存档位置变更与
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3cf55af0c7
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60
Cut5.sln
60
Cut5.sln
@ -7,49 +7,67 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{6EE39883-7339-3FB6-AD82-931FB137D37F}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cut5", "Intermediate\ProjectFiles\Cut5.vcxproj", "{B95E7D0E-DB45-3765-9058-E00EBBC4B157}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cut5", "Intermediate\ProjectFiles\Cut5.vcxproj", "{AF5A253A-0F37-38CE-8998-45CA936C112B}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{C48D0E9D-C862-3EA3-96A7-752EE9D06362}"
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
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ProjectSection(SolutionItems) = preProject
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ProjectSection(SolutionItems) = preProject
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D:\UE\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis = D:\UE\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis
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..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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DebugGame Editor|Android = DebugGame Editor|Android
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DebugGame Editor|Win64 = DebugGame Editor|Win64
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DebugGame Editor|Win64 = DebugGame Editor|Win64
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DebugGame|Android = DebugGame|Android
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DebugGame|Win64 = DebugGame|Win64
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DebugGame|Win64 = DebugGame|Win64
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Development Editor|Android = Development Editor|Android
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Development Editor|Win64 = Development Editor|Win64
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Development Editor|Win64 = Development Editor|Win64
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Development|Android = Development|Android
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Development|Win64 = Development|Win64
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Development|Win64 = Development|Win64
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Shipping|Android = Shipping|Android
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Shipping|Win64 = Shipping|Win64
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Shipping|Win64 = Shipping|Win64
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EndGlobalSection
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EndGlobalSection
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# UnrealVS Section
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# UnrealVS Section
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GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
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GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
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AvailablePlatforms=Win64
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AvailablePlatforms=Win64;Android
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6EE39883-7339-3FB6-AD82-931FB137D37F}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Android.ActiveCfg = Invalid|x64
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{6EE39883-7339-3FB6-AD82-931FB137D37F}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
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{6EE39883-7339-3FB6-AD82-931FB137D37F}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{6EE39883-7339-3FB6-AD82-931FB137D37F}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win64
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{6EE39883-7339-3FB6-AD82-931FB137D37F}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.Build.0 = Android_DebugGame|Win64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.ActiveCfg = DebugGame|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.Build.0 = DebugGame|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.DebugGame|Win64.ActiveCfg = DebugGame|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Android.ActiveCfg = Invalid|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.DebugGame|Win64.Build.0 = DebugGame|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.ActiveCfg = Android_Development|Win64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.Development|Win64.ActiveCfg = Development|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.Build.0 = Android_Development|Win64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.Development|Win64.Build.0 = Development|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.ActiveCfg = Development|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.Shipping|Win64.ActiveCfg = Shipping|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.Build.0 = Development|x64
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{AF5A253A-0F37-38CE-8998-45CA936C112B}.Shipping|Win64.Build.0 = Shipping|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.ActiveCfg = Android_Shipping|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.Build.0 = Android_Shipping|Win64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.ActiveCfg = Shipping|x64
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.Build.0 = Shipping|x64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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GlobalSection(NestedProjects) = preSolution
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{6EE39883-7339-3FB6-AD82-931FB137D37F} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
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{C48D0E9D-C862-3EA3-96A7-752EE9D06362} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
