From bf46e3d91cf6b763db5271da2c5407dc4e4faab8 Mon Sep 17 00:00:00 2001 From: WuffChen Date: Thu, 26 Feb 2026 21:17:35 +0800 Subject: [PATCH] del setting relative files, as they moved to base pack --- README.zh-CN.md | 8 +- overrides/config/DistantHorizons.toml | 824 ------- overrides/config/MouseTweaks.cfg | 8 - .../config/NoChatReports/NCR-Client.json | 20 - .../config/NoChatReports/NCR-Common.json | 7 - .../config/NoChatReports/NCR-Encryption.json | 28 - .../NoChatReports/NCR-ServerPreferences.json | 3 - overrides/config/NoChatReports/README.md | 3 - overrides/config/amendments-client-1.toml.bak | 126 -- overrides/config/amendments-client.toml | 128 -- overrides/config/amendments-common.toml | 144 -- overrides/config/appleskin-client.toml | 23 - overrides/config/aquaculture-common.toml | 19 - .../config/architects_palette-common.toml | 24 - .../betterdeserttemples-neoforge-1_21.toml | 12 - .../config/betterdeserttemples/README.txt | 7 - .../neoforge-1_21/README.txt | 30 - .../neoforge-1_21/armorstands.json | 58 - .../neoforge-1_21/itemframes.json | 31 - .../config/betterdungeons-neoforge-1_21.toml | 67 - .../betterfortresses-neoforge-1_21.toml | 8 - overrides/config/betterfortresses/README.txt | 8 - .../betterfortresses/neoforge-1_21/README.txt | 26 - .../neoforge-1_21/itemframes.json | 48 - .../betterjungletemples-neoforge-1_21.toml | 2 - .../bettermineshafts-neoforge-1_21.toml | 124 -- .../betteroceanmonuments-neoforge-1_21.toml | 8 - .../betterstrongholds-neoforge-1_21.toml | 11 - overrides/config/betterstrongholds/README.txt | 8 - .../neoforge-1_21/README.txt | 62 - .../neoforge-1_21/armorstands.json | 60 - .../neoforge-1_21/itemframes.json | 34 - .../betterstrongholds/neoforge-1_21/ores.json | 14 - .../neoforge-1_21/rareblocks.json | 11 - .../config/betterwitchhuts-neoforge-1_21.toml | 8 - .../config/biomesoplenty/biome_toggles.json | 71 - overrides/config/biomesoplenty/gameplay.toml | 3 - .../config/biomesoplenty/generation.toml | 13 - overrides/config/butchercraft-common.toml | 32 - overrides/config/carryon-client.toml | 6 - overrides/config/carryon-common.toml | 85 - overrides/config/ccl.cfg | 9 - overrides/config/chloride-client.json | 70 - overrides/config/citadel-common.toml | 11 - overrides/config/create-client.toml | 146 -- overrides/config/create-common.toml | 7 - overrides/config/create-server.toml | 604 ------ .../config/create_central_kitchen-client.toml | 3 - .../config/create_central_kitchen-common.toml | 31 - overrides/config/create_connected-common.toml | 64 - overrides/config/create_connected-server.toml | 71 - .../config/create_dragons_plus-client.toml | 10 - .../config/create_dragons_plus-common.toml | 49 - .../config/create_dragons_plus-server.toml | 16 - overrides/config/create_new_age-client.toml | 9 - overrides/config/create_new_age-common.toml | 125 -- .../config/create_power_loader-server.toml | 103 - overrides/config/createbigcannons-client.toml | 173 -- 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overrides/config/overflowingbars-client.toml | 90 - overrides/config/pingwheel.json | 19 - overrides/config/pingwheel.server.json | 6 - overrides/config/placebo.cfg | 17 - overrides/config/ponder-client.toml | 20 - overrides/config/projectred-client.toml | 17 - overrides/config/projectred-server.toml | 33 - overrides/config/quark-common.toml | 1909 ----------------- overrides/config/railways-client.toml | 75 - overrides/config/railways-common.toml | 8 - overrides/config/railways-server.toml | 67 - .../regions_unexplored-common.toml | 124 -- .../regions_unexplored-primary-region.toml | 331 --- .../regions_unexplored-secondary-region.toml | 331 --- .../modded_loot.toml | 7 - overrides/config/resourceful-config-web.json | 12 - .../config/ritchiesprojectilelib-server.toml | 20 - overrides/config/sereneseasons/fertility.toml | 12 - overrides/config/sereneseasons/seasons.toml | 238 -- overrides/config/shouldersurfing-client.toml | 393 ---- overrides/config/sodium-fingerprint.json | 1 - 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overrides/config/xaero/world-map/profiles/default.cfg delete mode 100644 overrides/config/xaero/world-map/server_profiles/default.cfg delete mode 100644 overrides/config/xaerohud.txt delete mode 100644 overrides/config/xaeropatreon.txt delete mode 100644 overrides/config/yacl.json5 delete mode 100644 overrides/config/zeta-common.toml delete mode 100644 overrides/options.txt delete mode 100644 overrides/servers.dat diff --git a/README.zh-CN.md b/README.zh-CN.md index 8eec1ac..d52bd49 100644 --- a/README.zh-CN.md +++ b/README.zh-CN.md @@ -4,6 +4,10 @@ # 更新日志 -26-2-25: 推送第一个整合包版本 +26-2-25: v3.0.0推送第一个整合包版本 -26-2-26:v3.0.2:更新资源包到1.21.1 \ No newline at end of file +26-2-25: v3.0.1客户端添加FTBmod以修复tpa传送文本消失bug。 + +26-2-26:v3.0.2:更新资源包到1.21.1 + +26-2-26:v3.0.3:删除配置设置相关文件,转为整合包内置。防止用户配置被覆盖。 \ No newline at end of file diff --git a/overrides/config/DistantHorizons.toml b/overrides/config/DistantHorizons.toml deleted file mode 100644 index 839440a..0000000 --- a/overrides/config/DistantHorizons.toml +++ /dev/null @@ -1,824 +0,0 @@ -_version = 3 - -[server] - # - # Defines the distance the player will receive updates around. - realTimeUpdateDistanceRadiusInChunks = 256 - # - # Prefix of the level keys sent to the clients. - # If the mod is running behind a proxy, each backend should use a unique value. - # If this value is empty, level key will be based on the server's seed hash. - levelKeyPrefix = "" - # - # Defines the distance allowed to be synchronized around the player. - # Should be the same or larger than maxGenerationRequestDistance in most cases. - maxSyncOnLoadRequestDistance = 4096 - # - # If true, clients will receive updated LODs when joining or loading new LODs. - synchronizeOnLoad = true - # - # Custom server key used which can be used to always reuse the same LOD data folder, - # for cases when the server doesn't have a static IP for some reason. - # If this value is empty, the client itself decides which folder name to use. - # Requires rejoining the server to apply after changing. - serverKey = "" - # - # Defines the distance allowed to generate around the player. - maxGenerationRequestDistance = 4096 - # - # Makes the server send level keys for each world. - # Disable this if you use alternative ways to send level keys. - sendLevelKeys = true - # - # DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING. - # Autogenerated ID used to prevent multiple independent servers from accidentally - # writing over each other's LODs when the same serverKey is set on both. - serverId = -741942895 - # - # How many LOD generation requests per second should a client send? - # Also limits the number of client requests allowed to stay in the server's queue. - generationRequestRateLimit = 20 - # - # How many LOD sync requests per second should a client send? - # Also limits the amount of player's requests allowed to stay in the server's queue. - syncOnLoadRateLimit = 50 - # - # If true, clients will receive real-time LOD updates for chunks outside the client's render distance. - enableRealTimeUpdates = true - # - # Maximum global speed for uploading LODs to the clients, in KB/s. - # Value of 0 disables the limit. - globalBandwidthLimit = 0 - # - # Maximum per-player speed for uploading LODs to the clients, in KB/s. - # Value of 0 disables the limit. - playerBandwidthLimit = 500 - # - # Enables adaptive transfer speed based on client performance. - # If true, DH will automatically adjust transfer rate to minimize connection lag. - # If false, transfer speed will remain fixed. - enableAdaptiveTransferSpeed = false - - [server.experimental] - # - # When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation. - # This must also be enabled on the server; otherwise, it will have no effect. - # For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended. - enableNSizedGeneration = false - -[common] - - [common.lodBuilding] - # - # How should block data be compressed when creating LOD data? - # This setting will only affect new or updated LOD data, - # any data already generated when this setting is changed will be - # unaffected until it is modified or re-loaded. - # - # MERGE_SAME_BLOCKS - # Every block/biome change is recorded in the database. - # This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data. - # Expected Compression Ratio: 1.0 - # - # VISUALLY_EQUAL - # Only visible block/biome changes are recorded in the database. - # Hidden blocks (IE ores) are ignored. - # Expected Compression Ratio: 0.7 - worldCompression = "VISUALLY_EQUAL" - # - # Enabling this will drastically increase chunk processing time - # and you may need to increase your CPU load to handle it. - # - # Normally DH will attempt to skip creating LODs for chunks it's already seen - # and that haven't changed. - # - # However sometimes that logic incorrectly prevents LODs from being updated. - # Disabling this check may fix issues where LODs aren't updated after - # blocks have been changed. - disableUnchangedChunkCheck = false - - [common.lodBuilding.experimental] - # - # When active DH will attempt to fill missing LOD data - # with any data that is present in the tree, preventing holes when moving - # when a N-sized generator (or server) is active. - # - # This is only used when N-sized world generation is available - # and/or when on a server where [generateOnlyInHighestDetail] is false. - # - # Experimental: - # Enabling this option will increase CPU and harddrive use - # and may cause rendering bugs. - upsampleLowerDetailLodsToFillHoles = false - - [common.multiThreading] - # - # How many threads should be used by Distant Horizons? - numberOfThreads = 16 - # - # A value between 1.0 and 0.0 that represents the percentage - # of time each thread can run before going idle. - # - # This can be used to reduce CPU usage if the thread count - # is already set to 1 for the given option, or more finely - # tune CPU performance. - threadRunTimeRatio = "1.0" - # - # What Java thread priority should DH's primary thread pools run with? - # - # You probably don't need to change this unless you are also - # running C2ME and are seeing thread starvation in either C2ME or DH. - threadPriority = 5 - - [common.logging] - # - # If enabled, the mod will log information about the renderer setup, cleanup, and any issues it may encounter. - # This can be useful for debugging. - logRendererEventToFile = "INFO" - # - # If enabled, the mod will log information about the world generation process. - # This can be useful for debugging. - logWorldGenEventToFile = "INFO" - # - # If enabled, the mod will log information about the renderer OpenGL process. - # This can be useful for debugging. - logRendererGLEventToChat = "ERROR" - # - # - globalChatMaxLevel = "ERROR" - # - # If enabled, the mod will log information about the world generation process. - # This can be useful for debugging. - logWorldGenChunkLoadEventToFile = "INFO" - # - # If enabled, the mod will log information about the renderer OpenGL process. - # This can be useful for debugging. - logRendererGLEventToFile = "INFO" - # - # If enabled, the mod will log information about network operations. - # This can be useful for debugging. - logNetworkEventToFile = "INFO" - # - # If enabled, config changes sent by the server will be logged. - logConnectionConfigChangesToFile = "WARN" - # - # - globalFileMaxLevel = "INFO" - - [common.logging.warning] - # - # If enabled, a chat message will be displayed when DH has too many chunks - # queued for updating. - showSlowWorldGenSettingWarnings = true - # - # If enabled, a chat message will be displayed when DH has too many chunks - # queued for updating. - showUpdateQueueOverloadedChatWarning = false - # - # If enabled, a chat message will be displayed if Java doesn't have enough - # memory allocated to run DH well. - showLowMemoryWarningOnStartup = true - # - # If enabled, a chat message will be displayed when a replay is started - # giving some basic information about how DH will function. - showReplayWarningOnStartup = true - # - # If enabled, a chat message will be displayed when a potentially problematic - # mod is installed alongside DH. - showModCompatibilityWarningsOnStartup = true - # - # If enabled, a chat message will be displayed if vanilla MC's - # render distance is higher than the recommended amount. - showHighVanillaRenderDistanceWarning = true - # - # If enabled, a chat message will be displayed if DH detects - # that any pooled objects have been garbage collected. - showPoolInsufficientMemoryWarning = true - # - # If enabled, a message will be logged if the garbage - # collector Java is currently using is known - # to cause stutters and/or issues. - logGarbageCollectorWarning = true - - [common.worldGenerator] - # - # How detailed should LODs be generated outside the vanilla render distance? - # - # PRE_EXISTING_ONLY - # Only create LOD data for already generated chunks. - # - # - # SURFACE - # Generate the world surface, - # this does NOT include trees, - # or structures. - # - # FEATURES - # Generate everything except structures. - # WARNING: This may cause world generator bugs or instability when paired with certain world generator mods. - # - # INTERNAL_SERVER - # Ask the local server to generate/load each chunk. - # This is the most compatible and will generate structures correctly, - # but may cause server/simulation lag. - # Note: unlike other modes this option DOES save generated chunks to - # Minecraft's region files. - distantGeneratorMode = "FEATURES" - # - # How should distant generator progress be displayed? - # - # OVERLAY: may be the same as CHAT for some Minecraft versions - # CHAT - # LOG - # DISABLED - showGenerationProgress = "DISABLED" - # - # The max radius in chunks around the central point where world generation is allowed. - # If this value is set to 0, generation bounds are disabled and the render distance will be used. - # - # This should only be set if you have a pre-generated world that has a very limited size. - # Setting this on a normal MC world will prevent the world generator from filling - # out your render distance. - generationMaxChunkRadius = 0 - # - # How often should the distant generator progress be displayed? - generationProgressDisplayIntervalInSeconds = 2 - # - # When logging generation progress also include the rate at which chunks - # are being generated. - # This can be useful for troubleshooting performance. - generationProgressIncludeChunksPerSecond = true - # - # For how many seconds should instructions for disabling the distant generator progress be displayed? - # Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts. - generationProgressDisableMessageDisplayTimeInSeconds = 20 - # - # The center Z chunk position that the world gen max radius is centered around. - generationCenterChunkZ = 0 - # - # Should Distant Horizons slowly generate LODs - # outside the vanilla render distance? - # Depending on the generator mode, this will import existing chunks - # and/or generating missing chunks. - enableDistantGeneration = true - # - # The center X chunk position that the world gen max radius is centered around. - generationCenterChunkX = 0 - -[client] - # - # Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider? - showDhOptionsButtonInMinecraftUi = true - - [client.advanced] - - [client.advanced.autoUpdater] - # - # If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build. - # If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar - # and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev'). - updateBranch = "AUTO" - # - # Automatically check for updates on game launch? - enableAutoUpdater = true - # - # Should Distant Horizons silently, automatically download and install new versions? - # This setting is force disabled on dedicated servers for stability reasons. - enableSilentUpdates = false - - [client.advanced.debugging] - # - # If enabled this will disable (most) vanilla Minecraft rendering. - # - # NOTE: Do not report any issues when this mode is on! - # This setting is only for fun and debugging. - # Mod compatibility is not guaranteed. - lodOnlyMode = false - # - # Stops vertex colors from being passed. - # Useful for debugging shaders - enableWhiteWorld = false - # - # What renderer is active? - # - # DEFAULT: Default lod renderer - # DEBUG: Debug testing renderer - # DISABLED: Disable rendering - rendererMode = "DEFAULT" - # - # If enabled the LODs will render as wireframe. - renderWireframe = false - # - # If true the F8 key can be used to cycle through the different debug modes. - # and the F6 key can be used to enable and disable LOD rendering. - enableDebugKeybindings = false - # - # If true overlapping quads will be rendered as bright red for easy identification. - # If false the quads will be rendered normally. - showOverlappingQuadErrors = false - # - # Should specialized colors/rendering modes be used? - # - # OFF: LODs will be drawn with their normal colors. - # SHOW_DETAIL: LODs' color will be based on their detail level. - # SHOW_BLOCK_MATERIAL: LODs' color will be based on their material. - # SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red. - debugRendering = "OFF" - # - # If true OpenGL Buffer garbage collection will be logged - # this also includes the number of live buffers. - logBufferGarbageCollection = false - - [client.advanced.debugging.debugWireframe] - # - # Render LOD section status? - showRenderSectionStatus = false - # - # Render queued network sync on load tasks? - showNetworkSyncOnLoadQueue = false - # - # Render full data update/lock status? - showFullDataUpdateStatus = false - # - # Render queued world gen tasks? - showWorldGenQueue = false - # - # A white box will be drawn when an LOD starts rendering - # and a purple box when an LOD stops rendering. - # - # This can be used to debug Quad Tree holes. - showRenderSectionToggling = false - # - # Render Quad Tree Rendering status? - showQuadTreeRenderStatus = false - # - # If enabled, various wireframes for debugging internal functions will be drawn. - # - # NOTE: There WILL be performance hit! - # Additionally, only stuff that's loaded after you enable this - # will render their debug wireframes. - enableRendering = false - - [client.advanced.debugging.f3Screen] - # - # Shows how many chunks are queud for processing and the max count that can be queued. - showQueuedChunkUpdateCount = true - # - # Shows the memory use and array counts for each DH object pool. - showSeparatedObjectPools = false - # - # Shows the player's LOD position. - showPlayerPos = true - # - # Shows the combined memory use and array counts for all DH pooled objects. - showCombinedObjectPools = false - # - # Defines what internal detail level the player position will be shown as. - # Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc. - playerPosSectionDetailLevel = 6 - # - # Shows info about each thread pool. - showThreadPools = true - # - # Shows what levels are loaded and world gen/rendering info about those levels. - showLevelStatus = true - - [client.advanced.debugging.openGl] - # - # Defines how OpenGL errors are handled. - # Requires rebooting Minecraft to change. - # Will catch OpenGL errors thrown by other mods. - overrideVanillaGLLogger = true - # - # Defines how OpenGL errors are handled. - # May incorrectly catch OpenGL errors thrown by other mods. - # - # IGNORE: Do nothing. - # LOG: write an error to the log. - # LOG_THROW: write to the log and throw an exception. - # Warning: this should only be enabled when debugging the LOD renderer - # as it may break Minecraft's renderer when an exception is thrown. - glErrorHandlingMode = "IGNORE" - # - # If true each Open GL error will only be logged once. - # Enabling this may cause some error logs to be missed. - # Does nothing if overrideVanillaGLLogger is set to false. - # - # Generally this can be kept as 'true' to prevent log spam. - # However, Please set this to 'false' if a developer needs your log to debug a GL issue. - onlyLogGlErrorsOnce = true - # - # - glUploadMode = "AUTO" - - [client.advanced.debugging.exampleConfigScreen] - shortTest = "69" - mapTest = "{}" - byteTest = "8" - longTest = "42069" - listTest = ["option 1", "option 2", "option 3"] - boolTest = false - doubleTest = "420.69" - floatTest = "0.42069" - linkableTest = 420 - intTest = 69420 - stringTest = "Test input box" - - [client.advanced.graphics] - # - # If true some vanilla graphics settings will be automatically changed - # during DH setup to provide a better experience. - # - # IE disabling vanilla clouds (which render on top of DH LODs), - # and chunk fading (DH already fades MC chunks) - overrideVanillaGraphicsSettings = true - - [client.advanced.graphics.culling] - # - # If false all beacons near the camera won't be drawn to prevent vanilla overdraw. - # If true all beacons will be rendered. - # - # Generally this should be left as true. It's main purpose is for debugging - # beacon updating/rendering. - disableBeaconDistanceCulling = true - # - # Determines how far from the camera Distant Horizons will start rendering. - # Measured as a percentage of the vanilla render distance. - # - # 0 = auto, overdraw will change based on the vanilla render distance. - # - # Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance, - # but may cause holes in the world. - # Holes are most likely to appear when flying through unloaded terrain. - # - # Increasing the vanilla render distance increases the effectiveness of this setting. - overdrawPrevention = "0.0" - # - # If enabled caves won't be rendered. - # - # Note: for some world types this can cause - # overhangs or walls for floating objects. - # Tweaking the caveCullingHeight, can resolve some - # of those issues. - enableCaveCulling = false - # - # Identical to the other frustum culling option - # only used when a shader mod is present using the DH API - # and the shadow pass is being rendered. - # - # Disable this if shadows render incorrectly. - disableShadowPassFrustumCulling = false - # - # At what Y value should cave culling start? - # Lower this value if you get walls for areas with 0 light. - caveCullingHeight = 60 - # - # A comma separated list of block resource locations that shouldn't be rendered - # if they are in a 0 sky light underground area. - # Air is always included in this list. - # Requires a restart to change. - ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein" - # - # A comma separated list of block resource locations that won't be rendered by DH. - # Air is always included in this list. - # Requires a restart to change. - # - # Note: - # If you see gaps, or holes you may have to change - # worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs. - # Black spots may happen occur to block lighting being zero for covered blocks. - ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom" - # - # If true LODs outside the player's camera - # aren't drawn, increasing GPU performance. - # - # If false all LODs are drawn, even those behind - # the player's camera, decreasing GPU performance. - # - # Disable this if you see LODs disappearing at the corners of your vision. - disableFrustumCulling = false - - [client.advanced.graphics.ssao] - # - # Determines how many points in space are sampled for the occlusion test. - # Higher numbers will improve quality and reduce banding, but will increase GPU load. - sampleCount = 6 - # - # The distance in blocks from the camera where the SSAO will fade out to. - # This is done to prevent banding and noise at extreme distances. - fadeDistanceInBlocks = 1600 - # - # Determines how dark the Screen Space Ambient Occlusion effect will be. - strength = "0.2" - # - # The radius, measured in pixels, that blurring is calculated for the SSAO. - # Higher numbers will reduce banding at the cost of GPU performance. - blurRadius = 2 - # - # Increasing the value can reduce banding at the cost of reducing the strength of the effect. - bias = "0.02" - # - # Determines how dark the occlusion shadows can be. - # 0 = totally black at the corners - # 1 = no shadow - minLight = "0.25" - # - # Enable Screen Space Ambient Occlusion - enableSsao = true - # - # Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks. - radius = "4.0" - - [client.advanced.graphics.noiseTexture] - # - # Should a noise texture be applied to LODs? - # - # This is done to simulate textures and make the LODs appear more detailed. - enableNoiseTexture = true - # - # Defines how far should the noise texture render before it fades away. (in blocks) - # Set to 0 to disable noise from fading away - noiseDropoff = 1024 - # - # How many steps of noise should be applied to LODs? - noiseSteps = 4 - # - # How