初始化提交

This commit is contained in:
_Redstone_c_ 2021-08-09 17:12:24 +08:00
commit 7b6eec1d2a
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.gitignore vendored Normal file
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Binaries
DerivedDataCache
Intermediate
Saved
Build
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace

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Config/DefaultEditor.ini Normal file
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Config/DefaultEngine.ini Normal file
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Level.Level
EditorStartupMap=/Game/Level.Level
GlobalDefaultGameMode=/Game/BP_RaspberryVehicleGameMode.BP_RaspberryVehicleGameMode_C
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/RaspberryVehicle")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/RaspberryVehicle")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="RaspberryVehicleGameModeBase")
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bPackageDataInsideApk=True
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=0

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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=ECA46B7040CB59E1C5052F9417760C22

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Config/DefaultInput.ini Normal file
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[/Script/Engine.InputSettings]
DefaultTouchInterface=None

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Content/Level.umap Normal file

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Content/UMG.uasset Normal file

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README.md Normal file
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### RaspberryVehicle
> 这是 2021年山大未来科学营夏季- 人工智能与发明创造未来科学营 的作业
RaspberryVehicle.py - 树莓派车入口
RaspberryVehicle.uproject - 控制端入口
基于树莓派的简单网络遥控车实现方案。
支持传感器数据上传,摄像头图像实时上传,远程操作。
网络协议基于 UDP ,车作为服务端,控制端作为客户端接入。
客户端基于 Unreal Engine 4 ,其中控制端在 Windows 10 x64 和 安卓 平台上测试通过。
[查看更多](https://www.myredstone.top/archives/2563)

