// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Voxel : ModuleRules
{
public Voxel(ReadOnlyTargetRules Target) : base(Target)
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
// ... add other private include paths required here ...
PublicDependencyModuleNames.AddRange(
new string[]
"Core",
// ... add other public dependencies that you statically link with here ...
PrivateDependencyModuleNames.AddRange(
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"ProceduralMeshComponent",
"AutoSave",
// ... add private dependencies that you statically link with here ...
DynamicallyLoadedModuleNames.AddRange(
// ... add any modules that your module loads dynamically here ...