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No commits in common. "ef00dc22b3b2cfee71fb8321e64527abcea8ea8e" and "basics-game-objects-and-scripts" have entirely different histories.
ef00dc22b3
...
basics-gam
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{
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ENDCG
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Properties
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struct Input
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float _Smoothness;
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surface.Albedo = saturate(input.worldPos * 0.5 + 0.5);
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ENDCG
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bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ed489eaa7cd8282449ae15b8429177a3
|
guid: c6ccfd1976c42b648873b3db38cce537
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
26
Assets/Script/Clock.cs
Normal file
26
Assets/Script/Clock.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Clock : MonoBehaviour
|
||||||
|
{
|
||||||
|
const float hoursToDegrees = -30.0f;
|
||||||
|
const float minutesToDegrees = -6.0f;
|
||||||
|
const float secondsToDegrees = -6.0f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Transform hoursPivot = default;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Transform minutesPivot = default;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Transform secondsPivot = default;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var time = DateTime.Now.TimeOfDay;
|
||||||
|
hoursPivot.localRotation = Quaternion.Euler(0.0f, 0.0f, hoursToDegrees * (float)time.TotalHours);
|
||||||
|
minutesPivot.localRotation = Quaternion.Euler(0.0f, 0.0f, minutesToDegrees * (float)time.TotalMinutes);
|
||||||
|
secondsPivot.localRotation = Quaternion.Euler(0.0f, 0.0f, secondsToDegrees * (float)time.TotalSeconds);
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4e99d61420a0d1f459f961121d6fbe77
|
guid: ceca32c6a61dd704da370c9b1dc1673a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -1,66 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using TMPro;
|
|
||||||
|
|
||||||
public class FrameRateCounter : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
TextMeshProUGUI display = default;
|
|
||||||
|
|
||||||
public enum DisplayMode { FPS, MS };
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
DisplayMode displayMode = DisplayMode.FPS;
|
|
||||||
|
|
||||||
[SerializeField, Range(0.1f, 2.0f)]
|
|
||||||
float sampleDuration = 1.0f;
|
|
||||||
|
|
||||||
int frames;
|
|
||||||
|
|
||||||
float duration;
|
|
||||||
float bestDuration = float.MaxValue;
|
|
||||||
float worstDuration = 0.0f;
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
var frameDuration = Time.unscaledDeltaTime;
|
|
||||||
frames++;
|
|
||||||
duration += frameDuration;
|
|
||||||
|
|
||||||
if (frameDuration < bestDuration)
|
|
||||||
{
|
|
||||||
bestDuration = frameDuration;
|
|
||||||
}
|
|
||||||
if (frameDuration > worstDuration)
|
|
||||||
{
|
|
||||||
worstDuration = frameDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (duration >= sampleDuration)
|
|
||||||
{
|
|
||||||
if (displayMode == DisplayMode.FPS)
|
|
||||||
{
|
|
||||||
display.SetText(
|
|
||||||
"FPS\n{0:0}\n{1:0}\n{2:0}",
|
|
||||||
1.0f / bestDuration,
|
|
||||||
frames / duration,
|
|
||||||
1.0f / worstDuration
|
|
||||||
);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
display.SetText(
|
|
||||||
"FPS\n{0:1}\n{1:1}\n{2:1}",
|
|
||||||
1000.0f * bestDuration,
|
|
||||||
1000.0f * duration / frames,
|
|
||||||
1000.0f * worstDuration
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
frames = 0;
|
|
||||||
duration = 0.0f;
|
|
||||||
