初始化工程 添加基础数据类型与宏

This commit is contained in:
_Redstone_c_ 2021-09-26 23:24:15 +08:00
commit dce84d24a4
10 changed files with 267 additions and 0 deletions

6
.gitignore vendored Normal file
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# Visual Studio cache directory
.vs/
# CMake generated files
Build/
Install/

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CMakeLists.txt Normal file
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cmake_minimum_required (VERSION 3.8)
# Main project
project ("Redcraft")
# Reset the binary file directory
set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build")
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build")
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Binaries")
# Configure compile options
set (BUILD_SHARED_LIBS true)
set (CMAKE_CXX_STANDARD 20)
# Define platform macros
add_compile_definitions ("PLATFORM_NAME=${CMAKE_SYSTEM_NAME}")
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_compile_definitions ("PLATFORM_WINDOWS=1")
elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
add_compile_definitions ("PLATFORM_LINUX=1")
else ()
add_compile_definitions ("PLATFORM_UNKNOWN=1")
endif ()
# Define configuration type macros
add_compile_definitions ("BUILD_TYPE=${CMAKE_BUILD_TYPE}")
if (CMAKE_BUILD_TYPE MATCHES "Debug")
add_compile_definitions ("BUILD_DEBUG=1")
endif ()
# Add subproject
file (GLOB PROJECT_FOLDERS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/*")
foreach (PROJECT_SUBDIRECTORY ${PROJECT_FOLDERS})
if (IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_SUBDIRECTORY}")
file (GLOB PROJECT_CMAKELISTS "${PROJECT_SUBDIRECTORY}/CMakeLists.txt")
if (NOT "${PROJECT_CMAKELISTS}" STREQUAL "")
message (STATUS "Add subdirectory: " ${PROJECT_SUBDIRECTORY})
add_subdirectory (${PROJECT_SUBDIRECTORY})
endif ()
endif ()
endforeach ()

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CMakeSettings.json Normal file
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{
"configurations": [
{
"name": "x64-Debug",
"generator": "Ninja",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
}
]
}

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cmake_minimum_required (VERSION 3.8)
# Set module name.
set (MODULE_NAME "Redcraft.Core")
# Add target.
file (GLOB_RECURSE MODULE_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/Source/*")
add_library (${MODULE_NAME} ${MODULE_SOURCE_FILES})
target_compile_definitions (${MODULE_NAME} PRIVATE "MODULE_NAME=${MODULE_NAME}")
# Add include directories.
target_include_directories (${MODULE_NAME} PUBLIC "Source/Public")
target_include_directories (${MODULE_NAME} PRIVATE "Source/Private")
# Define API macro.
string (TOUPPER ${MODULE_NAME} MODULE_API)
string (REGEX REPLACE "[^A-Z ^0-1]" "" MODULE_API ${MODULE_API})
set (MODULE_API "${MODULE_API}_API")
target_compile_definitions (${MODULE_NAME} PRIVATE "${MODULE_API}=DLLEXPORT")
target_compile_definitions (${MODULE_NAME} INTERFACE "${MODULE_API}=DLLIMPORT")
# Add project dependencies
#target_link_libraries (${MODULE_NAME} PRIVATE Redcraft.Core)

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#pragma once
#include "CoreTypes.h"

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#pragma once
#include "HAL/Platform.h"
#include "Misc/CoreDefines.h"

