重构载入完成的回调 C++友好
支持静态回调
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@ -9,23 +9,57 @@ UAutoSaveSubsystem::UAutoSaveSubsystem(const class FObjectInitializer & ObjectIn
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{
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}
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void UAutoSaveSubsystem::GetSaveStructInfosWithoutData(TArray<FSaveStructInfo>& OutSaveStructInfos) const
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FString UAutoSaveSubsystem::GetSaveStructDebugString() const
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{
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OutSaveStructInfos.SetNum(StructInfos.Num());
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FString Result;
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int32 Index = 0;
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#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
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for (const TPair<FString, TUniquePtr<FSaveStructInfo>>& Info : StructInfos)
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{
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OutSaveStructInfos[Index].Filename = Info.Value->Filename;
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OutSaveStructInfos[Index].Struct = Info.Value->Struct;
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OutSaveStructInfos[Index].State = Info.Value->State;
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OutSaveStructInfos[Index].RefConut = Info.Value->RefConut;
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OutSaveStructInfos[Index].LastRefConut = Info.Value->LastRefConut;
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OutSaveStructInfos[Index].LastSaveTime = Info.Value->LastSaveTime;
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Result.Append(Info.Value->Filename);
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++Index;
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Result.Append(TEXT(" - "));
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Result.Append(Info.Value->Struct->GetName());
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Result.Append(TEXT(" - "));
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switch (Info.Value->State)
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{
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case ESaveStructState::Preload:
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Result.Append(TEXT("Preload"));
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break;
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case ESaveStructState::Loading:
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Result.Append(TEXT("Loading"));
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break;
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case ESaveStructState::Idle:
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Result.Append(TEXT("Idle"));
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break;
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case ESaveStructState::Saving:
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Result.Append(TEXT("Saving"));
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break;
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default: checkNoEntry();
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}
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Result.Append(TEXT(" - "));
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Result.Append(FString::Printf(TEXT("%d"), Info.Value->RefConut));
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Result.Append(TEXT(" - "));
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Result.Append(FString::Printf(TEXT("%d"), Info.Value->LastRefConut));
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Result.Append(TEXT(" - "));
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Result.Append(FString::Printf(TEXT("%f"), (FDateTime::Now() - Info.Value->LastSaveTime).GetTotalSeconds()));
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Result.Append(TEXT("\n"));
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}
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#endif
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return Result;
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}
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int32 UAutoSaveSubsystem::GetIdleThreadNum() const
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@ -40,7 +74,7 @@ int32 UAutoSaveSubsystem::GetIdleThreadNum() const
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return Result;
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}
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FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString& Filename, UScriptStruct * ScriptStruct, FSaveStructLoadDelegate OnLoaded)
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FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString& Filename, UScriptStruct * ScriptStruct)
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{
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if (StructInfos.Contains(Filename))
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{
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@ -55,15 +89,6 @@ FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString& Filename, UScr
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// Increase the reference count of SaveStruct by one, and then decrease it accordingly in UAutoSaveSubsystem::RemoveSaveStructRef
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StructInfo->RefConut++;
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if (StructInfo->State == ESaveStructState::Preload || StructInfo->State == ESaveStructState::Loading)
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{
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StructInfo->OnLoaded.Add(OnLoaded);
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}
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else
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{
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OnLoaded.ExecuteIfBound(Filename);
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}
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return (FSaveStruct*)StructInfo->Data.GetData();
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}
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@ -87,7 +112,6 @@ FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString& Filename, UScr
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NewStructInfo->LastSaveTime = FDateTime::Now();