bestDuration = float.MaxValue;
|
|
||||||
worstDuration = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: db0de69e270b20648a07ce8befb7b34d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,155 +0,0 @@
|
|||||||
#pragma kernel WaveKernel
|
|
||||||
#pragma kernel WaveToMultiWaveKernel
|
|
||||||
#pragma kernel WaveToRippleKernel
|
|
||||||
#pragma kernel WaveToSphereKernel
|
|
||||||
#pragma kernel WaveToTorusKernel
|
|
||||||
|
|
||||||
#pragma kernel MultiWaveToWaveKernel
|
|
||||||
#pragma kernel MultiWaveKernel
|
|
||||||
#pragma kernel MultiWaveToRippleKernel
|
|
||||||
#pragma kernel MultiWaveToSphereKernel
|
|
||||||
#pragma kernel MultiWaveToTorusKernel
|
|
||||||
|
|
||||||
#pragma kernel RippleToWaveKernel
|
|
||||||
#pragma kernel RippleToMultiWaveKernel
|
|
||||||
#pragma kernel RippleKernel
|
|
||||||
#pragma kernel RippleToSphereKernel
|
|
||||||
#pragma kernel RippleToTorusKernel
|
|
||||||
|
|
||||||
#pragma kernel SphereToWaveKernel
|
|
||||||
#pragma kernel SphereToMultiWaveKernel
|
|
||||||
#pragma kernel SphereToRippleKernel
|
|
||||||
#pragma kernel SphereKernel
|
|
||||||
#pragma kernel SphereToTorusKernel
|
|
||||||
|
|
||||||
#pragma kernel TorusToWaveKernel
|
|
||||||
#pragma kernel TorusToMultiWaveKernel
|
|
||||||
#pragma kernel TorusToRippleKernel
|
|
||||||
#pragma kernel TorusToSphereKernel
|
|
||||||
#pragma kernel TorusKernel
|
|
||||||
|
|
||||||
RWStructuredBuffer<float3> _Positions;
|
|
||||||
|
|
||||||
uint _Resolution;
|
|
||||||
|
|
||||||
float _Step;
|
|
||||||
float _Time;
|
|
||||||
float _TransitionProgress;
|
|
||||||
|
|
||||||
float2 GetUV(uint3 id)
|
|
||||||
{
|
|
||||||
return (id.xy + 0.5) * _Step - 1.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetPositions(uint3 id, float3 positions)
|
|
||||||
{
|
|
||||||
if (id.x < _Resolution && id.y < _Resolution)
|
|
||||||
{
|
|
||||||
_Positions[id.x + id.y * _Resolution] = positions;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#define PI 3.14159265358979323846
|
|
||||||
|
|
||||||
float3 Wave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = sin(PI * (u + v + t));
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 MultiWave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = sin(PI * (u + 0.5 * t));
|
|
||||||
p.y += 0.5 * sin(2.0 * PI * (v + t));
|
|
||||||
p.y += sin(PI * (u + v + 0.25 * t));
|
|
||||||
p.y *= 1.0 / 2.5;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 Ripple(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float d = sqrt(u * u + v * v);
|
|
||||||
float3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = sin(PI * (4.0 * d - t));
|
|
||||||
p.y /= 1.0 + 10.0 * d;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 Sphere(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r = 0.9 + 0.1 * sin(PI * (6.0 * u + 4.0 * v + t));
|
|
||||||
float s = r * cos(0.5 * PI * v);
|
|
||||||
float3 p;
|
|
||||||
p.x = s * sin(PI * u);
|
|
||||||
p.y = r * sin(0.5 * PI * v);
|
|
||||||
p.z = s * cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 Torus(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r1 = 0.7 + 0.1 * sin(PI * (6.0 * u + 0.5 * t));
|
|
||||||
float r2 = 0.15 + 0.05 * sin(PI * (8.0 * u + 4.0 * v + 2.0 * t));
|
|
||||||
float s = r1 + r2 * cos(PI * v);
|
|
||||||
float3 p;
|
|
||||||
p.x = s * sin(PI * u);
|
|
||||||
p.y = r2 * sin(PI * v);
|
|
||||||
p.z = s * cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
#define KERNEL_FUNCTION(function) \
|
|
||||||
[numthreads(8, 8, 1)] \
|
|
||||||
void function##Kernel(uint3 id : SV_DISPATCHTHREADID) \
|
|
||||||
{ \
|
|
||||||
float2 uv = GetUV(id); \
|
|
||||||
SetPositions(id, function(uv.x, uv.y, _Time)); \
|
|
||||||
}
|
|
||||||
|
|
||||||
KERNEL_FUNCTION(Wave)
