Archived
Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
46ba6614f9 |
@@ -20,7 +20,7 @@
|
||||
|
||||
void ConfigureSurface(Input input, inout SurfaceOutputStandard surface)
|
||||
{
|
||||
surface.Albedo = saturate(input.worldPos * 0.5 + 0.5);
|
||||
surface.Albedo.rg = saturate(input.worldPos.xy * 0.5 + 0.5);
|
||||
surface.Smoothness = _Smoothness;
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -38,7 +38,7 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 705507994}
|
||||
m_IndirectSpecularColor: {r: 0.44657892, g: 0.4964133, b: 0.57481736, a: 1}
|
||||
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
@@ -153,7 +153,6 @@ MonoBehaviour:
|
||||
pointPrefab: {fileID: 5221897554875366738, guid: d73a635284aa0ca4eb9cc40879b3267d,
|
||||
type: 3}
|
||||
resolution: 50
|
||||
function: 0
|
||||
--- !u!4 &75389716
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -253,13 +252,13 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 705507993}
|
||||
m_LocalRotation: {x: 0.40821788, y: 0.23456976, z: -0.10938167, w: 0.8754261}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: 30, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1 &963194225
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -337,13 +336,13 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 963194225}
|
||||
m_LocalRotation: {x: -0.32403755, y: -0.3351304, z: 0.123971656, w: -0.87596714}
|
||||
m_LocalPosition: {x: -1.7640238, y: 2.0069275, z: -2.0079021}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -2}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 37.741, y: 43.286003, z: 3.548}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &963194229
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
using UnityEngine;
|
||||
using static UnityEngine.Mathf;
|
||||
|
||||
public static class FunctionLibrary
|
||||
{
|
||||
public delegate Vector3 Function(float u, float v, float y);
|
||||
|
||||
public enum FunctionName { Wave, MultiWave, Ripple, Sphere, Torus }
|
||||
|
||||
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
||||
|
||||
public static Function GetFunction(FunctionName name)
|
||||
{
|
||||
return functions[(int)name];
|
||||
}
|
||||
|
||||
public static Vector3 Wave(float u, float v, float t)
|
||||
{
|
||||
Vector3 p;
|
||||
p.x = u;
|
||||
p.y = Sin(PI * (u + v + t));
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 MultiWave(float u, float v, float t)
|
||||
{
|
||||
Vector3 p;
|
||||
p.x = u;
|
||||
p.y = Sin(PI * (u + 0.5f * t));
|
||||
p.y += 0.5f * Sin(2f * PI * (v + t));
|
||||
p.y += Sin(PI * (u + v + 0.25f * t));
|
||||
p.y *= 1f / 2.5f;
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 Ripple(float u, float v, float t)
|
||||
{
|
||||
var d = Sqrt(u * u + v * v);
|
||||
Vector3 p;
|
||||
p.x = u;
|
||||
p.y = Sin(PI * (4f * d - t));
|
||||
p.y /= 1f + 10f * d;
|
||||
p.z = v;
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 Sphere(float u, float v, float t)
|
||||
{
|
||||
float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t));
|
||||
float s = r * Cos(0.5f * PI * v);
|
||||
Vector3 p;
|
||||
p.x = s * Sin(PI * u);
|
||||
p.y = r * Sin(0.5f * PI * v);
|
||||
p.z = s * Cos(PI * u);
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Vector3 Torus(float u, float v, float t)
|
||||
{
|
||||
float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t));
|
||||
float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t));
|
||||
float s = r1 + r2 * Cos(PI * v);
|
||||
Vector3 p;
|
||||
p.x = s * Sin(PI * u);
|
||||
p.y = r2 * Sin(PI * v);
|
||||
p.z = s * Cos(PI * u);
|
||||
return p;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5d4ebe0e863dfd49b58925b59880bf7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+10
-17
@@ -8,19 +8,19 @@ public class Graph : MonoBehaviour
|
||||
[SerializeField, Range(10, 100)]
|
||||
int resolution = 10;
|
||||
|
||||
[SerializeField]
|
||||
FunctionLibrary.FunctionName function = default;
|
||||
|
||||
Transform[] points;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
var step = 2f / resolution;
|
||||
var step = 2.0f / resolution;
|
||||
var position = Vector3.zero;
|
||||
var scale = Vector3.one * step;
|
||||
points = new Transform[resolution * resolution];
|
||||
points = new Transform[resolution];
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
Transform point = Instantiate(pointPrefab);
|
||||
position.x = (i + 0.5f) * step - 1.0f;
|
||||
point.localPosition = position;
|
||||
point.localScale = scale;
|
||||
point.SetParent(transform, false);
|
||||
points[i] = point;
|
||||
@@ -29,20 +29,13 @@ public class Graph : MonoBehaviour
|
||||
|
||||
private void Update()
|
||||
{
|
||||
FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
|
||||
var time = Time.time;
|
||||
var step = 2.0f / resolution;
|
||||
var v = 0.5f * step - 1f;
|
||||
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
if (x == resolution)
|
||||
{
|
||||
x = 0;
|
||||
z += 1;
|
||||
v = (z + 0.5f) * step - 1f;
|
||||
}
|
||||
float u = (x + 0.5f) * step - 1f;
|
||||
points[i].localPosition = f(u, v, time);
|
||||
Transform point = points[i];
|
||||
Vector3 position = point.localPosition;
|
||||
position.y = Mathf.Sin(Mathf.PI * (position.x + time));
|
||||
point.localPosition = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,18 +28,18 @@ MonoBehaviour:
|
||||
m_RenderScale: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 4096
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 512
|
||||
m_ShadowDistance: 10
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascades: 0
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_SoftShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 20
|
||||
productGUID: 0e84fdf2766f65b408b878c2492b3a6f
|
||||
productGUID: d2816c567858caa4d908a68155d97c6b
|
||||
AndroidProfiler: 0
|
||||
AndroidFilterTouchesWhenObscured: 0
|
||||
AndroidEnableSustainedPerformanceMode: 0
|
||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: Tutorials-Basics-MathematicalSurfaces
|
||||
productName: Tutorials-Basics-BuildingAGraph
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
@@ -582,7 +582,19 @@ PlayerSettings:
|
||||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
webGLWasmStreaming: 0
|
||||
scriptingDefineSymbols: {}
|
||||
scriptingDefineSymbols:
|
||||
1: UNITY_POST_PROCESSING_STACK_V2
|
||||
4: UNITY_POST_PROCESSING_STACK_V2
|
||||
7: UNITY_POST_PROCESSING_STACK_V2
|
||||
13: UNITY_POST_PROCESSING_STACK_V2
|
||||
14: UNITY_POST_PROCESSING_STACK_V2
|
||||
19: UNITY_POST_PROCESSING_STACK_V2
|
||||
21: UNITY_POST_PROCESSING_STACK_V2
|
||||
25: UNITY_POST_PROCESSING_STACK_V2
|
||||
27: UNITY_POST_PROCESSING_STACK_V2
|
||||
28: UNITY_POST_PROCESSING_STACK_V2
|
||||
29: UNITY_POST_PROCESSING_STACK_V2
|
||||
30: UNITY_POST_PROCESSING_STACK_V2
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
|
||||
Reference in New Issue
Block a user