Transform pointPrefab = default;
|
|
||||||
|
|
||||||
[SerializeField, Range(10, 100)]
|
|
||||||
int resolution = 10;
|
|
||||||
|
|
||||||
Transform[] points;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
var step = 2.0f / resolution;
|
|
||||||
var position = Vector3.zero;
|
|
||||||
var scale = Vector3.one * step;
|
|
||||||
points = new Transform[resolution];
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
Transform point = Instantiate(pointPrefab);
|
|
||||||
position.x = (i + 0.5f) * step - 1.0f;
|
|
||||||
point.localPosition = position;
|
|
||||||
point.localScale = scale;
|
|
||||||
point.SetParent(transform, false);
|
|
||||||
points[i] = point;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
var time = Time.time;
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
Transform point = points[i];
|
|
||||||
Vector3 position = point.localPosition;
|
|
||||||
position.y = Mathf.Sin(Mathf.PI * (position.x + time));
|
|
||||||
point.localPosition = position;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0fb12a02297f9149a851c7b510764eb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,155 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MovingSphere : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField, Range(0f, 100f)]
|
||||||
|
private float maxSpeed = 10f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 100f)]
|
||||||
|
private float maxAcceleration = 10f, maxAirAcceleration = 1f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 10f)]
|
||||||
|
private float jumpHeight = 2f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0, 5)]
|
||||||
|
private int maxAirJumps = 0;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 90f)]
|
||||||
|
private float maxGroundAngle = 25f;
|
||||||
|
|
||||||
|
private Rigidbody body;
|
||||||
|
|
||||||
|
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
||||||
|
private bool desiredJump = false;
|
||||||
|
|
||||||
|
private int groundContactCount;
|
||||||
|
private bool onGround => groundContactCount > 0;
|
||||||
|
private int jumpPhase;
|
||||||
|
private Vector3 velocity;
|
||||||
|
private Vector3 contactNormal;
|
||||||
|
private float minGroundDotProduct;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
body = GetComponent<Rigidbody>();
|
||||||
|
OnValidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Vector2 playerInput;
|
||||||
|
playerInput.x = Input.GetAxis("Horizontal");
|
||||||
|
playerInput.y = Input.GetAxis("Vertical");
|
||||||
|
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
||||||
|
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
||||||
|
|
||||||
|
desiredJump |= Input.GetButtonDown("Jump");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
UpdateState();
|
||||||
|
|
||||||
|
AdjustVelocity();
|
||||||
|
|
||||||
|
if (desiredJump)
|
||||||
|
{
|
||||||
|
desiredJump = false;
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
|
||||||
|
body.velocity = velocity;
|
||||||
|
|
||||||
|
ClearState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateState()
|
||||||
|
{
|
||||||
|
velocity = body.velocity;
|
||||||
|
if (onGround)
|
||||||
|
{
|
||||||
|
jumpPhase = 0;
|
||||||
|
if (groundContactCount > 1)
|
||||||
|
{
|
||||||
|
contactNormal.Normalize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
contactNormal = Vector3.up;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
EvaluateCollision(collision);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionStay(Collision collision)
|
||||||
|
{
|
||||||
|
EvaluateCollision(collision);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EvaluateCollision(Collision collision)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < collision.contactCount; i++)
|
||||||
|
{
|
||||||
|
var normal = collision.GetContact(i).normal;
|
||||||
|
if (normal.y >= minGroundDotProduct)
|
||||||
|
{
|
||||||
|
groundContactCount += 1;
|
||||||
|
contactNormal += normal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Jump()
|
||||||
|
{
|
||||||
|
if (onGround || jumpPhase < maxAirJumps)
|
||||||
|
{
|
||||||
|
jumpPhase++;
|
||||||
|
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
||||||
|
float alignedSpeed = Vector3.Dot(velocity, contactNormal);
|
||||||
|
if (alignedSpeed > 0f)
|
||||||
|
{
|
||||||
|
jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
|
||||||
|
}
|
||||||
|
velocity += contactNormal * jumpSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AdjustVelocity()
|
||||||
|
{
|
||||||
|
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
|
||||||
|
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
|
||||||
|
|
||||||
|
float currentX = Vector3.Dot(velocity, xAxis);
|
||||||
|
float currentZ = Vector3.Dot(velocity, zAxis);
|
||||||
|
|
||||||
|
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
|
||||||
|
float maxSpeedChange = acceleration * Time.deltaTime;
|
||||||
|
|
||||||
|
float newX =
|
||||||
|
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
|
||||||
|
float newZ =
|
||||||
|
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
|
||||||
|
|
||||||
|
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 ProjectOnContactPlane(Vector3 vector)
|
||||||
|
{
|
||||||
|
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClearState()
|
||||||
|
{
|
||||||
|
groundContactCount = 0;
|
||||||
|
contactNormal = Vector3.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 14cd06bfa92d53e4ebc0cde4a0e39db8
|
guid: 50beb4685c906ba49b7db3438cc30dfc
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!134 &13400000
|
||||||
|
PhysicMaterial:
|
||||||
|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Sphere Physic Material
|
||||||
|
dynamicFriction: 0
|
||||||
|
staticFriction: 0
|
||||||
|
bounciness: 0
|
