2023-07-02 21:02:36 +00:00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31314.256
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cut5", "Intermediate\ProjectFiles\Cut5.vcxproj", "{B95E7D0E-DB45-3765-9058-E00EBBC4B157}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{C48D0E9D-C862-3EA3-96A7-752EE9D06362}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
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ProjectSection(SolutionItems) = preProject
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..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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DebugGame Editor|Android = DebugGame Editor|Android
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DebugGame Editor|Win64 = DebugGame Editor|Win64
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DebugGame|Android = DebugGame|Android
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DebugGame|Win64 = DebugGame|Win64
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Development Editor|Android = Development Editor|Android
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Development Editor|Win64 = Development Editor|Win64
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Development|Android = Development|Android
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Development|Win64 = Development|Win64
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Shipping|Android = Shipping|Android
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Shipping|Win64 = Shipping|Win64
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EndGlobalSection
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# UnrealVS Section
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GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
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AvailablePlatforms=Win64;Android
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Android.ActiveCfg = Invalid|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.Build.0 = Android_DebugGame|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.ActiveCfg = DebugGame|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.Build.0 = DebugGame|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Android.ActiveCfg = Invalid|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.ActiveCfg = Android_Development|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.Build.0 = Android_Development|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.ActiveCfg = Development|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.Build.0 = Development|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.ActiveCfg = Android_Shipping|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.Build.0 = Android_Shipping|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.ActiveCfg = Shipping|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.Build.0 = Shipping|x64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
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EndGlobalSection
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EndGlobal
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