|
|
||||||
KERNEL_FUNCTION(MultiWave)
|
|
||||||
KERNEL_FUNCTION(Ripple)
|
|
||||||
KERNEL_FUNCTION(Sphere)
|
|
||||||
KERNEL_FUNCTION(Torus)
|
|
||||||
|
|
||||||
#define KERNEL_MOPH_FUNCTION(functionA, functionB) \
|
|
||||||
[numthreads(8, 8, 1)] \
|
|
||||||
void functionA##To##functionB##Kernel(uint3 id : SV_DISPATCHTHREADID) \
|
|
||||||
{ \
|
|
||||||
float2 uv = GetUV(id); \
|
|
||||||
float3 position = lerp(functionA(uv.x, uv.y, _Time), functionB(uv.x, uv.y, _Time), _TransitionProgress); \
|
|
||||||
SetPositions(id, position); \
|
|
||||||
}
|
|
||||||
|
|
||||||
KERNEL_MOPH_FUNCTION(Wave, MultiWave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Wave, Ripple)
|
|
||||||
KERNEL_MOPH_FUNCTION(Wave, Sphere)
|
|
||||||
KERNEL_MOPH_FUNCTION(Wave, Torus)
|
|
||||||
|
|
||||||
KERNEL_MOPH_FUNCTION(MultiWave, Wave)
|
|
||||||
KERNEL_MOPH_FUNCTION(MultiWave, Ripple)
|
|
||||||
KERNEL_MOPH_FUNCTION(MultiWave, Sphere)
|
|
||||||
KERNEL_MOPH_FUNCTION(MultiWave, Torus)
|
|
||||||
|
|
||||||
KERNEL_MOPH_FUNCTION(Ripple, Wave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Ripple, MultiWave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Ripple, Sphere)
|
|
||||||
KERNEL_MOPH_FUNCTION(Ripple, Torus)
|
|
||||||
|
|
||||||
KERNEL_MOPH_FUNCTION(Sphere, Wave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Sphere, MultiWave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Sphere, Ripple)
|
|
||||||
KERNEL_MOPH_FUNCTION(Sphere, Torus)
|
|
||||||
|
|
||||||
KERNEL_MOPH_FUNCTION(Torus, Wave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Torus, MultiWave)
|
|
||||||
KERNEL_MOPH_FUNCTION(Torus, Ripple)
|
|
||||||
KERNEL_MOPH_FUNCTION(Torus, Sphere)
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c7f7fcb3b4a90614b80aa341489318e7
|
|
||||||
ComputeShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
currentAPIMask: 4
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,94 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using static UnityEngine.Mathf;
|
|
||||||
|
|
||||||
public static class FunctionLibrary
|
|
||||||
{
|
|
||||||
public delegate Vector3 Function(float u, float v, float t);
|
|
||||||
|
|
||||||
public enum FunctionName { Wave, MultiWave, Ripple, Sphere, Torus }
|
|
||||||
|
|
||||||
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
|
||||||
|
|
||||||
public static int functionCount => functions.Length;
|
|
||||||
|
|
||||||
public static Function GetFunction(FunctionName name)
|
|
||||||
{
|
|
||||||
return functions[(int)name];
|
|
||||||
}
|
|
||||||
|
|
||||||
public static FunctionName GetNextFunctionName(FunctionName name)
|
|
||||||
{
|
|
||||||
return (int)name < functions.Length - 1 ? name + 1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static FunctionName GetRandomFunctionName()
|
|
||||||
{
|
|
||||||
return (FunctionName)Random.Range(0, functions.Length);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static FunctionName GetRandomFunctionNameOtherThan(FunctionName name)
|
|
||||||
{
|
|
||||||
var choice = (FunctionName)Random.Range(1, functions.Length);
|
|
||||||
return choice == name ? 0 : choice;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Wave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (u + v + t));
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 MultiWave(float u, float v, float t)
|
|
||||||
{
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (u + 0.5f * t));
|
|
||||||
p.y += 0.5f * Sin(2f * PI * (v + t));
|
|
||||||
p.y += Sin(PI * (u + v + 0.25f * t));
|
|
||||||
p.y *= 1f / 2.5f;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Ripple(float u, float v, float t)
|
|
||||||
{
|
|
||||||
var d = Sqrt(u * u + v * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = u;
