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No commits in common. "basics-mathematical-surfaces" and "movement-surface-contact" have entirely different histories.
basics-mat
...
movement-s
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1353
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File diff suppressed because one or more lines are too long
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1898
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9641
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9641
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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|
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|
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|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2128396516}
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m_LocalPosition: {x: 0, y: 0.5, z: 5.5}
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m_LocalScale: {x: 12, y: 1, z: 1}
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m_Children: []
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|
m_Father: {fileID: 0}
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|
m_RootOrder: 4
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||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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fileFormatVersion: 2
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|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
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userData:
|
||||||
|
12695
Assets/Scenes/Slopes.unity
Normal file
12695
Assets/Scenes/Slopes.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Slopes.unity.meta
Normal file
7
Assets/Scenes/Slopes.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 87a03ddbc23374fbea4106bbd87484b9
|
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|
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|
externalObjects: {}
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userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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59860
Assets/Scenes/Stairs.unity
Normal file
59860
Assets/Scenes/Stairs.unity
Normal file
File diff suppressed because one or more lines are too long
7
Assets/Scenes/Stairs.unity.meta
Normal file
7
Assets/Scenes/Stairs.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 89a7be54d6cc744f88bd699a3c912610
|
||||||
|
DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
10014
Assets/Scenes/Steps.unity
Normal file
10014
Assets/Scenes/Steps.unity
Normal file
File diff suppressed because one or more lines are too long
7
Assets/Scenes/Steps.unity.meta
Normal file
7
Assets/Scenes/Steps.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d9aa08533cdb74c099bb81f69d1cc0a7
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1676
Assets/Scenes/Wall Jump.unity
Normal file
1676
Assets/Scenes/Wall Jump.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Wall Jump.unity.meta
Normal file
7
Assets/Scenes/Wall Jump.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: a9666310024fc4682be7d0ec8aa47081
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,71 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using static UnityEngine.Mathf;
|
|
||||||
|
|
||||||
public static class FunctionLibrary
|
|
||||||
{
|
|
||||||
public delegate Vector3 Function(float u, float v, float y);
|
|
||||||
|
|
||||||
public enum FunctionName { Wave, MultiWave, Ripple, Sphere, Torus }
|
|
||||||
|
|
||||||
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
|
||||||
|
|
||||||
public static Function GetFunction(FunctionName name)
|
|
||||||
{
|
|
||||||
return functions[(int)name];
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Wave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (u + v + t));
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 MultiWave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (u + 0.5f * t));
|
|
||||||
p.y += 0.5f * Sin(2f * PI * (v + t));
|
|
||||||
p.y += Sin(PI * (u + v + 0.25f * t));
|
|
||||||
p.y *= 1f / 2.5f;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Ripple(float u, float v, float t)
|
|
||||||
{
|
|
||||||
var d = Sqrt(u * u + v * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (4f * d - t));
|
|
||||||
p.y /= 1f + 10f * d;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Sphere(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t));
|
|
||||||
float s = r * Cos(0.5f * PI * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = s * Sin(PI * u);
|
|
||||||
p.y = r * Sin(0.5f * PI * v);
|
|
||||||
p.z = s * Cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Torus(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t));
|
|
||||||
float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t));
|
|
||||||
float s = r1 + r2 * Cos(PI * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = s * Sin(PI * u);
|
|
||||||
p.y = r2 * Sin(PI * v);
|
|
||||||
p.z = s * Cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,48 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Graph : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
Transform pointPrefab = default;
|
|
||||||
|
|
||||||