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{AF5A253A-0F37-38CE-8998-45CA936C112B} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
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{B95E7D0E-DB45-3765-9058-E00EBBC4B157} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
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EndGlobalSection
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EndGlobalSection
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EndGlobal
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EndGlobal
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@ -13,10 +13,22 @@
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#include "Serialization/BufferArchive.h"
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#include "Serialization/BufferArchive.h"
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// Use Relative Path
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FString FFFMPEGUtils::LoadMedia(const FString& Path, FTimelinePropertyData* PropertyData)
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FString FFFMPEGUtils::LoadMedia(const FString& Path, FTimelinePropertyData* PropertyData)
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{
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{
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FString NewPath;
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if (FPaths::IsRelative(Path))
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{
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NewPath = FGlobalData::BasePath / FGlobalData::CurrentProjectName / Path;
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}
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else
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{
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NewPath = Path;
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}
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AVFormatContext* FormatContext = nullptr;
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AVFormatContext* FormatContext = nullptr;
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if (avformat_open_input(&FormatContext, TCHAR_TO_UTF8(*Path), nullptr, nullptr) != 0)
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if (avformat_open_input(&FormatContext, TCHAR_TO_UTF8(*NewPath), nullptr, nullptr) != 0)
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{
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{
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return TEXT("Failed");
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return TEXT("Failed");
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}
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}
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@ -185,7 +197,7 @@ FString FFFMPEGUtils::LoadMedia(const FString& Path, FTimelinePropertyData* Prop
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}
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}
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PropertyData->Name = FPaths::GetBaseFilename(Path);
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PropertyData->Name = FPaths::GetBaseFilename(Path);
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PropertyData->MoviePath = Path;
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PropertyData->MoviePath = NewPath;
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return {};
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return {};
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@ -788,6 +788,7 @@ struct CUT5_API FEffectCardProperty
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int32 ID = 0;
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int32 ID = 0;
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TArray<FStringWithGUID> UsedCurtains;
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TArray<FStringWithGUID> UsedCurtains;
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FStringWithGUID JumpStepCurtains;
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FStringWithGUID JumpStepCurtains;
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bool IsGlobal = true;
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bool IsClone = false;
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bool IsClone = false;
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friend FArchive& operator<<(FArchive& Ar, FEffectCardProperty& EffectCardProperty)
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friend FArchive& operator<<(FArchive& Ar, FEffectCardProperty& EffectCardProperty)
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@ -799,6 +800,7 @@ struct CUT5_API FEffectCardProperty
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Ar << EffectCardProperty.UsedCurtains;
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Ar << EffectCardProperty.UsedCurtains;
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Ar << EffectCardProperty.JumpStepCurtains;
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Ar << EffectCardProperty.JumpStepCurtains;
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Ar << EffectCardProperty.IsClone;
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Ar << EffectCardProperty.IsClone;
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Ar << EffectCardProperty.IsGlobal;
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return Ar;
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return Ar;
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};
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};
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@ -821,6 +823,8 @@ struct CUT5_API FEffectCardGroup
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int32 ID = 0;
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int32 ID = 0;