intense should the noise should be? - noiseIntensity = "5.0" - - [client.advanced.graphics.experimental] - # - # A comma separated list of dimension resource locations where DH won't render. - # - # Example: "minecraft:the_nether,minecraft:the_end" - # - # Note: - # Some DH settings will be disabled and/or changed to improve - # visuals when DH rendering is disabled. - ignoredDimensionCsv = "" - # - # This is the earth size ratio when applying the curvature shader effect. - # Note: Enabling this feature may cause rendering bugs. - # - # 0 = flat/disabled - # 1 = 1 to 1 (6,371,000 blocks) - # 100 = 1 to 100 (63,710 blocks) - # 10000 = 1 to 10000 (637.1 blocks) - # - # Note: Due to current limitations, the min value is [50] - # and the max value is 5000. Any values outside this range - # will be set to 0 (disabled). - earthCurveRatio = 0 - - [client.advanced.graphics.genericRendering] - # - # If true LOD clouds will be rendered. - enableCloudRendering = true - # - # Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected. - beaconRenderHeight = 6000 - # - # If true LOD beacon beams will be rendered. - enableBeaconRendering = true - # - # If true non terrain objects will be rendered in DH's terrain. - # This includes beacon beams and clouds. - enableGenericRendering = true - # - # Can be disabled to use much slower but more compatible direct rendering. - # Disabling this can be used to fix some crashes on Mac. - enableInstancedRendering = true - - [client.advanced.graphics.quality] - # - # What is the maximum detail LODs should be drawn at? - # Higher settings will increase memory and GPU usage. - # - # CHUNK: render 1 LOD for each Chunk. - # HALF_CHUNK: render 4 LODs for each Chunk. - # FOUR_BLOCKS: render 16 LODs for each Chunk. - # TWO_BLOCKS: render 64 LODs for each Chunk. - # BLOCK: render 256 LODs for each Chunk (width of one block). - # - # Lowest Quality: CHUNK - # Highest Quality: BLOCK - maxHorizontalResolution = "BLOCK" - # - # If true LODs will fade away as you get closer to them. - # If false LODs will cut off abruptly at a set distance from the camera. - # This setting is affected by the vanilla overdraw prevention config. - ditherDhFade = true - # - # Should DH fade out before reaching the far clip plane? - # This is helpful to prevent DH clouds from cutting off in the distance. - dhFadeFarClipPlane = true - # - # How bright LOD colors are. - # - # 0 = black - # 1 = normal - # 2 = near white - brightnessMultiplier = "1.0" - # - # How should LODs be shaded? - # - # AUTO: Uses the same side shading as vanilla Minecraft blocks. - # ENABLED: Simulates Minecraft's block shading for LODs. - # Can be used to force LOD shading when using some shaders. - # DISABLED: All LOD sides will be rendered with the same brightness. - lodShading = "AUTO" - # - # How saturated LOD colors are. - # - # 0 = black and white - # 1 = normal - # 2 = very saturated - saturationMultiplier = "1.0" - # - # This indicates how well LODs will represent - # overhangs, caves, floating islands, etc. - # Higher options will make the world more accurate, butwill increase memory and GPU usage. - # - # Lowest Quality: HEIGHT_MAP - # Highest Quality: EXTREME - verticalQuality = "HIGH" - # - # What blocks shouldn't be rendered as LODs? - # - # NONE: Represent all blocks in the LODs - # NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height) - blocksToIgnore = "NON_COLLIDING" - # - # The radius of the mod's render distance. (measured in chunks) - lodChunkRenderDistanceRadius = 256 - # - # What value should vanilla Minecraft's texture LodBias be? - # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0) - lodBias = "0.0" - # - # How should the sides and bottom of grass block LODs render? - # - # AS_GRASS: all sides of dirt LOD's render using the top (green) color. - # FADE_TO_DIRT: sides fade from grass to dirt. - # AS_DIRT: sides render entirely as dirt. - grassSideRendering = "FADE_TO_DIRT" - # - # Should the blocks underneath avoided blocks gain the color of the avoided block? - # - # True: a red flower will tint the grass below it red. - # False: skipped blocks will not change color of surface below them. - tintWithAvoidedBlocks = true - # - # This indicates how quickly LODs decrease in quality the further away they are. - # Higher settings will render higher quality fake chunks farther away, - # but will increase memory and GPU usage. - horizontalQuality = "HIGH" - # - # How should LOD transparency be handled. - # - # COMPLETE: LODs will render transparent. - # FAKE: LODs will be opaque, but shaded to match the blocks underneath. - # DISABLED: LODs will be opaque. - transparency = "COMPLETE" - # - # This is the same as vanilla Biome Blending settings for Lod area. - # Note that anything other than '0' will greatly effect Lod building time. - # - # '0' equals to Vanilla Biome Blending of '1x1' or 'OFF', - # '1' equals to Vanilla Biome Blending of '3x3', - # '2' equals to Vanilla Biome Blending of '5x5'... - lodBiomeBlending = 3 - # - # How should vanilla Minecraft fade into Distant Horizons LODs? - # - # NONE: Fastest, there will be a pronounced border between DH and MC rendering. - # SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded. - # DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition. - vanillaFadeMode = "DOUBLE_PASS" - - [client.advanced.graphics.fog] - # - # Should Minecraft's fog render? - # Note: Other mods may conflict with this setting. - enableVanillaFog = false - # - # What is the maximum fog thickness? - # - # 0.0: No fog. - # 1.0: Fully opaque fog. - farFogMax = "1.0" - # - # Determines if fog is drawn on DH LODs. - enableDhFog = true - # - # At what distance should the far fog start? - # - # 0.0: Fog starts at the player's position. - # 1.0: Fog starts at the closest edge of the vanilla render distance. - # 1.414: Fog starts at the corner of the vanilla render distance. - farFogStart = "0.4" - # - # What is the minimum fog thickness? - # - # 0.0: No fog. - # 1.0: Fully opaque fog. - farFogMin = "0.0" - # - # What color should fog use? - # - # USE_WORLD_FOG_COLOR: Use the world's fog color. - # USE_SKY_COLOR: Use the sky's color. - colorMode = "USE_WORLD_FOG_COLOR" - # - # How should the fog thickness should be calculated? - # - # LINEAR: Linear based on distance (will ignore 'density') - # EXPONENTIAL: 1/(e^(distance*density)) - # EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2) - farFogFalloff = "EXPONENTIAL_SQUARED" - # - # Used in conjunction with the Fog Falloff. - farFogDensity = "2.5" - # - # Where should the far fog end? - # - # 0.0: Fog ends at player's position. - # 1.0: Fog ends at the closest edge of the vanilla render distance. - # 1.414: Fog ends at the corner of the vanilla render distance. - farFogEnd = "1.0" - - [client.advanced.graphics.fog.heightFog] - # - # Where should the height fog start? - # - # ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky - # BELOW_CAMERA: Height fog starts at the camera and goes towards the void - # ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void - # ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky - # BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void - # ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void - heightFogDirection = "BELOW_SET_HEIGHT" - # - # What is the minimum fog thickness? - # - # 0.0: No fog. - # 1.0: Fully opaque fog. - heightFogMin = "0.0" - # - # If the height fog is calculated around a set height, what is that height position? - heightFogBaseHeight = "80.0" - # - # What is the maximum fog thickness? - # - # 0.0: No fog. - # 1.0: Fully opaque fog. - heightFogMax = "1.0" - # - # How should the height fog thickness should be calculated? - # - # LINEAR: Linear based on height (will ignore 'density') - # EXPONENTIAL: 1/(e^(height*density)) - # EXPONENTIAL_SQUARED: 1/(e^((height*density)^2) - heightFogFalloff = "EXPONENTIAL_SQUARED" - # - # What is the height fog's density? - heightFogDensity = "20.0" - # - # How should height effect the fog thickness? - # Note: height fog is combined with the other fog settings. - # - # SPHERICAL: Fog is calculated based on camera distance. - # CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance. - # - # MAX: max(heightFog, farFog) - # ADDITION: heightFog + farFog - # MULTIPLY: heightFog * farFog - # INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog) - # LIMITED_ADDITION: farFog + max(farFog, heightFog) - # MULTIPLY_ADDITION: farFog + farFog * heightFog - # INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog) - # AVERAGE: farFog*0.5 + heightFog*0.5 - heightFogMixMode = "SPHERICAL" - # - # Should the start of the height fog be offset? - # - # 0.0: Fog start with no offset. - # 1.0: Fog start with offset of the entire world's height. (Includes depth) - heightFogStart = "0.0" - # - # Should the end of the height fog be offset? - # - # 0.0: Fog end with no offset. - # 1.0: Fog end with offset of the entire world's height. (Include depth) - heightFogEnd = "0.6" - - [client.advanced.multiplayer] - # - # How should multiplayer save folders should be named? - # - # NAME_ONLY: Example: "Minecraft Server" - # IP_ONLY: Example: "192.168.1.40" - # NAME_IP: Example: "Minecraft Server IP 192.168.1.40" - # NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5" - serverFolderNameMode = "NAME_ONLY" - diff --git a/overrides/config/MouseTweaks.cfg b/overrides/config/MouseTweaks.cfg deleted file mode 100644 index 81190ac..0000000 --- a/overrides/config/MouseTweaks.cfg +++ /dev/null @@ -1,8 +0,0 @@ -RMBTweak=1 -LMBTweakWithItem=1 -LMBTweakWithoutItem=1 -WheelTweak=1 -WheelSearchOrder=1 -WheelScrollDirection=0 -ScrollItemScaling=0 -Debug=0 diff --git a/overrides/config/NoChatReports/NCR-Client.json b/overrides/config/NoChatReports/NCR-Client.json deleted file mode 100644 index ab19344..0000000 --- a/overrides/config/NoChatReports/NCR-Client.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "defaultSigningMode": "PROMPT", - "enableMod": true, - "showNCRButton": true, - "showReloadButton": true, - "verifiedIconEnabled": true, - "showServerSafety": true, - "hideInsecureMessageIndicators": true, - "hideModifiedMessageIndicators": true, - "hideSystemMessageIndicators": true, - "hideWarningToast": true, - "hideSigningRequestMessage": false, - "alwaysHideReportButton": false, - "skipRealmsWarning": false, - "disableTelemetry": true, - "removeTelemetryButton": true, - "demandOnServer": false, - "verifiedIconOffsetX": 0, - "verifiedIconOffsetY": 0 -} \ No newline at end of file diff --git a/overrides/config/NoChatReports/NCR-Common.json b/overrides/config/NoChatReports/NCR-Common.json deleted file mode 100644 index f79a76a..0000000 --- a/overrides/config/NoChatReports/NCR-Common.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!", - "demandOnClient": false, - "convertToGameMessage": true, - "addQueryData": true, - "enableDebugLog": false -} \ No newline at end of file diff --git a/overrides/config/NoChatReports/NCR-Encryption.json b/overrides/config/NoChatReports/NCR-Encryption.json deleted file mode 100644 index 295af76..0000000 --- a/overrides/config/NoChatReports/NCR-Encryption.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "skipWarning": false, - "enableEncryption": false, - "encryptPublic": true, - "showEncryptionButton": true, - "showEncryptionIndicators": true, - "encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d", - "encryptionPassphrase": "", - "algorithmName": "AES/CFB8+Base64", - "encryptableCommands": [ - "msg:1", - "w:1", - "whisper:1", - "tell:1", - "r:0", - "dm:1", - "me:0", - "m:1", - "t:1", - "pm:1", - "emsg:1", - "epm:1", - "etell:1", - "ewhisper:1", - "message:1", - "reply:0" - ] -} \ No newline at end of file diff --git a/overrides/config/NoChatReports/NCR-ServerPreferences.json b/overrides/config/NoChatReports/NCR-ServerPreferences.json deleted file mode 100644 index 2762d0f..0000000 --- a/overrides/config/NoChatReports/NCR-ServerPreferences.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "signingModes": {} -} \ No newline at end of file diff --git a/overrides/config/NoChatReports/README.md b/overrides/config/NoChatReports/README.md deleted file mode 100644 index 33141b5..0000000 --- a/overrides/config/NoChatReports/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# No Chat Reports -You can find updated documentation of configuration files on the wiki: -https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files diff --git a/overrides/config/amendments-client-1.toml.bak b/overrides/config/amendments-client-1.toml.bak deleted file mode 100644 index 4e4d6b6..0000000 --- a/overrides/config/amendments-client-1.toml.bak +++ /dev/null @@ -1,126 +0,0 @@ -[general] - tooltip_hints = true - custom_configured_screen = true - #Makes dynamically generated assets depend on texture packs too and not just vanilla files - texture_pack_support = false - #Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER - dynamic_assets_generation_mode = "CACHED" - -[sign] - #Gives signs a pixel consistent model and texture. Also affects other mods. This also makes them use a Block Model, making them render much much much faster than as block entities - pixel_consistent = true - #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible - # Default: 1.2 - # Range: 0.0 ~ 5.0 - text_color_multiplier = 1.2 - #A list of sign blocks that will NOT be affected by the pixel consistent sign setting. Use full registry names separated by commas - sign_blacklist = [] - -[projectiles] - #Makes snowballs render in 3D - snowball_3d = true - #Makes ghast & blazes fireballs render in 3D - fireball_3d = true - #Makes ghast & blazes fireballs leave a trail of particles when moving - ghast_fireball_trail = true - #Makes dragon fireballs leave a trail of particles when moving - dragon_fireball_trail = true - #Makes 3D charges tumble in the air when moving - charges_tumble = true - #Makes 3D snowballs and slimeballs (supp compat) tumble in the air when moving - projectiles_tumble = false - - [projectiles.dragon_fireball] - #Makes dragon's breath particles emissive to better match new visuals - dragon_breath_emissive = true - -[lily_pad] - #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space - # Default: -0.016625 - # Range: -1.0 ~ 1.0 - y_offset = -0.016625 - -[bell] - #Visually attach chains and ropes to bells - chain_attachment = true - -[brewing_stand] - #Colors the brewing stand potion texture depending on the potions it's brewing. - #If using a resource pack add tint index from 0 to 3 to the 3 potion layers - brewing_stand_colors = true - -[arrows] - #Makes tipped arrows show their colors when loaded with a crossbow - crossbows_colors = true - -[tripwire_hook] - #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static - fast_hooks = false - -[hanging_sign] - #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign - # Default: 10.0 - # Range: 0.0 ~ 32.0 - item_pixel_scale = 10.0 - #Makes signs swing! - swinging_signs = true - #Signs have visual attachment to walls and fences - sign_attachment = true - - [hanging_sign.swing_physics] - min_angle = 0.7999999523162842 - collision_force = 15.0 - damping = 0.5249999761581421 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true - frequency = 0.6000000238418579 - max_angle = 60.0 - -[lantern] - #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default - fast_lanterns = false - #Size lanterns when held in hand - # Default: 0.625 - # Range: 0.0 ~ 2.0 - lantern_item_size = 0.625 - #Gives a special animation to lanterns when held in hand - lantern_item_holding = true - #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on - lantern_item_holding_up = false - - [lantern.swing_physics] - min_angle = 0.7999999523162842 - collision_force = 15.0 - damping = 0.5249999761581421 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true - frequency = 0.6000000238418579 - max_angle = 60.0 - -[cauldron] - #Gives a unique texture to potion cauldrons - potion_texture = true - -[jukebox] - #Use the new jukebox model - new_model = true - #Makes jukebox disc spin while playing - disc_spin = true - -[misc] - #Gives a special animation to torches when held in hand - torch_item_holding = true - #Size lanterns when held in hand - # Default: 1.0 - # Range: 0.0 ~ 2.0 - torch_item_size = 1.0 - #Gives a special animation to supplementaries candle holders when held in hand - candle_holder_item_holding = true - #Size lanterns when held in hand - # Default: 0.625 - # Range: 0.0 ~ 2.0 - handle_holder_item_size = 0.625 - #Makes Torch and Lantern holding animation be fixed, not changing with player facing - fixed_holding_animations = false - #Prevents campfire smoke from rendering if there is a solid block above it - campfire_smoke_through_blocks = false diff --git a/overrides/config/amendments-client.toml b/overrides/config/amendments-client.toml deleted file mode 100644 index 7499e78..0000000 --- a/overrides/config/amendments-client.toml +++ /dev/null @@ -1,128 +0,0 @@ -[general] - tooltip_hints = true - custom_configured_screen = true - #Makes dynamically generated assets depend on texture packs too and not just vanilla files - texture_pack_support = false - #Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER - dynamic_assets_generation_mode = "CACHED" - -[sign] - #Gives signs a pixel consistent model and texture. Also affects other mods. This also makes them use a Block Model, making them render much much much faster than as block entities - pixel_consistent = true - #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible - # Default: 1.2 - # Range: 0.0 ~ 5.0 - text_color_multiplier = 1.2 - #A list of sign blocks that will NOT be affected by the pixel consistent sign setting. Use full registry names separated by commas - sign_blacklist = [] - -[projectiles] - #Makes snowballs render in 3D - snowball_3d = true - #Makes ghast & blazes fireballs render in 3D - fireball_3d = true - #Makes ghast & blazes fireballs leave a trail of particles when moving - ghast_fireball_trail = true - #Makes dragon fireballs leave a trail of particles when moving - dragon_fireball_trail = true - #Makes 3D charges tumble in the air when moving - charges_tumble = true - #Makes 3D snowballs and slimeballs (supp compat) tumble in the air when moving - projectiles_tumble = false - #Makes slimeballs render in 3D (supplementaries only) - slimeball_3d = true - - [projectiles.dragon_fireball] - #Makes dragon's breath particles emissive to better match new visuals - dragon_breath_emissive = true - -[lily_pad] - #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space - # Default: -0.016625 - # Range: -1.0 ~ 1.0 - y_offset = -0.016625 - -[bell] - #Visually attach chains and ropes to bells - chain_attachment = true - -[brewing_stand] - #Colors the brewing stand potion texture depending on the potions it's brewing. - #If using a resource pack add tint index from 0 to 3 to the 3 potion layers - brewing_stand_colors = true - -[arrows] - #Makes tipped arrows show their colors when loaded with a crossbow - crossbows_colors = true - -[tripwire_hook] - #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static - fast_hooks = false - -[hanging_sign] - #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign - # Default: 10.0 - # Range: 0.0 ~ 32.0 - item_pixel_scale = 10.0 - #Makes signs swing! - swinging_signs = true - #Signs have visual attachment to walls and fences - sign_attachment = true - - [hanging_sign.swing_physics] - min_angle = 0.7999999523162842 - collision_force = 15.0 - damping = 0.5249999761581421 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true - frequency = 0.6000000238418579 - max_angle = 60.0 - -[lantern] - #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default - fast_lanterns = false - #Size lanterns when held in hand - # Default: 0.625 - # Range: 0.0 ~ 2.0 - lantern_item_size = 0.625 - #Gives a special animation to lanterns when held in hand - lantern_item_holding = true - #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on - lantern_item_holding_up = false - - [lantern.swing_physics] - min_angle = 0.7999999523162842 - collision_force = 15.0 - damping = 0.5249999761581421 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true - frequency = 0.6000000238418579 - max_angle = 60.0 - -[cauldron] - #Gives a unique texture to potion cauldrons - potion_texture = true - -[jukebox] - #Use the new jukebox model - new_model = true - #Makes jukebox disc spin while playing - disc_spin = true - -[misc] - #Gives a special animation to torches when held in hand - torch_item_holding = true - #Size lanterns when held in hand - # Default: 1.0 - # Range: 0.0 ~ 2.0 - torch_item_size = 1.0 - #Gives a special animation to supplementaries candle holders when held in hand - candle_holder_item_holding = true - #Size lanterns when held in hand - # Default: 0.625 - # Range: 0.0 ~ 2.0 - handle_holder_item_size = 0.625 - #Makes Torch and Lantern holding animation be fixed, not changing with player facing - fixed_holding_animations = false - #Prevents campfire smoke from rendering if there is a solid block above it - campfire_smoke_through_blocks = false diff --git a/overrides/config/amendments-common.toml b/overrides/config/amendments-common.toml deleted file mode 100644 index 1f2f5a8..0000000 --- a/overrides/config/amendments-common.toml +++ /dev/null @@ -1,144 +0,0 @@ -[lectern] - #Improved lectern screen allowing to edit font of a book while on it - improved_screen = true - -[fireball] - #Cooldown for fire & dragon charges in ticks - # Default: 10 - # Range: 0 ~ 1000 - thrown_cooldown = 10 - #Adds dragons charge item - dragon_charge = true - #Makes fire & dragon charges have gravity - gravity = true - #Makes fire charges deflectable by punching - deflectable = false - #Allows throwing fire & dragon charges - fire_charges_throwable = true - #Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones - fire_charges_dispenser_behavior = true - #Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit - improved_explosions = true - -[snowball] - #Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze - # Default: 35 - # Range: 0 ~ 1000 - freeze_ticks = 35 - -[hanging_signs] - #Allows placing items on hanging signs - items_on_signs = true - -[cauldron] - #Enables enhanced cauldron - enhanced_cauldron = true - #Allows crafting items using cauldrons by clicking on them - hand_crafting = true - #Allows crafting items using cauldrons by throwing items in them - in_world_crafting = true - #Allows dying cauldron water bedrock style and mixing them too - dye_water = true - #Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount - # Default: 4 - # Range: 1 ~ 64 - dye_recipes_per_layer = 4 - #Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount - # Default: 2 - # Range: 1 ~ 64 - potion_recipes_per_layer = 2 - #Allows mixin potions in cauldrons - #Allowed Values: OFF, ONLY_BOILING, ON - potions_mixing = "ON" - #Max amount of effects allowed in a mixed potion - # Default: 8 - # Range: 1 ~ 64 - potion_mixing_limit = 8 - #Makes cauldrons connect to fences - connect_to_fences = true - #Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron - consistent_lava_layers = false - - #Map of potion ids to their inverse ids. Used for potion mixing - [cauldron.inverse_potions] - "minecraft:mining_fatigue" = "minecraft:haste" - "minecraft:instant_health" = "minecraft:instant_damage" - "minecraft:unluck" = "minecraft:luck" - "minecraft:instant_damage" = "minecraft:instant_health" - "minecraft:weakness" = "minecraft:strength" - "minecraft:slowness" = "minecraft:speed" - "minecraft:haste" = "minecraft:mining_fatigue" - "minecraft:strength" = "minecraft:weakness" - "minecraft:speed" = "minecraft:slowness" - "minecraft:luck" = "minecraft:unluck" - -[tripwire_hook] - #Allows placing tools on tripwire hooks - tool_hook = true - -[carpets] - #Allows you to place carpets on stairs - carpeted_stairs = true - #Allows you to place carpets on slabs - carpeted_slabs = true - -[cake] - #Allows you to place a cake on top of another - double_cake = true - #Allows eating a cake from every side - directional_cake = true - -[mob_head] - #Allows you to place two mob heads on top of each other - skull_piles = true - #Allows candles to be placed on top of skulls - skull_candles = true - #Allows placing more than one candle ontop of each skull - multiple_candles = true - -[flower_pot] - #allows you to place hanging flower pots. Works with any modded pot too - hanging_pot = true - -[lantern] - #Allow wall lanterns placement - wall_lanterns = true - #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events - high_priority = true - #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one - mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"] - #Ids of blocks that are not detected as lanterns but should be - id_whitelist = ["enlightened_end:xenon_lantern"] - #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land - #Allowed Values: ON, OFF, NO_FIRE - falling_lanterns = "ON" - -[bell] - #Ring a bell by clicking on a chain that's connected to it - chain_ringing = true - #Max chain length that allows a bell to ring - # Default: 16 - # Range: 0 ~ 256 - chain_length = 16 - -[banners] - #Allow banners to be placed on ceilings - ceiling_banners = true - -[misc] - #Allows dying blocks by right clicking them with dye - dye_blocks = false - -[torch] - #Allows torches to set entities on fire - torch_fire = true - #Allows torches to set entities on fire when held in offhand given you are attacking with a sword - torch_fire_offhand = false - #Duration of the on fire effect applied by torches. In seconds - # Default: 2 - # Range: 1 ~ 60 - torch_fire_duration = 2 - -[lily_pad] - #Allows lilypads to have any block placed ontop - better_lilypads = true diff --git a/overrides/config/appleskin-client.toml b/overrides/config/appleskin-client.toml deleted file mode 100644 index b2bcf7b..0000000 --- a/overrides/config/appleskin-client.toml +++ /dev/null @@ -1,23 +0,0 @@ -[client] - #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT - showFoodValuesInTooltip = true - #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) - showFoodValuesInTooltipAlways = true - #If true, shows your current saturation level overlayed on the hunger bar - showSaturationHudOverlay = true - #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding - showFoodValuesHudOverlay = true - #If true, enables the hunger/saturation/health overlays for food in your off-hand - showFoodValuesHudOverlayWhenOffhand = true - #If true, shows your food exhaustion as a progress bar behind the hunger bars - showFoodExhaustionHudUnderlay = true - #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay - showFoodStatsInDebugOverlay = true - #If true, shows estimated health restored by food on the health bar - showFoodHealthHudOverlay = true - #If true, health/hunger overlay will shake to match Minecraft's icon animations - showVanillaAnimationsOverlay = true - #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) - # Default: 0.65 - # Range: 0.0 ~ 1.0 - maxHudOverlayFlashAlpha = 0.65 diff --git a/overrides/config/aquaculture-common.toml b/overrides/config/aquaculture-common.toml deleted file mode 100644 index 2291500..0000000 --- a/overrides/config/aquaculture-common.toml +++ /dev/null @@ -1,19 +0,0 @@ -[basic_options] - "Enable weight for fish? Useful for fishing competitions" = false - # Default: 29 - # Range: 0 ~ 255 - "Amount of Message In A Bottle messages - Used to add additional custom messages" = 29 - "Enable debug mode? (Enables additional logging)" = false - "Show Fillet recipes in JEI?" = true - # Default: 13 - # Range: 0 ~ 63 - "How many blocks below sea level Aquaculture fish can spawn" = 13 - -[neptunium_options] - "Enable recipes for Neptunium items?" = true - "Enable recipes for Neptunium armor?" = true - #Should Neptune's bounty be added as fishing loot? Very rare. - "Add Neptune's Bounty as loot?" = true - # Default: 1 - # Range: 1 ~ 100 - "Neptunium loot table weight - For reference; Fish loot table weight: 85, Junk loot table weight: 10" = 1 diff --git a/overrides/config/architects_palette-common.toml b/overrides/config/architects_palette-common.toml deleted file mode 100644 index 9b617eb..0000000 --- a/overrides/config/architects_palette-common.toml +++ /dev/null @@ -1,24 +0,0 @@ -#Whenever Sunstone and Moonstone update their states, there is a chance for adjacent ones to update as well. -#This causes the updates to cascade and helps the blocks stay in sync over large areas. -#Default is .35, for a 35% chance of each adjacent block updating. -# Default: 0.35 -# Range: 0.0 ~ 1.0 -sunstoneSpreadChance = 0.35 - -#The following options require a server restart to take effect. -[Restart_Required] - #Architect's Palette adds trades to various villagers. This option controls if they can appear in newly generated trades. - #Villagers that already sell AP items will continue to do so regardless of this setting. - enableVillagerTrades = true - #Enables Wandering Trader trades added by AP. - enableWandererTrades = true - #AP adds Vertical Slabs to be compatible with Quark. Enabling this will force those to be available even if Quark isn't loaded. - verticalSlabsForced = false - - #World Generation Options - [Restart_Required.World_Gen] - #Controls ALL worldgen features added by Architect's Palette. - #If false, NOTHING from AP will generate. If true, individual features may still be disabled. - globalWorldGenToggle = true - #Controls the spawning of Monazite, Ekanite, and Heliodor rods in various Nether biomes. - netherCrystalGeneration = true diff --git a/overrides/config/betterdeserttemples-neoforge-1_21.toml b/overrides/config/betterdeserttemples-neoforge-1_21.toml deleted file mode 100644 index ec71149..0000000 --- a/overrides/config/betterdeserttemples-neoforge-1_21.toml +++ /dev/null @@ -1,12 +0,0 @@ - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Desert Temples".General] - # Whether or not vanilla desert pyramids should be disabled. - # Default: true - # - "Disable Vanilla Pyramids" = true - # Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared. - # Default: true - # - "Apply Mining Fatigue" = true diff --git a/overrides/config/betterdeserttemples/README.txt b/overrides/config/betterdeserttemples/README.txt deleted file mode 100644 index 87f96b7..0000000 --- a/overrides/config/betterdeserttemples/README.txt +++ /dev/null @@ -1,7 +0,0 @@ -This directory is for a few additional options for YUNG's Better Desert Temples. -Options provided may vary by version. -This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options. -For example, the first time you use Better Desert Temples for 1.21 on NeoForge, the 'neoforge-1_21' subdirectory will be created in this folder. -If no subdirectory for your version is created, then that version probably does not support the additional options. -NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER! -For example, on NeoForge 1.21 the file is 'betterdeserttemples-neoforge-1_21.toml'. \ No newline at end of file diff --git a/overrides/config/betterdeserttemples/neoforge-1_21/README.txt b/overrides/config/betterdeserttemples/neoforge-1_21/README.txt deleted file mode 100644 index 09b809b..0000000 --- a/overrides/config/betterdeserttemples/neoforge-1_21/README.txt +++ /dev/null @@ -1,30 +0,0 @@ -###################################### -# armorstands.json # -###################################### - This file contains ItemRandomizers describing the probability distribution of armor on armor stands. -Armor stands spawn in armory rooms and wardrobe rooms. -For information on ItemRandomizers, see the bottom of this README. -###################################### -# itemframes.json # -###################################### - This file contains ItemRandomizers describing the probability distribution of items in item frames. -Item frames only spawn in food storage rooms and armoury rooms. -For information on ItemRandomizers, see the bottom of this README. -###################################### -# ItemRandomizers # -###################################### -Describes a set of items and the probability of each item being chosen. - - entries: An object where each entry's key is a item, and each value is that item's probability of being chosen. - The total sum of all probabilities SHOULD NOT exceed 1.0! - - defaultItem: The item used for any leftover probability ranges. - For example, if the total sum of all the probabilities of the entries is 0.6, then - there is a 0.4 chance of the defaultItem being selected. -Here's an example ItemRandomizer: -"entries": { - "minecraft:stone_axe": 0.25, - "minecraft:shield": 0.2, - "minecraft:air": 0.1 -}, -"defaultItem": "minecraft:iron_axe" -For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield, -10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item). diff --git a/overrides/config/betterdeserttemples/neoforge-1_21/armorstands.json b/overrides/config/betterdeserttemples/neoforge-1_21/armorstands.json deleted file mode 100644 index a7d3568..0000000 --- a/overrides/config/betterdeserttemples/neoforge-1_21/armorstands.json +++ /dev/null @@ -1,58 +0,0 @@ -{ - "armoryHelmets": { - "entries": { - "minecraft:golden_helmet": 0.2, - "minecraft:chainmail_helmet": 0.3 - }, - "defaultItem": "minecraft:air" - }, - "wardrobeHelmets": { - "entries": { - "minecraft:leather_helmet": 0.4, - "minecraft:chainmail_helmet": 0.2 - }, - "defaultItem": "minecraft:air" - }, - "armoryChestplates": { - "entries": { - "minecraft:golden_chestplate": 0.2, - "minecraft:chainmail_chestplate": 0.3 - }, - "defaultItem": "minecraft:air" - }, - "wardrobeChestplates": { - "entries": { - "minecraft:leather_chestplate": 0.4, - "minecraft:chainmail_chestplate": 0.2 - }, - "defaultItem": "minecraft:air" - }, - "armoryLeggings": { - "entries": { - "minecraft:chainmail_leggings": 0.3, - "minecraft:golden_leggings": 0.2 - }, - "defaultItem": "minecraft:air" - }, - "wardrobeLeggings": { - "entries": { - "minecraft:chainmail_leggings": 0.2, - "minecraft:leather_leggings": 0.4 - }, - "defaultItem": "minecraft:air" - }, - "armoryBoots": { - "entries": { - "minecraft:chainmail_boots": 0.3, - "minecraft:golden_boots": 0.2 - }, - "defaultItem": "minecraft:air" - }, - "wardrobeBoots": { - "entries": { - "minecraft:chainmail_boots": 0.2, - "minecraft:leather_boots": 0.4 - }, - "defaultItem": "minecraft:air" - } -} \ No newline at end of file diff --git a/overrides/config/betterdeserttemples/neoforge-1_21/itemframes.json b/overrides/config/betterdeserttemples/neoforge-1_21/itemframes.json deleted file mode 100644 index 7dfe7b4..0000000 --- a/overrides/config/betterdeserttemples/neoforge-1_21/itemframes.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "armouryItems": { - "entries": { - "minecraft:golden_sword": 0.1, - "minecraft:stone_sword": 0.05, - "minecraft:bow": 0.1, - "minecraft:shield": 0.1, - "minecraft:stone_axe": 0.05, - "minecraft:golden_axe": 0.1, - "minecraft:name_tag": 0.05, - "minecraft:arrow": 0.05 - }, - "defaultItem": "minecraft:air" - }, - "storageItems": { - "entries": { - "minecraft:cake": 0.1, - "minecraft:beetroot_seeds": 0.025, - "minecraft:pumpkin_seeds": 0.025, - "minecraft:melon_seeds": 0.025, - "minecraft:bread": 0.2, - "minecraft:slime_ball": 0.05, - "minecraft:wheat_seeds": 0.025, - "minecraft:honey_bottle": 0.1, - "minecraft:cookie": 0.1, - "minecraft:rabbit_foot": 0.01, - "minecraft:potato": 0.2 - }, - "defaultItem": "minecraft:air" - } -} \ No newline at end of file diff --git a/overrides/config/betterdungeons-neoforge-1_21.toml b/overrides/config/betterdungeons-neoforge-1_21.toml deleted file mode 100644 index 424253c..0000000 --- a/overrides/config/betterdungeons-neoforge-1_21.toml +++ /dev/null @@ -1,67 +0,0 @@ - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Dungeons".General] - # Whether or not dungeons should be allowed to place skeleton skulls and other mob heads. - # This option may be useful for some modpack creators. - # Default: true - # - "Enable Skulls & Heads" = true - # Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns. - # Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris. - # Set this to false to prevent any Nether-related blocks from spawning in dungeons. - # This option may be useful for some modpack creators. - # Default: true - # - "Enable Nether Blocks in Dungeons" = true - - ########################################################################################################### - ## Zombie Dungeon settings. - ########################################################################################################### - ["YUNG's Better Dungeons"."Zombie Dungeons"] - # The longest distance that can be checked when attempting to generate a surface entrance staircase. - # Making this too large may cause problems. - # Default: 20 - # - "Zombie Dungeon Surface Entrance Staircase Max Length" = 20 - - ########################################################################################################### - ## Small Dungeon settings. - ########################################################################################################### - ["YUNG's Better Dungeons"."Small Dungeons"] - # The maximum number of banners that can spawn in a single small dungeon. - # Default: 2 - # Default: 2 - # Range: 0 ~ 8 - "Small Dungeon Max Banner Count" = 2 - # The minimum number of chests that are guaranteed to spawn in a single small dungeon. - # Default: 1 - "Small Dungeon Min Chest Count" = 1 - # The maximum number of chests that can spawn in a single small dungeon. - # Default: 2 - "Small Dungeon Max Chest Count" = 2 - # Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon. - # If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air. - # Default: true - # - "Allow Ore Blocks in Corners" = true - - ########################################################################################################### - ## Small Nether Dungeon settings. - ## These are disabled by default. - ########################################################################################################### - ["YUNG's Better Dungeons"."Small Nether Dungeons"] - # Whether or not small Nether dungeons should spawn. - # Default: false - "Enable Small Nether Dungeons" = false - # Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls. - # Default: true - "Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true - # Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods. - # Default: true - "Blazes From Spawners Drop Blaze Rods" = true - # The maximum number of banners that can spawn in a single small Nether dungeon. - # Default: 2 - # Default: 2 - # Range: 0 ~ 8 - "Small Nether Dungeon Max Banner Count" = 2 diff --git a/overrides/config/betterfortresses-neoforge-1_21.toml b/overrides/config/betterfortresses-neoforge-1_21.toml deleted file mode 100644 index f60b157..0000000 --- a/overrides/config/betterfortresses-neoforge-1_21.toml +++ /dev/null @@ -1,8 +0,0 @@ - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Nether Fortresses".General] - # Whether or not vanilla Nether Fortresses should be disabled. - # Default: true - # - "Disable Vanilla Nether Fortresses" = true diff --git a/overrides/config/betterfortresses/README.txt b/overrides/config/betterfortresses/README.txt deleted file mode 100644 index 989272e..0000000 --- a/overrides/config/betterfortresses/README.txt +++ /dev/null @@ -1,8 +0,0 @@ -This directory is for a few additional options for YUNG's Better Nether Fortresses. -Options provided may vary by version. -This directory contains subdirectories for supported versions. The first time you run Better Nether Fortresses, a version subdirectory will be created if that version supports advanced options. -For example, the first time you use Better Nether Fortresses for MC 1.21 on Forge, the 'forge-1_21' subdirectory will be created in this folder. -If no subdirectory for your version is created, then that version probably does not support the additional options. -NOTE -- Most of this mod's config settings can be found in a config file outside this folder! -For example, on Forge 1.21 the file is 'betterfortresses-forge-1_21.toml'. -Also note that many of the structure's settings such as spawn rate & spawn conditions can only be modified via data pack. \ No newline at end of file diff --git a/overrides/config/betterfortresses/neoforge-1_21/README.txt b/overrides/config/betterfortresses/neoforge-1_21/README.txt deleted file mode 100644 index ffdedac..0000000 --- a/overrides/config/betterfortresses/neoforge-1_21/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -###################################### -# itemframes.json # -###################################### - This file contains ItemRandomizers describing the probability distribution of items in item frames. -Item frames only spawn in certain rooms and hallway pieces. -For information on ItemRandomizers, see the bottom of this README. -###################################### -# ItemRandomizers # -###################################### -Describes a set of items and the probability of each item being chosen. - - entries: An object where each entry's key is an item, and each value is that item's probability of being chosen. - The total sum of all probabilities SHOULD NOT exceed 1.0! - - defaultItem: The item used for any leftover probability ranges. - For example, if the total sum of all the probabilities of the entries is 0.6, then - there is a 0.4 chance of the defaultItem being selected. -Here's an example ItemRandomizer: -{ - "entries": { - "minecraft:cobblestone": 0.25, - "minecraft:air": 0.2, - "minecraft:stone_sword": 0.1 - }, - "defaultItem": "minecraft:iron_axe" -} -This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air, -10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item). diff --git a/overrides/config/betterfortresses/neoforge-1_21/itemframes.json b/overrides/config/betterfortresses/neoforge-1_21/itemframes.json deleted file mode 100644 index a6f6778..0000000 --- a/overrides/config/betterfortresses/neoforge-1_21/itemframes.json +++ /dev/null @@ -1,48 +0,0 @@ -{ - "weaponItems": { - "entries": { - "minecraft:golden_sword": 0.05, - "minecraft:stone_sword": 0.025, - "minecraft:iron_sword": 0.025, - "minecraft:shield": 0.025, - "minecraft:stone_axe": 0.025, - "minecraft:iron_axe": 0.025, - "minecraft:golden_axe": 0.05, - "minecraft:netherite_sword": 0.005 - }, - "defaultItem": "minecraft:air" - }, - "lootItems": { - "entries": { - "minecraft:gold_nugget": 0.2, - "minecraft:nether_wart": 0.1, - "minecraft:gold_ingot": 0.1 - }, - "defaultItem": "minecraft:air" - }, - "studyItems": { - "entries": { - "minecraft:enchanted_book": 0.1, - "minecraft:paper": 0.1, - "minecraft:writable_book": 0.1, - "minecraft:book": 0.4 - }, - "defaultItem": "minecraft:air" - }, - "messHallItems": { - "entries": { - "minecraft:porkchop": 0.3, - "minecraft:cooked_porkchop": 0.3, - "minecraft:gold_ingot": 0.2 - }, - "defaultItem": "minecraft:air" - }, - "alchemyItems": { - "entries": { - "minecraft:quartz": 0.3, - "minecraft:magma_cream": 0.3, - "minecraft:fire_charge": 0.2 - }, - "defaultItem": "minecraft:air" - } -} \ No newline at end of file diff --git a/overrides/config/betterjungletemples-neoforge-1_21.toml b/overrides/config/betterjungletemples-neoforge-1_21.toml deleted file mode 100644 index f4ce803..0000000 --- a/overrides/config/betterjungletemples-neoforge-1_21.toml +++ /dev/null @@ -1,2 +0,0 @@ - ["YUNG's Better Jungle Temples".General] - "Disable Vanilla Jungle Temples" = true diff --git a/overrides/config/bettermineshafts-neoforge-1_21.toml b/overrides/config/bettermineshafts-neoforge-1_21.toml deleted file mode 100644 index bbbaad1..0000000 --- a/overrides/config/bettermineshafts-neoforge-1_21.toml +++ /dev/null @@ -1,124 +0,0 @@ -["YUNG's Better Mineshafts"] - # Whether or not vanilla mineshafts should be disabled. - # Default: true - "Disable Vanilla Mineshafts" = true - # The lowest a mineshaft can spawn. - # Default: -55 - "Minimum y-coordinate" = -55 - # The highest a mineshaft can spawn. - # Default: 30 - # - "Maximum y-coordinate" = 30 - - ########################################################################################################### - ## Ore deposit settings. - ########################################################################################################### - ["YUNG's Better Mineshafts"."Ore Deposits"] - "Enable Ore Deposits" = true - # Chance of an ore deposit being cobblestone only. - # Default: 50 - # Default: 50 - # Range: 0 ~ 100 - "Cobble Spawn Chance (Empty Deposit)" = 50 - # Chance of an ore deposit containing coal. - # Default: 20 - # Default: 20 - # Range: 0 ~ 100 - "Coal Spawn Chance" = 20 - # Chance of an ore deposit containing iron. - # Default: 9 - # Default: 9 - # Range: 0 ~ 100 - "Iron Spawn Chance" = 9 - # Chance of an ore deposit containing redstone. - # Default: 7 - # Default: 7 - # Range: 0 ~ 100 - "Redstone Spawn Chance" = 7 - # Chance of an ore deposit containing gold. - # Default: 7 - # Default: 7 - # Range: 0 ~ 100 - "Gold Spawn Chance" = 7 - # Chance of an ore deposit containing lapis lazuli. - # Default: 3 - # Default: 3 - # Range: 0 ~ 100 - "Lapis Spawn Chance" = 3 - # Chance of an ore deposit containing emerald. - # Default: 3 - # Default: 3 - # Range: 0 ~ 100 - "Emerald Spawn Chance" = 3 - # Chance of an ore deposit containing diamond. - # Default: 1 - # Default: 1 - # Range: 0 ~ 100 - "Diamond Spawn Chance" = 1 - - ########################################################################################################### - ## Spawn rates for various mineshaft parts and decorations. - ########################################################################################################### - ["YUNG's Better Mineshafts"."Spawn Rates & More"] - # The spawn rate for lanterns in the main shaft. - # Default: .0067 - # Default: 0.0067 - # Range: 0.0 ~ 1.0 - "Lantern Spawn Rate" = 0.0067 - # The spawn rate for torches in small shafts. - # Default: .02 - # Default: 0.02 - # Range: 0.0 ~ 1.0 - "Torch Spawn Rate" = 0.02 - # The spawn rate for workstation side rooms along the main shaft. - # Default: .025 - # Default: 0.025 - # Range: 0.0 ~ 1.0 - "Workstation Spawn Rate" = 0.025 - # The spawn rate for workstation cellars below workstations along the main shaft. - # Default: .25 - # Default: 0.25 - # Range: 0.0 ~ 1.0 - "Workstation Cellar Spawn Rate" = 0.25 - # The spawn rate for smaller tunnels that generate along the main shaft. - # Default: .07 - # Default: 0.07 - # Range: 0.0 ~ 1.0 - "Small Shaft Spawn Rate" = 0.07 - # The spawn rate for cobwebs. - # Default: .15 - # Default: 0.15 - # Range: 0.0 ~ 1.0 - "Cobweb Spawn Rate" = 0.15 - # The spawn rate for minecarts holding chests in small shafts. - # Default: .00125 - # Default: 0.00125 - # Range: 0.0 ~ 1.0 - "Small Shaft Chest Minecart Spawn Rate" = 0.00125 - # The spawn rate for minecarts holding TNT in small shafts. - # Default: .0025 - # Default: 0.0025 - # Range: 0.0 ~ 1.0 - "Small Shaft TNT Minecart Spawn Rate" = 0.0025 - # The spawn rate for minecarts holding chests in the main shaft. - # Default: .01 - # Default: 0.01 - # Range: 0.0 ~ 1.0 - "Main Shaft Chest Minecart Spawn Rate" = 0.01 - # The spawn rate for minecarts holding TNT in the main shaft. - # Default: .0025 - # Default: 0.0025 - # Range: 0.0 ~ 1.0 - "Main Shaft TNT Minecart Spawn Rate" = 0.0025 - # Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel. - # Default: 2 - # Default: 2 - # Range: 0 ~ 100 - "Abandoned Miners' Outpost Spawn Chance" = 2 - # The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft. - # This determines the overall length of small shafts. - # Default: 9 - # - # Default: 9 - # Range: 0 ~ 1000 - "Small Shaft Piece Chain Length" = 9 diff --git a/overrides/config/betteroceanmonuments-neoforge-1_21.toml b/overrides/config/betteroceanmonuments-neoforge-1_21.toml deleted file mode 100644 index 4aed005..0000000 --- a/overrides/config/betteroceanmonuments-neoforge-1_21.toml +++ /dev/null @@ -1,8 +0,0 @@ - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Ocean Monuments".General] - # Whether or not vanilla ocean monuments should be disabled. - # Default: true - # - "Disable Vanilla Ocean Monuments" = true diff --git a/overrides/config/betterstrongholds-neoforge-1_21.toml b/overrides/config/betterstrongholds-neoforge-1_21.toml deleted file mode 100644 index 0682926..0000000 --- a/overrides/config/betterstrongholds-neoforge-1_21.toml +++ /dev/null @@ -1,11 +0,0 @@ - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Strongholds".General] - # Allows strongholds to be slightly destroyed by small noodle caves. - # Note that they will remain unaffected by large caverns. - # Default: false - "Enable Structure Ruin" = false - # The chance for each End Portal Frame block to spawn already filled with an Eye of Ender. - # Default: 0.1 - "Filled Portal Frame Chance" = 0.1 diff --git a/overrides/config/betterstrongholds/README.txt b/overrides/config/betterstrongholds/README.txt deleted file mode 100644 index 52b844a..0000000 --- a/overrides/config/betterstrongholds/README.txt +++ /dev/null @@ -1,8 +0,0 @@ -This directory is for a few additional options for YUNG's Better Strongholds. -Options provided may vary by version. -This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options. -For example, the first time you use Better Strongholds for