[SerializeField, Range(10, 100)]
|
|
||||||
int resolution = 10;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
FunctionLibrary.FunctionName function = default;
|
|
||||||
|
|
||||||
Transform[] points;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
var step = 2f / resolution;
|
|
||||||
var scale = Vector3.one * step;
|
|
||||||
points = new Transform[resolution * resolution];
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
Transform point = Instantiate(pointPrefab);
|
|
||||||
point.localScale = scale;
|
|
||||||
point.SetParent(transform, false);
|
|
||||||
points[i] = point;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
|
|
||||||
var time = Time.time;
|
|
||||||
var step = 2.0f / resolution;
|
|
||||||
var v = 0.5f * step - 1f;
|
|
||||||
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
|
||||||
{
|
|
||||||
if (x == resolution)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
z += 1;
|
|
||||||
v = (z + 0.5f) * step - 1f;
|
|
||||||
}
|
|
||||||
float u = (x + 0.5f) * step - 1f;
|
|
||||||
points[i].localPosition = f(u, v, time);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 14cd06bfa92d53e4ebc0cde4a0e39db8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0fb12a02297f9149a851c7b510764eb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
258
Assets/Scripts/MovingSphere.cs
Normal file
258
Assets/Scripts/MovingSphere.cs
Normal file
@ -0,0 +1,258 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MovingSphere : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField, Range(0f, 100f)]
|
||||||
|
private float maxSpeed = 10f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 100f)]
|
||||||
|
private float maxAcceleration = 10f, maxAirAcceleration = 1f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 10f)]
|
||||||
|
private float jumpHeight = 2f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0, 5)]
|
||||||
|
private int maxAirJumps = 0;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 90f)]
|
||||||
|
private float maxGroundAngle = 25f, maxStairsAngle = 50f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 100f)]
|
||||||
|
float maxSnapSpeed = 100f;
|
||||||
|
|
||||||
|
[SerializeField, Min(0f)]
|
||||||
|
float probeDistance = 1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
LayerMask probeMask = -1, stairsMask = -1;
|
||||||
|
|
||||||
|
private Rigidbody body;
|
||||||
|
|
||||||
|
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
||||||
|
private bool desiredJump = false;
|
||||||
|
|
||||||
|
private int jumpPhase;
|
||||||
|
private Vector3 velocity;
|
||||||
|
private Vector3 contactNormal, steepNormal;
|
||||||
|
private int groundContactCount, steepContactCount;
|
||||||
|
private float minGroundDotProduct, minStairsDotProduct;
|
||||||
|
private int stepsSinceLastGrounded, stepsSinceLastJump;
|
||||||
|
private bool onGround => groundContactCount > 0;
|
||||||
|
private bool onSteep => steepContactCount > 0;
|
||||||
|
|
||||||
|
private float GetMinDot(int layer)
|
||||||
|
{
|
||||||
|
return (stairsMask & (1 << layer)) == 0 ?
|
||||||
|
minGroundDotProduct : minStairsDotProduct;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
|
||||||
|
minStairsDotProduct = Mathf.Cos(maxStairsAngle * Mathf.Deg2Rad);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
body = GetComponent<Rigidbody>();
|
||||||
|
OnValidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Vector2 playerInput;
|
||||||
|
playerInput.x = Input.GetAxis("Horizontal");
|
||||||
|
playerInput.y = Input.GetAxis("Vertical");
|
||||||
|
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
||||||
|
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
||||||
|
|
||||||
|
desiredJump |= Input.GetButtonDown("Jump");
|
||||||
|
|
||||||
|
GetComponent<MeshRenderer>().material.SetColor(
|
||||||
|
"_BaseColor", onGround ? Color.black : Color.white
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
UpdateState();
|
||||||
|
|
||||||
|
AdjustVelocity();
|
||||||
|
|
||||||
|
if (desiredJump)
|
||||||
|
{
|
||||||
|
desiredJump = false;
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
|
||||||
|
body.velocity = velocity;
|
||||||
|
|
||||||
|
ClearState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateState()
|
||||||
|
{
|
||||||
|
stepsSinceLastGrounded++;
|
||||||
|
stepsSinceLastJump++;
|
||||||
|
velocity = body.velocity;
|
||||||
|
if (onGround || SnapToGround() || CheckSteepContacts())
|
||||||
|
{
|
||||||
|
stepsSinceLastGrounded = 0;
|
||||||
|
if (stepsSinceLastJump > 1)
|
||||||
|
{
|
||||||
|
jumpPhase = 0;
|
||||||
|
}
|
||||||
|
if (groundContactCount > 1)
|
||||||
|
{
|
||||||
|
contactNormal.Normalize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
contactNormal = Vector3.up;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
EvaluateCollision(collision);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionStay(Collision collision)
|
||||||
|
{
|
||||||
|
EvaluateCollision(collision);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EvaluateCollision(Collision collision)
|
||||||
|
{
|
||||||
|
float minDot = GetMinDot(collision.gameObject.layer);
|
||||||
|
for (int i = 0; i < collision.contactCount; i++)
|
||||||
|
{
|
||||||
|