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RaspberryVehicle.py Normal file
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#!/usr/bin/env python3
import re
import cv2
import time
import struct
import socket
import _thread
import threading
import RPi.GPIO as GPIO
stop = False
interval = 0.1
udp_addr = ("192.168.1.1", 6000)
GPIO.setmode(GPIO.BCM)
speedl_pin = 18
speedr_pin = 17
GPIO.setup(speedl_pin, GPIO.IN)
GPIO.setup(speedr_pin, GPIO.IN)
speed_mutex = threading.Lock()
speedl_count = 0
speedr_count = 0
def speedl_callback(pin):
global speedl_count
global speed_mutex
speed_mutex.acquire()
speedl_count = speedl_count + 1
speed_mutex.release()
def speedr_callback(pin):
global speedr_count
global speed_mutex
speed_mutex.acquire()
speedr_count = speedr_count + 1
speed_mutex.release()
GPIO.add_event_detect(speedl_pin, GPIO.RISING, callback = speedl_callback)
GPIO.add_event_detect(speedr_pin, GPIO.RISING, callback = speedr_callback)
ultrasound_tri_pin = 13
ultrasound_ech_pin = 16
GPIO.setup(ultrasound_tri_pin, GPIO.OUT)
GPIO.setup(ultrasound_ech_pin, GPIO.IN)
ultrasound_distance = 0.0
def ultrasound_thread():
global stop
global ultrasound_tri_pin
global ultrasound_ech_pin
global ultrasound_distance
while not stop:
GPIO.output(ultrasound_tri_pin, True)
time.sleep(0.00001)
GPIO.output(ultrasound_tri_pin, False)
count = 10000
while GPIO.input(ultrasound_ech_pin) != True and count > 0:
count = count - 1
start = time.time()
count = 10000
while GPIO.input(ultrasound_ech_pin) != False and count > 0:
count = count - 1
finish = time.time()
pulse_len = finish - start
ultrasound_distance = pulse_len / 0.000058
time.sleep(interval * 0.01)
motor_mutex = threading.Lock()
motor_pins = [21, 26, 20, 19]
motor_pwms = []
GPIO.setup(motor_pins, GPIO.OUT)
for motor_index in range(0, 4):
motor_pwms.append(GPIO.PWM(motor_pins[motor_index], 500))
motor_pwms[motor_index].start(0)
motor_mode = 0
motor_time = 0
motor_speed = 0
def motor_thread():
global stop
global motor_mode
global motor_time
global motor_speed
global motor_mutex
while not stop:
motor_mutex.acquire()
if motor_time < time.time():
motor_pwms[0].ChangeDutyCycle(0)
motor_pwms[1].ChangeDutyCycle(0)
motor_pwms[2].ChangeDutyCycle(0)
motor_pwms[3].ChangeDutyCycle(0)
elif motor_mode == 0:
motor_pwms[0].ChangeDutyCycle(motor_speed)
motor_pwms[1].ChangeDutyCycle(0)
motor_pwms[2].ChangeDutyCycle(motor_speed)
motor_pwms[3].ChangeDutyCycle(0)
elif motor_mode == 1:
motor_pwms[0].ChangeDutyCycle(0)
motor_pwms[1].ChangeDutyCycle(motor_speed)
motor_pwms[2].ChangeDutyCycle(0)
motor_pwms[3].ChangeDutyCycle(motor_speed)
elif motor_mode == 2:
motor_pwms[0].ChangeDutyCycle(0)
motor_pwms[1].ChangeDutyCycle(motor_speed * 0.75)
motor_pwms[2].ChangeDutyCycle(motor_speed * 0.75)
motor_pwms[3].ChangeDutyCycle(0)
elif motor_mode == 3:
motor_pwms[0].ChangeDutyCycle(motor_speed * 0.75)
motor_pwms[1].ChangeDutyCycle(0)
motor_pwms[2].ChangeDutyCycle(0)
motor_pwms[3].ChangeDutyCycle(motor_speed * 0.75)
elif motor_mode == 4:
motor_pwms[0].ChangeDutyCycle(motor_speed)
motor_pwms[1].ChangeDutyCycle(motor_speed)
motor_pwms[2].ChangeDutyCycle(motor_speed)
motor_pwms[3].ChangeDutyCycle(motor_speed)
motor_mutex.release()
time.sleep(interval * 0.01)
def cap_thread():
global stop
global udp_addr
cap = cv2.VideoCapture(0)
cap.set(3, 256)
cap.set(4, 256)
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
if cap == None: return
while not stop:
for chunk_index in range(0, 256):
if chunk_index % 32 == 0:
ret, frame = cap.read()
if ret == False: return
chunk_bytes = struct.pack("!H", chunk_index) + frame.tobytes()[chunk_index * 768 : chunk_index * 768 + 768]
sock.sendto(chunk_bytes, udp_addr)
if stop: return
cap.release()
clp_pin = 23
near_pin = 27
is_pins = [22, 24, 25, 12, 5]
GPIO.setup(clp_pin, GPIO.IN, pull_up_down = GPIO.PUD_DOWN)
GPIO.setup(near_pin, GPIO.IN, pull_up_down = GPIO.PUD_DOWN)
GPIO.setup(is_pins, GPIO.IN, pull_up_down = GPIO.PUD_DOWN)
def udp_thread():
global stop
global udp_addr
global speedl_count
global speedr_count
global speed_mutex
global motor_mode
global motor_time
global motor_speed
global motor_mutex
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.bind(("0.0.0.0", 6000))
sock.setblocking(False)
while not stop:
try:
(data, source) = sock.recvfrom(1024)
if len(data) == 8:
udp_addr = source
order, param = struct.unpack("!ii", data)
if order >= 0 and order < 5:
motor_mutex.acquire()
motor_mode = order
motor_speed = param
if motor_speed < 0.0:
motor_speed = 0.0
elif motor_speed > 100.0:
motor_speed = 100.0
motor_time = time.time() + 0.13
motor_mutex.release()
except socket.error:
motor_mode = 0
data = bytes()
clp_state = GPIO.input(clp_pin) == True
near_state = GPIO.input(near_pin) == True
data = data + struct.pack("!??", clp_state, near_state)
for is_pin in is_pins:
is_state = GPIO.input(is_pin) == True
data = data + struct.pack("!?", is_state)
speed_mutex.acquire()
data = data + struct.pack("!BB", speedl_count, speedr_count)
speedl_count = 0
speedr_count = 0
speed_mutex.release()
data = data + struct.pack("!f", ultrasound_distance)
sock.sendto(data, udp_addr)
time.sleep(interval)
sock.close()
threads = []
try:
threads.append(threading.Thread(target = ultrasound_thread, args = ()))
threads.append(threading.Thread(target = motor_thread, args = ()))
threads.append(threading.Thread(target = cap_thread, args = ()))
threads.append(threading.Thread(target = udp_thread, args = ()))
for thread in threads: thread.start()
while True:
time.sleep(interval)
except KeyboardInterrupt:
print("\nKeyboardInterrupt")
finally:
stop = True
for thread in threads:
if thread.isAlive():
thread.join()
GPIO.cleanup()
print("Exit")