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TArray<FStringWithGUID> UsedCurtains;
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TArray<FStringWithGUID> UsedCurtains;
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FStringWithGUID JumpStepCurtains;
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FStringWithGUID JumpStepCurtains;
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bool IsGlobal = true;
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friend FArchive& operator<<(FArchive& Ar, FEffectCardGroup& EffectCard)
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friend FArchive& operator<<(FArchive& Ar, FEffectCardGroup& EffectCard)
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{
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{
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Ar << EffectCard.GroupName;
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Ar << EffectCard.GroupName;
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@ -833,6 +837,7 @@ struct CUT5_API FEffectCardGroup
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Ar << EffectCard.ID;
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Ar << EffectCard.ID;
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Ar << EffectCard.UsedCurtains;
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Ar << EffectCard.UsedCurtains;
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Ar << EffectCard.JumpStepCurtains;
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Ar << EffectCard.JumpStepCurtains;
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Ar << EffectCard.IsGlobal;
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return Ar;
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return Ar;
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};
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};
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};
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};
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@ -294,7 +294,7 @@ TSharedPtr<SWidget> SEffectCard::GetPropertiesWidget()
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FTextBlockStyle NormalText = FAppStyle::GetWidgetStyle<FTextBlockStyle>("NormalText");
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FTextBlockStyle NormalText = FAppStyle::GetWidgetStyle<FTextBlockStyle>("NormalText");
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NormalText.SetFontSize(13);
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NormalText.SetFontSize(13);
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PropertiesWidget =
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PropertiesWidget =
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SNew(SVerticalBox)
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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+ SVerticalBox::Slot()
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@ -608,6 +608,49 @@ TSharedPtr<SWidget> SEffectCard::GetPropertiesWidget()
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]
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]
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]
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]
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]
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]
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]
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+ SVerticalBox::Slot()
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.SizeParam(FAuto())
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.Padding(0, 13, 0, 0)
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[
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SNew(SBox).HeightOverride(32).WidthOverride(214)
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.SizeParam(FAuto())
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.VAlign(VAlign_Center)
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[
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SNew(SBox)
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.WidthOverride(62)
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.HeightOverride(32)
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.VAlign(VAlign_Center)
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[
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SNew(STextBlock)
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.Text(FText::FromString(TEXT("全局")))
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.Font(NormalText.Font)
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.Justification(ETextJustify::Center)
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]
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]
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+ SHorizontalBox::Slot()
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.SizeParam(FAuto())
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.HAlign(HAlign_Right)
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[
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SNew(SBox)
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.WidthOverride(136)
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.HeightOverride(32)
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[
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SNew(SCheckBox)
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.IsChecked_Lambda([this]()
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{
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return this->CardProperty->IsGlobal ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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})
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.OnCheckStateChanged_Lambda([this](const ECheckBoxState State)
