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No commits in common. "basics-game-objects-and-scripts" and "ddc971d497a0374ae73ff9520dcff51768b2af97" have entirely different histories.
basics-gam
...
ddc971d497
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buildTarget: DefaultTexturePlatform
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resizeAlgorithm: 0
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spritePackingTag:
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folderAsset: yes
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externalObjects: {}
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@ -1,26 +0,0 @@
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||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Clock : MonoBehaviour
|
||||
{
|
||||
const float hoursToDegrees = -30.0f;
|
||||
const float minutesToDegrees = -6.0f;
|
||||
const float secondsToDegrees = -6.0f;
|
||||
|
||||
[SerializeField]
|
||||
Transform hoursPivot = default;
|
||||
|
||||
[SerializeField]
|
||||
Transform minutesPivot = default;
|
||||
|
||||
[SerializeField]
|
||||
Transform secondsPivot = default;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var time = DateTime.Now.TimeOfDay;
|
||||
hoursPivot.localRotation = Quaternion.Euler(0.0f, 0.0f, hoursToDegrees * (float)time.TotalHours);
|
||||
minutesPivot.localRotation = Quaternion.Euler(0.0f, 0.0f, minutesToDegrees * (float)time.TotalMinutes);
|
||||
secondsPivot.localRotation = Quaternion.Euler(0.0f, 0.0f, secondsToDegrees * (float)time.TotalSeconds);
|
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}
|
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}
|
71
Assets/Script/FunctionLibrary.cs
Normal file
71
Assets/Script/FunctionLibrary.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using UnityEngine;
|
||||
using static UnityEngine.Mathf;
|
||||
|
||||
public static class FunctionLibrary
|
||||
{
|
||||
public delegate Vector3 Function(float u, float v, float y);
|
||||
|
||||
public enum FunctionName { Wave, MultiWave, Ripple, Sphere, Torus }
|
||||
|
||||
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
||||
|
||||
public static Function GetFunction(FunctionName name)
|
||||
{
|
||||
return functions[(int)name];
|
||||
}
|
||||
|
||||
public static Vector3 Wave(float u, float v, float t)
|
||||
{
|
||||
Vector3 p;
|
||||
p.x = u;
|
||||
p.y = Sin(PI * (u + v + t));
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 MultiWave(float u, float v, float t)
|
||||
{
|
||||
Vector3 p;
|
||||
p.x = u;
|
||||
p.y = Sin(PI * (u + 0.5f * t));
|
||||
p.y += 0.5f * Sin(2f * PI * (v + t));
|
||||
p.y += Sin(PI * (u + v + 0.25f * t));
|
||||
p.y *= 1f / 2.5f;
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 Ripple(float u, float v, float t)
|
||||
{
|
||||
var d = Sqrt(u * u + v * v);
|
||||
Vector3 p;
|
||||
p.x = u;
|
||||
p.y = Sin(PI * (4f * d - t));
|
||||
p.y /= 1f + 10f * d;
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 Sphere(float u, float v, float t)
|
||||
{
|
||||
float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t));
|
||||
float s = r * Cos(0.5f * PI * v);
|
||||
Vector3 p;
|
||||
p.x = s * Sin(PI * u);
|
||||
p.y = r * Sin(0.5f * PI * v);
|
||||
p.z = s * Cos(PI * u);
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 Torus(float u, float v, float t)
|
||||
{
|
||||
float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t));
|
||||
float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t));
|
||||
float s = r1 + r2 * Cos(PI * v);
|
||||
Vector3 p;
|
||||
p.x = s * Sin(PI * u);
|
||||
p.y = r2 * Sin(PI * v);
|
||||
p.z = s * Cos(PI * u);
|
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return p;
|
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}
|
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}
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: ceca32c6a61dd704da370c9b1dc1673a
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externalObjects: {}
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serializedVersion: 2
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48
Assets/Script/Graph.cs
Normal file
48
Assets/Script/Graph.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Graph : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
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Transform pointPrefab = default;
|
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|
||||
[SerializeField, Range(10, 100)]
|
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int resolution = 10;
|
||||
|
||||
[SerializeField]
|
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FunctionLibrary.FunctionName function = default;
|
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|
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Transform[] points;
|
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|
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private void Awake()
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{
|
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var step = 2f / resolution;
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var scale = Vector3.one * step;
|
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points = new Transform[resolution * resolution];
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for (int i = 0; i < points.Length; i++)
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{
|
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Transform point = Instantiate(pointPrefab);
|
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point.localScale = scale;
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point.SetParent(transform, false);
|
||||
points[i] = point;
|
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}
|
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}
|
||||
|
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private void Update()
|
||||
{
|
||||
FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
|
||||
var time = Time.time;
|
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var step = 2.0f / resolution;
|
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var v = 0.5f * step - 1f;
|
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for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
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{
|
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if (x == resolution)
|
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{
|
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x = 0;
|
||||
z += 1;
|
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v = (z + 0.5f) * step - 1f;
|
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}
|
||||
float u = (x + 0.5f) * step - 1f;
|
||||
points[i].localPosition = f(u, v, time);
|
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}
|
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}
|
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}
|
11
Assets/Script/Graph.cs.meta
Normal file
11
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Normal file
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fileFormatVersion: 2
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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56
Assets/URP/URP.asset
Normal file
56
Assets/URP/URP.asset
Normal file
@ -0,0 +1,56 @@
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38
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Reference in New Issue
Block a user