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RaspberryVehicle.uproject Normal file
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{
"FileVersion": 3,
"EngineAssociation": "4.26",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "RaspberryVehicle",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class RaspberryVehicleTarget : TargetRules
{
public RaspberryVehicleTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "RaspberryVehicle" } );
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RaspberryVehicle : ModuleRules
{
public RaspberryVehicle(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"InputCore" ,
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RHI",
"Sockets",
"Networking",
"RenderCore",
}
);
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "RaspberryVehicle.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, RaspberryVehicle, "RaspberryVehicle" );

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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#include "RaspberryVehicleGameMode.h"
#include "Sockets.h"
#include "Networking.h"
#include "Misc/Timespan.h"
#include "SocketSubsystem.h"
#include "Engine/Texture2DDynamic.h"
ARaspberryVehicleGameMode::ARaspberryVehicleGameMode(const FObjectInitializer& ObjectInitializer)
{
PrimaryActorTick.bCanEverTick = true;
}
void ARaspberryVehicleGameMode::BeginPlay()
{
Super::BeginPlay();
SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
UDPSocket = SocketSubsystem->CreateSocket(NAME_DGram, TEXT("Raspberry Socket"), FNetworkProtocolTypes::IPv4);
UDPBuffer.SetNumUninitialized(1024);
CameraBuffer.Init(255, 256 * 256 * 4);
UDPLastTime = FDateTime(0);
UDPSendTime = FDateTime(0);
CameraTexture = UTexture2D::CreateTransient(256, 256);
void* Pixels = CameraTexture->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(Pixels, CameraBuffer.GetData(), 256 * 256 * 4);
CameraTexture->PlatformData->Mips[0].BulkData.Unlock();
CameraTexture->UpdateResource();
}
void ARaspberryVehicleGameMode::Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
int32 BytesNum = 0;
TSharedRef<FInternetAddr> Addr = SocketSubsystem->CreateInternetAddr();
bool bIsValid;
Addr->SetIp(TEXT("192.168.1.1"), bIsValid);
Addr->SetIp(*IP, bIsValid);
Addr->SetPort(6000);
if ((FDateTime::Now() - UDPSendTime) > FTimespan::FromSeconds(0.1))
{
uint8* MotorModeBuffer = (uint8*)&MotorMode;
UDPBuffer[0] = MotorModeBuffer[3];
UDPBuffer[1] = MotorModeBuffer[2];
UDPBuffer[2] = MotorModeBuffer[1];
UDPBuffer[3] = MotorModeBuffer[0];
uint8* MotorSpeedBuffer = (uint8*)&MotorSpeed;
UDPBuffer[4] = MotorSpeedBuffer[3];
UDPBuffer[5] = MotorSpeedBuffer[2];
UDPBuffer[6] = MotorSpeedBuffer[1];
UDPBuffer[7] = MotorSpeedBuffer[0];
UDPSocket->SendTo(UDPBuffer.GetData(), 8, BytesNum, *Addr);
UDPSendTime = FDateTime::Now();
}
uint32 PendingDataSize;
while(UDPSocket->HasPendingData(PendingDataSize))
{
UDPSocket->RecvFrom(UDPBuffer.GetData(), UDPBuffer.Num(), BytesNum, *Addr);
if (BytesNum == 13)
{
UDPLastTime = FDateTime::Now();
bCLP = (bool)UDPBuffer[0];
bNear = (bool)UDPBuffer[1];
bIS1 = (bool)UDPBuffer[2];
bIS2 = (bool)UDPBuffer[3];
bIS3 = (bool)UDPBuffer[4];
bIS4 = (bool)UDPBuffer[5];
bIS5 = (bool)UDPBuffer[6];
SpeedL = UDPBuffer[7] * 0.5;
SpeedR = UDPBuffer[8] * 0.5;
uint8 DistanceBuffer[4];
DistanceBuffer[3] = UDPBuffer[9];
DistanceBuffer[2] = UDPBuffer[10];
DistanceBuffer[1] = UDPBuffer[11];
DistanceBuffer[0] = UDPBuffer[12];
FMemory::Memcpy(&Distance, DistanceBuffer, sizeof Distance);
}
else if (BytesNum == 770)
{
int32 ChunkIndex;
uint8* ChunkIndexBuffer = (uint8*)&ChunkIndex;
ChunkIndexBuffer[0] = UDPBuffer[1];
ChunkIndexBuffer[1] = UDPBuffer[0];
ChunkIndexBuffer[2] = 0;
ChunkIndexBuffer[3] = 0;
uint8* Src = &UDPBuffer[2];
for (int32 PixelIndex = 0; PixelIndex < 256; ++PixelIndex)
{
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 0] = Src[PixelIndex * 3 + 0];
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 1] = Src[PixelIndex * 3 + 1];
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 2] = Src[PixelIndex * 3 + 2];
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 3] = 255;
}
}
}
void* Buffer = CameraBuffer.GetData();
FRHITexture2D* RHICameraTexture = CameraTexture->Resource->GetTexture2DRHI();
ENQUEUE_RENDER_COMMAND(RaspberryCameraUpdate)(
[RHICameraTexture, Buffer](FRHICommandListImmediate& RHICmdList)
{
uint32 Stride = 0;
void* Pixels = RHILockTexture2D(RHICameraTexture, 0, RLM_WriteOnly, Stride, false);
FMemory::Memcpy(Pixels, Buffer, 256 * 256 * 4);
RHIUnlockTexture2D(RHICameraTexture, 0, false);
}
);
}
void ARaspberryVehicleGameMode::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
SocketSubsystem->DestroySocket(UDPSocket);
Super::EndPlay(EndPlayReason);
}