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{
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this->CardProperty->IsGlobal = State == ECheckBoxState::Checked;
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})
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]
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]
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]
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];
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];
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return PropertiesWidget;
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return PropertiesWidget;
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@ -420,8 +420,52 @@ void SEffectCardGroup::Construct(const FArguments& InArgs)
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]
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]
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]
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]
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]
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]
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]
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+ SVerticalBox::Slot()
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.SizeParam(FAuto())
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.Padding(0, 13, 0, 0)
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[
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SNew(SBox).HeightOverride(32).WidthOverride(214)
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.SizeParam(FAuto())
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.VAlign(VAlign_Center)
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[
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SNew(SBox)
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.WidthOverride(62)
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.HeightOverride(32)
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.VAlign(VAlign_Center)
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[
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SNew(STextBlock)
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.Text(FText::FromString(TEXT("全局")))
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.Font(NormalText.Font)
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.Justification(ETextJustify::Center)
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]
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]
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+ SHorizontalBox::Slot()
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.SizeParam(FAuto())
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.HAlign(HAlign_Right)
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[
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SNew(SBox)
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.WidthOverride(136)
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.HeightOverride(32)
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[
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SNew(SCheckBox)
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.IsChecked_Lambda([this]()
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{
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return this->EffectCardGroup->IsGlobal ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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})
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.OnCheckStateChanged_Lambda([this](const ECheckBoxState State)
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{
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this->EffectCardGroup->IsGlobal = State == ECheckBoxState::Checked;
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})
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]
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]
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]
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];
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];
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PropertiesInterfaceGUID = EffectCardGroup->Guid;
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PropertiesInterfaceGUID = EffectCardGroup->Guid;
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CallRender();
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CallRender();
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}
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}
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@ -254,12 +254,31 @@ void SCustomInputPanel::Construct(const FArguments& InArgs)
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DesktopPlatformModule->OpenFileDialog(nullptr, (TEXT("打开文件")), TEXT(""), TEXT(""), TEXT(""), EFileDialogFlags::Multiple, OpenFileName);
|
DesktopPlatformModule->OpenFileDialog(nullptr, (TEXT("打开文件")), TEXT(""), TEXT(""), TEXT(""), EFileDialogFlags::Multiple, OpenFileName);
|
||||||
for (int32 i = 0; i < OpenFileName.Num(); i++)
|
for (int32 i = 0; i < OpenFileName.Num(); i++)
|
||||||
{
|
{
|
||||||
|
AVFormatContext* Context = nullptr;
|
||||||
|
if (avformat_open_input(&Context, TCHAR_TO_UTF8(*OpenFileName[i]), nullptr, nullptr) != 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move Video To Save
|
||||||
|
FString MediaSavePath = FGlobalData::BasePath / FGlobalData::CurrentProjectName / TEXT("MediaFolder");
|
||||||
|
if (!FPaths::DirectoryExists(MediaSavePath))
|
||||||
|
{
|
||||||
|
FPlatformFileManager::Get().GetPlatformFile().CreateDirectoryTree(*MediaSavePath);
|
||||||
|
}
|
||||||
|
FString MediaBaseName = FPaths::GetBaseFilename(OpenFileName[i]) + TEXT(".") + FPaths::GetExtension(OpenFileName[i]);
|
||||||
|
MediaSavePath = MediaSavePath / MediaBaseName;
|
||||||
|
