80 lines
1.5 KiB
C++
80 lines
1.5 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "FFMPEGMediaSettings.generated.h"
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UENUM()
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enum class ESynchronizationType : uint8 {
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AudioMaster = 0,
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VideoMaster,
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ExternalClock
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};
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UENUM()
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enum class ERTSPTransport : uint8 {
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Default = 0,
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Udp,
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UdpMulticast,
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Tcp,
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Http,
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Https
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};
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/**
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* Settings for the WmfMedia plug-in.
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*/
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UCLASS(config=Engine)
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class FFMPEGMEDIAFACTORY_API UFFMPEGMediaSettings
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: public UObject
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{
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GENERATED_BODY()
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public:
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/** Default constructor. */
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UFFMPEGMediaSettings();
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public:
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UPROPERTY(config, EditAnywhere, Category=Media)
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bool UseInfiniteBuffer;
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UPROPERTY(config, EditAnywhere, Category = Media)
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bool AllowFrameDrop;
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UPROPERTY(config, EditAnywhere, Category = Media)
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bool UseHardwareAcceleratedCodecs;
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UPROPERTY(config, EditAnywhere, Category = Media)
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bool DisableAudio;
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UPROPERTY(config, EditAnywhere, Category=Media)
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bool ZeroLatencyStreaming;
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UPROPERTY(config, EditAnywhere, Category = Media)
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ERTSPTransport RtspTransport;
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//Allow non spec compliant speedup tricks.
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UPROPERTY(config, EditAnywhere, Category = Media)
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bool SpeedUpTricks;
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UPROPERTY(config, EditAnywhere, Category = Media, meta = (UIMin=0, UIMax = 16))
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int AudioThreads;
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UPROPERTY(config, EditAnywhere, Category = Media, meta = (UIMin=0, UIMax = 16))
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int VideoThreads;
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UPROPERTY(config, EditAnywhere, Category = Media)
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ESynchronizationType SyncType;
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};
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