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#pragma once
#include "CoreMinimal.h"
#include "Misc/DateTime.h"
#include "GameFramework/GameModeBase.h"
#include "RaspberryVehicleGameMode.generated.h"
class FSocket;
class UTexture2D;
class ISocketSubsystem;
UCLASS(Blueprintable)
class ARaspberryVehicleGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
ARaspberryVehicleGameMode(const FObjectInitializer& ObjectInitializer);
UPROPERTY(BlueprintReadWrite)
FString IP;
UPROPERTY(BlueprintReadOnly)
FDateTime UDPLastTime;
UPROPERTY(BlueprintReadOnly)
bool bCLP;
UPROPERTY(BlueprintReadOnly)
bool bNear;
UPROPERTY(BlueprintReadOnly)
bool bIS1;
UPROPERTY(BlueprintReadOnly)
bool bIS2;
UPROPERTY(BlueprintReadOnly)
bool bIS3;
UPROPERTY(BlueprintReadOnly)
bool bIS4;
UPROPERTY(BlueprintReadOnly)
bool bIS5;
UPROPERTY(BlueprintReadOnly)
float SpeedL = 0.0f;
UPROPERTY(BlueprintReadOnly)
float SpeedR = 0.0f;
UPROPERTY(BlueprintReadOnly)
float Distance = 0.0f;
UPROPERTY(BlueprintReadWrite)
int32 MotorMode = -1;
UPROPERTY(BlueprintReadWrite)
int32 MotorSpeed = 100;
UPROPERTY(BlueprintReadWrite)
UTexture2D* CameraTexture;
ISocketSubsystem* SocketSubsystem;
FSocket* UDPSocket;
TArray<uint8> UDPBuffer;
TArray<uint8> CameraBuffer;
FDateTime UDPSendTime;
//~ Begin AActor Interface.
virtual void BeginPlay() override;
virtual void Tick(float DeltaSeconds) override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
//~ End AActor Interface.
};

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class RaspberryVehicleEditorTarget : TargetRules
{
public RaspberryVehicleEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "RaspberryVehicle" } );
}
}