|
|
||||||
p.y = Sin(PI * (4f * d - t));
|
|
||||||
p.y /= 1f + 10f * d;
|
|
||||||
p.z = v;
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Sphere(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t));
|
|
||||||
float s = r * Cos(0.5f * PI * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = s * Sin(PI * u);
|
|
||||||
p.y = r * Sin(0.5f * PI * v);
|
|
||||||
p.z = s * Cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Torus(float u, float v, float t)
|
|
||||||
{
|
|
||||||
float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t));
|
|
||||||
float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t));
|
|
||||||
float s = r1 + r2 * Cos(PI * v);
|
|
||||||
Vector3 p;
|
|
||||||
p.x = s * Sin(PI * u);
|
|
||||||
p.y = r2 * Sin(PI * v);
|
|
||||||
p.z = s * Cos(PI * u);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Morph(float u, float v, float t, Function from, Function to, float progress)
|
|
||||||
{
|
|
||||||
return Vector3.LerpUnclamped(from(u, v, t), to(u, v, t), SmoothStep(0.0f, 1.0f, progress));
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e5d4ebe0e863dfd49b58925b59880bf7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,110 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GPUGraph : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
ComputeShader computeShader = default;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Material material = default;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Mesh mesh = default;
|
|
||||||
|
|
||||||
const int maxResolution = 1000;
|
|
||||||
|
|
||||||
[SerializeField, Range(10, maxResolution)]
|
|
||||||
int resolution = 10;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
FunctionLibrary.FunctionName function = default;
|
|
||||||
|
|
||||||
public enum TransitionMode { Normal, Cycle, Random }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
TransitionMode transitionMode = TransitionMode.Normal;
|
|
||||||
|
|
||||||
[SerializeField, Min(0.0f)]
|
|
||||||
float functionDuration = 1.0f;
|
|
||||||
|
|
||||||
[SerializeField, Min(0.0f)]
|
|
||||||
float transitionDuration = 1.0f;
|
|
||||||
|
|
||||||
float duration = 0.0f;
|
|
||||||
|
|
||||||
bool transitioning;
|
|
||||||
|
|
||||||
FunctionLibrary.FunctionName transitionFunction;
|
|
||||||
|
|
||||||
ComputeBuffer positionsBuffer;
|
|
||||||
|
|
||||||
static readonly int positionsId = Shader.PropertyToID("_Positions");
|
|
||||||
static readonly int resolutionId = Shader.PropertyToID("_Resolution");
|
|
||||||
static readonly int stepId = Shader.PropertyToID("_Step");
|
|
||||||
static readonly int timeId = Shader.PropertyToID("_Time");
|
|
||||||
static readonly int transitionProgressId = Shader.PropertyToID("_TransitionProgress");
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
positionsBuffer = new ComputeBuffer(maxResolution * maxResolution, 3 * 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
positionsBuffer.Release();
|
|
||||||
positionsBuffer = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
duration += Time.deltaTime;
|
|
||||||
if (transitioning)
|
|
||||||
{
|
|
||||||
if (duration >= transitionDuration)
|
|
||||||
{
|
|
||||||
duration -= transitionDuration;
|
|
||||||
transitioning = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (duration >= functionDuration)
|
|
||||||
{
|
|
||||||
duration -= functionDuration;
|
|
||||||
transitioning = true;
|
|
||||||
transitionFunction = function;
|
|
||||||
PickNextFunction();
|
|
||||||
}
|
|
||||||
UpdateFunctionOnGPU();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickNextFunction()
|
|
||||||
{
|
|
||||||
if (transitionMode == TransitionMode.Normal) return;
|
|
||||||
function = transitionMode == TransitionMode.Cycle ?
