56 lines
1.1 KiB
C#
56 lines
1.1 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class FFMPEGMediaFactory : ModuleRules
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{
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public FFMPEGMediaFactory(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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ShadowVariableWarningLevel = WarningLevel.Error;
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OptimizeCode = CodeOptimization.Never;
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Media",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"MediaAssets",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Media",
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"FFMPEGMedia",
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"FFMPEGMediaFactory/Private",
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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});
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if (Target.Type == TargetType.Editor)
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{
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DynamicallyLoadedModuleNames.Add("Settings");
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PrivateIncludePathModuleNames.Add("Settings");
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}
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if (
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(Target.Platform == UnrealTargetPlatform.Win64))
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{
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DynamicallyLoadedModuleNames.Add("FFMPEGMedia");
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}
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}
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}
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}
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