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| Author | SHA1 | Date | |
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ddc971d497 | ||
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622e37e486 |
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{
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{
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};
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float _Smoothness;
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{
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ENDCG
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|
||||||
|
|
||||||
|
private static Function[] functions = { Wave, MultiWave, Ripple, Sphere, Torus };
|
||||||
|
|
||||||
|
public static Function GetFunction(FunctionName name)
|
||||||
|
{
|
||||||
|
return functions[(int)name];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 Wave(float u, float v, float t)
|
||||||
|
{
|
||||||
|
Vector3 p;
|
||||||
|
p.x = u;
|
||||||
|
p.y = Sin(PI * (u + v + t));
|
||||||
|
p.z = v;
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 MultiWave(float u, float v, float t)
|
||||||
|
{
|
||||||
|
Vector3 p;
|
||||||
|
p.x = u;
|
||||||
|
p.y = Sin(PI * (u + 0.5f * t));
|
||||||
|
p.y += 0.5f * Sin(2f * PI * (v + t));
|
||||||
|
p.y += Sin(PI * (u + v + 0.25f * t));
|
||||||
|
p.y *= 1f / 2.5f;
|
||||||
|
p.z = v;
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 Ripple(float u, float v, float t)
|
||||||
|
{
|
||||||
|
var d = Sqrt(u * u + v * v);
|
||||||
|
Vector3 p;
|
||||||
|
p.x = u;
|
||||||
|
p.y = Sin(PI * (4f * d - t));
|
||||||
|
p.y /= 1f + 10f * d;
|
||||||
|
p.z = v;
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 Sphere(float u, float v, float t)
|
||||||
|
{
|
||||||
|
float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t));
|
||||||
|
float s = r * Cos(0.5f * PI * v);
|
||||||
|
Vector3 p;
|
||||||
|
p.x = s * Sin(PI * u);
|
||||||
|
p.y = r * Sin(0.5f * PI * v);
|
||||||
|
p.z = s * Cos(PI * u);
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 Torus(float u, float v, float t)
|
||||||
|
{
|
||||||
|
float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t));
|
||||||
|
float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t));
|
||||||
|
float s = r1 + r2 * Cos(PI * v);
|
||||||
|
Vector3 p;
|
||||||
|
p.x = s * Sin(PI * u);
|
||||||
|
p.y = r2 * Sin(PI * v);
|
||||||
|
p.z = s * Cos(PI * u);
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 50beb4685c906ba49b7db3438cc30dfc
|
guid: e5d4ebe0e863dfd49b58925b59880bf7
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Graph : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Transform pointPrefab = default;
|
||||||
|
|
||||||
|
[SerializeField, Range(10, 100)]
|
||||||
|
int resolution = 10;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
FunctionLibrary.FunctionName function = default;
|
||||||
|
|
||||||
|
Transform[] points;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
var step = 2f / resolution;
|
||||||
|
var scale = Vector3.one * step;
|
||||||
|
points = new Transform[resolution * resolution];
|
||||||
|
for (int i = 0; i < points.Length; i++)
|
||||||
|
{
|
||||||
|
Transform point = Instantiate(pointPrefab);
|
||||||
|
point.localScale = scale;
|
||||||
|
point.SetParent(transform, false);
|
||||||
|
points[i] = point;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
FunctionLibrary.Function f = FunctionLibrary.GetFunction(function);
|
||||||
|
var time = Time.time;
|
||||||
|
var step = 2.0f / resolution;
|
||||||
|
var v = 0.5f * step - 1f;
|
||||||
|
for (int i = 0, x = 0, z = 0; i < points.Length; i++, x++)
|
||||||
|
{
|
||||||
|
if (x == resolution)
|
||||||
|
{
|
||||||
|
x = 0;
|
||||||
|
z += 1;
|
||||||
|
v = (z + 0.5f) * step - 1f;
|
||||||
|
}
|
||||||
|
float u = (x + 0.5f) * step - 1f;
|
||||||
|
points[i].localPosition = f(u, v, time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14cd06bfa92d53e4ebc0cde4a0e39db8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b0fb12a02297f9149a851c7b510764eb
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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||||||
externalObjects: {}
|
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userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,155 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MovingSphere : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField, Range(0f, 100f)]
|
|
||||||
private float maxSpeed = 10f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 100f)]
|
|
||||||
private float maxAcceleration = 10f, maxAirAcceleration = 1f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 10f)]
|
|
||||||
private float jumpHeight = 2f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0, 5)]
|
|
||||||
private int maxAirJumps = 0;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 90f)]
|
|
||||||
private float maxGroundAngle = 25f;
|
|
||||||
|
|
||||||
private Rigidbody body;
|
|
||||||
|
|
||||||
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
|
||||||
private bool desiredJump = false;
|
|
||||||
|
|
||||||
private int groundContactCount;
|
|
||||||
private bool onGround => groundContactCount > 0;
|
|
||||||
private int jumpPhase;
|
|
||||||
private Vector3 velocity;
|
|
||||||
private Vector3 contactNormal;
|
|
||||||
private float minGroundDotProduct;
|
|
||||||
|
|
||||||
private void OnValidate()
|
|
||||||
{
|
|
||||||
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
body = GetComponent<Rigidbody>();
|
|
||||||
OnValidate();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
Vector2 playerInput;
|
|
||||||
playerInput.x = Input.GetAxis("Horizontal");
|
|
||||||
playerInput.y = Input.GetAxis("Vertical");
|
|
||||||
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
|
||||||
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
|
||||||
|
|
||||||
desiredJump |= Input.GetButtonDown("Jump");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
UpdateState();
|
|
||||||
|
|
||||||
AdjustVelocity();
|
|
||||||
|
|
||||||
if (desiredJump)
|
|
||||||
{
|
|
||||||
desiredJump = false;
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
|
|
||||||
