modularize
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@ -220,37 +220,10 @@ document.addEventListener("DOMContentLoaded", function() {
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modal.tabIndex = 0
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modal.addEventListener('keydown', modalKeyHandler, true)
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let delay = 350//ms
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window.addEventListener('gamepadconnected', (e) => {
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console.log("Gamepad connected!")
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const gamepad = e.gamepad;
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setInterval(() => {
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const xValue = gamepad.axes[0].toFixed(2);
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if (xValue < -0.3) {
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modalPrevImage(e);
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} else if (xValue > 0.3) {
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modalNextImage(e);
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}
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}, delay);
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});
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let isScrolling = false;
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window.addEventListener('wheel', (e) => {
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if (isScrolling) return;
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isScrolling = true;
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if (e.deltaX <= -0.6) {
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modalPrevImage(e);
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} else if (e.deltaX >= 0.6) {
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modalNextImage(e);
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}
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setTimeout(() => {
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isScrolling = false;
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}, delay);
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});
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// detect gamepads and enable related functionality
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let gamepadScript = document.createElement('script');
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gamepadScript.src = 'imageviewerGamepad.js';
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document.body.appendChild(gamepadScript);
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const modalControls = document.createElement('div')
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modalControls.className = 'modalControls gradio-container';
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36
javascript/imageviewerGamepad.js
Normal file
36
javascript/imageviewerGamepad.js
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@ -0,0 +1,36 @@
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let delay = 350//ms
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window.addEventListener('gamepadconnected', (e) => {
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console.log("Gamepad connected!")
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const gamepad = e.gamepad;
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setInterval(() => {
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const xValue = gamepad.axes[0].toFixed(2);
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if (xValue < -0.3) {
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modalPrevImage(e);
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} else if (xValue > 0.3) {
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modalNextImage(e);
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}
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}, delay);
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});
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/*
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Primarily for vr controller type pointer devices.
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I use the wheel event because there's currently no way to do it properly with web xr.
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*/
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let isScrolling = false;
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window.addEventListener('wheel', (e) => {
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if (isScrolling) return;
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isScrolling = true;
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if (e.deltaX <= -0.6) {
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modalPrevImage(e);
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} else if (e.deltaX >= 0.6) {
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modalNextImage(e);
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}
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setTimeout(() => {
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isScrolling = false;
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}, delay);
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});
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