MC 1.21 on NeoForge, the 'neoforge-1_21' subdirectory will be created in this folder. -If no subdirectory for your version is created, then that version probably does not support the additional options. - -NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER! -For example, on NeoForge 1.21 the file is 'betterstrongholds-neoforge-1_21.toml'. \ No newline at end of file diff --git a/overrides/config/betterstrongholds/neoforge-1_21/README.txt b/overrides/config/betterstrongholds/neoforge-1_21/README.txt deleted file mode 100644 index a5be7fe..0000000 --- a/overrides/config/betterstrongholds/neoforge-1_21/README.txt +++ /dev/null @@ -1,62 +0,0 @@ -###################################### -# ores.json # -###################################### - - This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen. -These probabilities are used in treasure rooms in the stronghold, in which -piles of ore have a chance of spawning. -For information on BlockSetSelectors, see the bottom of this README. - -###################################### -# rareblocks.json # -###################################### - - This file contains a BlockSetSelector describing the probability of a given block being chosen. -These probabilities are used in grand libraries, in which -two rare blocks will spawn. -For information on BlockSetSelectors, see the bottom of this README. - -###################################### -# armorstands.json # -###################################### - - This file contains ItemSetSelectors describing the probability distribution of armor on armor stands. -Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms. -For information on ItemSetSelectors, see the bottom of this README. - -###################################### -# itemframes.json # -###################################### - - This file contains ItemSetSelectors describing the probability distribution of items in item frames. -Item frames only spawn in storage rooms and armoury rooms. -For information on ItemSetSelectors, see the bottom of this README. - -###################################### -# BlockSetSelectors # -###################################### - -Describes a set of blockstates and the probability of each blockstate being chosen. - - entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen. - The total sum of all probabilities SHOULD NOT exceed 1.0! - - defaultBlock: The blockstate used for any leftover probability ranges. - For example, if the total sum of all the probabilities of the entries is 0.6, then - there is a 0.4 chance of the defaultBlock being selected. - -Here's an example block selector: -"entries": { - "minecraft:cobblestone": 0.25, - "minecraft:air": 0.2, - "minecraft:stone_bricks": 0.1 -}, -"defaultBlock": "minecraft:oak_planks" - -For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air, -10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). - -###################################### -# ItemSetSelectors # -###################################### - -Describes a set of items and the probability of each item being chosen. -Works the same as BlockSetSelectors, but with items instead of blockstates. diff --git a/overrides/config/betterstrongholds/neoforge-1_21/armorstands.json b/overrides/config/betterstrongholds/neoforge-1_21/armorstands.json deleted file mode 100644 index 64e0f08..0000000 --- a/overrides/config/betterstrongholds/neoforge-1_21/armorstands.json +++ /dev/null @@ -1,60 +0,0 @@ -{ - "commonHelmets": { - "entries": { - "minecraft:leather_helmet": 0.1, - "minecraft:iron_helmet": 0.3, - "minecraft:chainmail_helmet": 0.3, - "minecraft:carved_pumpkin": 0.01 - }, - "defaultItem": "minecraft:air" - }, - "rareHelmets": { - "entries": { - "minecraft:diamond_helmet": 0.3, - "minecraft:carved_pumpkin": 0.2 - }, - "defaultItem": "minecraft:air" - }, - "commonChestplates": { - "entries": { - "minecraft:iron_chestplate": 0.3, - "minecraft:leather_chestplate": 0.1, - "minecraft:chainmail_chestplate": 0.3 - }, - "defaultItem": "minecraft:air" - }, - "rareChestplates": { - "entries": { - "minecraft:diamond_chestplate": 0.3 - }, - "defaultItem": "minecraft:air" - }, - "commonLeggings": { - "entries": { - "minecraft:chainmail_leggings": 0.3, - "minecraft:leather_leggings": 0.1, - "minecraft:iron_leggings": 0.3 - }, - "defaultItem": "minecraft:air" - }, - "rareLeggings": { - "entries": { - "minecraft:diamond_leggings": 0.3 - }, - "defaultItem": "minecraft:air" - }, - "commonBoots": { - "entries": { - "minecraft:chainmail_boots": 0.3, - "minecraft:iron_boots": 0.3, - "minecraft:leather_boots": 0.1 - }, - "defaultItem": "minecraft:air" - }, - "rareBoots": { - "entries": { - "minecraft:diamond_boots": 0.3 - }, - "defaultItem": "minecraft:air" - } -} \ No newline at end of file diff --git a/overrides/config/betterstrongholds/neoforge-1_21/itemframes.json b/overrides/config/betterstrongholds/neoforge-1_21/itemframes.json deleted file mode 100644 index e764e1f..0000000 --- a/overrides/config/betterstrongholds/neoforge-1_21/itemframes.json +++ /dev/null @@ -1,34 +0,0 @@ -{ - "armouryItems": { - "entries": { - "minecraft:golden_sword": 0.05, - "minecraft:stone_sword": 0.05, - "minecraft:iron_sword": 0.1, - "minecraft:bow": 0.1, - "minecraft:shield": 0.1, - "minecraft:stone_axe": 0.05, - "minecraft:iron_axe": 0.1, - "minecraft:golden_axe": 0.05, - "minecraft:name_tag": 0.05, - "minecraft:arrow": 0.05 - }, - "defaultItem": "minecraft:air" - }, - "storageItems": { - "entries": { - "minecraft:cake": 0.05, - "minecraft:beetroot_seeds": 0.025, - "minecraft:pumpkin_seeds": 0.025, - "minecraft:melon_seeds": 0.025, - "minecraft:paper": 0.25, - "minecraft:lead": 0.05, - "minecraft:map": 0.25, - "minecraft:slime_ball": 0.05, - "minecraft:wheat_seeds": 0.025, - "minecraft:compass": 0.05, - "minecraft:rabbit_foot": 0.01, - "minecraft:flint": 0.05 - }, - "defaultItem": "minecraft:air" - } -} \ No newline at end of file diff --git a/overrides/config/betterstrongholds/neoforge-1_21/ores.json b/overrides/config/betterstrongholds/neoforge-1_21/ores.json deleted file mode 100644 index dfdb072..0000000 --- a/overrides/config/betterstrongholds/neoforge-1_21/ores.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "oreChances": { - "entries": { - "minecraft:diamond_ore": 0.05, - "minecraft:iron_ore": 0.2, - "minecraft:coal_ore": 0.2, - "minecraft:lapis_ore": 0.15, - "minecraft:emerald_ore": 0.05, - "minecraft:redstone_ore[lit=false]": 0.15, - "minecraft:gold_ore": 0.2 - }, - "defaultBlock": "minecraft:coal_ore" - } -} \ No newline at end of file diff --git a/overrides/config/betterstrongholds/neoforge-1_21/rareblocks.json b/overrides/config/betterstrongholds/neoforge-1_21/rareblocks.json deleted file mode 100644 index 29a47a9..0000000 --- a/overrides/config/betterstrongholds/neoforge-1_21/rareblocks.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "blockChances": { - "entries": { - "minecraft:iron_block": 0.3, - "minecraft:quartz_block": 0.3, - "minecraft:gold_block": 0.3, - "minecraft:diamond_block": 0.1 - }, - "defaultBlock": "minecraft:iron_block" - } -} \ No newline at end of file diff --git a/overrides/config/betterwitchhuts-neoforge-1_21.toml b/overrides/config/betterwitchhuts-neoforge-1_21.toml deleted file mode 100644 index 0ff9d8d..0000000 --- a/overrides/config/betterwitchhuts-neoforge-1_21.toml +++ /dev/null @@ -1,8 +0,0 @@ - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Witch Huts".General] - # Whether or not vanilla witch huts should be disabled. - # Default: true - # - "Disable Vanilla Witch Huts" = true diff --git a/overrides/config/biomesoplenty/biome_toggles.json b/overrides/config/biomesoplenty/biome_toggles.json deleted file mode 100644 index 7bdafb5..0000000 --- a/overrides/config/biomesoplenty/biome_toggles.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - "aspen_glade_enabled": true, - "auroral_garden_enabled": true, - "bayou_enabled": true, - "bog_enabled": true, - "cold_desert_enabled": true, - "coniferous_forest_enabled": true, - "crag_enabled": true, - "crystalline_chasm_enabled": true, - "dead_forest_enabled": true, - "dryland_enabled": true, - "dune_beach_enabled": true, - "end_corruption_enabled": true, - "end_reef_enabled": true, - "end_wilds_enabled": true, - "erupting_inferno_enabled": true, - "field_enabled": true, - "fir_clearing_enabled": true, - "floodplain_enabled": true, - "forested_field_enabled": true, - "fungal_jungle_enabled": true, - "glowing_grotto_enabled": true, - "grassland_enabled": true, - "gravel_beach_enabled": true, - "highland_enabled": true, - "hot_springs_enabled": true, - "jacaranda_glade_enabled": true, - "jade_cliffs_enabled": true, - "lavender_field_enabled": true, - "lush_desert_enabled": true, - "lush_savanna_enabled": true, - "maple_woods_enabled": true, - "marsh_enabled": true, - "mediterranean_forest_enabled": true, - "moor_enabled": true, - "muskeg_enabled": true, - "mystic_grove_enabled": true, - "old_growth_dead_forest_enabled": true, - "old_growth_woodland_enabled": true, - "ominous_woods_enabled": true, - "orchard_enabled": true, - "origin_valley_enabled": true, - "overgrown_greens_enabled": true, - "pasture_enabled": true, - "prairie_enabled": true, - "pumpkin_patch_enabled": true, - "rainforest_enabled": true, - "redwood_forest_enabled": true, - "rocky_rainforest_enabled": true, - "rocky_shrubland_enabled": true, - "scrubland_enabled": true, - "seasonal_forest_enabled": true, - "shrubland_enabled": true, - "snowblossom_grove_enabled": true, - "snowy_coniferous_forest_enabled": true, - "snowy_fir_clearing_enabled": true, - "snowy_maple_woods_enabled": true, - "spider_nest_enabled": true, - "tropics_enabled": true, - "tundra_enabled": true, - "undergrowth_enabled": true, - "visceral_heap_enabled": true, - "volcanic_plains_enabled": true, - "volcano_enabled": true, - "wasteland_enabled": true, - "wasteland_steppe_enabled": true, - "wetland_enabled": true, - "wintry_origin_valley_enabled": true, - "withered_abyss_enabled": true, - "woodland_enabled": true -} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/gameplay.toml b/overrides/config/biomesoplenty/gameplay.toml deleted file mode 100644 index 2e9ef27..0000000 --- a/overrides/config/biomesoplenty/gameplay.toml +++ /dev/null @@ -1,3 +0,0 @@ -[general] - #Add various BOP resources to the Wandering Trader trade pool. - wandering_trader_trades = true diff --git a/overrides/config/biomesoplenty/generation.toml b/overrides/config/biomesoplenty/generation.toml deleted file mode 100644 index cd38744..0000000 --- a/overrides/config/biomesoplenty/generation.toml +++ /dev/null @@ -1,13 +0,0 @@ -[nether] - #The weighting of bop biome regions in the nether. - bop_nether_region_weight = 13 - #The weighting of rare bop biome regions in the nether. - bop_nether_rare_region_weight = 2 - -[overworld] - #The weighting of primary bop biome regions in the overworld. - bop_primary_overworld_region_weight = 10 - #The weighting of rare bop biome regions in the overworld. - bop_overworld_rare_region_weight = 2 - #The weighting of secondary bop biome regions in the overworld. - bop_secondary_overworld_region_weight = 8 diff --git a/overrides/config/butchercraft-common.toml b/overrides/config/butchercraft-common.toml deleted file mode 100644 index 28906fd..0000000 --- a/overrides/config/butchercraft-common.toml +++ /dev/null @@ -1,32 +0,0 @@ -#Animals -[animals] - #How much longer should it take for a baby animal to age? - # Default: 0.1 - # Range: 0.0 ~ 1.0 - breeding_mulitplier = 0.1 - #How much longer should it take for an animal to be able to breed again? - # Default: 4.0 - # Range: 1.0 ~ 1.7976931348623157E308 - age_multiplier = 4.0 - #Nutrition of wild animals. - # Default: 0.3 - # Range: 0.0 ~ 1.0 - nutrition_multiplier = 0.3 - -#Mobs -[mobs] - #Chance that an undead mob will spawn with an animal hood. - # Default: 0.1 - # Range: 0.0 ~ 1.0 - hoodChanceMultiplier = 0.1 - #Chance that an undead with a hood spawns with an army of matching animals. - # Default: 0.1 - # Range: 0.0 ~ 1.0 - armyHoodChanceMultiplier = 0.1 - -#Gear -[gear] - #Chance that a carcass applies its bloody effects per inventory tick. (Default 1/1000) Raising this can decrease server lag. - # Default: 1000 - # Range: > 1 - armyHoodChanceMultiplier = 1000 diff --git a/overrides/config/carryon-client.toml b/overrides/config/carryon-client.toml deleted file mode 100644 index 24ba433..0000000 --- a/overrides/config/carryon-client.toml +++ /dev/null @@ -1,6 +0,0 @@ -#If the front of the Tile Entities should face the player or should face outward -facePlayer = false -#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc) -renderArms = true -#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config -modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"] diff --git a/overrides/config/carryon-common.toml b/overrides/config/carryon-common.toml deleted file mode 100644 index 9713e8e..0000000 --- a/overrides/config/carryon-common.toml +++ /dev/null @@ -1,85 +0,0 @@ -[settings] - #General Settings - #Maximum distance from where Blocks and Entities can be picked up - # Default: 2.5 - # Range: 0.0 ~ 1.7976931348623157E308 - maxDistance = 2.5 - #Max width of entities that can be picked up in survival mode - # Default: 1.5 - # Range: 0.0 ~ 10.0 - maxEntityWidth = 1.5 - #Max height of entities that can be picked up in survival mode - # Default: 2.5 - # Range: 0.0 ~ 10.0 - maxEntityHeight = 2.5 - #Slowness multiplier for blocks - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - blockSlownessMultiplier = 1.0 - #Slowness multiplier for entities - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - entitySlownessMultiplier = 1.0 - #Maximum stack limit for entities - # Default: 10 - # Range: > 1 - maxEntityStackLimit = 10 - #More complex Tile Entities slow down the player more - heavyTiles = true - #Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected. - pickupAllBlocks = false - #Whether Blocks and Entities slow the creative player down when carried - slownessInCreative = true - #Whether hostile mobs should be able to picked up in survival mode - pickupHostileMobs = false - #Larger Entities slow down the player more - heavyEntities = true - #Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) - allowBabies = false - #Use Whitelist instead of Blacklist for Blocks - useWhitelistBlocks = false - #Use Whitelist instead of Blacklist for Entities - useWhitelistEntities = false - #Use Whitelist instead of Blacklist for Stacking - useWhitelistStacking = false - #Whether the player can hit blocks and entities while carrying or not - hitWhileCarrying = false - #Whether the player drops the carried object when hit or not - dropCarriedWhenHit = false - #Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance - useScripts = false - #Allows entities to be stacked on top of each other - stackableEntities = true - #Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones - entitySizeMattersStacking = true - #Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs. - placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"] - #Whether Players can be picked up. Creative players can't be picked up in Survival Mode - pickupPlayers = true - #Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can. - pickupUnbreakableBlocks = false - -[whitelist] - #Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config - #Entities that CAN be picked up (useWhitelistEntities must be true) - allowedEntities = [] - #Blocks that CAN be picked up (useWhitelistBlocks must be true) - allowedBlocks = [] - #Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true) - allowedStacking = [] - -[blacklist] - #Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config - #Blocks that cannot be picked up - forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*", "littletiles:*", "butchersdelight:*", "irons_spellbooks:*", "extended_drawers:*", "functionalstorage:*", "sophisticatedstorage:*", "farmersdelight:*", "modern_industrialization:*_cable", "modern_industrialization:item_pipe", "modern_industrialization:*_item_pipe", "modern_industrialization:fluid_pipe", "modern_industrialization:*_fluid_pipe", "snowrealmagic:*"] - #Entities that cannot be picked up - forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:fireball", "minecraft:small_fireball", "minecraft:whither_skull", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:whither_skull_dangerous", "minecraft:dragon_fireball", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "minecraft:evoker_fangs", "minecraft:glow_item_frame", "minecraft:tnt", "minecraft:trident", "minecraft:arrow", "minecraft:spectral_arrow", "minecraft:interaction", "minecraft:marker", "minecraft:block_display", "minecraft:item_display", "minecraft:text_display", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "littletiles:*"] - #Entities that cannot have other entities stacked on top of them - forbiddenStacking = ["minecraft:horse"] - -[customPickupConditions] - #Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config - #Custom Pickup Conditions for Blocks - customPickupConditionsBlocks = [] - #Custom Pickup Conditions for Entities - customPickupConditionsEntities = [] diff --git a/overrides/config/ccl.cfg b/overrides/config/ccl.cfg deleted file mode 100644 index 62ba13c..0000000 --- a/overrides/config/ccl.cfg +++ /dev/null @@ -1,9 +0,0 @@ -"client" { - # With this enabled, CCL will catch all exceptions thrown whilst rendering blocks. - # If an exception is caught, the block will not be rendered. - B:"catchBlockRenderExceptions"=true - - # With this enabled, CCL will message the player upon an exception from rendering blocks or items. - # Messages are Rate-Limited to one per 5 seconds in the event that the exception continues. - B:"messagePlayerOnRenderExceptionCaught"=true -} diff --git a/overrides/config/chloride-client.json b/overrides/config/chloride-client.json deleted file mode 100644 index 733ba1f..0000000 --- a/overrides/config/chloride-client.json +++ /dev/null @@ -1,70 +0,0 @@ -{ - "modpackMode": false, - "fullScreen": "WINDOWED", - "fpsDisplayMode": "ADVANCED", - "fpsDisplayAlign": "LEFT", - "fpsDisplayVAlign": "TOP", - "fpsDisplaySystemMode": "OFF", - "fpsDisplayMargin": 12, - "fpsDisplayVMargin": 12, - "fpsDisplayShadow": false, - "fog": true, - "blueBand": true, - "customFog": true, - "fogStart": 0, - "fogEnd": 192, - "fogShape": "CYLINDER", - "cloudsHeight": 192, - "entityNametagRendering": true, - "playerNametagRendering": true, - "itemNametagRendering": true, - "chunkFadeSpeed": "SLOW", - "darknessMode": "VANILLA", - "darknessOnFullBrightBiomes": false, - "darknessOnOverworld": true, - "darknessOnNether": false, - "darknessNetherFogBright": 0.5, - "darknessOnEnd": false, - "darknessEndFogBright": 0.5, - "darknessByDefault": false, - "darknessDimensionWhiteList": [], - "darknessOnNoSkyLight": false, - "darknessBlockLightOnly": false, - "darknessAffectedByMoonPhase": true, - "darknessNewMoonBright": 0.0, - "darknessFullMoonBright": 0.25, - "hideJREMI": false, - "hideJREMIHint": false, - "fontShadows": true, - "leavesCulling": "OFF", - "fastChests": false, - "fastBeds": false, - "rainParticles": true, - "rainDropParticles": true, - "crackingBlockParticles": true, - "destroyedBlockParticles": true, - "disabledParticles": [], - "tileEntityDistanceCulling": true, - "tileEntityCullingDistanceX": 4096, - "tileEntityCullingDistanceY": 32, - "entityDistanceCulling": true, - "entityCullingDistanceX": 4096, - "entityCullingDistanceY": 32, - "monsterDistanceCulling": false, - "monsterCullingDistanceX": 16384, - "monsterCullingDistanceY": 64, - "entityWhitelist": [ - "minecraft:ghast", - "minecraft:ender_dragon", - "iceandfire:all", - "create:all" - ], - "monsterWhitelist": [], - "tileEntityWhitelist": [ - "waterframes:all" - ], - "borderlessAttachModeF11": "ATTACH", - "fastLanguageReload": true, - "enableZoom": true, - "maxZoom": 50.0 -} \ No newline at end of file diff --git a/overrides/config/citadel-common.toml b/overrides/config/citadel-common.toml deleted file mode 100644 index f6947a2..0000000 --- a/overrides/config/citadel-common.toml +++ /dev/null @@ -1,11 +0,0 @@ -[general] - #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. - "Track Entities" = true - #True to skip warnings about using datapacks. - "Skip Datapack Warnings" = true - #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. - # Default: 1.0 - # Range: 0.0 ~ 100000.0 - chunkGenSpawnModifier = 1.0 - #True to if april fools content can display on april fools. - "April Fools Content" = true diff --git a/overrides/config/create-client.toml b/overrides/config/create-client.toml deleted file mode 100644 index 6139ec4..0000000 --- a/overrides/config/create-client.toml +++ /dev/null @@ -1,146 +0,0 @@ -#. -#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! -[client] - #. - #Show item descriptions on Shift and controls on Ctrl. - enableTooltips = true - #. - #Display a tooltip when looking at overstressed components. - enableOverstressedTooltip = true - #. - #Log a stack-trace when rendering issues happen within a moving contraption. - explainRenderErrors = false - #. - #Higher density means more spawned particles. - # Default: 0.5 - # Range: 0.0 ~ 1.0 - fanParticleDensity = 0.5 - #. - #[in Blocks] - #Maximum Distance to the player at which items in Blocks' filter slots will be displayed - # Default: 10.0 - # Range: 1.0 ~ 3.4028234663852886E38 - filterItemRenderDistance = 10.0 - #. - #Choose the menu row that the Create config button appears on in the main menu - #Set to 0 to disable the button altogether - # Default: 2 - # Range: 0 ~ 4 - mainMenuConfigButtonRow = 2 - #. - #Offset the Create config button in the main menu by this many pixels on the X axis - #The sign (-/+) of this value determines what side of the row the button appears on (left/right) - # Default: -4 - # Range: > -2147483648 - mainMenuConfigButtonOffsetX = -4 - #. - #Choose the menu row that the Create config button appears on in the in-game menu - #Set to 0 to disable the button altogether - # Default: 3 - # Range: 0 ~ 5 - ingameMenuConfigButtonRow = 3 - #. - #Offset the Create config button in the in-game menu by this many pixels on the X axis - #The sign (-/+) of this value determines what side of the row the button appears on (left/right) - # Default: -4 - # Range: > -2147483648 - ingameMenuConfigButtonOffsetX = -4 - #. - #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled - ignoreFabulousWarning = false - #. - #Disable to prevent being rotated while seated on a Moving Contraption - rotateWhenSeated = true - - #. - #Configure your vision range when submerged in Create's custom fluids - [client.fluidFogSettings] - #. - #The vision range through honey will be multiplied by this factor - # Default: 1.0 - # Range: 0.125 ~ 256.0 - honey = 1.0 - #. - #The vision range though chocolate will be multiplied by this factor - # Default: 1.0 - # Range: 0.125 ~ 256.0 - chocolate = 1.0 - - #. - #Settings for the Goggle Overlay - [client.goggleOverlay] - #. - #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay - # Default: 20 - # Range: > -2147483648 - overlayOffsetX = 20 - #. - #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay - # Default: 0 - # Range: > -2147483648 - overlayOffsetY = 0 - #. - #Enable this to use your custom colors for the Goggle- and Hover- Overlay - customColorsOverlay = false - #. - #The custom background color to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - # Default: -267386864 - # Range: > -2147483648 - customBackgroundOverlay = -267386864 - #. - #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - # Default: 1347420415 - # Range: > -2147483648 - customBorderTopOverlay = 1347420415 - #. - #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - # Default: 1344798847 - # Range: > -2147483648 - customBorderBotOverlay = 1344798847 - - #. - #Sound settings - [client.sound] - #. - #Make cogs rumble and machines clatter. - enableAmbientSounds = true - #. - #Maximum volume modifier of Ambient noise - # Default: 0.10000000149011612 - # Range: 0.0 ~ 1.0 - ambientVolumeCap = 0.10000000149011612 - - #. - #Mod Integration and JEI - [client.jeiIntegration] - #. - #Whether to auto-update the JEI search when searching in the stock keeper UI - syncJeiSearch = true - - #. - #Railway related settings - [client.trains] - #. - #How far away the Camera should zoom when seated on a train - # Default: 3.0 - # Range: 0.0 ~ 3.4028234663852886E38 - mountedZoomMultiplier = 3.0 - #. - #Display nodes and edges of a Railway Network while f3 debug mode is active - showTrackGraphOnF3 = false - #. - #Additionally display materials of a Rail Network while f3 debug mode is active - showExtendedTrackGraphOnF3 = false - #. - #Display Track Networks