var normal = collision.GetContact(i).normal;
|
||||||
|
if (normal.y >= minDot)
|
||||||
|
{
|
||||||
|
groundContactCount += 1;
|
||||||
|
contactNormal += normal;
|
||||||
|
}
|
||||||
|
else if (normal.y > -0.01f)
|
||||||
|
{
|
||||||
|
steepContactCount += 1;
|
||||||
|
steepNormal += normal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Jump()
|
||||||
|
{
|
||||||
|
Vector3 jumpDirection;
|
||||||
|
|
||||||
|
if (onGround)
|
||||||
|
{
|
||||||
|
jumpDirection = contactNormal;
|
||||||
|
}
|
||||||
|
else if (onSteep)
|
||||||
|
{
|
||||||
|
jumpDirection = steepNormal;
|
||||||
|
jumpPhase = 0;
|
||||||
|
}
|
||||||
|
else if (maxAirJumps > 0 && jumpPhase <= maxAirJumps)
|
||||||
|
{
|
||||||
|
if (jumpPhase == 0)
|
||||||
|
{
|
||||||
|
jumpPhase = 1;
|
||||||
|
}
|
||||||
|
jumpDirection = contactNormal;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
stepsSinceLastJump = 0;
|
||||||
|
jumpPhase++;
|
||||||
|
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
||||||
|
jumpDirection = (jumpDirection + Vector3.up).normalized;
|
||||||
|
float alignedSpeed = Vector3.Dot(velocity, jumpDirection);
|
||||||
|
if (alignedSpeed > 0f)
|
||||||
|
{
|
||||||
|
jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
|
||||||
|
}
|
||||||
|
velocity += jumpDirection * jumpSpeed;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AdjustVelocity()
|
||||||
|
{
|
||||||
|
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
|
||||||
|
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
|
||||||
|
|
||||||
|
float currentX = Vector3.Dot(velocity, xAxis);
|
||||||
|
float currentZ = Vector3.Dot(velocity, zAxis);
|
||||||
|
|
||||||
|
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
|
||||||
|
float maxSpeedChange = acceleration * Time.deltaTime;
|
||||||
|
|
||||||
|
float newX =
|
||||||
|
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
|
||||||
|
float newZ =
|
||||||
|
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private bool SnapToGround()
|
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|
{
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|
{
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return true;
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|
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|
bool CheckSteepContacts()
|
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|
{
|
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|
if (steepContactCount > 1)
|
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|
{
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|
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{
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|
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|
contactNormal = steepNormal;
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|
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m_SupportsDynamicBatching: 0
|
m_SupportsDynamicBatching: 0
|
||||||
m_MixedLightingSupported: 1
|
m_MixedLightingSupported: 1
|
||||||
m_DebugLevel: 0
|
m_DebugLevel: 0
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8db4ee4ed59a5cd4fac27ee9845eec09
|
guid: 663470cb8332c4b4fb5a11ece28919ac
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b3ace7821280d354882654ddb7d796d9
|
guid: 6e07be05d621f1a42aaf202e841734da
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 0
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.probuilder": "4.4.0",
|
||||||
"com.unity.render-pipelines.universal": "7.5.3",
|
"com.unity.render-pipelines.universal": "7.5.3",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
@ -1,5 +1,14 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.probuilder": {
|
||||||
|
"version": "4.4.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.settings-manager": "1.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "7.5.3",
|
"version": "7.5.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@ -20,6 +29,13 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
|
"com.unity.settings-manager": {
|
||||||
|
"version": "1.0.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
"com.unity.shadergraph": {
|
"com.unity.shadergraph": {
|
||||||
"version": "7.5.3",
|
"version": "7.5.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--- !u!55 &1
|
--- !u!55 &1
|
||||||
PhysicsManager:
|
PhysicsManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 11
|
serializedVersion: 13
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
@ -17,11 +17,12 @@ PhysicsManager:
|
|||||||
m_ClothInterCollisionDistance: 0
|
m_ClothInterCollisionDistance: 0
|
||||||
m_ClothInterCollisionStiffness: 0
|
m_ClothInterCollisionStiffness: 0
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: fffbfffffffbfffffffbfffffffffffffffbfffffffbfffffffffffffffffffffffdfffffffaffffc8f9ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
m_ClothInterCollisionSettingsToggle: 0
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_ContactPairsMode: 0
|
m_ContactPairsMode: 0
|
||||||
m_BroadphaseType: 0
|
m_BroadphaseType: 0
|
||||||
m_WorldBounds:
|
m_WorldBounds:
|
||||||
@ -31,4 +32,5 @@ PhysicsManager:
|
|||||||
m_FrictionType: 0
|
m_FrictionType: 0
|
||||||
m_EnableEnhancedDeterminism: 0
|
m_EnableEnhancedDeterminism: 0