body.velocity = velocity;
|
|
||||||
|
|
||||||
ClearState();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateState()
|
|
||||||
{
|
|
||||||
velocity = body.velocity;
|
|
||||||
if (onGround)
|
|
||||||
{
|
|
||||||
jumpPhase = 0;
|
|
||||||
if (groundContactCount > 1)
|
|
||||||
{
|
|
||||||
contactNormal.Normalize();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
contactNormal = Vector3.up;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
|
||||||
{
|
|
||||||
EvaluateCollision(collision);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionStay(Collision collision)
|
|
||||||
{
|
|
||||||
EvaluateCollision(collision);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EvaluateCollision(Collision collision)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < collision.contactCount; i++)
|
|
||||||
{
|
|
||||||
var normal = collision.GetContact(i).normal;
|
|
||||||
if (normal.y >= minGroundDotProduct)
|
|
||||||
{
|
|
||||||
groundContactCount += 1;
|
|
||||||
contactNormal += normal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Jump()
|
|
||||||
{
|
|
||||||
if (onGround || jumpPhase < maxAirJumps)
|
|
||||||
{
|
|
||||||
jumpPhase++;
|
|
||||||
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
|
||||||
float alignedSpeed = Vector3.Dot(velocity, contactNormal);
|
|
||||||
if (alignedSpeed > 0f)
|
|
||||||
{
|
|
||||||
jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
|
|
||||||
}
|
|
||||||
velocity += contactNormal * jumpSpeed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AdjustVelocity()
|
|
||||||
{
|
|
||||||
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
|
|
||||||
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
|
|
||||||
|
|
||||||
float currentX = Vector3.Dot(velocity, xAxis);
|
|
||||||
float currentZ = Vector3.Dot(velocity, zAxis);
|
|
||||||
|
|
||||||
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
|
|
||||||
float maxSpeedChange = acceleration * Time.deltaTime;
|
|
||||||
|
|
||||||
float newX =
|
|
||||||
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
|
|
||||||
float newZ =
|
|
||||||
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
|
|
||||||
|
|
||||||
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3 ProjectOnContactPlane(Vector3 vector)
|
|
||||||
{
|
|
||||||
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClearState()
|
|
||||||
{
|
|
||||||
groundContactCount = 0;
|
|
||||||
contactNormal = Vector3.zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
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|
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--- !u!134 &13400000
|
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|
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|
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m_PrefabAsset: {fileID: 0}
|
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||||||
m_Name: Sphere Physic Material
|
|
||||||
dynamicFriction: 0
|
|
||||||
staticFriction: 0
|
|
||||||
bounciness: 0
|
|
||||||
frictionCombine: 1
|
|
||||||
bounceCombine: 1
|
|
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@@ -1,8 +0,0 @@
|
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+1
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DefaultImporter:
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externalObjects: {}
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m_RendererData: {fileID: 0}
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m_RendererData: {fileID: 0}
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightsShadowmapResolution: 512
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m_ShadowDistance: 50
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m_ShadowDistance: 10
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m_ShadowCascades: 0
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m_ShadowCascades: 0
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m_Cascade2Split: 0.25
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m_Cascade2Split: 0.25
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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m_ShadowDepthBias: 1
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m_ShadowDepthBias: 1
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m_ShadowNormalBias: 1
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m_SoftShadowsSupported: 1
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m_UseSRPBatcher: 0
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m_MixedLightingSupported: 1
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 6e07be05d621f1a42aaf202e841734da
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@@ -1,6 +1,5 @@
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{
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{
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"dependencies": {
|
"dependencies": {
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"com.unity.probuilder": "4.4.0",
|
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"com.unity.render-pipelines.universal": "7.5.3",
|
"com.unity.render-pipelines.universal": "7.5.3",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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@@ -1,14 +1,5 @@
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{
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{
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"dependencies": {
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"com.unity.probuilder": {
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},
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"url": "https://packages.unity.cn"
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},
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"com.unity.render-pipelines.core": {
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"version": "7.5.3",
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"depth": 1,
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@@ -29,13 +20,6 @@
|
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},
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},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.settings-manager": {
|
|
||||||