and Trains on supported map mods - showTrainMapOverlay = true - #. - #Track Network Color on maps - #Allowed Values: RED, GREY, WHITE - trainMapColorTheme = "RED" diff --git a/overrides/config/create-common.toml b/overrides/config/create-common.toml deleted file mode 100644 index 0e4b102..0000000 --- a/overrides/config/create-common.toml +++ /dev/null @@ -1,7 +0,0 @@ -#. -#Modify Create's impact on your terrain -[worldgen] - #. - #. - #Prevents all worldgen added by Create from taking effect - disableWorldGen = false diff --git a/overrides/config/create-server.toml b/overrides/config/create-server.toml deleted file mode 100644 index 5b3abec..0000000 --- a/overrides/config/create-server.toml +++ /dev/null @@ -1,604 +0,0 @@ -#. -#The Backbone of Create -[infrastructure] - #. - #[in Ticks] - #The amount of time a server waits before sending out tickrate synchronization packets. - #These packets help animations to be more accurate when tps is below 20. - # Default: 20 - # Range: > 5 - tickrateSyncTimer = 20 - -#. -#Packmakers' control panel for internal recipe compat -[recipes] - #. - #. - #Allow the Mechanical Press to process entire stacks at a time. - bulkPressing = false - #. - #Allow the Mechanical Saw to process entire stacks at a time. - bulkCutting = false - #. - #Allow supported potions to be brewed by a Mechanical Mixer + Basin. - allowBrewingInMixer = true - #. - #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. - allowShapelessInMixer = true - #. - #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. - allowShapedSquareInPress = true - #. - #Allow any standard crafting recipes to be processed by Mechanical Crafters. - allowRegularCraftingInCrafter = true - #. - #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters. - # Default: 9 - # Range: > 1 - maxFireworkIngredientsInCrafter = 9 - #. - #Allow any stonecutting recipes to be processed by a Mechanical Saw. - allowStonecuttingOnSaw = true - #. - #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. - allowCastingBySpout = true - #. - #Display vanilla Log-stripping interactions in JEI. - displayLogStrippingRecipes = true - #. - #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. - # Default: 10 - # Range: > 1 - lightSourceCountForRefinedRadiance = 10 - #. - #Allow the standard in-world Refined Radiance recipes. - enableRefinedRadianceRecipe = true - #. - #Allow the standard in-world Shadow Steel recipe. - enableShadowSteelRecipe = true - -#. -#Parameters and abilities of Create's kinetic mechanisms -[kinetics] - #. - #. - #Disable the Stress mechanic altogether. - disableStress = false - #. - #Maximum length in blocks of mechanical belts. - # Default: 20 - # Range: > 5 - maxBeltLength = 20 - #. - #Maximum length in blocks of chain conveyor connections. - # Default: 32 - # Range: > 5 - maxChainConveyorLength = 32 - #. - #Maximum amount of connections each chain conveyor can have. - # Default: 4 - # Range: > 1 - maxChainConveyorConnections = 4 - #. - #Damage dealt by active Crushing Wheels. - # Default: 4 - # Range: > 0 - crushingDamage = 4 - #. - #[in Revolutions per Minute] - #Maximum allowed rotation speed for any Kinetic Block. - # Default: 256 - # Range: > 64 - maxRotationSpeed = 256 - #. - #Select what mobs should ignore Deployers when attacked by them. - #Allowed Values: ALL, CREEPERS, NONE - ignoreDeployerAttacks = "CREEPERS" - #. - #Game ticks between Kinetic Blocks checking whether their source is still valid. - # Default: 60 - # Range: > 5 - kineticValidationFrequency = 60 - #. - #multiplier used for calculating exhaustion from speed when a crank is turned. - # Default: 0.009999999776482582 - # Range: 0.0 ~ 1.0 - crankHungerMultiplier = 0.009999999776482582 - #. - #Amount of sail-type blocks required for a windmill to assemble successfully. - # Default: 8 - # Range: > 0 - minimumWindmillSails = 8 - #. - #Number of sail-type blocks required to increase windmill speed by 1RPM. - # Default: 8 - # Range: > 1 - windmillSailsPerRPM = 8 - #. - #Max Distance in blocks a Weighted Ejector can throw - # Default: 32 - # Range: > 0 - maxEjectorDistance = 32 - #. - #Time in ticks until the next item launched by an ejector scans blocks for potential collisions - # Default: 120 - # Range: > 10 - ejectorScanInterval = 120 - - #. - #Encased Fan - [kinetics.encasedFan] - #. - #Maximum distance in blocks Fans can push entities. - # Default: 20 - # Range: > 5 - fanPushDistance = 20 - #. - #Maximum distance in blocks from where Fans can pull entities. - # Default: 20 - # Range: > 5 - fanPullDistance = 20 - #. - #Game ticks between Fans checking for anything blocking their air flow. - # Default: 30 - # Range: > 10 - fanBlockCheckRate = 30 - #. - #[in Revolutions per Minute] - #Rotation speed at which the maximum stats of fans are reached. - # Default: 256 - # Range: > 64 - fanRotationArgmax = 256 - #. - #Game ticks required for a Fan-based processing recipe to take effect. - # Default: 150 - # Range: > 0 - fanProcessingTime = 150 - - #. - #Moving Contraptions - [kinetics.contraptions] - #. - #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. - # Default: 2048 - # Range: > 1 - maxBlocksMoved = 2048 - #. - #Maximum value of a chassis attachment range. - # Default: 16 - # Range: > 1 - maxChassisRange = 16 - #. - #Maximum amount of extension poles behind a Mechanical Piston. - # Default: 64 - # Range: > 1 - maxPistonPoles = 64 - #. - #Max length of rope available off a Rope Pulley. - # Default: 384 - # Range: > 1 - maxRopeLength = 384 - #. - #Maximum allowed distance of two coupled minecarts. - # Default: 32 - # Range: > 1 - maxCartCouplingLength = 32 - #. - #Maximum depth of blocks filled in using a Mechanical Roller. - # Default: 12 - # Range: > 1 - rollerFillDepth = 12 - #. - #Whether minecart contraptions can be picked up in survival mode. - survivalContraptionPickup = true - #. - #Configure how Spawner blocks can be moved by contraptions. - #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE - movableSpawners = "NO_PICKUP" - #. - #Configure how Budding Amethyst can be moved by contraptions. - #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE - amethystMovement = "NO_PICKUP" - #. - #Configure how Obsidian blocks can be moved by contraptions. - #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE - movableObsidian = "UNMOVABLE" - #. - #Configure how Reinforced Deepslate blocks can be moved by contraptions. - #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE - movableReinforcedDeepslate = "UNMOVABLE" - #. - #Whether items mined or harvested by contraptions should be placed in their mounted storage. - moveItemsToStorage = true - #. - #Whether harvesters should break crops that aren't fully grown. - harvestPartiallyGrown = false - #. - #Whether harvesters should replant crops after harvesting. - harvesterReplants = true - #. - #Whether minecart contraptions can be placed into container items. - minecartContraptionInContainers = false - #. - #Whether stabilised bearings create a separated entity even on non-rotating contraptions. - #[Technical] - stabiliseStableContraptions = false - #. - #Whether the players hitbox should be expanded to the size of the contraption hitbox. - #[Technical] - syncPlayerPickupHitboxWithContraptionHitbox = false - #. - #Whether to prevent block dropping when contraption is placed inside in-world blocks. - noDropWhenContraptionReplaceBlocks = false - - #. - #Configure speed/capacity levels for requirements and indicators. - [kinetics.stats] - #. - #[in Revolutions per Minute] - #Minimum speed of rotation to be considered 'medium' - # Default: 30.0 - # Range: 0.0 ~ 4096.0 - mediumSpeed = 30.0 - #. - #[in Revolutions per Minute] - #Minimum speed of rotation to be considered 'fast' - # Default: 100.0 - # Range: 0.0 ~ 65535.0 - fastSpeed = 100.0 - #. - #[in Stress Units] - #Minimum stress impact to be considered 'medium' - # Default: 4.0 - # Range: 0.0 ~ 4096.0 - mediumStressImpact = 4.0 - #. - #[in Stress Units] - #Minimum stress impact to be considered 'high' - # Default: 8.0 - # Range: 0.0 ~ 65535.0 - highStressImpact = 8.0 - #. - #[in Stress Units] - #Minimum added Capacity by sources to be considered 'medium' - # Default: 256.0 - # Range: 0.0 ~ 4096.0 - mediumCapacity = 256.0 - #. - #[in Stress Units] - #Minimum added Capacity by sources to be considered 'high' - # Default: 1024.0 - # Range: 0.0 ~ 65535.0 - highCapacity = 1024.0 - - #. - #Fine tune the kinetic stats of individual components - [kinetics.stressValues.v2] - - #. - #. - #[in Stress Units] - #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. - [kinetics.stressValues.v2.impact] - brass_encased_shaft = 0.0 - turntable = 4.0 - clutch = 0.0 - mechanical_mixer = 4.0 - gearbox = 0.0 - mechanical_bearing = 4.0 - copper_backtank = 4.0 - hose_pulley = 4.0 - display_board = 0.0 - crushing_wheel = 8.0 - adjustable_chain_gearshift = 0.0 - millstone = 4.0 - rotation_speed_controller = 0.0 - sticky_mechanical_piston = 4.0 - mechanical_crafter = 2.0 - deployer = 4.0 - elevator_pulley = 4.0 - stressometer = 0.0 - cogwheel = 0.0 - encased_chain_drive = 0.0 - belt = 0.0 - brass_encased_large_cogwheel = 0.0 - weighted_ejector = 2.0 - chain_conveyor = 1.0 - mechanical_saw = 4.0 - flywheel = 0.0 - mechanical_piston = 4.0 - speedometer = 0.0 - brass_encased_cogwheel = 0.0 - clockwork_bearing = 4.0 - mechanical_press = 8.0 - mechanical_drill = 4.0 - andesite_encased_shaft = 0.0 - netherite_backtank = 4.0 - mechanical_arm = 2.0 - sequenced_gearshift = 0.0 - andesite_encased_large_cogwheel = 0.0 - shaft = 0.0 - cuckoo_clock = 1.0 - gearshift = 0.0 - rope_pulley = 4.0 - andesite_encased_cogwheel = 0.0 - large_cogwheel = 0.0 - encased_fan = 2.0 - mysterious_cuckoo_clock = 1.0 - gantry_shaft = 0.0 - mechanical_pump = 4.0 - - #. - #[in Stress Units] - #Configure how much stress a source can accommodate for. - [kinetics.stressValues.v2.capacity] - steam_engine = 1024.0 - water_wheel = 32.0 - copper_valve_handle = 8.0 - hand_crank = 8.0 - creative_motor = 16384.0 - large_water_wheel = 128.0 - windmill_bearing = 512.0 - -#. -#Create's liquid manipulation tools -[fluids] - #. - #. - #[in Buckets] - #The amount of liquid a tank can hold per block. - # Default: 8 - # Range: > 1 - fluidTankCapacity = 8 - #. - #[in Blocks] - #The maximum height a fluid tank can reach. - # Default: 32 - # Range: > 1 - fluidTankMaxHeight = 32 - #. - #[in Blocks] - #The maximum distance a mechanical pump can push or pull liquids on either side. - # Default: 16 - # Range: > 1 - mechanicalPumpRange = 16 - #. - #[in Blocks] - #The maximum distance a hose pulley can draw fluid blocks from. - # Default: 128 - # Range: > 1 - hosePulleyRange = 128 - #. - #[in Blocks] - #[-1 to disable this behaviour] - #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. - # Default: 10000 - # Range: > -1 - hosePulleyBlockThreshold = 10000 - #. - #Whether hose pulleys should continue filling up above-threshold sources. - fillInfinite = false - #. - #Configure which fluids can be drained infinitely. - #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG - bottomlessFluidMode = "ALLOW_BY_TAG" - #. - #Whether hose pulleys should be allowed to place fluid sources. - fluidFillPlaceFluidSourceBlocks = true - #. - #Whether open-ended pipes should be allowed to place fluid sources. - pipesPlaceFluidSourceBlocks = true - -#. -#Tweaks for logistical components -[logistics] - #. - #. - #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. - # Default: 8 - # Range: > 1 - defaultExtractionTimer = 8 - #. - #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. - # Default: 60 - # Range: > 1 - psiTimeout = 60 - #. - #Maximum distance in blocks a Mechanical Arm can reach across. - # Default: 5 - # Range: > 1 - mechanicalArmRange = 5 - #. - #Maximum distance in blocks a Package Port can be placed at from its target. - # Default: 5 - # Range: > 1 - packagePortRange = 5 - #. - #Maximum possible range in blocks of redstone link connections. - # Default: 256 - # Range: > 1 - linkRange = 256 - #. - #Maximum possible distance in blocks between display links and their target. - # Default: 64 - # Range: > 1 - displayLinkRange = 64 - #. - #The total amount of stacks a vault can hold per block in size. - # Default: 20 - # Range: 1 ~ 2048 - vaultCapacity = 20 - #. - #The amount of packages a chain conveyor can carry at a time. - # Default: 20 - # Range: > 1 - chainConveyorCapacity = 20 - #. - #The amount of ticks a brass tunnel waits between distributions. - # Default: 10 - # Range: 1 ~ 10 - brassTunnelTimer = 10 - #. - #The amount of ticks a factory gauge waits between requests. - # Default: 100 - # Range: > 5 - factoryGaugeTimer = 100 - #. - #Whether hostile mobs walking near a seat will start riding it. - seatHostileMobs = true - -#. -#Everything related to Schematic tools -[schematics] - #. - #. - #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air - creativePrintIncludesAir = false - #. - #The amount of Schematics a player can upload until previous ones are overwritten. - # Default: 10 - # Range: > 1 - maxSchematics = 10 - #. - #[in KiloBytes] - #The maximum allowed file size of uploaded Schematics. - # Default: 256 - # Range: > 16 - maxTotalSchematicSize = 256 - #. - #[in Bytes] - #The maximum packet size uploaded Schematics are split into. - # Default: 1024 - # Range: 256 ~ 32767 - maxSchematicPacketSize = 1024 - #. - #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. - # Default: 600 - # Range: > 100 - schematicIdleTimeout = 600 - - #. - #Schematicannon - [schematics.schematicannon] - #. - #Amount of game ticks between shots of the cannon. Higher => Slower - # Default: 10 - # Range: > 1 - schematicannonDelay = 10 - #. - #Amount of blocks a Schematicannon can print per Gunpowder item provided. - # Default: 400 - # Range: > 1 - schematicannonShotsPerGunpowder = 400 - -#. -#Equipment and gadgets added by Create -[equipment] - #. - #. - #The Maximum Distance to an active mirror for the symmetry wand to trigger. - # Default: 50 - # Range: > 10 - maxSymmetryWandRange = 50 - #. - #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. - # Default: 12 - # Range: > 3 - placementAssistRange = 12 - #. - #The Maximum Distance at which a Toolbox can interact with Players' Inventories. - # Default: 10 - # Range: > 1 - toolboxRange = 10 - #. - #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing - # Default: 900 - # Range: > 1 - airInBacktank = 900 - #. - #The volume of Air added by each level of the backtanks Capacity Enchantment - # Default: 300 - # Range: > 1 - enchantedBacktankCapacity = 300 - #. - #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable - # Default: 1000 - # Range: > 0 - maxExtendoGripActions = 1000 - #. - #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable - # Default: 200 - # Range: > 0 - maxPotatoCannonShots = 200 - -#. -#Create's builtin Railway systems -[trains] - #. - #. - #Whether moving Trains can hurt colliding mobs and players. - trainsCauseDamage = true - #. - #Maximum length of track that can be placed as one batch or turn. - # Default: 32 - # Range: 16 ~ 128 - maxTrackPlacementLength = 32 - #. - #Maximum length of a Train Stations' assembly track. - # Default: 128 - # Range: > 5 - maxAssemblyLength = 128 - #. - #Maximum amount of bogeys assembled as a single Train. - # Default: 20 - # Range: > 1 - maxBogeyCount = 20 - #. - #Relative speed of a manually controlled Train compared to a Scheduled one. - # Default: 0.75 - # Range: 0.0 ~ 3.4028234663852886E38 - manualTrainSpeedModifier = 0.75 - - #. - #Standard Trains - [trains.trainStats] - #. - #[in Blocks/Second] - #The top speed of any assembled Train. - # Default: 28.0 - # Range: 0.0 ~ 3.4028234663852886E38 - trainTopSpeed = 28.0 - #. - #[in Blocks/Second] - #The top speed of Trains during a turn. - # Default: 14.0 - # Range: 0.0 ~ 3.4028234663852886E38 - trainTurningTopSpeed = 14.0 - #. - #[in Blocks/Second²] - #The acceleration of any assembled Train. - # Default: 3.0 - # Range: 0.0 ~ 3.4028234663852886E38 - trainAcceleration = 3.0 - - #. - #Powered Trains - [trains.poweredTrainStats] - #. - #[in Blocks/Second] - #The top speed of powered Trains. - # Default: 40.0 - # Range: 0.0 ~ 3.4028234663852886E38 - poweredTrainTopSpeed = 40.0 - #. - #[in Blocks/Second] - #The top speed of powered Trains during a turn. - # Default: 20.0 - # Range: 0.0 ~ 3.4028234663852886E38 - poweredTrainTurningTopSpeed = 20.0 - #. - #[in Blocks/Second²] - #The acceleration of powered Trains. - # Default: 3.0 - # Range: 0.0 ~ 3.4028234663852886E38 - poweredTrainAcceleration = 3.0 diff --git a/overrides/config/create_central_kitchen-client.toml b/overrides/config/create_central_kitchen-client.toml deleted file mode 100644 index fbc4e54..0000000 --- a/overrides/config/create_central_kitchen-client.toml +++ /dev/null @@ -1,3 +0,0 @@ -#. -#If Deployer held items in #create:handheld_in_deployer_use should have custom transform at Use mode -renderDeployerUsingItemWithCustomTransform = true diff --git a/overrides/config/create_central_kitchen-common.toml b/overrides/config/create_central_kitchen-common.toml deleted file mode 100644 index 60bf151..0000000 --- a/overrides/config/create_central_kitchen-common.toml +++ /dev/null @@ -1,31 +0,0 @@ -#. -#Packmakers' control panel for internal recipe compat -[recipes] - #. - #. - #If Farmer's Delight's Tree Bark (or Straw for Bamboo-like blocks) should be added to autogenerated Sawing Recipes for stripping wood/log - addTreeBarkToSawingRecipes = true - #. - #If Farmer's Delight's Cutting Board Recipes that uses knife can be converted to Sawing Recipes - convertCuttingBoardRecipesToSawingRecipes = true - #. - #If Farmer's Delight's Cutting Board Recipes can be converted to Deploying Recipes - convertCuttingBoardRecipesToDeployingRecipes = true - #. - #If Brewin' and Chewin's Keg Pouring Recipes can be converted to Filling Recipes - convertKegPouringRecipesToFillingRecipes = true - #. - #If Brewin' and Chewin's Keg Pouring Recipes can be converted to Emptying Recipes - convertKegPouringRecipesToEmptyingRecipes = true - #. - #If Extra Delight Mortar Grinding Recipes can be converted to Compacting Recipes - convertMortarGrindingRecipesToCompactingRecipes = true - #. - #If Extra Delight Juicer Recipes can be converted to Compacting Recipes - convertJuicerRecipesToCompactingRecipes = true - #. - #If Extra Delight Melting Pot Recipes can be converted to Mixing Recipes - convertMeltingPotRecipesToMixingRecipes = true - #. - #If Extra Delight Tools on Block Recipes can be converted to Deploying Recipes - convertToolOnBlockRecipesToDeployingRecipes = true diff --git a/overrides/config/create_connected-common.toml b/overrides/config/create_connected-common.toml deleted file mode 100644 index b8c36b6..0000000 --- a/overrides/config/create_connected-common.toml +++ /dev/null @@ -1,64 +0,0 @@ -#. -#Migrate copycats to Create: Copycats+ when they receive a block update -migrateCopycatsOnBlockUpdate = true -#. -#Migrate copycats to Create: Copycats+ when their block entities are initialized -migrateCopycatsOnInitialize = true - -#. -#Enable/disable features. Values on server override clients -[features] - #. - kinetic_bridge = true - fluid_vessel = true - cross_connector = true - item_silo = true - inverted_clutch = true - empty_fan_catalyst = true - parallel_gearbox = true - redstone_link_wildcard = true - kinetic_battery = true - inventory_access_port = true - centrifugal_clutch = true - copycat_slab = true - overstress_clutch = true - brake = true - copycat_block = true - copycat_fence_gate = true - copycat_stairs = true - large_crank_wheel = true - brass_gearbox = true - copycat_vertical_step = true - copycat_wall = true - six_way_gearbox = true - crank_wheel = true - encased_chain_cogwheel = true - sequenced_pulse_generator = true - freewheel_clutch = true - shear_pin = true - inverted_gearshift = true - linked_transmitter = true - copycat_beam = true - copycat_board = true - inventory_bridge = true - copycat_fence = true - -#. -#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients -[feature_categories] - #. - #. - #All kinetic components, such as gearboxes and crank wheels - kinetic = true - #. - #All redstone components, such as linked transmitter and sequenced pulse generator - redstone = true - #. - #All components related to item and fluid transport - logistics = true - #. - #All copycats (Install Create: Copycats+ to upgrade) - copycats = true - #. - #All building palette blocks - palette = true diff --git a/overrides/config/create_connected-server.toml b/overrides/config/create_connected-server.toml deleted file mode 100644 index 863a662..0000000 --- a/overrides/config/create_connected-server.toml +++ /dev/null @@ -1,71 +0,0 @@ -#. -#Number of sub-folders allowed for schematics -# Default: 5 -# Range: 0 ~ 20 -schematicsNestingDepth = 5 -#. -#Enable the fix that gives remaining items after manual application -applicationRemainingItemFix = true -#. -#Modify the stress output when a Fluid Vessel is used as a boiler -# Default: 0.8125 -# Range: 0.0 ~ 3.4028234663852886E38 -vesselBoilerStressMultiplier = 0.8125 -#. -#Modify the heat level when a Fluid Vessel is used as a boiler -# Default: 0.5 -# Range: 0.0 ~ 3.4028234663852886E38 -vesselHeatMultiplier = 0.5 -#. -#Limit the max boiler level achievable with a Fluid Vessel -# Default: 18 -# Range: 0 ~ 18 -vesselMaxLevel = 18 -#. -#RPM of a Kinetic Battery when discharging -# Default: 64 -# Range: 0 ~ 256 -batteryDischargeRPM = 64 -#. -#Max capacity of a Kinetic Battery in su-hours -# Default: 512.0 -# Range: 0.0 ~ 8192.0 -batteryCapacity = 512.0 -#. -#Allow Redstone Links to have wildcards in both slots [restart required] -allowDualWildcardLink = false - - #. - #Fine tune the kinetic stats of individual components - [stressValues.v1] - #. - #Stress impact of a powered brake [in Stress Units] - # Default: 16384.0 - # Range: -Infinity ~ Infinity - brakeActiveStress = 16384.0 - - #. - #. - #[in Stress Units] - #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. - [stressValues.v1.impact] - brass_gearbox = 0.0 - centrifugal_clutch = 0.0 - brake = 0.0 - encased_chain_cogwheel = 0.0 - kinetic_battery = 64.0 - six_way_gearbox = 0.0 - shear_pin = 0.0 - parallel_gearbox = 0.0 - inverted_gearshift = 0.0 - freewheel_clutch = 0.0 - overstress_clutch = 0.0 - inverted_clutch = 0.0 - - #. - #[in Stress Units] - #Configure how much stress a source can accommodate for. - [stressValues.v1.capacity] - crank_wheel = 8.0 - kinetic_battery = 32.0 - large_crank_wheel = 8.0 diff --git a/overrides/config/create_dragons_plus-client.toml b/overrides/config/create_dragons_plus-client.toml deleted file mode 100644 index 664603f..0000000 --- a/overrides/config/create_dragons_plus-client.toml +++ /dev/null @@ -1,10 +0,0 @@ -#. -#The vision range through Dye Fluids will be multiplied by this factor -# Default: 1.0 -# Range: 1.0 ~ 256.0 -dyeVisionMultiplier = 1.0 -#. -#The vision range through Dragon's Breath Fluid will be multiplied by this factor -# Default: 1.0 -# Range: 1.0 ~ 256.0 -dragonBreathVisionMultiplier = 1.0 diff --git a/overrides/config/create_dragons_plus-common.toml b/overrides/config/create_dragons_plus-common.toml deleted file mode 100644 index d6bdcf3..0000000 --- a/overrides/config/create_dragons_plus-common.toml +++ /dev/null @@ -1,49 +0,0 @@ -#. -#Enable/Disable features of Create: Dragons Plus -#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored -#[@cui:RequiresReload:both] -[features] - - #. - #. - #Fluid Feature Elements - [features.fluid] - #. - #If Dye Fluids should be enabled - "fluid/dye" = true - #. - #If Dragon's Breath Fluid should be enabled - "fluid/dragon_breath" = true - #. - #If colored concrete should be generated when Fye Fluid meets Lava - "fluid/dye/lava_interaction_generate_colored_concrete" = true - - #. - #Block Feature Elements - [features.block] - #. - #If Fluid Hatch should be enabled - "block/fluid_hatch" = true - - #. - #Item Feature Elements - [features.item] - #. - #If Blaze Upgrade Smithing Template should be enabled - "item/blaze_upgrade_smithing_template" = false - - #. - #Recipe Feature Elements - [features.recipe] - #. - #If Automated Brewing Recipes for Dragon's Breath Fluid should be generated - "recipe/automatic_brewing/dragon_breath" = true - #. - #If Sand Paper Polishing Recipes for Polished Blocks should be generated - "recipe/sand_paper_polishing/polished_blocks" = true - #. - #If Sand Paper Polishing Recipes for Oxidized Blocks should be generated - "recipe/sand_paper_polishing/oxidized_blocks" = true - #. - #If Sand Paper Polishing Recipes for Waxed Blocks should be generated - "recipe/sand_paper_polishing/waxed_blocks" = true diff --git