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NewStructInfo->Data.SetNumUninitialized(ScriptStruct->GetStructureSize());
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ScriptStruct->InitializeStruct(NewStructInfo->Data.GetData());
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NewStructInfo->OnLoaded.Add(OnLoaded);
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}
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else
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{
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@ -103,7 +127,6 @@ FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString& Filename, UScr
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NewStructInfo->LastSaveTime = FDateTime::Now();
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NewStructInfo->Data.SetNumUninitialized(ScriptStruct->GetStructureSize());
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ScriptStruct->InitializeStruct(NewStructInfo->Data.GetData());
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NewStructInfo->OnLoaded.Add(OnLoaded);
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}
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ScriptStructHooker.Add(Filename, ScriptStruct);
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@ -114,6 +137,42 @@ FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString& Filename, UScr
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return (FSaveStruct*)StructInfos[Filename]->Data.GetData();
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}
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FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString & Filename, UScriptStruct * ScriptStruct, FSaveStructLoadDelegate LoadCallback)
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{
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FSaveStruct* Result = AddSaveStructRef(Filename, ScriptStruct);
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if (!LoadCallback.IsBound()) return Result;
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if (!Result) return nullptr;
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if (!LoadDelegates.Contains(Filename))
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{
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LoadDelegates.Add(Filename);
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}
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LoadDelegates[Filename].Add(LoadCallback);
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return Result;
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}
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FSaveStruct * UAutoSaveSubsystem::AddSaveStructRef(const FString & Filename, UScriptStruct * ScriptStruct, FSaveStructLoadDynamicDelegate LoadCallback)
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{
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FSaveStruct* Result = AddSaveStructRef(Filename, ScriptStruct);
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if (!LoadCallback.IsBound()) return Result;
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if (!Result) return nullptr;
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if (!LoadDynamicDelegates.Contains(Filename))
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{
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LoadDynamicDelegates.Add(Filename);
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}
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LoadDynamicDelegates[Filename].Add(LoadCallback);
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return Result;
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}
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void UAutoSaveSubsystem::RemoveSaveStructRef(const FString& Filename)
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{
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if (StructInfos.Contains(Filename))
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@ -163,7 +222,6 @@ UAutoSaveSubsystem::FStructLoadOrSaveTask::~FStructLoadOrSaveTask()
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case ESaveStructState::Loading:
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StructInfoPtr->State = ESaveStructState::Idle;
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StructInfoPtr->Data = DataCopy;
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StructInfoPtr->OnLoaded.Broadcast(StructInfoPtr->Filename);
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break;
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case ESaveStructState::Saving:
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@ -317,6 +375,59 @@ void UAutoSaveSubsystem::HandleTaskDone()
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}
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}
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void UAutoSaveSubsystem::HandleLoadDelegates()
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{
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// Delegates
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{
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TArray<FString> DelegatesToRemove;
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for (const TPair<FString, FSaveStructLoadDelegates>& Delegates : LoadDelegates)
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{
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if (!StructInfos.Contains(Delegates.Key))
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{
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DelegatesToRemove.Add(Delegates.Key);
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continue;
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}
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if (StructInfos[Delegates.Key]->State == ESaveStructState::Idle || StructInfos[Delegates.Key]->State == ESaveStructState::Saving)
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{
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Delegates.Value.Broadcast(Delegates.Key);
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DelegatesToRemove.Add(Delegates.Key);
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}
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}
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for (const FString& Filename : DelegatesToRemove)
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{
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LoadDelegates.Remove(Filename);
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}
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}