"version": "1.0.3",
|
|
||||||
"depth": 1,
|
|
||||||
"source": "registry",
|
|
||||||
"dependencies": {},
|
|
||||||
"url": "https://packages.unity.cn"
|
|
||||||
},
|
|
||||||
"com.unity.shadergraph": {
|
"com.unity.shadergraph": {
|
||||||
"version": "7.5.3",
|
"version": "7.5.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ GraphicsSettings:
|
|||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
|
type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 663470cb8332c4b4fb5a11ece28919ac,
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m_CustomRenderPipeline: {fileID: 11400000, guid: 8db4ee4ed59a5cd4fac27ee9845eec09,
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type: 2}
|
type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
|
|||||||
@@ -1,223 +0,0 @@
|
|||||||
{
|
|
||||||
"m_Name": "Settings",
|
|
||||||
"m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json",
|
|
||||||
"m_Dictionary": {
|
|
||||||
"m_DictionaryValues": [
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "log.level",
|
|
||||||
"value": "{\"m_Value\":3}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "log.output",
|
|
||||||
"value": "{\"m_Value\":1}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "log.path",
|
|
||||||
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
|
||||||
},
|
|
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{
|
|
||||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.materialPalettePath",
|
|
||||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
|
|
||||||
},
|
|
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{
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|
||||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "VertexColorPalette.previousColorPalette",
|
|
||||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
|
||||||
},
|
|
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{
|
|
||||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "about.identifier",
|
|
||||||
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "preferences.version",
|
|
||||||
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
|
||||||
},
|
|
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{
|
|
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"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.newShapePivotLocation",
|
|
||||||
"value": "{\"m_Value\":1}"
|
|
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},
|
|
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{
|
|
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "mesh.newShapesSnapToGrid",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
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{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "lightmapping.autoUnwrapLightmapUV",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.autoRecalculateCollisions",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "mesh.meshColliderIsConvex",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.backFaceSelectEnabled",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.toolbarIconGUI",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
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{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.showSceneInfo",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.showEditorNotifications",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "UVEditor.showPreviewMaterial",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.exportRecursive",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.exportAsGroup",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objApplyTransform",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objExportRightHanded",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objExportCopyTextures",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objExportVertexColors",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objTextureOffsetScale",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objQuads",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "CollapseVertices.collapseToFirst",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.shadowCastingMode",
|
|
||||||
"value": "{\"m_Value\":1}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.userMaterial",
|
|
||||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.defaultStaticEditorFlags",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.newShapeColliderType",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
|
||||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.rectSelectModifier",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.dragSelectRectMode",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.selectMode",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "uv.uvEditorGridSnapIncrement",
|
|
||||||
"value": "{\"m_Value\":0.125}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "WeldVertices.weldDistance",
|
|
||||||
"value": "{\"m_Value\":0.009999999776482582}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "ExtrudeFaces.distance",
|
|
||||||
"value": "{\"m_Value\":0.5}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.ProBuilder.Actions.Export+ExportFormat, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "export.format",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "MoveElements.s_Translation",
|
|
||||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":28.0}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.ProBuilder.Actions.OffsetElements+CoordinateSpace, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "MoveElements.s_CoordinateSpace",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "DetachFaces.target",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.extrudeMethod",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 20
|
serializedVersion: 20
|
||||||
productGUID: 17204c54151362a45a7bbdb4e293141c
|
productGUID: 0e84fdf2766f65b408b878c2492b3a6f
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
||||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: Tutorials-Movement-SlidingASphere
|
productName: Tutorials-Basics-MathematicalSurfaces
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
|||||||
Reference in New Issue
Block a user