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Unreal-FixedPointMath/Source/FixedPointMath/Private/FixedPointMath.cpp

22 lines
667 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "FixedPointMath.h"
DEFINE_LOG_CATEGORY(LogFixedPointMath);
#define LOCTEXT_NAMESPACE "FFixedPointMathModule"
void FFixedPointMathModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FFixedPointMathModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FFixedPointMathModule, FixedPointMath)