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// DynamicDelegates
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{
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TArray<FString> DynamicDelegatesToRemove;
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for (const TPair<FString, FSaveStructLoadDynamicDelegates>& Delegates : LoadDynamicDelegates)
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{
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if (!StructInfos.Contains(Delegates.Key))
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{
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DynamicDelegatesToRemove.Add(Delegates.Key);
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continue;
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}
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if (StructInfos[Delegates.Key]->State == ESaveStructState::Idle || StructInfos[Delegates.Key]->State == ESaveStructState::Saving)
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{
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Delegates.Value.Broadcast(Delegates.Key);
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DynamicDelegatesToRemove.Add(Delegates.Key);
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}
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}
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for (const FString& Filename : DynamicDelegatesToRemove)
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{
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LoadDynamicDelegates.Remove(Filename);
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}
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}
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}
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void UAutoSaveSubsystem::Initialize(FSubsystemCollectionBase & Collection)
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{
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if (MaxThreadNum > 0)
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@ -355,4 +466,5 @@ void UAutoSaveSubsystem::Tick(float DeltaTime)
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{
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HandleTaskDone();
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HandleTaskStart();
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HandleLoadDelegates();
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}
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@ -2,7 +2,7 @@
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#include "Kismet/GameplayStatics.h"
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bool UAutoSaveBlueprintLibrary::AddSaveStructRef(UObject * WorldContextObject, const FString & Filename, UScriptStruct * ScriptStruct, FSaveStructLoadDelegate OnLoaded)
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bool UAutoSaveBlueprintLibrary::AddSaveStructRef(UObject * WorldContextObject, const FString & Filename, UScriptStruct * ScriptStruct, FSaveStructLoadDynamicDelegate LoadCallback)
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{
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UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(WorldContextObject);
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@ -12,7 +12,7 @@ bool UAutoSaveBlueprintLibrary::AddSaveStructRef(UObject * WorldContextObject, c
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if (!AutoSaveSubsystem) return false;
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return AutoSaveSubsystem->AddSaveStructRef(Filename, ScriptStruct, OnLoaded) != nullptr;
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return AutoSaveSubsystem->AddSaveStructRef(Filename, ScriptStruct, LoadCallback) != nullptr;
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}
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void UAutoSaveBlueprintLibrary::RemoveSaveStructRef(UObject * WorldContextObject, const FString & Filename)
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@ -7,9 +7,6 @@
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USTRUCT(BlueprintType)
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struct AUTOSAVE_API FSaveStruct { GENERATED_BODY() };
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DECLARE_DYNAMIC_DELEGATE_OneParam(FSaveStructLoadDelegate, const FString&, Filename);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FSaveStructLoadDelegates, const FString&, Filename);
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UENUM(BlueprintType, Category = "AutoSave")
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enum class ESaveStructState : uint8
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{
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@ -19,38 +16,31 @@ enum class ESaveStructState : uint8
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Saving,
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};
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USTRUCT(BlueprintType)
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struct AUTOSAVE_API FSaveStructInfo
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, Category = "AutoSave")
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FString Filename;
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UPROPERTY(BlueprintReadWrite, Category = "AutoSave")
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UScriptStruct* Struct;
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UPROPERTY(BlueprintReadWrite, Category = "AutoSave")
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ESaveStructState State;
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UPROPERTY(BlueprintReadWrite, Category = "AutoSave")
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int32 RefConut;
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UPROPERTY(BlueprintReadWrite, Category = "AutoSave")
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int32 LastRefConut;
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UPROPERTY(BlueprintReadWrite, Category = "AutoSave")
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FDateTime LastSaveTime;
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UPROPERTY()
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TArray<uint8> Data;
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// FSaveStruct* Data;
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UPROPERTY()
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FSaveStructLoadDelegates OnLoaded;
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};