IFileManager::Get().Copy(*MediaSavePath, *OpenFileName[i], true, true);
|
||||||
|
|
||||||
|
FString RelativePath = TEXT("MediaFolder") / MediaBaseName;
|
||||||
|
|
||||||
FTimelinePropertyData Data;
|
FTimelinePropertyData Data;
|
||||||
if (FFFMPEGUtils::LoadMedia(OpenFileName[i], &Data) == TEXT("Failed"))
|
if (FFFMPEGUtils::LoadMedia(RelativePath, &Data) == TEXT("Failed"))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
TSharedPtr<SCustomInputResource> Resource = SNew(SCustomInputResource).MainInterface(MainWidgetInterface).CustomInputPanel(this)
|
TSharedPtr<SCustomInputResource> Resource = SNew(SCustomInputResource).MainInterface(MainWidgetInterface).CustomInputPanel(this)
|
||||||
.PropertyData(Data).OnCheckBoxChecked_Lambda([this](FTimelinePropertyData& ClickedData, bool bIsChecked)
|
.PropertyData(Data).OnCheckBoxChecked_Lambda([this](FTimelinePropertyData& ClickedData, bool bIsChecked)
|
||||||
{
|
{
|
||||||
|
@ -211,17 +211,38 @@ void SCutTimeline::Construct(const FArguments& InArgs)
|
|||||||
.MinValue(0.0)
|
.MinValue(0.0)
|
||||||
.Value_Lambda([this]()
|
.Value_Lambda([this]()
|
||||||
{
|
{
|
||||||
return FMath::GetMappedRangeValueClamped(FVector2D(30.0, GetCachedGeometry().GetLocalSize().X / FGlobalData::TrackLength), FVector2D(0, 1.0), FGlobalData::DefaultTimeTickSpace);
|
return FMath::GetMappedRangeValueClamped(FVector2D(GetCachedGeometry().GetLocalSize().X / FGlobalData::TrackLength, 15.0), FVector2D(0, 1.0), FGlobalData::DefaultTimeTickSpace);
|
||||||
})
|
})
|
||||||
.OnValueChanged_Lambda([this](float ChangedValue)
|
.OnValueChanged_Lambda([this](float ChangedValue)
|
||||||
{
|
{
|
||||||
FGlobalData::DefaultTimeTickSpace = FMath::GetMappedRangeValueClamped(FVector2D(0, 1.0), FVector2D(30.0, GetCachedGeometry().GetLocalSize().X / FGlobalData::TrackLength), ChangedValue);
|
FGlobalData::DefaultTimeTickSpace = FMath::GetMappedRangeValueClamped(FVector2D(0, 1.0), FVector2D(GetCachedGeometry().GetLocalSize().X / FGlobalData::TrackLength, 15.0), ChangedValue);
|
||||||
UpdateCursorPosition(GetCursorPosition(), false);
|
UpdateCursorPosition(GetCursorPosition(), false);
|
||||||
|
|
||||||
// TrackBodyHScrollBox->SetScrollOffset(TimelineTick->GetCursorPosition() * FGlobalData::DefaultTimeTickSpace);
|
|
||||||
|
|
||||||
TrackBodyHScrollBox->SetScrollOffset(0.0);
|
|
||||||
TickScrollBox->SetScrollOffset(TrackBodyHScrollBox->GetScrollOffset());
|
int32 Frame = GetCursorPosition();
|
||||||
|
|
||||||
|
float Offset = TrackBodyHScrollBox->GetScrollOffset();
|
||||||
|
float MaxOffset = TrackBodyHScrollBox->GetScrollOffsetOfEnd();
|
||||||
|
float TickOffset = TickScrollBox->GetScrollOffset();
|
||||||
|
float TickMaxOffset = TickScrollBox->GetScrollOffsetOfEnd();
|
||||||
|
|
||||||
|
// GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::White, FString::Printf(TEXT("Offset: %f, MaxOffset: %f, TickOffset: %f, TickMaxOffset: %f"), Offset, MaxOffset, TickOffset, TickMaxOffset));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TrackBodyHScrollBox->SetScrollOffset(Frame * FGlobalData::DefaultTimeTickSpace);
|
||||||
|
if (TickScrollBox->GetScrollOffset() > TickScrollBox->GetScrollOffsetOfEnd())
|
||||||
|
{
|
||||||
|
TickScrollBox->SetScrollOffset(TickScrollBox->GetScrollOffsetOfEnd());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TickScrollBox->SetScrollOffset(TrackBodyHScrollBox->GetScrollOffset());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
RenderGroup();
|
RenderGroup();
|
||||||
})
|
})
|
||||||
|
@ -53,6 +53,8 @@ int32 STimelineTick::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGe
|
|||||||
{
|
{
|
||||||
int32 TickCount = //(FGlobalData::TrackLength * FGlobalData::CurrentTimeScroll) / FGlobalData::DefaultTimeTickSpace;
|
int32 TickCount = //(FGlobalData::TrackLength * FGlobalData::CurrentTimeScroll) / FGlobalData::DefaultTimeTickSpace;
|
||||||
FGlobalData::TrackLength;
|
FGlobalData::TrackLength;
|
||||||
|
|
||||||
|
int32 LastRenderedText = 0;
|
||||||
|
|
||||||
for (int32 j = 0; j < TickCount; j++)
|
for (int32 j = 0; j < TickCount; j++)
|
||||||
{
|
{
|
||||||
@ -73,8 +75,8 @@ int32 STimelineTick::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGe
|
|||||||
|
|
||||||
|
|
||||||
const int32 Multiplier = FMath::GetMappedRangeValueClamped(FVector2D(500, 1), FVector2D(1, 6), Space);
|
const int32 Multiplier = FMath::GetMappedRangeValueClamped(FVector2D(500, 1), FVector2D(1, 6), Space);
|
||||||
|
int32 Result = int32(j * FGlobalData::DefaultTimeTickSpace);
|
||||||
if (j % (Multiplier * int32(FGlobalData::GlobalFPS)) == 0)
|
if (FMath::Abs(Result - 100 * (LastRenderedText)) < 14)
|
||||||
{
|
{
|
||||||
const FSlateBrush Brush;
|
const FSlateBrush Brush;
|
||||||
FSlateDrawElement::MakeBox(
|
FSlateDrawElement::MakeBox(
|
||||||
@ -88,8 +90,9 @@ int32 STimelineTick::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGe
|
|||||||
, FSlateLayoutTransform(FVector2f(TickBox->GetCachedGeometry().GetLocalPositionAtCoordinates(FVector2f(0.0, 0.0)).X + j * FGlobalData::DefaultTimeTickSpace, 5)));
|
, FSlateLayoutTransform(FVector2f(TickBox->GetCachedGeometry().GetLocalPositionAtCoordinates(FVector2f(0.0, 0.0)).X + j * FGlobalData::DefaultTimeTickSpace, 5)));
|
||||||
FSlateDrawElement::MakeText(
|
FSlateDrawElement::MakeText(
|
||||||
OutDrawElements, LayerId, NewTextLoc, FGlobalData::GetTimeData(j), FAppStyle::Get().GetWidgetStyle<FTextBlockStyle>("NormalText").Font, ESlateDrawEffect::None, FLinearColor(1.0, 1.0, 1.0, 0.5));
|
OutDrawElements, LayerId, NewTextLoc, FGlobalData::GetTimeData(j), FAppStyle::Get().GetWidgetStyle<FTextBlockStyle>("NormalText").Font, ESlateDrawEffect::None, FLinearColor(1.0, 1.0, 1.0, 0.5));
|
||||||
|
LastRenderedText++;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const FSlateBrush Brush;
|
const FSlateBrush Brush;
|
||||||
|
Loading…
Reference in New Issue
Block a user