a/overrides/config/create_dragons_plus-server.toml b/overrides/config/create_dragons_plus-server.toml deleted file mode 100644 index 92af8d8..0000000 --- a/overrides/config/create_dragons_plus-server.toml +++ /dev/null @@ -1,16 +0,0 @@ -#. -#Packmakers' control panel for internal recipe compat -[recipes] - #. - #. - #If Bulk Coloring should be enabled - enableBulkColoring = true - #. - #If Bulk Freezing should be enabled - enableBulkFreezing = true - #. - #If Bulk Sanding should be enabled - enableBulkSanding = true - #. - #If Bulk Ending should be enabled - enableBulkEnding = true diff --git a/overrides/config/create_new_age-client.toml b/overrides/config/create_new_age-client.toml deleted file mode 100644 index 8a7bb19..0000000 --- a/overrides/config/create_new_age-client.toml +++ /dev/null @@ -1,9 +0,0 @@ -#Choose how many wire sections are rendered in one meter (block). -#Decreasing this value can theoretically improve performance -# Default: 10 -# Range: > 1 -wireSectionsPerMeter = 10 -#...wire thickness... -# Default: 0.03 -# Range: 0.0 ~ 1.7976931348623157E308 -wireThickness = 0.03 diff --git a/overrides/config/create_new_age-common.toml b/overrides/config/create_new_age-common.toml deleted file mode 100644 index 9b43b79..0000000 --- a/overrides/config/create_new_age-common.toml +++ /dev/null @@ -1,125 +0,0 @@ -#Responsible for how much energy is generated per 1 stress unit in a tick -#Default value is supposed to be compatible with default configuration of Create: Crafts and Additions -# Default: 0.029296875 -# Range: 0.0 ~ 1.7976931348623157E308 -suToEnergy = 0.029296875 -#How many coils can the carbon brushes collect energy from -# Default: 8 -# Range: > 0 -maxCoils = 8 -#How many reactor rods can a fuel inserter or a heat vent have in a single direction -# Default: 32 -# Range: > 0 -maxRodsInDirection = 32 -#Multiplier of wire conductivity -# Default: 1.0 -# Range: 0.0 ~ 1.7976931348623157E308 -conductivityMultiplier = 1.0 -#Maximum depth of network pathfinding -# Default: 24 -# Range: > 1 -maxPathfindingDepth = 24 -#Multiplier of energising speed -# Default: 1.0 -# Range: 0.0 ~ 1.7976931348623157E308 -energiserSpeedMultiplier = 1.0 -#Multiplier for the temperature at which components overheat. Set to -1 to disable overheating. -# Default: 1.0 -# Range: -1.0 ~ 1.7976931348623157E308 -overheatingMultiplier = 1.0 -#Multiplier for how much heat pipes obtain from passive heat sources like Lava or even Boilers. -# Default: 1.0 -# Range: 0.0 ~ 1.7976931348623157E308 -passiveHeatSourceMultiplier = 1.0 -#How much heat do pipes lose per second. -# Default: 1.0 -# Range: 0.0 ~ 1.7976931348623157E308 -passivePipeHeatLoss = 1.0 -#Multiplier for how much heat a boiler needs. -# Default: 1.0 -# Range: 0.0 ~ 1.7976931348623157E308 -boilerRequiredHeatMultiplier = 1.0 -#How much heat per tick a nuclear reactor rod generate. -# Default: 30.0 -# Range: 0.0 ~ 1.7976931348623157E308 -ReactorRodHeat = 30.0 -#How much heat per tick a nuclear reactor rod loses above the 16000*overheatingMultiplier. -# Default: 25.0 -# Range: 0.0 ~ 1.7976931348623157E308 -ReactorRodHeatLoss = 25.0 -#Multiplier for how much heat solar panels output. -# Default: 1.0 -# Range: 0.0 ~ 1.7976931348623157E308 -solarPanelHeatMultiplier = 1.0 -#Maximum wire length -# Default: 16 -# Range: > 1 -maxWireLength = 16 - -[Motors] - #Maximum motor SU multiplier - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - motorSuMultiplier = 1.0 - #Internal energy capacity of a basic motor - # Default: 16000 - # Range: > 1 - basicMotorCapacity = 16000 - #Internal energy capacity of an advanced motor - # Default: 64000 - # Range: > 1 - advancedMotorCapacity = 64000 - #Internal energy capacity of a reinforced motor - # Default: 128000 - # Range: > 1 - reinforcedMotorCapacity = 128000 - #Top Speed of a basic motor - # Default: 128.0 - # Range: 1.0 ~ 1.7976931348623157E308 - basicMotorSpeed = 128.0 - #Top Speed of an advanced motor - # Default: 256.0 - # Range: 1.0 ~ 1.7976931348623157E308 - advancedMotorSpeed = 256.0 - #Top Speed of a reinforced motor - # Default: 256.0 - # Range: 1.0 ~ 1.7976931348623157E308 - reinforcedMotorSpeed = 256.0 - #Generated SU of a basic motor - # Default: 512.0 - # Range: 1.0 ~ 1.7976931348623157E308 - basicMotorStress = 512.0 - #Generated SU of an advanced motor - # Default: 2048.0 - # Range: 1.0 ~ 1.7976931348623157E308 - advancedMotorStress = 2048.0 - #Generated SU of a reinforced motor - # Default: 8192.0 - # Range: 1.0 ~ 1.7976931348623157E308 - reinforcedMotorStress = 8192.0 - -["Motor Extensions"] - #Power Multiplier of a basic motor extension - # Default: 2.0 - # Range: 1.0 ~ 1.7976931348623157E308 - basicMotorExtensionMultiplier = 2.0 - #Power Multiplier of a basic motor extension - # Default: 8.0 - # Range: 1.0 ~ 1.7976931348623157E308 - advancedMotorExtensionMultiplier = 8.0 - #Extra energy capacity of a basic motor extension - # Default: 64000 - # Range: > 1 - basicMotorExtensionExtraCapacity = 64000 - #Extra energy capacity of an advanced motor extension - # Default: 256000 - # Range: > 1 - advancedMotorExtensionExtraCapacity = 256000 - #Basic motor extension scroll step - # Default: 1 - # Range: > 1 - basicMotorExtensionScrollStep = 1 - #Advanced motor extension scroll step - # Default: 8 - # Range: > 1 - advancedMotorExtensionScrollStep = 8 diff --git a/overrides/config/create_power_loader-server.toml b/overrides/config/create_power_loader-server.toml deleted file mode 100644 index 50fa602..0000000 --- a/overrides/config/create_power_loader-server.toml +++ /dev/null @@ -1,103 +0,0 @@ -#. -#Configure the Andesite Chunk Loader -[andesite] - #. - #. - #Number of ticks between chunk loading checks. Does not affect contraptions - # Default: 10 - # Range: 0 ~ 200 - chunkUpdateInterval = 10 - #. - #Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval - # Default: 20 - # Range: 0 ~ 1200 - unloadGracePeriod = 20 - #. - #A multiplier for the minimum speed requirement of a chunk loader - # Default: 1.0 - # Range: 0.0 ~ 128.0 - speedMultiplier = 1.0 - #. - #The stress impact of a chunk loader when it is at 1 RPM - # Default: 16.0 - # Range: 0.0 ~ 3.4028234663852886E38 - stressImpact = 16.0 - #. - #Whether the chunk loader functions on the ground when given rotational power - enableStatic = true - #. - #Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading - # Default: 2 - # Range: 1 ~ 10 - rangeOnContraption = 2 - #. - #Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks - # Default: 2 - # Range: 1 ~ 10 - rangeOnTrain = 2 - #. - #Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks - # Default: 2 - # Range: 1 ~ 10 - rangeOnStation = 2 - #. - #Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded - enableContraption = false - #. - #Whether the chunk loader functions on trains - enableTrain = false - #. - #Whether the chunk loader functions when attached to train stations. - enableStation = false - -#. -#Configure the Brass Chunk Loader -[brass] - #. - #. - #Number of ticks between chunk loading checks. Does not affect contraptions - # Default: 10 - # Range: 0 ~ 200 - chunkUpdateInterval = 10 - #. - #Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval - # Default: 20 - # Range: 0 ~ 1200 - unloadGracePeriod = 20 - #. - #A multiplier for the minimum speed requirement of a chunk loader - # Default: 1.0 - # Range: 0.0 ~ 128.0 - speedMultiplier = 1.0 - #. - #The stress impact of a chunk loader when it is at 1 RPM - # Default: 16.0 - # Range: 0.0 ~ 3.4028234663852886E38 - stressImpact = 16.0 - #. - #Whether the chunk loader functions on the ground when given rotational power - enableStatic = true - #. - #Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading - # Default: 2 - # Range: 1 ~ 10 - rangeOnContraption = 2 - #. - #Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks - # Default: 2 - # Range: 1 ~ 10 - rangeOnTrain = 2 - #. - #Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks - # Default: 2 - # Range: 1 ~ 10 - rangeOnStation = 2 - #. - #Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded - enableContraption = true - #. - #Whether the chunk loader functions on trains - enableTrain = true - #. - #Whether the chunk loader functions when attached to train stations. - enableStation = true diff --git a/overrides/config/createbigcannons-client.toml b/overrides/config/createbigcannons-client.toml deleted file mode 100644 index a942348..0000000 --- a/overrides/config/createbigcannons-client.toml +++ /dev/null @@ -1,173 +0,0 @@ -#. -#Client-side config for Create Big Cannons. -[client] - #. - showAutocannonPlumes = true - #. - showDropMortarPlumes = true - #. - showMortarStoneClouds = true - #. - #How many particles are in a Fluid Blob of any size. - # Default: 20 - # Range: 0 ~ 1000 - fluidBlobParticleCount = 20 - #. - #How many digits are after the angle decimal point on a block armor info tooltip. - # Default: 2 - # Range: 0 ~ 4 - blockArmorInfoPrecision = 2 - #. - #If true, some graphics will be changed to support shaders, such as those loaded with Iris/Oculus. - #NOTE: This may entail some visual downgrades. Affected graphics include: - #- Cannon smoke - #- Adaptive debris particles (splinters, leaves, glass shards) - useShaderCompatibleGraphics = false - #. - #The vision range though molten metal will be multiplied by this factor. - # Default: 1.0 - # Range: 0.125 ~ 256.0 - moltenMetalTransparency = 1.0 - #. - #[in Meters per Second] - # Default: 320.0 - # Range: 0.0 ~ 1000.0 - blastEffectDelaySpeed = 320.0 - #. - highlightFuzeInputOnShellBlocks = true - - #. - #Projectile Flyby Sounds - [client.projectileFlybySounds] - #. - enableBigCannonProjectileFlybySounds = true - #. - enableAutocannonProjectileFlybySounds = true - - #. - #Cannon Mount Goggle Tooltip - [client.cannonMountGoggleTooltip] - #. - #How many digits are after the angle decimal point on a cannon mount goggle tooltip. - # Default: 2 - # Range: 0 ~ 4 - anglePrecision = 2 - #. - #If true, the yaw angle on goggles ranges from +180 to -180º. If false, it ranges from 0 to +360º. - use180_180RangeForYaw = false - - #. - #Screen Shake - [client.screenShake] - #. - # Default: 1.2999999523162842 - # Range: 0.0 ~ 2.0 - cannonScreenShakeIntensity = 1.2999999523162842 - #. - # Default: 0.07999999821186066 - # Range: 0.009999999776482582 ~ 2.0 - cannonScreenShakeSpringiness = 0.07999999821186066 - #. - # Default: 0.30000001192092896 - # Range: 0.009999999776482582 ~ 2.0 - cannonScreenShakeDecay = 0.30000001192092896 - - #. - #Big Cannon Blast - [client.bigCannonBlast] - #. - showBigCannonPlumes = true - #. - showExtraSmoke = true - #. - showExtraFlames = true - #. - # Default: 6.0 - # Range: 0.0 ~ 3.4028234663852886E38 - screenShakePowerMultiplier = 6.0 - #. - #[in Degrees] - # Default: 45.0 - # Range: 0.0 ~ 90.0 - screenShakePowerLimit = 45.0 - - #. - #Flak Clouds - [client.flakClouds] - #. - showFlakClouds = true - #. - showExtraFlames = true - #. - showExtraShockwave = true - #. - showExtraTrails = true - - #. - #Shrapnel Clouds - [client.shrapnelClouds] - #. - showShrapnelClouds = true - #. - showExtraFlames = true - #. - showExtraShockwave = true - - #. - #Fluid Shell Clouds - [client.fluidShellClouds] - #. - showFluidShellClouds = true - #. - showExtraFlames = true - #. - showExtraShockwave = true - - #. - #Projectile Splashes - [client.projectileSplashes] - #. - showProjectileSplashes = true - - #. - #Projectile Impacts - [client.projectileImpacts] - #. - showProjectileImpacts = true - - #. - #Sounds - [client.sounds] - #. - blastSoundAirAbsorption = true - - #. - #Shell Explosions - [client.shellExplosions] - #. - showShellExplosionClouds = true - #. - showExtraTrails = true - #. - # Default: 6.0 - # Range: 0.0 ~ 3.4028234663852886E38 - screenShakePowerMultiplier = 6.0 - #. - #[in Degrees] - # Default: 45.0 - # Range: 0.0 ~ 90.0 - screenShakePowerLimit = 45.0 - - #. - #Particle Wind Effect - [client.particleWindEffect] - #. - #[in Meters per second] - # Default: 1.25 - # Range: 0.0 ~ 10.0 - maximumWindSpeed = 1.25 - #. - #[in Degrees per tick] - # Default: 8.0 - # Range: 0.0 ~ 90.0 - maximumWindBearingChangeSpeed = 8.0 diff --git a/overrides/config/createbigcannons-server.toml b/overrides/config/createbigcannons-server.toml deleted file mode 100644 index 20099a9..0000000 --- a/overrides/config/createbigcannons-server.toml +++ /dev/null @@ -1,342 +0,0 @@ -#. -#These values affect the extent of cannon failure. -[failure] - #. - #. - #If true, cannons cannot fail whatsoever. Equivalent to setting all the chances below to zero. - disableAllCannonFailure = false - #. - #Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%. - # Default: 0.25 - # Range: 0.0 ~ 1.0 - squibChance = 0.25 - #. - #Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%. - #This chance can be affected by stronger and weaker charge blocks. - # Default: 0.20000000298023224 - # Range: 0.0 ~ 1.0 - barrelChargeBurstChance = 0.20000000298023224 - #. - #How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot. - # Default: 2.0 - # Range: 0.0 ~ 3.4028234663852886E38 - failureExplosionPower = 2.0 - #. - #Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%. - # Default: 0.5 - # Range: 0.0 ~ 1.0 - overloadBurstChance = 0.5 - #. - #Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%. - # Default: 0.33000001311302185 - # Range: 0.0 ~ 1.0 - interruptedIgnitionChance = 0.33000001311302185 - -#. -#These values affect the characteristics of cannon munitions. -[munitions] - #. - #. - #If projectiles can bounce, ricochet, and be deflected. - projectilesCanBounce = true - #. - # Default: 0.33000001311302185 - # Range: 0.0 ~ 1.0 - baseProjectileBounceChance = 0.33000001311302185 - #. - # Default: 0.8999999761581421 - # Range: 0.0 ~ 1.0 - baseProjectileFluidBounceChance = 0.8999999761581421 - #. - #[in Meters per Tick] - #The minimum velocity necessary to activate the penetration bonus. - # Default: 1.0 - # Range: 0.0 ~ 3.4028234663852886E38 - minimumVelocityForPenetrationBonus = 1.0 - #. - # Default: 0.10000000149011612 - # Range: 0.0 ~ 3.4028234663852886E38 - penetrationBonusScale = 0.10000000149011612 - #. - #The extent to which cannon projectiles can damage surrounding blocks. - #All Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will destroy blocks on detonation. - #No Explosive Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will only harm entities on detonation. - #No Damage - projectiles will not destroy anything they hit, and will only deal entity damage. Explosive projectiles will only harm entities on detonation. - #Allowed Values: ALL_DAMAGE, NO_EXPLOSIVE_DAMAGE, NO_DAMAGE - damageRestriction = "ALL_DAMAGE" - #. - projectilesChangeSurroundings = true - #. - munitionBlocksCanExplode = true - - #. - #Damp Big Cannon Propellant - [munitions.dampBigCannonPropellant] - #. - dampPropellantBlocksStartingIgnition = true - #. - dampPropellantWeakensPropellant = true - - #. - #Chunkloading - [munitions.chunkloading] - #. - projectilesCanChunkload = true - #. - smokeCloudsCanChunkload = true - - #. - #Big Cannon Munitions - [munitions.bigCannonMunitions] - #. - #Allowed Values: NONE, LONG, SHORT - trailType = "SHORT" - #. - #Makes all shot big cannon projectiles tracers regardless if the item had a tracer tip applied. - allBigCannonProjectilesAreTracers = false - #. - #[in Ticks] - # Default: 20 - # Range: 0 ~ 100 - quickFiringBreechItemPickupDelay = 20 - #. - quickFiringBreechItemGoesToInventory = false - - #. - #Projectile Fuzes - [munitions.fuzes] - #. - #Chance that the Impact Fuze/Delayed Impact Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always). - # Default: 0.6700000166893005 - # Range: 0.0 ~ 1.0 - impactFuzeDetonationChance = 0.6700000166893005 - #. - #How many blocks the Impact Fuze/Delayed Impact Fuze can hit before breaking. Set to -1 to never break. - # Default: 3 - # Range: > -1 - impactFuzeDurability = 3 - #. - #Chance that the Inertia Fuze/Delayed Inertia Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always). - # Default: 0.8999999761581421 - # Range: 0.0 ~ 1.0 - inertiaFuzeDetonationChance = 0.8999999761581421 - #. - #How many blocks the Inertia Fuze/Delayed Inertia Fuze can hit before breaking. Set to -1 to never break. - # Default: 3 - # Range: > -1 - inertiaFuzeDurability = 3 - #. - #[in Ticks] - #Time it takes for a proximity fuze to arm itself. - #After the fuze has been in the air for the specified arming time, it will detonate when it gets close enough to a block or entity. - # Default: 5 - # Range: > 0 - proximityFuzeArmingTime = 5 - #. - #Scale of the area covered by the Proximity Fuze. Larger number means wider area covered - # Default: 5 - # Range: 1 ~ 10 - proximityFuzeScale = 5 - #. - #[in Blocks] - #Spacing of the detection points of the Proximity Fuze. - # Default: 1.5 - # Range: 0.5 ~ 2.0 - proximityFuzeSpacing = 1.5 - - #. - #Grouped Munitions - [munitions.groupedMunitions] - #. - #The chance of a fluid blob affecting a block in its area of effect (AOE). 0 is 0% (never), 1 is 100% (always). - # Default: 0.5 - # Range: 0.0 ~ 1.0 - fluidBlobBlockEffectChance = 0.5 - - #. - #Autocannon Munitions - [munitions.autocannonMunitions] - #. - #Allowed Values: NONE, LONG, SHORT - trailType = "SHORT" - #. - #Makes all shot autocannon projectiles tracers regardless if the item had a tracer tip applied. Emulates legacy behavior. - allAutocannonProjectilesAreTracers = false - #. - #How many autocannon rounds the Autocannon Ammo Container can store. - # Default: 16 - # Range: 1 ~ 128 - autocannonAmmoContainerAutocannonRoundCapacity = 16 - #. - #How many machine gun rounds the Autocannon Ammo Container can store. - # Default: 64 - # Range: 1 ~ 128 - autocannonAmmoContainerMachineGunRoundCapacity = 64 - -#. -#These values affect the characteristics of cannon materials and cannon structures -[cannons] - #. - #. - #Maximum length of cannons that can be built. - # Default: 64 - # Range: > 3 - maxCannonLength = 64 - #. - #Time when the Quickfiring Breech cannot be loaded by Mechanical Arms. - # Default: 40 - # Range: > 0 - quickfiringBreechLoadingCooldown = 40 - #. - #Time it takes for the Quickfiring Breech to fully open/close, during which it cannot be loaded. - # Default: 5 - # Range: > 0 - quickfiringBreechOpeningCooldown = 5 - #. - # Default: 4.0 - # Range: 0.0 ~ 3.4028234663852886E38 - bigCannonRecoilScale = 4.0 - #. - # Default: 0.5 - # Range: 0.0 ~ 3.4028234663852886E38 - autocannonRecoilScale = 0.5 - - #. - #Drop Mortar - [cannons.dropMortar] - #. - #Time in ticks between inserting a munition into a drop mortar and the drop mortar firing it. There are 20 ticks in 1 second. - # Default: 5 - # Range: > 0 - dropMortarDelay = 5 - #. - #Length in ticks that the player has to wait for before inserting the same munition type into a drop mortar again. There are 20 ticks in 1 second. - # Default: 40 - # Range: > 0 - dropMortarItemCooldown = 40 - - #. - #Loading Tools - [cannons.loadingTools] - #. - #If deployers can use loading tools. - deployersCanUseLoadingTools = false - #. - #How many blocks inside a cannon a Ram Rod can reach. - # Default: 5 - # Range: > 1 - ramRodReach = 5 - #. - #Maximum amount of munition blocks a Ram Rod can push. - # Default: 3 - # Range: > 1 - ramRodStrength = 3 - #. - #How many blocks inside a cannon a Worm can reach. - # Default: 5 - # Range: > 1 - wormReach = 5 - #. - #How many hunger/saturation points it takes to move one munition block a distance of one block using loading tools. - # Default: 2.5 - # Range: 0.0 ~ 3.4028234663852886E38 - loadingToolHungerConsumption = 2.5 - #. - #How many ticks before a player can use a manual loading tool again. There are 20 ticks in 1 second. - # Default: 20 - # Range: > 0 - loadingToolCooldown = 20 - - #. - #Cannon Carriages - [cannons.carriage] - #. - #How fast the carriage is, in blocks per tick. - # Default: 0.03999999910593033 - # Range: 0.03999999910593033 ~ 1.0 - carriageSpeed = 0.03999999910593033 - #. - #How fast the carriage turns, in degrees per tick. - # Default: 1.0 - # Range: 0.10000000149011612 ~ 10.0 - carriageTurnRate = 1.0 - #. - cannonWeightAffectsCarriageSpeed = true - - #. - #Display Link Info - [cannons.displayLink] - #. - shouldDisplayCannonRotation = true - #. - shouldDisplayContainedMunitions = true - - #. - #Big Cannon Screen Shake - [cannons.bigCannonScreenShake] - #. - # Default: 8.0 - # Range: 0.0 ~ 3.4028234663852886E38 - blastDistanceMultiplier = 8.0 - -#. -#These values affect various miscellaneous contraptions. -[kinetics] - #. - #. - #Maximum length of cannon loaders that can be built. - # Default: 64 - # Range: > 3 - maxLoaderLength = 64 - #. - #When enabled, Cannon Loaders will not break if another contraption is placed on them. Enables legacy behavior. - enableIntersectionLoading = false - - #. - #These values affect the stress of Create Big Cannons' mechanical blocks. - [kinetics.stressValues.v2] - - #. - #. - #[in Stress Units] - #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. - [kinetics.stressValues.v2.impact] - steel_sliding_breech = 32.0 - cannon_drill = 8.0 - nethersteel_screw_breech = 40.0 - steel_screw_breech = 16.0 - bronze_sliding_breech = 12.0 - cannon_loader = 4.0 - cannon_builder = 8.0 - cast_iron_sliding_breech = 16.0 - -#. -#These values affect cannon crafting properties. -[crafting] - #. - #. - #Maximum height of a single cannon cast that can be built. - # Default: 32 - # Range: > 1 - maxCannonCastHeight = 32 - #. - #Maximum length of a Cannon Drill that can be built. - # Default: 32 - # Range: > 1 - maxCannonDrillLength = 32 - #. - #Maximum length of a Cannon Builder that can be built. - # Default: 32 - # Range: > 1 - maxCannonBuilderLength = 32 - #. - #Maximum reach of a Cannon Builder. - # Default: 32 - # Range: > 2 - maxCannonBuilderRange = 32 - #. - #[in Ticks] - #Time a built-up cannon block needs to be heated for until it transforms into its finished form. - # Default: 6000 - # Range: > 0 - builtUpCannonHeatingTime = 6000 diff --git a/overrides/config/createcasing-common.toml b/overrides/config/createcasing-common.toml deleted file mode 100644 index 2f19f54..0000000 --- a/overrides/config/createcasing-common.toml +++ /dev/null @@ -1,500 +0,0 @@ -#. -#Modify Create Encased blocks comportements -[kinetics] - #. - #. - #Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...) - casingBlockSwappable = true - #. - #Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass) - shaftCogwheelsSwappable = true - #. - #Defines if the configurable requires a shaft to add a shaft to a face - configurableGearboxRequiresShaft = true - #. - #Defines if when the face is changed on the configurable gearbox, the opposite face should be also changed. It doesn't consume more shaft ! - configurableGearboxChangeTwoFaces = false - #. - #Should Wooden Shaft break if the speed is too high - shouldWoodenShaftBreak = true - #. - #Should Glass Shaft break if the system is overstressed - shouldGlassShaftBreak = true - #. - #The max speed wooden shafts can endure - # Default: 32 - # Range: 2 ~ 256 - maxSpeedWoodenShaft = 32 - - #. - #Fine tune the kinetic stats of individual components - [kinetics.stressValues.v2] - - #. - #. - #[in Stress Units] - #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. - [kinetics.stressValues.v2.impact] - railway_encased_shaft = 0.0 - weathered_iron_encased_chain_drive = 0.0 - brass_encased_crimson_large_cogwheel = 0.0 - copper_mechanical_drill = 4.0 - industrial_iron_encased_shaft = 0.0 - mangrove_cogwheel = 0.0 - creative_encased_jungle_shaft = 0.0 - railway_adjustable_chain_gearshift = 0.0 - copper_encased_crimson_large_cogwheel = 0.0 - refined_radiance_encased_dark_oak_cogwheel = 0.0 - brass_encased_bamboo_shaft = 0.0 - andesite_encased_cherry_shaft = 0.0 - shadow_steel_encased_warped_large_cogwheel = 0.0 - jungle_cogwheel = 0.0 - andesite_configurable_gearbox = 0.0 - refined_radiance_chain_conveyor = 1.0 - copper_gearbox = 0.0 - refined_radiance_encased_warped_shaft = 0.0 - mangrove_large_cogwheel = 0.0 - acacia_large_cogwheel = 0.0 - railway_encased_dark_oak_shaft = 0.0 - cherry_large_cogwheel = 0.0 - brass_encased_jungle_large_cogwheel = 0.0 - copper_encased_acacia_shaft = 0.0 - copper_encased_mangrove_large_cogwheel = 0.0 - weathered_iron_press = 8.0 - refined_radiance_encased_mangrove_large_cogwheel = 0.0 - refined_radiance_mechanical_saw = 4.0 - brass_encased_crimson_shaft = 0.0 - railway_encased_spruce_shaft = 0.0 - railway_mixer = 4.0 - glass_shaft = 0.0 - weathered_iron_adjustable_chain_gearshift = 0.0 - acacia_shaft = 0.0 - brass_encased_birch_shaft = 0.0 - brass_press = 8.0 - refined_radiance_mixer = 4.0 - creative_encased_dark_oak_shaft = 0.0 - refined_radiance_encased_jungle_large_cogwheel = 0.0 - brass_encased_oak_shaft = 0.0 - industrial_iron_encased_mangrove_shaft = 0.0 - railway_encased_bamboo_shaft = 0.0 - weathered_iron_encased_warped_large_cogwheel = 0.0 - creative_encased_fan = 2.0 - railway_encased_cherry_large_cogwheel = 0.0 - brass_encased_spruce_shaft = 0.0 - refined_radiance_encased_fan = 2.0 - railway_chain_conveyor = 1.0 - industrial_iron_mechanical_saw = 4.0 - andesite_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_crimson_shaft = 0.0 - shadow_steel_encased_acacia_large_cogwheel = 0.0 - railway_encased_jungle_large_cogwheel = 0.0 - creative_encased_acacia_shaft = 0.0 - andesite_encased_warped_shaft = 0.0 - crimson_shaft = 0.0 - brass_chain_conveyor = 1.0 - shadow_steel_encased_cherry_shaft = 0.0 - industrial_iron_encased_oak_shaft = 0.0 - refined_radiance_encased_large_cogwheel = 0.0 - industrial_iron_encased_large_cogwheel = 0.0 - railway_encased_dark_oak_large_cogwheel = 0.0 - shadow_steel_configurable_gearbox = 0.0 - copper_chain_conveyor = 1.0 - creative_encased_dark_oak_cogwheel = 0.0 - creative_deployer = 4.0 - copper_encased_warped_large_cogwheel = 0.0 - shadow_steel_encased_glass_shaft = 0.0 - creative_encased_warped_cogwheel = 0.0 - andesite_encased_bamboo_large_cogwheel = 0.0 - brass_encased_jungle_shaft = 0.0 - brass_mechanical_saw = 4.0 - weathered_iron_encased_oak_cogwheel = 0.0 - brass_encased_mangrove_large_cogwheel = 0.0 - copper_encased_bamboo_large_cogwheel = 0.0 - shadow_steel_encased_mangrove_shaft = 0.0 - railway_encased_bamboo_cogwheel = 0.0 - brass_mixer = 4.0 - industrial_iron_clutch = 0.0 - creative_encased_spruce_shaft = 0.0 - refined_radiance_encased_crimson_shaft = 0.0 - warped_large_cogwheel = 0.0 - shadow_steel_encased_oak_cogwheel = 0.0 - brass_encased_birch_large_cogwheel = 0.0 - mldeg_shaft = 0.0 - weathered_iron_encased_birch_large_cogwheel = 0.0 - andesite_encased_dark_oak_shaft = 0.0 - weathered_iron_encased_shaft = 0.0 - industrial_iron_encased_warped_cogwheel = 0.0 - refined_radiance_encased_bamboo_cogwheel = 0.0 - railway_encased_jungle_shaft = 0.0 - copper_encased_mangrove_cogwheel = 0.0 - shadow_steel_adjustable_chain_gearshift = 0.0 - shadow_steel_encased_mangrove_cogwheel = 0.0 - railway_mechanical_drill = 4.0 - creative_gearshift = 0.0 - copper_encased_jungle_shaft = 0.0 - brass_encased_acacia_shaft = 0.0 - weathered_iron_encased_cogwheel = 0.0 - railway_encased_crimson_shaft = 0.0 - andesite_encased_glass_shaft = 0.0 - railway_encased_acacia_shaft = 0.0 - railway_encased_oak_shaft = 0.0 - refined_radiance_deployer = 4.0 - refined_radiance_encased_dark_oak_shaft = 0.0 - industrial_iron_encased_crimson_large_cogwheel = 0.0 - creative_encased_warped_large_cogwheel = 0.0 - cherry_cogwheel = 0.0 - railway_encased_acacia_large_cogwheel = 0.0 - industrial_iron_chain_conveyor = 1.0 - industrial_iron_encased_dark_oak_cogwheel = 0.0 - weathered_iron_encased_mangrove_large_cogwheel = 0.0 - railway_encased_crimson_cogwheel = 0.0 - creative_encased_cherry_large_cogwheel = 0.0 - copper_encased_bamboo_shaft = 0.0 - bamboo_cogwheel = 0.0 - railway_encased_warped_shaft = 0.0 - industrial_iron_mixer = 4.0 - railway_encased_warped_large_cogwheel = 0.0 - railway_encased_birch_shaft = 0.0 - railway_encased_mangrove_cogwheel = 0.0 - creative_encased_mldeg_shaft = 0.0 - refined_radiance_encased_crimson_cogwheel = 0.0 - shadow_steel_mechanical_drill = 4.0 - weathered_iron_encased_dark_oak_shaft = 0.0 - weathered_iron_encased_birch_cogwheel = 0.0 - industrial_iron_encased_glass_shaft = 0.0 - brass_encased_warped_shaft = 0.0 - brass_encased_bamboo_large_cogwheel = 0.0 - shadow_steel_mixer = 4.0 - railway_press = 8.0 - andesite_encased_birch_large_cogwheel = 0.0 - copper_encased_cherry_large_cogwheel = 0.0 - shadow_steel_encased_bamboo_cogwheel = 0.0 - creative_encased_crimson_large_cogwheel = 0.0 - creative_gearbox = 0.0 - shadow_steel_encased_warped_shaft = 0.0 - creative_encased_acacia_cogwheel = 0.0 - weathered_iron_mechanical_drill = 4.0 - industrial_iron_mechanical_drill = 4.0 - weathered_iron_encased_oak_large_cogwheel = 0.0 - industrial_iron_encased_crimson_cogwheel = 0.0 - industrial_iron_encased_mangrove_large_cogwheel = 0.0 - jungle_large_cogwheel = 0.0 - refined_radiance_encased_warped_large_cogwheel = 0.0 - refined_radiance_encased_chain_drive = 0.0 - weathered_iron_encased_bamboo_cogwheel = 0.0 - weathered_iron_encased_cherry_large_cogwheel = 0.0 - shadow_steel_encased_mangrove_large_cogwheel = 0.0 - creative_encased_bamboo_large_cogwheel = 0.0 - railway_encased_birch_large_cogwheel = 0.0 - creative_encased_dark_oak_large_cogwheel = 0.0 - andesite_encased_dark_oak_cogwheel = 0.0 - brass_encased_mldeg_shaft = 0.0 - railway_encased_cherry_cogwheel = 0.0 - weathered_iron_configurable_gearbox = 0.0 - weathered_iron_encased_cherry_shaft = 0.0 - birch_cogwheel = 0.0 - brass_gearbox = 0.0 - andesite_encased_spruce_shaft = 0.0 - copper_encased_mangrove_shaft = 0.0 - brass_encased_warped_cogwheel = 0.0 - copper_encased_bamboo_cogwheel = 0.0 - refined_radiance_mechanical_drill = 4.0 - mangrove_shaft = 0.0 - weathered_iron_encased_acacia_shaft = 0.0 - creative_mechanical_drill = 4.0 - brass_encased_acacia_large_cogwheel = 0.0 - jungle_shaft = 0.0 - railway_deployer = 4.0 - refined_radiance_encased_birch_cogwheel = 0.0 - refined_radiance_encased_cherry_cogwheel = 0.0 - andesite_encased_mangrove_large_cogwheel = 0.0 - andesite_encased_bamboo_shaft = 0.0 - weathered_iron_encased_crimson_cogwheel = 0.0 - andesite_encased_mldeg_shaft = 0.0 - brass_encased_dark_oak_shaft = 0.0 - shadow_steel_encased_shaft = 0.0 - refined_radiance_configurable_gearbox = 0.0 - refined_radiance_encased_oak_shaft = 0.0 - refined_radiance_encased_cherry_shaft = 0.0 - brass_encased_mangrove_shaft = 0.0 - brass_encased_fan = 2.0 - railway_encased_acacia_cogwheel = 0.0 - shadow_steel_encased_jungle_large_cogwheel = 0.0 - shadow_steel_mechanical_saw = 4.0 - industrial_iron_encased_jungle_shaft = 0.0 - creative_encased_mangrove_large_cogwheel = 0.0 - copper_encased_dark_oak_shaft = 0.0 - copper_encased_acacia_cogwheel = 0.0 - industrial_iron_encased_warped_large_cogwheel = 0.0 - shadow_steel_encased_cherry_large_cogwheel = 0.0 - refined_radiance_encased_acacia_cogwheel = 0.0 - weathered_iron_encased_jungle_large_cogwheel = 0.0 - industrial_iron_encased_birch_cogwheel = 0.0 - copper_encased_jungle_cogwheel = 0.0 - copper_encased_birch_shaft = 0.0 - industrial_iron_encased_birch_large_cogwheel = 0.0 - copper_encased_glass_shaft = 0.0 - weathered_iron_gearshift = 0.0 - industrial_iron_gearbox = 0.0 - andesite_encased_jungle_shaft = 0.0 - industrial_iron_encased_warped_shaft = 0.0 - spruce_shaft = 0.0 - weathered_iron_encased_crimson_shaft = 0.0 - copper_gearshift = 0.0 - refined_radiance_encased_jungle_cogwheel = 0.0 - dark_oak_shaft = 0.0 - refined_radiance_encased_oak_cogwheel = 0.0 - creative_encased_cherry_cogwheel = 0.0 - acacia_cogwheel = 0.0 - weathered_iron_encased_dark_oak_large_cogwheel = 0.0 - andesite_encased_acacia_large_cogwheel = 0.0 - weathered_iron_encased_mldeg_shaft = 0.0 - railway_encased_jungle_cogwheel = 0.0 - railway_encased_bamboo_large_cogwheel = 0.0 - copper_encased_large_cogwheel = 0.0 - copper_deployer = 4.0 - refined_radiance_encased_mangrove_cogwheel = 0.0 - shadow_steel_encased_dark_oak_large_cogwheel = 0.0 - copper_encased_birch_large_cogwheel = 0.0 - refined_radiance_gearbox = 0.0 - industrial_iron_encased_bamboo_large_cogwheel = 0.0 - refined_radiance_encased_acacia_large_cogwheel = 0.0 - brass_encased_warped_large_cogwheel = 0.0 - copper_encased_jungle_large_cogwheel = 0.0 - brass_encased_chain_drive = 0.0 - creative_encased_oak_shaft = 0.0 - creative_encased_oak_cogwheel = 0.0 - creative_encased_mangrove_cogwheel = 0.0 - industrial_iron_encased_cogwheel = 0.0 - shadow_steel_press = 8.0 - creative_press = 8.0 - industrial_iron_encased_acacia_large_cogwheel = 0.0 - industrial_iron_encased_cherry_large_cogwheel = 0.0 - bamboo_large_cogwheel = 0.0 - refined_radiance_encased_dark_oak_large_cogwheel = 0.0 - weathered_iron_encased_fan = 2.0 - andesite_encased_birch_shaft = 0.0 - shadow_steel_encased_oak_shaft = 0.0 - weathered_iron_encased_spruce_shaft = 0.0 - creative_configurable_gearbox = 0.0 - refined_radiance_encased_mldeg_shaft = 0.0 - copper_encased_warped_shaft = 0.0 - weathered_iron_encased_mangrove_cogwheel = 0.0 - shadow_steel_encased_bamboo_shaft = 0.0 - industrial_iron_encased_bamboo_shaft = 0.0 - railway_encased_birch_cogwheel = 0.0 - brass_clutch = 0.0 - railway_encased_glass_shaft = 0.0 - refined_radiance_encased_acacia_shaft = 0.0 - industrial_iron_encased_spruce_shaft = 0.0 - brass_encased_oak_large_cogwheel = 0.0 - creative_encased_crimson_cogwheel = 0.0 - brass_encased_cherry_cogwheel = 0.0 - creative_encased_jungle_large_cogwheel = 0.0 - refined_radiance_encased_glass_shaft = 0.0 - creative_encased_birch_shaft = 0.0 - creative_encased_cherry_shaft = 0.0 - weathered_iron_encased_jungle_cogwheel = 0.0 - railway_encased_mldeg_shaft = 0.0 - creative_encased_crimson_shaft = 0.0 - shadow_steel_encased_birch_large_cogwheel = 0.0 - refined_radiance_gearshift = 0.0 - brass_encased_jungle_cogwheel = 0.0 - shadow_steel_encased_fan = 2.0 - industrial_iron_deployer = 4.0 - shadow_steel_gearbox = 0.0 - andesite_encased_birch_cogwheel = 0.0 - industrial_iron_press = 8.0 - railway_gearshift = 0.0 - shadow_steel_encased_jungle_cogwheel = 0.0 - andesite_encased_cherry_large_cogwheel = 0.0 - andesite_encased_mangrove_shaft = 0.0 - railway_encased_crimson_large_cogwheel = 0.0 - shadow_steel_encased_cogwheel = 0.0 - weathered_iron_encased_oak_shaft = 0.0 - industrial_iron_encased_bamboo_cogwheel = 0.0 - copper_press = 8.0 - brass_encased_dark_oak_large_cogwheel = 0.0 - creative_encased_chain_drive = 0.0 - industrial_iron_adjustable_chain_gearshift = 0.0 - weathered_iron_mechanical_saw = 4.0 - shadow_steel_gearshift = 0.0 - industrial_iron_encased_birch_shaft = 0.0 - andesite_encased_warped_large_cogwheel = 0.0 - shadow_steel_encased_birch_shaft = 0.0 - copper_encased_dark_oak_large_cogwheel = 0.0 - crimson_cogwheel = 0.0 - creative_encased_birch_large_cogwheel = 0.0 - cherry_shaft = 0.0 - copper_encased_cherry_shaft = 0.0 - brass_encased_cherry_shaft = 0.0 - railway_encased_cherry_shaft = 0.0 - industrial_iron_encased_mangrove_cogwheel = 0.0 - refined_radiance_encased_bamboo_large_cogwheel = 0.0 - brass_configurable_gearbox = 0.0 - refined_radiance_encased_birch_large_cogwheel = 0.0 - shadow_steel_encased_crimson_large_cogwheel = 0.0 - shadow_steel_deployer = 4.0 - shadow_steel_encased_crimson_cogwheel = 0.0 - copper_encased_birch_cogwheel = 0.0 - refined_radiance_encased_oak_large_cogwheel = 0.0 - creative_encased_large_cogwheel = 0.0 - industrial_iron_encased_dark_oak_shaft = 0.0 - weathered_iron_encased_crimson_large_cogwheel = 0.0 - weathered_iron_encased_jungle_shaft = 0.0 - shadow_steel_encased_warped_cogwheel = 0.0 - brass_encased_oak_cogwheel = 0.0 - copper_clutch = 0.0 - copper_configurable_gearbox = 0.0 - industrial_iron_gearshift = 0.0 - shadow_steel_encased_jungle_shaft = 0.0 - industrial_iron_encased_fan = 2.0 - andesite_encased_warped_cogwheel = 0.0 - shadow_steel_encased_acacia_cogwheel = 0.0 - refined_radiance_encased_shaft = 0.0 - weathered_iron_chain_conveyor = 1.0 - creative_clutch = 0.0 - copper_encased_spruce_shaft = 0.0 - railway_encased_oak_cogwheel = 0.0 - weathered_iron_encased_warped_cogwheel = 0.0 - brass_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_spruce_shaft = 0.0 - copper_encased_oak_cogwheel = 0.0 - shadow_steel_encased_dark_oak_cogwheel = 0.0 - shadow_steel_encased_chain_drive = 0.0 - creative_encased_mangrove_shaft = 0.0 - copper_encased_dark_oak_cogwheel = 0.0 - creative_chain_conveyor = 1.0 - brass_gearshift = 0.0 - shadow_steel_encased_large_cogwheel = 0.0 - copper_encased_crimson_shaft = 0.0 - weathered_iron_encased_large_cogwheel = 0.0 - bamboo_shaft = 0.0 - warped_shaft = 0.0 - brass_encased_crimson_cogwheel = 0.0 - birch_shaft = 0.0 - andesite_encased_acacia_cogwheel = 0.0 - railway_configurable_gearbox = 0.0 - copper_encased_cherry_cogwheel = 0.0 - brass_encased_birch_cogwheel = 0.0 - weathered_iron_gearbox = 0.0 - railway_encased_oak_large_cogwheel = 0.0 - industrial_iron_encased_acacia_shaft = 0.0 - andesite_encased_oak_large_cogwheel = 0.0 - industrial_iron_encased_dark_oak_large_cogwheel = 0.0 - weathered_iron_mixer = 4.0 - creative_encased_glass_shaft = 0.0 - brass_encased_cherry_large_cogwheel = 0.0 - railway_encased_large_cogwheel = 0.0 - crimson_large_cogwheel = 0.0 - industrial_iron_encased_mldeg_shaft = 0.0 - weathered_iron_encased_mangrove_shaft = 0.0 - creative_encased_acacia_large_cogwheel = 0.0 - creative_mechanical_saw = 4.0 - weathered_iron_encased_acacia_cogwheel = 0.0 - weathered_iron_encased_bamboo_large_cogwheel = 0.0 - industrial_iron_encased_crimson_shaft = 0.0 - brass_encased_acacia_cogwheel = 0.0 - copper_encased_acacia_large_cogwheel = 0.0 - brass_shaft = 0.0 - andesite_encased_jungle_cogwheel = 0.0 - creative_encased_bamboo_cogwheel = 0.0 - refined_radiance_encased_bamboo_shaft = 0.0 - copper_encased_shaft = 0.0 - andesite_encased_oak_shaft = 0.0 - industrial_iron_encased_jungle_cogwheel = 0.0 - refined_radiance_adjustable_chain_gearshift = 0.0 - andesite_encased_dark_oak_large_cogwheel = 0.0 - birch_large_cogwheel = 0.0 - andesite_encased_jungle_large_cogwheel = 0.0 - weathered_iron_clutch = 0.0 - refined_radiance_clutch = 0.0 - refined_radiance_encased_birch_shaft = 0.0 - shadow_steel_clutch = 0.0 - creative_encased_shaft = 0.0 - shadow_steel_encased_acacia_shaft = 0.0 - andesite_encased_mangrove_cogwheel = 0.0 - copper_encased_cogwheel = 0.0 - copper_encased_oak_large_cogwheel = 0.0 - oak_cogwheel = 0.0 - copper_encased_mldeg_shaft = 0.0 - creative_encased_warped_shaft = 0.0 - weathered_iron_deployer = 4.0 - industrial_iron_encased_jungle_large_cogwheel = 0.0 - shadow_steel_encased_dark_oak_shaft = 0.0 - shadow_steel_encased_oak_large_cogwheel = 0.0 - creative_mixer = 4.0 - oak_large_cogwheel = 0.0 - railway_encased_fan = 2.0 - weathered_iron_encased_glass_shaft = 0.0 - refined_radiance_encased_cherry_large_cogwheel = 0.0 - warped_cogwheel = 0.0 - weathered_iron_encased_birch_shaft = 0.0 - brass_encased_dark_oak_cogwheel = 0.0 - brass_deployer = 4.0 - industrial_iron_encased_oak_cogwheel = 0.0 - railway_encased_chain_drive = 0.0 - creative_adjustable_chain_gearshift = 0.0 - railway_encased_cogwheel = 0.0 - shadow_steel_encased_mldeg_shaft = 0.0 - refined_radiance_encased_cogwheel = 0.0 - industrial_iron_encased_chain_drive = 0.0 - shadow_steel_encased_cherry_cogwheel = 0.0 - railway_encased_dark_oak_cogwheel = 0.0 - dark_oak_cogwheel = 0.0 - creative_encased_cogwheel = 0.0 - creative_encased_bamboo_shaft = 0.0 - refined_radiance_encased_jungle_shaft = 0.0 - refined_radiance_encased_mangrove_shaft = 0.0 - weathered_iron_encased_acacia_large_cogwheel = 0.0 - industrial_iron_configurable_gearbox = 0.0 - shadow_steel_chain_conveyor = 1.0 - railway_gearbox = 0.0 - refined_radiance_encased_warped_cogwheel = 0.0 - copper_encased_warped_cogwheel = 0.0 - weathered_iron_encased_dark_oak_cogwheel = 0.0 - weathered_iron_encased_warped_shaft = 0.0 - industrial_iron_encased_cherry_shaft = 0.0 - copper_encased_oak_shaft = 0.0 - andesite_encased_crimson_shaft = 0.0 - andesite_encased_acacia_shaft = 0.0 - weathered_iron_encased_bamboo_shaft = 0.0 - shadow_steel_encased_bamboo_large_cogwheel = 0.0 - railway_encased_mangrove_large_cogwheel = 0.0 - industrial_iron_encased_oak_large_cogwheel = 0.0 - andesite_encased_oak_cogwheel = 0.0 - refined_radiance_encased_spruce_shaft = 0.0 - refined_radiance_press = 8.0 - copper_mechanical_saw = 4.0 - railway_encased_warped_cogwheel = 0.0 - brass_mechanical_drill = 4.0 - copper_mixer = 4.0 - copper_encased_crimson_cogwheel = 0.0 - creative_encased_birch_cogwheel = 0.0 - andesite_encased_cherry_cogwheel = 0.0 - oak_shaft = 0.0 - shadow_steel_encased_birch_cogwheel = 0.0 - railway_encased_mangrove_shaft = 0.0 - brass_adjustable_chain_gearshift = 0.0 - railway_clutch = 0.0 - andesite_encased_crimson_cogwheel = 0.0 - copper_encased_chain_drive = 0.0 - creative_encased_oak_large_cogwheel = 0.0 - andesite_encased_crimson_large_cogwheel = 0.0 - refined_radiance_encased_crimson_large_cogwheel = 0.0 - brass_encased_glass_shaft = 0.0 - dark_oak_large_cogwheel = 0.0 - railway_mechanical_saw = 4.0 - copper_encased_fan = 2.0 - copper_adjustable_chain_gearshift = 0.0 - industrial_iron_encased_cherry_cogwheel = 0.0 - brass_encased_mangrove_cogwheel = 0.0 - weathered_iron_encased_cherry_cogwheel = 0.0 - creative_encased_jungle_cogwheel = 0.0 - industrial_iron_encased_acacia_cogwheel = 0.0 - - #. - #[in Stress Units] - #Configure how much stress a source can accommodate for. - [kinetics.stressValues.v2.capacity] - creative_cogwheel = 16384.0 diff --git a/overrides/config/createdieselgenerators-client.toml b/overrides/config/createdieselgenerators-client.toml deleted file mode 100644 index 7021c51..0000000 --- a/overrides/config/createdieselgenerators-client.toml +++ /dev/null @@ -1,7 +0,0 @@ -["Client Configs"] - #Fuel type tooltip on Buckets - "Fuel tooltips" = true - #Whenever Diesel Engines display in JEI - "Diesel Engine JEI Config" = true - #Diesel Engines emit sounds on trains - "Diesel Engines emit sounds on trains" = true diff --git a/overrides/config/createdieselgenerators-common.toml b/overrides/config/createdieselgenerators-common.toml deleted file mode 100644 index 60c2943..0000000 --- a/overrides/config/createdieselgenerators-common.toml +++ /dev/null @@ -1,9 +0,0 @@ -["Common Config"] - #Capacity of Tools requiring Fluids in mB - "Capacity of Tools requiring Fluids" = 200 - #Tool Capacity Enchantment Capacity Addition in mB - "Capacity Addition of Tools with Capacity Enchantment" = 100 - #Canister Capacity in mB - "Capacity of Canisters" = 4000 - #Canister Capacity Enchantment Capacity Addition in mB - "Capacity Addition of Capacity Enchantment in Canisters" = 1000 diff --git a/overrides/config/createdieselgenerators-server.toml b/overrides/config/createdieselgenerators-server.toml deleted file mode 100644 index 1c87997..0000000 --- a/overrides/config/createdieselgenerators-server.toml +++ /dev/null @@ -1,31 +0,0 @@ -["Server Configs"] - #Maximum width of Oil Barrels - "Max Oil Barrel Width" = 3 - #Canister can be filled by spouts - "Canister can be filled by spouts" = true - #Combustibles do boom boom when on fire - "Combustibles blow up" = true - - ["Server Configs"."Diesel Engines"] - #Turbocharged Diesel Engine Speed Multiplier - "Turbocharged Diesel Engine Speed Multiplier" = 2.0 - #Turbocharged Diesel Engine Burn Rate Multiplier - "Turbocharged Diesel Engine Burn Rate Multiplier" = 1.0 - #Whenever Normal Diesel Engines are enabled - "Normal Diesel Engines" = true - #Whenever Modular Diesel Engines are enabled - "Modular Diesel Engines" = true - #Whenever Huge Diesel Engines are enabled - "Huge Diesel Engines" = true - #Whenever Diesel Engines can be filled with an Item - "Engines filled with a bucket" = false - #Whenever Diesel Engines can be disabled with redstone - "Engines disabled with redstone" = true - - ["Server Configs"."Oil Config"] - "Infinite oil chunk threshold" = 10000000 - "Oil chunk threshold" = 4000000 - "Normal oil chunks oil amount multiplier" = 1.3 - "High oil chunks oil amount multiplier" = 2.0 - "Oil chunk map scale" = 1.0 - "Max Oil Scanner Level" = 10000 diff --git a/overrides/config/createnuclear-common.toml b/overrides/config/createnuclear-common.toml deleted file mode 100644 index 0720ff4..0000000 --- a/overrides/config/createnuclear-common.toml +++ /dev/null @@ -1,50 +0,0 @@ -#. -#Modify CreateNuclear's impact on your terrain -[worldGen] - #. - #. - #Prevents all worldgen added by Create from taking effect - disableWorldGen = false - -#. -#Modify rods time and config -[Rods] - #. - #. - #Uranium rod lifespan in reactor - #20 ticks = 1 second - # Default: 3600 - # Range: 100 ~ 5000 - "Uranium rod lifespan" = 3600 - #. - #Graphite rod lifespan in reactor - #20 ticks = 1 second - # Default: 3600 - # Range: 100 ~ 5000 - "Graphite rod lifespan" = 3600 - #. - #Maximum heat a reactor block can handle - #Avoids reactor failure due to excessive heat - # Default: 1000 - # Range: 200 ~ 1000 - "Maximum reactor heat" = 1000 - -#. -#Explose: pas d'idée -["Explosion Reactor"] - #. - #. - # Default: 10 - # Range: > -2147483648 - "Size of the reactor explosion" = 10 - #. - #Explanation: 0 = no explosion, 1 = current explosion, 2 = new explosion. - # Default: 1 - # Range: 0 ~ 2 - "Type of explosion" = 1 - #. - #Create Nuclear Explosion Time - #300 ticks = 15 seconds - # Default: 600 - # Range: 100 ~ 1200 - "Duration before exploration" = 600 diff --git a/overrides/config/creativecore-client.json b/overrides/config/creativecore-client.json deleted file mode 100644 index 4aa593f..0000000 --- a/overrides/config/creativecore-client.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "maxGuiScale": 10 -} \ No newline at end of file diff --git a/overrides/config/creativecore.json b/overrides/config/creativecore.json deleted file mode 100644 index c64d340..0000000 --- a/overrides/config/creativecore.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "usergroups": { - "creative": { - "filters": [ - "{id:\"mode\",mode:1}" - ] - }, - "survival": { - "filters": [ - "{id:\"mode\",mode:0}" - ] - }, - "adventure": { - "filters": [ - "{id:\"mode\",mode:2}" - ] - } - } -} \ No newline at end of file diff --git a/overrides/config/creeperoverhaul.jsonc b/overrides/config/creeperoverhaul.jsonc deleted file mode 100644 index f5f7ee7..0000000 --- a/overrides/config/creeperoverhaul.jsonc +++ /dev/null @@ -1,42 +0,0 @@ -{ - // The version of the config file. Do not change this unless you know what you are doing. - "rconfig:version": 0, - // Changes the Creeper Overhaul creepers to destroy blocks or not. - "destroyBlocks": true, - "spawning": { - // Change the Creeper Overhaul creepers to spawn or not. - "allowSpawning": true, - // Change the Jungle Creeper to spawn or not. - "allowJungleCreeperSpawning": true, - // Change the Bamboo Creeper to spawn or not. - "allowBambooCreeperSpawning": true, - // Change the Desert Creeper to spawn or not. - "allowDesertCreeperSpawning": true, - // Change the Badlands Creeper to spawn or not. - "allowBadlandsCreeperSpawning": true, - // Change the Hills Creeper to spawn or not. - "allowHillsCreeperSpawning": true, - // Change the Savannah Creeper to spawn or not. - "allowSavannahCreeperSpawning": true, - // Change the Mushroom Creeper to spawn or not. - "allowMushroomCreeperSpawning": true, - // Change the Swamp Creeper to spawn or not. - "allowSwampCreeperSpawning": true, - // Change the Dripstone Creeper to spawn or not. - "allowDripstoneCreeperSpawning": true, - // Change the Cave Creeper to spawn or not. - "allowCaveCreeperSpawning": true, - // Change the Dark Oak Creeper to spawn or not. - "allowDarkOakCreeperSpawning": true, - // Change the Spruce Creeper to spawn or not. - "allowSpruceCreeperSpawning": true, - // Change the Beach Creeper to spawn or not. - "allowBeachCreeperSpawning": true, - // Change the Snowy Creeper to spawn or not. - "allowSnowyCreeperSpawning": true, - // Change the Ocean Creeper to spawn or not. - "allowOceanCreeperSpawning": true, - // Change the Birch Creeper to spawn or not. - "allowBirchCreeperSpawning": true - } -} \ No newline at end of file diff --git a/overrides/config/crepperoverhaul-client.jsonc b/overrides/config/crepperoverhaul-client.jsonc deleted file mode 100644 index 924c853..0000000 --- a/overrides/config/crepperoverhaul-client.jsonc +++ /dev/null @@ -1,11 +0,0 @@ -{ - // The version of the config file. Do not change this unless you know what you are doing. - "rconfig:version": 0, - /* - * Change the Vanilla Creeper to a new and improved texture with better animations. - * §cNote: Restart required to see changes. - */ - "replaceDefaultCreeper": true, - // Shows your cosmetic on your player for others. - "showCosmetic": true -} \ No newline at end of file diff --git a/overrides/config/crittersandcompanions-common.toml b/overrides/config/crittersandcompanions-common.toml deleted file mode 100644 index cd41ba8..0000000 --- a/overrides/config/crittersandcompanions-common.toml +++ /dev/null @@ -1,21 +0,0 @@ -[necklace] - # Default: 0.20000000298023224 - # Range: 0.0 ~ 1.0 - swim_sped = 0.20000000298023224 - # Default: 0.10000000149011612 - # Range: 0.0 ~ 1.0 - drowned_range_debuff = 0.10000000149011612 - # Default: 0.10000000149011612 - # Range: 0.0 ~ 1.0 - guardian_range_debuff = 0.10000000149011612 - -[grappling_hook] - # Default: 1.0 - # Range: 0.0 ~ 10.0 - launch_speed = 1.0 - # Default: 4.0 - # Range: 1.0 ~ 1000.0 - max_speed = 4.0 - # Default: 32.0 - # Range: 4.0 ~ 128.0 - max_distance = 32.0 diff --git a/overrides/config/custom-micromaterials.cfg b/overrides/config/custom-micromaterials.cfg deleted file mode 100644 index 34617db..0000000 --- a/overrides/config/custom-micromaterials.cfg +++ /dev/null @@ -1,9 +0,0 @@ -# Configuration file for adding microblock materials for aesthetic blocks added by mods -# The '#' character defines a comment, everything after this character on a given line will be ignored. -# Each line needs to be of the form [property=value,otherProperty=value] -# being the registry name of the block. E.G: 'minecraft:stone' -# This can optionally be followed by Key-Value pairs describing any block state properties. -# If no properties are defined, the default state of the block will be used. -# Examples: -#minecraft:stone -#minecraft:grass_block[snowy=true] diff --git a/overrides/config/do_a_barrel_roll-client.json b/overrides/config/do_a_barrel_roll-client.json deleted file mode 100644 index d7abdb4..0000000 --- a/overrides/config/do_a_barrel_roll-client.json +++ /dev/null @@ -1,64 +0,0 @@ -{ - "format_version_do_not_edit": 2, - "general": { - "mod_enabled": true, - "controls": { - "switch_roll_and_yaw": false, - "invert_pitch": false, - "momentum_based_mouse": false, - "momentum_mouse_deadzone": 0.2, - "show_momentum_widget": true, - "activation_behaviour": "VANILLA", - "disable_when_submerged": true - }, - "hud": { - "show_horizon": false - }, - "banking": { - "enable_banking": true, - "banking_strength": 20.0, - "simulate_control_surface_efficacy": false, - "automatic_righting": false, - "righting_strength": 50.0 - }, - "thrust": { - "enable_thrust": false, - "max_thrust": 2.0, - "thrust_acceleration": 0.1, - "thrust_particles": true - }, - "misc": { - "enable_easter_eggs": true - } - }, - "sensitivity": { - "smoothing": { - "smoothing_enabled": true, - "smoothing_pitch": 1.0, - "smoothing_yaw": 0.4, - "smoothing_roll": 1.0 - }, - "camera_smoothing": { - "pitch": 1.0, - "yaw": 2.5, - "roll": 1.0 - }, - "desktop": { - "pitch": 1.0, - "yaw": 0.4, - "roll": 1.0 - }, - "controller": { - "pitch": 1.0, - "yaw": 0.4, - "roll": 1.0 - } - }, - "advanced": { - "banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength", - "banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength", - "elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z", - "aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z", - "rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z" - } -} \ No newline at end of file diff --git a/overrides/config/do_a_barrel_roll-server.json b/overrides/config/do_a_barrel_roll-server.json deleted file mode 100644 index 9e26dfe..0000000 --- a/overrides/config/do_a_barrel_roll-server.