||||||
|
frictionCombine: 1
|
||||||
|
bounceCombine: 1
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 3e12b1f04be465e48b61b3ad0978e7ef
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
|
||||||
|
assetBundleName:
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|
assetBundleVariant:
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+1
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: d77afc075faa0f24c8107c4c48c06f3b
|
guid: a2bdbce601e378149baeb6d8f13b31da
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folderAsset: yes
|
folderAsset: yes
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DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ MonoBehaviour:
|
|||||||
m_RendererType: 1
|
m_RendererType: 1
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m_RendererData: {fileID: 0}
|
m_RendererData: {fileID: 0}
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m_RendererDataList:
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m_RendererDataList:
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- {fileID: 11400000, guid: b3ace7821280d354882654ddb7d796d9, type: 2}
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- {fileID: 11400000, guid: 6e07be05d621f1a42aaf202e841734da, type: 2}
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m_DefaultRendererIndex: 0
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m_DefaultRendererIndex: 0
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m_RequireDepthTexture: 0
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m_RequireDepthTexture: 0
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m_RequireOpaqueTexture: 0
|
m_RequireOpaqueTexture: 0
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||||||
@@ -28,7 +28,7 @@ MonoBehaviour:
|
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m_RenderScale: 1
|
m_RenderScale: 1
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||||||
m_MainLightRenderingMode: 1
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m_MainLightRenderingMode: 1
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m_MainLightShadowsSupported: 1
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m_MainLightShadowsSupported: 1
|
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m_MainLightShadowmapResolution: 2048
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m_MainLightShadowmapResolution: 4096
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m_AdditionalLightsRenderingMode: 1
|
m_AdditionalLightsRenderingMode: 1
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||||||
m_AdditionalLightsPerObjectLimit: 4
|
m_AdditionalLightsPerObjectLimit: 4
|
||||||
m_AdditionalLightShadowsSupported: 0
|
m_AdditionalLightShadowsSupported: 0
|
||||||
@@ -40,7 +40,7 @@ MonoBehaviour:
|
|||||||
m_ShadowDepthBias: 1
|
m_ShadowDepthBias: 1
|
||||||
m_ShadowNormalBias: 1
|
m_ShadowNormalBias: 1
|
||||||
m_SoftShadowsSupported: 0
|
m_SoftShadowsSupported: 0
|
||||||
m_UseSRPBatcher: 1
|
m_UseSRPBatcher: 0
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m_SupportsDynamicBatching: 0
|
m_SupportsDynamicBatching: 0
|
||||||
m_MixedLightingSupported: 1
|
m_MixedLightingSupported: 1
|
||||||
m_DebugLevel: 0
|
m_DebugLevel: 0
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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NativeFormatImporter:
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externalObjects: {}
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externalObjects: {}
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mainObjectFileID: 0
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: b3ace7821280d354882654ddb7d796d9
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guid: 6e07be05d621f1a42aaf202e841734da
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NativeFormatImporter:
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NativeFormatImporter:
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externalObjects: {}
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externalObjects: {}
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mainObjectFileID: 0
|
mainObjectFileID: 0
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||||||
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|||||||
@@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.probuilder": "4.4.0",
|
||||||
"com.unity.render-pipelines.universal": "7.5.3",
|
"com.unity.render-pipelines.universal": "7.5.3",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
|||||||
@@ -1,5 +1,14 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.probuilder": {
|
||||||
|
"version": "4.4.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.settings-manager": "1.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "7.5.3",
|
"version": "7.5.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@@ -20,6 +29,13 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
|
"com.unity.settings-manager": {
|
||||||
|
"version": "1.0.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
"com.unity.shadergraph": {
|
"com.unity.shadergraph": {
|
||||||
"version": "7.5.3",
|
"version": "7.5.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ GraphicsSettings:
|
|||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
|
type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 8db4ee4ed59a5cd4fac27ee9845eec09,
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m_CustomRenderPipeline: {fileID: 11400000, guid: 663470cb8332c4b4fb5a11ece28919ac,
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type: 2}
|
type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
|
|||||||
@@ -0,0 +1,223 @@
|
|||||||
|
{
|
||||||
|
"m_Name": "Settings",
|
||||||
|
"m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json",
|
||||||
|
"m_Dictionary": {