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DECLARE_DELEGATE_OneParam(FSaveStructLoadDelegate, const FString&);
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DECLARE_MULTICAST_DELEGATE_OneParam(FSaveStructLoadDelegates, const FString&);
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DECLARE_DYNAMIC_DELEGATE_OneParam(FSaveStructLoadDynamicDelegate, const FString&, Filename);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FSaveStructLoadDynamicDelegates, const FString&, Filename);
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UCLASS(Config = Engine, DefaultConfig)
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class AUTOSAVE_API UAutoSaveSubsystem : public UGameInstanceSubsystem, public FTickableGameObject
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{
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@ -69,13 +59,17 @@ public:
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UPROPERTY(Config, EditAnywhere, Category = "AutoSave")
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FTimespan SaveWaitTime = FTimespan(ETimespan::MaxTicks);
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UFUNCTION(BlueprintCallable, Category = "AutoSave")
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void GetSaveStructInfosWithoutData(TArray<FSaveStructInfo>& OutSaveStructInfos) const;
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UFUNCTION(BlueprintPure, Category = "AutoSave", meta = (DevelopmentOnly))
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FString GetSaveStructDebugString() const;
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UFUNCTION(BlueprintPure, Category = "AutoSave")
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int32 GetIdleThreadNum() const;
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FSaveStruct* AddSaveStructRef(const FString& Filename, UScriptStruct* ScriptStruct = nullptr, FSaveStructLoadDelegate OnLoaded = FSaveStructLoadDelegate());
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FSaveStruct* AddSaveStructRef(const FString& Filename, UScriptStruct* ScriptStruct = nullptr);
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FSaveStruct* AddSaveStructRef(const FString& Filename, UScriptStruct* ScriptStruct, FSaveStructLoadDelegate LoadCallback);
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FSaveStruct* AddSaveStructRef(const FString& Filename, UScriptStruct* ScriptStruct, FSaveStructLoadDynamicDelegate LoadCallback);
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void RemoveSaveStructRef(const FString& Filename);
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@ -114,6 +108,11 @@ private:
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void HandleTaskDone();
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TMap<FString, FSaveStructLoadDelegates> LoadDelegates;
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TMap<FString, FSaveStructLoadDynamicDelegates> LoadDynamicDelegates;
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void HandleLoadDelegates();
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private:
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//~ Begin USubsystem Interface
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@ -14,7 +14,7 @@ class AUTOSAVE_API UAutoSaveBlueprintLibrary : public UBlueprintFunctionLibrary
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public:
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UFUNCTION(BlueprintCallable, Category = "AutoSave", meta = (WorldContext = "WorldContextObject"))
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static bool AddSaveStructRef(UObject* WorldContextObject, const FString& Filename, UScriptStruct* ScriptStruct, FSaveStructLoadDelegate OnLoaded);
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static bool AddSaveStructRef(UObject* WorldContextObject, const FString& Filename, UScriptStruct* ScriptStruct, FSaveStructLoadDynamicDelegate LoadCallback);
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UFUNCTION(BlueprintCallable, Category = "AutoSave", meta = (WorldContext = "WorldContextObject"))
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static void RemoveSaveStructRef(UObject* WorldContextObject, const FString& Filename);
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@ -19,7 +19,27 @@ public:
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{
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}
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FORCEINLINE FSaveStructPtr(UAutoSaveSubsystem* InAutoSaveSubsystem, const FString& Filename, FSaveStructLoadDelegate OnLoaded = FSaveStructLoadDelegate())
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FORCEINLINE FSaveStructPtr(UAutoSaveSubsystem* InAutoSaveSubsystem, const FString& Filename)
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: AutoSaveSubsystem(InAutoSaveSubsystem)
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, Info(nullptr)
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{
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if (AutoSaveSubsystem->AddSaveStructRef(Filename, SaveStructType::StaticStruct()))
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{
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Info = AutoSaveSubsystem->StructInfos[Filename].Get();
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}
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}
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FORCEINLINE FSaveStructPtr(UAutoSaveSubsystem* InAutoSaveSubsystem, const FString& Filename, FSaveStructLoadDelegate OnLoaded)
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: AutoSaveSubsystem(InAutoSaveSubsystem)
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, Info(nullptr)
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{
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if (AutoSaveSubsystem->AddSaveStructRef(Filename, SaveStructType::StaticStruct(), OnLoaded))
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{
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Info = AutoSaveSubsystem->StructInfos[Filename].Get();
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}
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}
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FORCEINLINE FSaveStructPtr(UAutoSaveSubsystem* InAutoSaveSubsystem, const FString& Filename, FSaveStructLoadDynamicDelegate OnLoaded)
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: AutoSaveSubsystem(InAutoSaveSubsystem)
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, Info(nullptr)
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{
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