// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class FFMPEGMediaFactory : ModuleRules { public FFMPEGMediaFactory(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; ShadowVariableWarningLevel = WarningLevel.Error; OptimizeCode = CodeOptimization.Never; DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Media", "FFMPEGMedia", }); PrivateIncludePaths.AddRange( new string[] { "FFMPEGMediaFactory/Private", }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); if (Target.Type == TargetType.Editor) { DynamicallyLoadedModuleNames.Add("Settings"); PrivateIncludePathModuleNames.Add("Settings"); } if ( (Target.Platform == UnrealTargetPlatform.Win64)) { DynamicallyLoadedModuleNames.Add("FFMPEGMedia"); } } } }