|
||||||
m_EnableUnifiedHeightmaps: 1
|
m_EnableUnifiedHeightmaps: 1
|
||||||
m_DefaultMaxAngluarSpeed: 7
|
m_SolverType: 0
|
||||||
|
m_DefaultMaxAngularSpeed: 7
|
||||||
|
@ -38,7 +38,7 @@ GraphicsSettings:
|
|||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 8db4ee4ed59a5cd4fac27ee9845eec09,
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 663470cb8332c4b4fb5a11ece28919ac,
|
||||||
type: 2}
|
type: 2}
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
|
223
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
223
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
@ -0,0 +1,223 @@
|
|||||||
|
{
|
||||||
|
"m_Name": "Settings",
|
||||||
|
"m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json",
|
||||||
|
"m_Dictionary": {
|
||||||
|
"m_DictionaryValues": [
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "log.level",
|
||||||
|
"value": "{\"m_Value\":3}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "log.output",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "log.path",
|
||||||
|
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.materialPalettePath",
|
||||||
|
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "VertexColorPalette.previousColorPalette",
|
||||||
|
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "about.identifier",
|
||||||
|
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "preferences.version",
|
||||||
|
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapePivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.newShapesSnapToGrid",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.autoRecalculateCollisions",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.meshColliderIsConvex",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.backFaceSelectEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.toolbarIconGUI",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showSceneInfo",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showEditorNotifications",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UVEditor.showPreviewMaterial",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.exportRecursive",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.exportAsGroup",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objApplyTransform",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objExportRightHanded",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objExportCopyTextures",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objExportVertexColors",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objTextureOffsetScale",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "export.objQuads",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "CollapseVertices.collapseToFirst",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.shadowCastingMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.userMaterial",
|
||||||
|
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.defaultStaticEditorFlags",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapeColliderType",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||||
|
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.rectSelectModifier",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.dragSelectRectMode",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.selectMode",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "uv.uvEditorGridSnapIncrement",
|
||||||
|
"value": "{\"m_Value\":0.125}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "WeldVertices.weldDistance",
|
||||||
|
"value": "{\"m_Value\":0.009999999776482582}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ExtrudeFaces.distance",
|
||||||
|
"value": "{\"m_Value\":0.5}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.Export+ExportFormat, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "export.format",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "MoveElements.s_Translation",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":28.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.OffsetElements+CoordinateSpace, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "MoveElements.s_CoordinateSpace",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "DetachFaces.target",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.extrudeMethod",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
@ -4,7 +4,7 @@
|
|||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 20
|
serializedVersion: 20
|
||||||
productGUID: 0e84fdf2766f65b408b878c2492b3a6f
|
productGUID: 17204c54151362a45a7bbdb4e293141c
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
||||||
@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: Tutorials-Basics-MathematicalSurfaces
|
productName: Tutorials-Movement-SlidingASphere
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2019.4.18f1c1
|
m_EditorVersion: 2019.4.19f1c1
|
||||||
m_EditorVersionWithRevision: 2019.4.18f1c1 (6ddd89a99571)
|
m_EditorVersionWithRevision: 2019.4.19f1c1 (e27b4ba3cbee)
|
||||||
|
@ -13,9 +13,9 @@ TagManager:
|
|||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- Agent
|
||||||
-
|
- Detailed
|
||||||
-
|
- Stairs
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Reference in New Issue
Block a user