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basics-gam
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3904d75eea
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using System;
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using UnityEngine;
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public class Clock : MonoBehaviour
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{
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const float hoursToDegrees = -30.0f;
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[SerializeField]
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[SerializeField]
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Transform minutesPivot = default;
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[SerializeField]
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Transform secondsPivot = default;
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{
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155
Assets/Scripts/MovingSphere.cs
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155
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using UnityEngine;
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public class MovingSphere : MonoBehaviour
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{
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[SerializeField, Range(0f, 100f)]
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private float maxSpeed = 10f;
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private float maxAcceleration = 10f, maxAirAcceleration = 1f;
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private float jumpHeight = 2f;
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private int maxAirJumps = 0;
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[SerializeField, Range(0f, 90f)]
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private float maxGroundAngle = 25f;
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private Rigidbody body;
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private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
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private bool desiredJump = false;
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private int groundContactCount;
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private bool onGround => groundContactCount > 0;
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private int jumpPhase;
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private Vector3 velocity;
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private Vector3 contactNormal;
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private float minGroundDotProduct;
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private void OnValidate()
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{
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minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
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}
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private void Awake()
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{
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body = GetComponent<Rigidbody>();
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OnValidate();
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}
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private void Update()
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{
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Vector2 playerInput;
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playerInput.x = Input.GetAxis("Horizontal");
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playerInput.y = Input.GetAxis("Vertical");
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playerInput = Vector2.ClampMagnitude(playerInput, 1f);
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desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
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|
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desiredJump |= Input.GetButtonDown("Jump");
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}
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private void FixedUpdate()
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{
|
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UpdateState();
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|
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AdjustVelocity();
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|
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if (desiredJump)
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{
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desiredJump = false;
|
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Jump();
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}
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body.velocity = velocity;
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|
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ClearState();
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}
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private void UpdateState()
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{
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velocity = body.velocity;
|
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if (onGround)
|
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{
|
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jumpPhase = 0;
|
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if (groundContactCount > 1)
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{
|
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contactNormal.Normalize();
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}
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}
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else
|
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{
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contactNormal = Vector3.up;
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}
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}
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private void OnCollisionEnter(Collision collision)
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{
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EvaluateCollision(collision);
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}
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private void OnCollisionStay(Collision collision)
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{
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EvaluateCollision(collision);
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}
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private void EvaluateCollision(Collision collision)
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{
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for (int i = 0; i < collision.contactCount; i++)
|
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{
|
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var normal = collision.GetContact(i).normal;
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if (normal.y >= minGroundDotProduct)
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{
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groundContactCount += 1;
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contactNormal += normal;
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}
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}
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}
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private void Jump()
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{
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if (onGround || jumpPhase < maxAirJumps)
|
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{
|
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jumpPhase++;
|
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float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
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float alignedSpeed = Vector3.Dot(velocity, contactNormal);
|
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if (alignedSpeed > 0f)
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{
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jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
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}
|
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velocity += contactNormal * jumpSpeed;
|
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}
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}
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private void AdjustVelocity()
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{
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Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
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Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
|
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|
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float currentX = Vector3.Dot(velocity, xAxis);
|
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float currentZ = Vector3.Dot(velocity, zAxis);
|
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|
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float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
|
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float maxSpeedChange = acceleration * Time.deltaTime;
|
||||
|
||||
float newX =
|
||||
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
|
||||
float newZ =
|
||||
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
|
||||
|
||||
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
|
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}
|
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|
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private Vector3 ProjectOnContactPlane(Vector3 vector)
|
||||
{
|
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return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
||||
}
|
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|
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void ClearState()
|
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{
|
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groundContactCount = 0;
|
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contactNormal = Vector3.zero;
|
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}
|
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}
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14
Assets/Sphere Physic Material.physicMaterial
Normal file
14
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@ -0,0 +1,14 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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{
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "export.exportAsGroup",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "export.objApplyTransform",
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objExportRightHanded",
|
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},
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{
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},
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{
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||||
"key": "export.objExportVertexColors",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
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{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objTextureOffsetScale",
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||||
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "export.objQuads",
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||||
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||||
},
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{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "CollapseVertices.collapseToFirst",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.userMaterial",
|
||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||
"key": "mesh.defaultStaticEditorFlags",
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||||
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||||
},
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{
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||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
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},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
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},
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{
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"key": "editor.rectSelectModifier",
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"value": "{\"m_Value\":2}"
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},
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{
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"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.dragSelectRectMode",
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||||
"value": "{\"m_Value\":0}"
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||||
},
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||||
{
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||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
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"value": "{\"m_Value\":2}"
|
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},
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{
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "uv.uvEditorGridSnapIncrement",
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||||
"value": "{\"m_Value\":0.125}"
|
||||
},
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||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "WeldVertices.weldDistance",
|
||||
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|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ExtrudeFaces.distance",
|
||||
"value": "{\"m_Value\":0.5}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.Export+ExportFormat, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "export.format",
|
||||
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|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "MoveElements.s_Translation",
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":28.0}}"
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},
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||||
{
|
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"type": "UnityEditor.ProBuilder.Actions.OffsetElements+CoordinateSpace, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "MoveElements.s_CoordinateSpace",
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||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "DetachFaces.target",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.extrudeMethod",
|
||||
"value": "{\"m_Value\":2}"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@
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productGUID: 17204c54151362a45a7bbdb4e293141c
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
|
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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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19: UNITY_POST_PROCESSING_STACK_V2
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21: UNITY_POST_PROCESSING_STACK_V2
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25: UNITY_POST_PROCESSING_STACK_V2
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@ -18,7 +18,7 @@ QualitySettings:
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@ -110,6 +112,7 @@ QualitySettings:
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Android: 2
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15
ProjectSettings/URPProjectSettings.asset
Normal file
15
ProjectSettings/URPProjectSettings.asset
Normal file
@ -0,0 +1,15 @@
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Reference in New Issue
Block a user