完成 简谐运动演示 基本功能

This commit is contained in:
2021-11-07 23:39:50 +08:00
commit 7fe219ee5f
32 changed files with 144 additions and 0 deletions

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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
;AudioSampleRate=48000
AudioMaxChannels=12
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0

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Config/DefaultEditor.ini Normal file
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Config/DefaultEngine.ini Normal file
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[URL]
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/Blueprints/BP_GameMode.BP_GameMode_C
EditorStartupMap=/Game/MasterLevel.MasterLevel
GameDefaultMap=/Game/MasterLevel.MasterLevel
[/Script/HTML5PlatformEditor.HTML5TargetSettings]
SpatializationPlugin=Built-in Spatialization
ReverbPlugin=Built-in Reverb
OcclusionPlugin=Built-in Occlusion
CanvasScalingMode=Stretch

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Config/DefaultGame.ini Normal file

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Config/IOS/IOSEngine.ini Normal file
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
;AudioSampleRate=48000
AudioMaxChannels=16
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0

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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
;AudioSampleRate=48000
AudioMaxChannels=16
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0

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Config/Mac/MacEngine.ini Normal file
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[/Script/MacTargetPlatform.MacTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0

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Config/PS4/PS4Engine.ini Normal file
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[/Script/PS4PlatformEditor.PS4TargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0

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[/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
;AudioCallbackBufferFrameSize=1024
;AudioNumBuffersToEnqueue=2
;AudioNumSourceWorkers=0

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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
;AudioNumSourceWorkers=0

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[/Script/XboxOnePlatformEditor.XboxOneTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
;AudioNumSourceWorkers=0