|
|
||||||
FunctionLibrary.GetNextFunctionName(function) :
|
|
||||||
FunctionLibrary.GetRandomFunctionNameOtherThan(function);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateFunctionOnGPU()
|
|
||||||
{
|
|
||||||
var step = 2f / resolution;
|
|
||||||
computeShader.SetInt(resolutionId, resolution);
|
|
||||||
computeShader.SetFloat(stepId, step);
|
|
||||||
computeShader.SetFloat(timeId, Time.time);
|
|
||||||
if (transitioning)
|
|
||||||
{
|
|
||||||
computeShader.SetFloat(transitionProgressId, Mathf.SmoothStep(0f, 1f, duration / transitionDuration));
|
|
||||||
}
|
|
||||||
|
|
||||||
var kernelIndex = (int)function +
|
|
||||||
(int)(transitioning ? transitionFunction : function) * FunctionLibrary.functionCount;
|
|
||||||
computeShader.SetBuffer(kernelIndex, positionsId, positionsBuffer);
|
|
||||||
|
|
||||||
var groups = Mathf.CeilToInt(resolution / 8f);
|
|
||||||
computeShader.Dispatch(kernelIndex, groups, groups, 1);
|
|
||||||
|
|
||||||
material.SetBuffer(positionsId, positionsBuffer);
|
|
||||||
material.SetFloat(stepId, step);
|
|
||||||
var bounds = new Bounds(Vector3.zero, Vector3.one * (2f + 2f / resolution));
|
|
||||||
Graphics.DrawMeshInstancedProcedural(mesh, 0, material, bounds, resolution * resolution);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,123 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Graph : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
Transform pointPrefab = default;
|
|
||||||
|
|
||||||
[SerializeField, Range(10, 200)]
|
|
||||||
int resolution = 10;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
FunctionLibrary.FunctionName function = default;
|
|
||||||
|
|
||||||
public enum TransitionMode { Normal, Cycle, Random }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
TransitionMode transitionMode = TransitionMode.Normal;
|
|
||||||
|
|
||||||
[SerializeField, Min(0.0f)]
|
|
||||||
float functionDuration = 1.0f;
|
|
||||||
|
|
||||||
[SerializeField, Min(0.0f)]
|
|
||||||
float transitionDuration = 1.0f;
|
|
||||||
|
|
||||||
Transform[] points;
|
|
||||||
|
|
||||||
float duration = 0.0f;
|
|
||||||
|
|
||||||
bool transitioning;
|
|
||||||
|
|
||||||
FunctionLibrary.FunctionName transitionFunction;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
var step = 2f / resolution;
|
|
||||||
var scale = Vector3.one * step;
|
|
||||||
points = new Transform[resolution * resolution];
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
Transform point = Instantiate(pointPrefab);
|
|
||||||
point.localScale = scale;
|
|
||||||
point.SetParent(transform, false);
|
|
||||||
points[i] = point;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
duration += Time.deltaTime;
|
|
||||||
if (transitioning)
|
|
||||||
{
|
|
||||||
if (duration >= transitionDuration)
|
|
||||||
{
|
|
||||||
duration -= transitionDuration;
|
|
||||||
transitioning = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (duration >= functionDuration)
|
|
||||||
{
|
|
||||||
duration -= functionDuration;
|
|
||||||
transitioning = true;
|
|
||||||
transitionFunction = function;
|
|
||||||
PickNextFunction();
|
|
||||||
}
|
|
||||||
if (transitioning)
|
|
||||||
{
|
|
||||||
UpdateFunctionTransition();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UpdateFunction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickNextFunction()
|
|
||||||
{
|
|
||||||
if (transitionMode == TransitionMode.Normal) return;
|
|
||||||
function = transitionMode == TransitionMode.Cycle ?
