2023-07-15 03:07:19 +08:00

56 lines
1.1 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class FFMPEGMediaFactory : ModuleRules
{
public FFMPEGMediaFactory(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
ShadowVariableWarningLevel = WarningLevel.Error;
OptimizeCode = CodeOptimization.Never;
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
"FFMPEGMedia",
});
PrivateIncludePaths.AddRange(
new string[] {
"FFMPEGMediaFactory/Private",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
});
if (Target.Type == TargetType.Editor)
{
DynamicallyLoadedModuleNames.Add("Settings");
PrivateIncludePathModuleNames.Add("Settings");
}
if (
(Target.Platform == UnrealTargetPlatform.Win64))
{
DynamicallyLoadedModuleNames.Add("FFMPEGMedia");
}
}
}
}