|
||||||
|
"m_DictionaryValues": [
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "log.level",
|
||||||
|
"value": "{\"m_Value\":3}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "log.output",
|
||||||
|
"value": "{\"m_Value\":1}"
|
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|
},
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|
{
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|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||||
|
"key": "log.path",
|
||||||
|
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||||
|
"key": "editor.materialPalettePath",
|
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|
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
|
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|
},
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||||||
|
{
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|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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|
"key": "VertexColorPalette.previousColorPalette",
|
||||||
|
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
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|
"key": "about.identifier",
|
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|
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||||
|
},
|
||||||
|
{
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||||||
|
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "preferences.version",
|
||||||
|
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapePivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.newShapesSnapToGrid",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.autoRecalculateCollisions",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.meshColliderIsConvex",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.backFaceSelectEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.toolbarIconGUI",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showSceneInfo",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showEditorNotifications",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UVEditor.showPreviewMaterial",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.exportRecursive",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.exportAsGroup",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objApplyTransform",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objExportRightHanded",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objExportCopyTextures",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objExportVertexColors",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objTextureOffsetScale",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objQuads",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "CollapseVertices.collapseToFirst",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.shadowCastingMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.userMaterial",
|
||||||
|
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.defaultStaticEditorFlags",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapeColliderType",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||||
|
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.rectSelectModifier",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.dragSelectRectMode",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.selectMode",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "uv.uvEditorGridSnapIncrement",
|
||||||
|
"value": "{\"m_Value\":0.125}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "WeldVertices.weldDistance",
|
||||||
|
"value": "{\"m_Value\":0.009999999776482582}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ExtrudeFaces.distance",
|
||||||
|
"value": "{\"m_Value\":0.5}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.Export+ExportFormat, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "export.format",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "MoveElements.s_Translation",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":28.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.OffsetElements+CoordinateSpace, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "MoveElements.s_CoordinateSpace",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "DetachFaces.target",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.extrudeMethod",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 20
|
serializedVersion: 20
|
||||||
productGUID: d2816c567858caa4d908a68155d97c6b
|
productGUID: 17204c54151362a45a7bbdb4e293141c
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
||||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: Tutorials-Basics-BuildingAGraph
|
productName: Tutorials-Movement-SlidingASphere
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
@@ -582,19 +582,7 @@ PlayerSettings:
|
|||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLWasmStreaming: 0
|
webGLWasmStreaming: 0
|
||||||
scriptingDefineSymbols:
|
scriptingDefineSymbols: {}
|
||||||
1: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
4: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
7: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
13: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
14: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
19: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
21: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
25: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
27: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
28: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
29: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
30: UNITY_POST_PROCESSING_STACK_V2
|
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
|
|||||||
Reference in New Issue
Block a user