|
|
||||||
FunctionLibrary.GetNextFunctionName(function) :
|
|
||||||
FunctionLibrary.GetRandomFunctionNameOtherThan(function);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateFunction()
|
|
||||||
{
|
|
||||||
FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
|
|
||||||
var time = Time.time;
|
|
||||||
var step = 2.0f / resolution;
|
|
||||||
var v = 0.5f * step - 1f;
|
|
||||||
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
|
||||||
{
|
|
||||||
if (x == resolution)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
z += 1;
|
|
||||||
v = (z + 0.5f) * step - 1f;
|
|
||||||
}
|
|
||||||
float u = (x + 0.5f) * step - 1f;
|
|
||||||
points[i].localPosition = f(u, v, time);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateFunctionTransition()
|
|
||||||
{
|
|
||||||
FunctionLibrary.Function
|
|
||||||
from = FunctionLibrary.GetFunction(transitionFunction),
|
|
||||||
to = FunctionLibrary.GetFunction(function);
|
|
||||||
float progress = duration / transitionDuration;
|
|
||||||
float time = Time.time;
|
|
||||||
float step = 2f / resolution;
|
|
||||||
float v = 0.5f * step - 1f;
|
|
||||||
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
|
||||||
{
|
|
||||||
if (x == resolution)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
z += 1;
|
|
||||||
v = (z + 0.5f) * step - 1f;
|
|
||||||
}
|
|
||||||
float u = (x + 0.5f) * step - 1f;
|
|
||||||
points[i].localPosition = FunctionLibrary.Morph(u, v, time, from, to, progress);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 14cd06bfa92d53e4ebc0cde4a0e39db8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b63e0053080646b9819789bf3bf9fa17
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,93 +0,0 @@
|
|||||||
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
|
||||||
with Reserved Font Name Anton.
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 73a79399807f4e8388c2cbb5494681ca
|
|
||||||
timeCreated: 1484172033
|
|
||||||
licenseType: Pro
|
|
||||||
TextScriptImporter:
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
@ -1,19 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 997a43b767814dd0a7642ec9b78cba41
|
|
||||||
timeCreated: 1484172033
|
|
||||||
licenseType: Pro
|
|
||||||
TrueTypeFontImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
fontSize: 16
|
|
||||||
forceTextureCase: -2
|
|
||||||
characterSpacing: 1
|
|
||||||
characterPadding: 0
|
|
||||||
includeFontData: 1
|
|
||||||
use2xBehaviour: 0
|
|
||||||
fontNames: []
|
|
||||||
fallbackFontReferences: []
|
|
||||||
customCharacters:
|
|
||||||
fontRenderingMode: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,93 +0,0 @@
|
|||||||
Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
|
|
||||||
with Reserved Font Name Bangers.
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
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|
|
||||||
with others.
|
|
||||||
|
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|
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||||||
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|
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|
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- _OutlineShininess: 0
|
|
||||||
- _OutlineSoftness: 0
|
|
||||||
- _OutlineUVSpeedX: 0
|
|
||||||
- _OutlineUVSpeedY: 0
|
|
||||||
- _OutlineWidth: 0.21
|
|
||||||
- _PerspectiveFilter: 0
|
|
||||||
- _Reflectivity: 10
|
|
||||||
- _ScaleRatioA: 0.90909094
|
|
||||||
- _ScaleRatioB: 0.64772725
|
|
||||||
- _ScaleRatioC: 0.64772725
|
|
||||||
- _ScaleX: 1
|
|
||||||
- _ScaleY: 1
|
|
||||||
- _ShaderFlags: 0
|
|
||||||
- _Sharpness: 0
|
|
||||||
- _SpecularPower: 2
|
|
||||||
- _Stencil: 0
|
|
||||||
- _StencilComp: 8
|
|
||||||
- _StencilOp: 0
|
|
||||||
- _StencilReadMask: 255
|
|
||||||
- _StencilWriteMask: 255
|
|
||||||
- _TextureHeight: 1024
|
|
||||||
- _TextureWidth: 1024
|
|
||||||
- _UnderlayDilate: 0
|
|
||||||
- _UnderlayOffsetX: 0.869
|
|
||||||
- _UnderlayOffsetY: -1
|
|
||||||
- _UnderlaySoftness: 0
|
|
||||||
- _UseClipRect: 0
|
|
||||||
- _VertexOffsetX: 0
|
|
||||||
- _VertexOffsetY: 0
|
|
||||||
- _WeightBold: 0.75
|
|
||||||
- _WeightNormal: 0
|
|
||||||
m_Colors:
|
|
||||||
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
|
|
||||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
|
||||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 1}
|
|
||||||
- _MaskCoord: {r: 0, g: 0, b: 100000, a: 100000}
|
|
||||||
- _OutlineColor: {r: 0, g: 0.25517216, b: 1, a: 1}
|
|
||||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
- _UnderlayColor: {r: 1, g: 0, b: 0, a: 0.5}
|
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user