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Unreal-FixedPointMath/Source/FixedPointMath/Private/FixedVector.cpp

14 lines
655 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "FixedVector.h"
const FFixedVector FFixedVector::ZeroVector = FFixedVector(0);
const FFixedVector FFixedVector::OneVector = FFixedVector(1);
const FFixedVector FFixedVector::UpVector = FFixedVector(0, 0, 1);
const FFixedVector FFixedVector::DownVector = FFixedVector(0, 0, -1);
const FFixedVector FFixedVector::ForwardVector = FFixedVector(1, 0, 0);
const FFixedVector FFixedVector::BackwardVector = FFixedVector(-1, 0, 0);
const FFixedVector FFixedVector::RightVector = FFixedVector(0, 1, 0);
const FFixedVector FFixedVector::LeftVector = FFixedVector(0, -1, 0);