Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.0.31314.256 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cut5", "Intermediate\ProjectFiles\Cut5.vcxproj", "{B95E7D0E-DB45-3765-9058-E00EBBC4B157}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{C48D0E9D-C862-3EA3-96A7-752EE9D06362}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" ProjectSection(SolutionItems) = preProject ..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|Android = DebugGame Editor|Android DebugGame Editor|IOS = DebugGame Editor|IOS DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|Android = DebugGame|Android DebugGame|IOS = DebugGame|IOS DebugGame|Win64 = DebugGame|Win64 Development Editor|Android = Development Editor|Android Development Editor|IOS = Development Editor|IOS Development Editor|Win64 = Development Editor|Win64 Development|Android = Development|Android Development|IOS = Development|IOS Development|Win64 = Development|Win64 Shipping|Android = Shipping|Android Shipping|IOS = Shipping|IOS Shipping|Win64 = Shipping|Win64 EndGlobalSection # UnrealVS Section GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution AvailablePlatforms=Win64;IOS;Android EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Android.ActiveCfg = Invalid|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|IOS.ActiveCfg = Invalid|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.Build.0 = Android_DebugGame|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|IOS.ActiveCfg = IOS_DebugGame|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|IOS.Build.0 = IOS_DebugGame|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.Build.0 = DebugGame|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Android.ActiveCfg = Invalid|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|IOS.ActiveCfg = Invalid|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.Build.0 = Development_Editor|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.ActiveCfg = Android_Development|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.Build.0 = Android_Development|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|IOS.ActiveCfg = IOS_Development|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|IOS.Build.0 = IOS_Development|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.ActiveCfg = Development|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.Build.0 = Development|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.ActiveCfg = Android_Shipping|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.Build.0 = Android_Shipping|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|IOS.ActiveCfg = IOS_Shipping|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|IOS.Build.0 = IOS_Shipping|Win64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.ActiveCfg = Shipping|x64 {B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.Build.0 = Shipping|x64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {C48D0E9D-C862-3EA3-96A7-752EE9D06362} = {233774A8-CC9D-3FA9-86D1-90573E92B704} {B95E7D0E-DB45-3765-9058-E00EBBC4B157} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6} EndGlobalSection EndGlobal