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#pragma once
#include "Misc/CoreDefines.h"
#include <cstdint>
#include <cstdlib>
NS_REDCRAFT_BEGIN
// Function type macros.
#if PLATFORM_WINDOWS
#define VARARGS __cdecl
#define CDECL __cdecl
#define STDCALL __stdcall
#define FORCEINLINE __forceinline
#define FORCENOINLINE __declspec(noinline)
#define RESTRICT __restrict
#elif PLATFORM_LINUX
#define VARARGS
#define CDECL
#define STDCALL
#define FORCENOINLINE __attribute__((noinline))
#define RESTRICT __restrict
#if BUILD_DEBUG
#define FORCEINLINE inline
#else
#define FORCEINLINE inline __attribute__ ((always_inline))
#endif
#else
#define VARARGS
#define CDECL
#define STDCALL
#define FORCEINLINE
#define FORCENOINLINE
#define RESTRICT __restrict
#endif
// Alignment.
#if defined(__clang__)
#define GCC_PACK(n) __attribute__((packed,aligned(n)))
#define GCC_ALIGN(n) __attribute__((aligned(n)))
#if defined(_MSC_VER)
#define MS_ALIGN(n) __declspec(align(n))
#endif
#else
#define GCC_PACK(n)
#define GCC_ALIGN(n)
#define MS_ALIGN(n) __declspec(align(n))
#endif
// DLL export and import definitions
#if PLATFORM_WINDOWS
#define DLLEXPORT __declspec(dllexport)
#define DLLIMPORT __declspec(dllimport)
#elif PLATFORM_LINUX
#define DLLEXPORT __attribute__((visibility("default")))
#define DLLIMPORT __attribute__((visibility("default")))
#else
#define DLLEXPORT
#define DLLIMPORT
#endif
// Unsigned base types.
typedef std::uint8_t uint8;
typedef std::uint16_t uint16;
typedef std::uint32_t uint32;
typedef std::uint64_t uint64;
// Signed base types.
typedef std::int8_t int8;
typedef std::int16_t int16;
typedef std::int32_t int32;
typedef std::int64_t int64;
// Character types.
typedef char ANSICHAR;
typedef wchar_t WIDECHAR;
typedef WIDECHAR TCHAR;
// Pointer types
typedef std::uintptr_t uintptr_t;
typedef std::intptr_t intptr_t;
typedef std::size_t size_t;
typedef intptr_t ssize_t;
// Null types
typedef decltype(NULL) null_t;
typedef std::nullptr_t nullptr_t;
#if PLATFORM_LINUX
#define PLATFORM_TCHAR_IS_CHAR16 1
#else
#define PLATFORM_TCHAR_IS_CHAR16 0
#endif
// Define the TEXT macro.
#if PLATFORM_TCHAR_IS_CHAR16
#define TEXT_PASTE(x) u ## x
#else
#define TEXT_PASTE(x) L ## x
#endif
#define TEXT(x) TEXT_PASTE(x)
NS_REDCRAFT_END

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#pragma once
#define NS_REDCRAFT RFur
#define NS_REDCRAFT_BEGIN namespace NS_REDCRAFT {
#define NS_REDCRAFT_END }
#define NS_REDCRAFT_USING using namespace NS_REDCRAFT;
#define NS_STD_BEGIN namespace std {
#define NS_STD_END }
#define NS_STD_USING using namespace std;
NS_REDCRAFT_BEGIN
enum { INDEX_NONE = -1 };
enum { UNICODE_BOM = 0xfeff };
enum EForceInit { ForceInit };
NS_REDCRAFT_END

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cmake_minimum_required (VERSION 3.8)
# Set module name.
set (MODULE_NAME "Redcraft.Debug")
# Add target.
file (GLOB_RECURSE MODULE_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/Source/*")
add_executable(${MODULE_NAME} ${MODULE_SOURCE_FILES})
target_compile_definitions (${MODULE_NAME} PRIVATE "MODULE_NAME=${MODULE_NAME}")
# Add include directories.
target_include_directories (${MODULE_NAME} PRIVATE "Source")
# Define API macro.
string (TOUPPER ${MODULE_NAME} MODULE_API)
string (REGEX REPLACE "[^A-Z ^0-1]" "" MODULE_API ${MODULE_API})
set (MODULE_API "${MODULE_API}_API")
target_compile_definitions (${MODULE_NAME} PRIVATE "${MODULE_API}=DLLEXPORT")
target_compile_definitions (${MODULE_NAME} INTERFACE "${MODULE_API}=DLLIMPORT")
# Add project dependencies
target_link_libraries (${MODULE_NAME} PRIVATE Redcraft.Core)

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#include "CoreMinimal.h"
#include <iostream>
#include <cassert>
NS_STD_USING
NS_REDCRAFT_USING
int main()
{
return 0;
}