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/overrides/config/dragonsurvival-client.toml b/overrides/config/dragonsurvival-client.toml deleted file mode 100644 index 378529a..0000000 --- a/overrides/config/dragonsurvival-client.toml +++ /dev/null @@ -1,193 +0,0 @@ - [ui.magic] - #Offset for the x position of the skill bar - # Default: 0 - # Range: > -2147483648 - skill_bar_x_offset = 0 - #Offset for the x position of the skill bar - # Default: 0 - # Range: > -2147483648 - skill_bar_y_offset = 0 - #How long until the red overlay activates if an ability is disabled. - # Default: 0.8 - # Range: 0.0 ~ 1.7976931348623157E308 - mark_disabled_abilities_red_delay = 0.8 - #Offset for the y position of the cast bar - # Default: 0 - # Range: > -2147483648 - casterBarYPos = 0 - #How fast the lerp speed is for marking disabled abilities red. - # Default: 0.05 - # Range: 0.0 ~ 1.0 - mark_disabled_abilities_red_lerp_speed = 0.05 - #Offset for the y position of the mana bar - # Default: 0 - # Range: > -2147483648 - mana_bar_y_offset = 0 - #Offset for the x position of the mana bar - # Default: 0 - # Range: > -2147483648 - mana_bar_x_offset = 0 - #Offset for the x position of the cast bar - # Default: 0 - # Range: > -2147483648 - cast_bar_x_offset = 0 - - [ui.hud] - #If enabled the vanilla food bar will be shown - show_vanilla_food_bar = false - #If enabled the vanilla experience bar will be shown - show_vanilla_experience_bar = false - - [ui.dragon_soul] - #Offset to the y position of the dragon soul bar indicator - # Default: 0 - # Range: > -2147483648 - dragon_soul_bar_y_offset = 0 - #Offset to the x position of the dragon soul bar indicator - # Default: 0 - # Range: > -2147483648 - dragon_soul_bar_x_offset = 0 - - [ui.growth] - #Offset for the x position of the item growth icon - # Default: 0 - # Range: > -2147483648 - growth_x_offset = 0 - #Offset for the y position of the item growth icon - # Default: 0 - # Range: > -2147483648 - growth_y_offset = 0 - - [ui.spin] - #Offset to the y position of the spin cooldown indicator - # Default: 0 - # Range: > -2147483648 - spin_cooldown_y_offset = 0 - #Offset to the x position of the spin cooldown indicator - # Default: 0 - # Range: > -2147483648 - spin_cooldown_x_offset = 0 - -[tooltips] - #Determines how dragon food tooltip is handled - #none: no food tooltip / default: always show current and others when shift is pressed / only_current: never show others / all_shift: show current and others only when shift is pressed - #Allowed Values: NONE, DEFAULT, ONLY_CURRENT, ALL_SHIFT - food_tooltip_style = "DEFAULT" - #If enabled certain modifications to some tooltips will be made (e.g. dragon food items) - tooltip_changes = true - #Adds enchantment descriptions to enchanted books which contain 1 enchantment (and said enchantment is from this mod) - enchantment_descriptions = true - -[effects] - #Determines how (or whether) ability effects should be displayed - #Allowed Values: HIDDEN, INVENTORY, GAME, INVENTORY_AND_GAME - ability_effect_display_type = "INVENTORY_AND_GAME" - #Bypasses the set display type in case certain effects should be always visible (namespace:path) - #The id to be specified here can be seen when hovering the effect with advanced tooltips enabled - ability_effect_always_visible = ["dragonsurvival:dragon_wings", "dragonsurvival:ender_dragon_curse"] - - [effects.hunter] - #If enabled items held in first person will also appear translucent - hunter_translucent_items_in_first_person = true - #This enables the shader features of fabulous mode which are needed for translucency to work correctly - hunter_fix_translucency = true - -[rendering] - #If enabled dragon claws and teeth will have an overlay depending on the items in the claw slots - render_dragon_claws = true - #If enabled the dragon body will be visible in first person while flying - render_first_person_flight = false - #Disable all size-based camera modifications from DS - disable_camera_modifications = false - #Flat offset for the dragon's third person camera (is added after all other factors are combined) - # Default: 2.0 - # Range: 0.0 ~ 32.0 - flat_dragon_camera_offset = 2.0 - #If enabled name tags will be shown for dragons - dragon_name_tags = true - #Lower values prevent x-ray through blocks when using a small entity scale - #A value that is too low may cause issues when rendering chunks when certain (unknown) mods are present - # Default: 0.019999999552965164 - # Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 - min_near_plane = 0.019999999552965164 - #The curios slot which may contain the backpack (if Curios is installed) - backpack_slot = "back" - #enable / disable backpack rendering - render_backpack = true - #If enabled held items will be rendered near the mouth of the dragon - #If disabled held items will be displayed on the side of the dragon - render_items_in_mouth = false - #If enabled your custom dragon skin will be rendered - render_custom_skin = true - #Base offset for the dragon's third person camera (is multiplied and scaled by the other factors) - # Default: 16.0 - # Range: 0.0 ~ 32.0 - base_dragon_camera_offset = 16.0 - #If enabled custom skins of other players will be rendered - render_other_players_custom_skins = true - #Disables rendering of dragon shadows if a shader from Iris is active - #Rendering shadows have a heavy performance impact due to the complexity of the dragon model - skip_shader_shadows = false - #If enabled the dragon body will be visible in first person - render_dragon_in_first_person = true - #The scale at which the dragon's third person camera will stop zooming in - # Default: 0.5 - # Range: 0.0 ~ 1.0 - dragon_camera_minimum_scale = 0.5 - #If enabled items will be rendered for dragons while in third person mode - render_held_item = true - #Renders the soul block base if enabled, as a visual indicator for the actual block - enable_soul_block_indicator = true - #How much scale impacts the third person camera distance - # Default: 0.15000000596046448 - # Range: 0.0 ~ 2.0 - dragon_camera_scale_factor = 0.15000000596046448 - -[animation] - #The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - movement_animation_speed_factor = 1.0 - #The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - large_size_animation_speed_factor = 1.0 - #The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon. - # Default: 0.3 - # Range: 0.0 ~ 1.0 - small_size_animation_speed_factor = 0.3 - #The minimum animation speed allowed for dragons. - # Default: 0.2 - # Range: 0.05 ~ 1.0 - min_animation_speed = 0.2 - #The maximum value that the speed factor can add to the base animation speed. - # Default: 3.0 - # Range: 0.0 ~ 10.0 - max_animation_speed_factor = 3.0 - #The maximum animation speed allowed for dragons. - # Default: 1.5 - # Range: 1.0 ~ 5.0 - max_animation_speed = 1.5 - -[misc] - #If enabled night vision will no longer flicker when on a low duration - stable_night_vision = true - #If enabled abilities will be cast by pressing their respective keybinds - #If disabled the global casting keybind will be used - alternate_cast_mode = false - -[inventory] - #If enabled the default inventory is replaced with a custom inventory - dragon_inventory = true - #If enabled there will be a button that lets you switch between the custom and vanilla inventory - inventory_toggle = true - -[flight] - #Enable / Disable a zoom effect while gliding as a dragon - flight_zoom_effect = true - #If enabled flight will be activated when jumping in the air - jump_to_fly = false - #Enable / Disable camera movement while gliding as a dragon - flight_camera_movement = true - #If enabled together with [jump_to_fly] you will be required to look at the sky to start flying - lookAtSkyForFlight = false diff --git a/overrides/config/dragonsurvival-server.toml b/overrides/config/dragonsurvival-server.toml deleted file mode 100644 index 7b669d0..0000000 --- a/overrides/config/dragonsurvival-server.toml +++ /dev/null @@ -1,502 +0,0 @@ -[magic] - #Max. duration (in ticks) (20 ticks = 1 second) the source of magic effect can stack up to - # Default: 36000 - # Range: > 0 - source_of_magic_max_duration = 36000 - - [magic.abilities] - #If enabled all abilities will remain when changing dragon species - #This does not mean that the other dragon species gains these abilities - #It means that when turning to the previous type the abilities will have the same levels - save_all_abilities = false - -[dragon_hunters] - #How many experience points are gained when stealing from villagers - # Default: 4 - # Range: > 0 - pillager_experience_gain = 4 - #Cooldown in ticks (20 ticks = 1 second) before the entity can be pillaged again - # Default: 6000 - # Range: > -2147483648 - pillage_cooldown = 6000 - #Max. distance the pillage icon will be rendered at (0 means it will be disabled) - # Default: 32 - # Range: > -2147483648 - max_pillage_render_distance = 32 - #Determines how long (in seconds) the trapped effect lasts - # Default: 5.0 - # Range: 0.0 ~ 1.7976931348623157E308 - trapped_effect_duration = 5.0 - - [dragon_hunters.leader] - #Base value for the movement speed attribute - # Default: 0.35 - # Range: 0.0 ~ 1.7976931348623157E308 - leader_movement_speed = 0.35 - #Base value for the armor toughness attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - leader_armor_toughness = 0.0 - #Base value for the armor attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - leader_armor = 0.0 - #Base value for the max health attribute - # Default: 24.0 - # Range: 1.0 ~ 1.7976931348623157E308 - leader_health = 24.0 - #Base value for the knockback resistance attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - leader_knockback_resistance = 0.0 - - [dragon_hunters.knight] - #Base value for the attack knockback attribute - # Default: 0 - # Range: > 0 - knight_attack_knockback = 0 - #Base value for the movement speed attribute - # Default: 0.3 - # Range: 0.0 ~ 1.7976931348623157E308 - knight_movement_speed = 0.3 - #Base value for the knockback resistance attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - knight_knockback_resistance = 0.0 - #Determines the chance (in %) of knights having a shield - # Default: 0.1 - # Range: 0.0 ~ 1.7976931348623157E308 - knight_shield_chance = 0.1 - #Base value for the attack damage attribute - # Default: 12 - # Range: > 0 - knight_damage = 12 - #Base value for the max health attribute - # Default: 40.0 - # Range: 1.0 ~ 1.7976931348623157E308 - knight_health = 40.0 - #Base value for the armor toughness attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - knight_armor_toughness = 0.0 - #Base value for the armor attribute - # Default: 10.0 - # Range: 0.0 ~ 1.7976931348623157E308 - knight_armor = 10.0 - - [dragon_hunters.griffin] - #Base value for the flying speed attribute - # Default: 0.2 - # Range: 0.0 ~ 1.7976931348623157E308 - griffin_flying_speed = 0.2 - #Base value for the max health attribute - # Default: 10.0 - # Range: 1.0 ~ 1.7976931348623157E308 - griffin_health = 10.0 - #Base value for the attack damage attribute - # Default: 2 - # Range: > 0 - griffin_damage = 2 - #Base value for the knockback resistance attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - griffin_knockback_resistance = 0.0 - #Base value for the attack knockback attribute - # Default: 0 - # Range: > 0 - griffin_attack_knockback = 0 - #Determines the attack radius of the griffin - # Default: 0.9 - # Range: 0.0 ~ 256.0 - griffin_range = 0.9 - #Base value for the armor attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - griffin_armor = 0.0 - #Base value for the movement speed attribute - # Default: 0.2 - # Range: 0.0 ~ 1.7976931348623157E308 - griffin_movement_speed = 0.2 - #Base value for the armor toughness attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - griffin_armor_toughness = 0.0 - - [dragon_hunters.spearman] - #Additional vertical reach for the spearman - # Default: 2.5 - # Range: 0.0 ~ 256.0 - spearman_bonus_vertical_reach = 2.5 - #Base value for the armor attribute - # Default: 2.0 - # Range: 0.0 ~ 1.7976931348623157E308 - spearman_armor = 2.0 - #Base value for the armor toughness attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - spearman_armor_toughness = 0.0 - #Base value for the knockback resistance attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - spearman_knockback_resistance = 0.0 - #Base value for the attack knockback attribute - # Default: 0 - # Range: > 0 - spearman_attack_knockback = 0 - #Additional horizontal reach for the spearman - # Default: 0.5 - # Range: 0.0 ~ 256.0 - spearman_bonus_horizontal_reach = 0.5 - #Base value for the max health attribute - # Default: 24.0 - # Range: 1.0 ~ 1.7976931348623157E308 - spearman_health = 24.0 - #Base value for the attack damage attribute - # Default: 6 - # Range: > 0 - spearman_damage = 6 - #Base value for the movement speed attribute - # Default: 0.35 - # Range: 0.0 ~ 1.7976931348623157E308 - spearman_movement_speed = 0.35 - - [dragon_hunters.ambusher] - #Base value for the attack knockback attribute - # Default: 0 - # Range: > 0 - ambusher_attack_knockback = 0 - #Determines the amount of time (in ticks) (20 ticks = 1 second) that needs to pass before another ambusher spawn attempt is made - # Default: 12000 - # Range: > 1 - ambusher_spawn_frequency = 12000 - #Base value for the movement speed attribute - # Default: 0.3 - # Range: 0.0 ~ 1.7976931348623157E308 - ambusher_movement_speed = 0.3 - #Determines how many spearman reinforce the ambusher when he is attacked - # Default: 4 - # Range: 0 ~ 256 - spearman_reinforcement_count = 4 - #Base value for the armor attribute - # Default: 10.0 - # Range: 0.0 ~ 1.7976931348623157E308 - ambusher_armor = 10.0 - #Base value for the armor toughness attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - ambusher_armor_toughness = 0.0 - #Base value for the knockback resistance attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - ambusher_knockback_resistance = 0.0 - #Determines the crossbow attack rate (in ticks) (20 ticks = 1 second) of the ambusher - # Default: 65 - # Range: > 65 - ambusher_attack_interval = 65 - #Determines how many hounds reinforce the ambusher when he is attacked - # Default: 2 - # Range: 0 ~ 256 - hound_reinforcement_count = 2 - #Determines the chance (in %) of an ambusher spawning - #The spawn frequency will reset even if no actual spawn occurs due to this chance not being met - # Default: 0.2 - # Range: 0.0 ~ 1.0 - amusher_spawn_chance = 0.2 - #Base value for the attack damage attribute - # Default: 12 - # Range: > 0 - ambusher_damage = 12 - #Base value for the max health attribute - # Default: 40.0 - # Range: 1.0 ~ 1.7976931348623157E308 - ambusher_health = 40.0 - - [dragon_hunters.hound] - #Base value for the armor toughness attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - hound_armor_toughness = 0.0 - #Base value for the attack damage attribute - # Default: 2 - # Range: > 0 - hound_damage = 2 - #Base value for the max health attribute - # Default: 10.0 - # Range: 1.0 ~ 1.7976931348623157E308 - hound_health = 10.0 - #Base value for the armor attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - hound_armor = 0.0 - #Base value for the attack knockback attribute - # Default: 0 - # Range: > 0 - hound_attack_knockback = 0 - #Base value for the movement speed attribute - # Default: 0.45 - # Range: 0.0 ~ 1.7976931348623157E308 - hound_movement_speed = 0.45 - #Determines the chance (in %) of the knight hound applying the slowness effect when they attack - # Default: 0.5 - # Range: 0.0 ~ 1.0 - hound_slowdown_chance = 0.5 - #Base value for the knockback resistance attribute - # Default: 0.0 - # Range: 0.0 ~ 1.7976931348623157E308 - hound_knockback_resistance = 0.0 - - [effects.charged] - #Determines the damage dealt by the charged effect - # Default: 1.0 - # Range: 0.0 ~ 3.4028234663852886E38 - charged_effect_damage = 1.0 - #Amount of entities the charged effect can chain to at once - # Default: 2 - # Range: > 0 - charged_effect_max_chain_targets = 2 - #Determines the max. amount of times the charged effect can chain. Set to -1 for infinite chaining - # Default: 5 - # Range: > -1 - charged_effect_max_chain = 5 - #Determines the radius of the charged effect spread - # Default: 3.0 - # Range: 0.0 ~ 256.0 - charged_effect_spread_radius = 3.0 - - [effects.stress] - #The amount of exhaustion applied every 20 ticks while stressed. Each amplifier level cuts the delay in half. - # Default: 1.0 - # Range: 0.0 ~ 3.4028234663852886E38 - stress_exhaustion = 1.0 - - [effects.drain] - #Determines the damage dealt by the drain effect - # Default: 1.0 - # Range: 0.0 ~ 3.4028234663852886E38 - drain_effect_damage = 1.0 - - [effects.blast_dust] - #A multiplier to the amplifier which determines the explosion radius of the blast dust effect - # Default: 0.6000000238418579 - # Range: 0.0 ~ 256.0 - blast_dust_explosion_multiplier = 0.6000000238418579 - - [effects.hunter] - #If enabled other players will be fully invisible at maximum hunter stacks - hunter_full_invisibility = false - #Determines the damage bonus (0.5 -> 50%) per level of the effect - #The damage bonus scales with the current stacks, max. amount being reached at max. stacks - # Default: 0.75 - # Range: 4.9E-324 ~ 1.7976931348623157E308 - hunter_damage_per_level = 0.75 - #The current level compared to the maximum level determines how quickly stacks are gained or lost - # Default: 4 - # Range: > -2147483648 - hunter_max_level = 4 - -[drops] - #Determines the chance (in %) of weak dragon hearts dropping from entities with a maximum health between 20 and 50 - # Default: 0.01 - # Range: 0.0 ~ 1.0 - weak_dragon_heart_chance = 0.01 - #Determines the chance (in %) of dragon heart shards dropping from entities with a maximum health between 14 and 20 - # Default: 0.03 - # Range: 0.0 ~ 1.0 - dragon_heart_shard_chance = 0.03 - #Should the entity type tag 'drops_weak_dragon_heart' be treated as a whitelist instead of a blacklist? - weak_dragon_heart_white_list = false - #Should the entity type tag 'drops_dragon_heart_shard' be treated as a whitelist instead of a blacklist? - dragon_heart_white_list = false - #Should the entity type tag 'drops_elder_dragon_heart' be treated as a whitelist instead of a blacklist? - elder_dragon_heart_white_list = false - #Determines the chance (in %) of elder dragon hearts dropping from entities with a maximum health above 50 - # Default: 0.01 - # Range: 0.0 ~ 1.0 - elder_dragon_heart_chance = 0.01 - - [drops.ore] - #Determines the chance (in %) of bones dropping when a dragon harvests an ore block - # Default: 0.01 - # Range: 0.0 ~ 1.0 - dragon_ore_bone_chance = 0.01 - #Determines the chance (in %) of dust dropping when a dragon harvests an ore block - # Default: 0.2 - # Range: 0.0 ~ 1.0 - dragon_ore_dust_chance = 0.2 - #Determines the chance (in %) of bones dropping when a human harvests an ore block - # Default: 0.0 - # Range: 0.0 ~ 1.0 - human_ore_bone_chance = 0.0 - #Require the ore to drop experience for it to drop dragon ore items - require_experience_drop_for_dragon_ore = true - #Determines the chance (in %) of dust dropping when a human harvests an ore block - # Default: 0.1 - # Range: 0.0 ~ 1.0 - human_ore_dust_chance = 0.1 - -[growth] - #If enabled the current growth will be saved for the current dragon species when changing types or reverting back to being a human - save_growth_stage = false - - [growth.big_dragon] - #The amount of ticks (20 ticks = 1 second) before an entity can be crushed again - # Default: 20 - # Range: 0 ~ 20 - crushing_interval = 20 - #Determines the percentage chance that a block is removed, bypassing sound or particle effects - #This is to avoid potential lag issues due to large amounts of sound effects or particles - # Default: 0.96 - # Range: 0.0 ~ 1.0 - block_destruction_removal = 0.96 - #The size ratio between the entity and the crusher for crushing to occur - # Default: 0.25 - # Range: 0.0 ~ 1.0 - crushing_size_ratio = 0.25 - -[penalties] - #If enabled dragons will be limited to riding the entities in the entity tag 'dragonsurvival:vehicle_whitelist' - limited_riding = true - #Enable / Disable the penalty system - enable_penalties = true - -[general] - #If enabled the items in the claw inventory will not drop on death - retain_claw_items = false - #If enabled dragon claw and teeth (which indicate the currently equipped claw tools) will be synchronized to other players - #This may be relevant for any sort of PvP content - sync_claw_render = true - #If enabled players will be given a choice to select a dragon species when first joining the world - start_with_dragon_choice = true - #If enabled dragons will not take suffocation damage - disable_dragon_suffocation = true - #Cooldown (in seconds) after using an altar - # Default: 0 - # Range: > 0 - altar_cooldown = 0 - #Enables the transformation of certain blocks into dragon altars when using an elder dragon bone item on them - transform_altar = true - #If enabled players that have not yet chosen a dragon species will be able to do so from the vanilla inventory - allow_dragon_choice_from_inventory = true - #If enabled, players will start as a dragon and will never be allowed to be a human. - no_humans_allowed = false - -[source_of_magic] - #Source of magic that does not match the dragon species will damage the player if enabled - damage_on_wrong_source_of_magic = true - -[wings] - #How much does the change in horizontal speed impact the damage taken from a collision whilst flying? - # Default: 10.0 - # Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 - collision_damage_speed_factor = 10.0 - #The amount of damage subtracted from the base damage when a collision occurs whilst flying. - # Default: 3.0 - # Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 - collision_damage_threshold = 3.0 - #If enabled dragons will automatically stop fold their wings (i.e. stop flying) when landing - fold_wings_on_land = false - #If enabled hovering will behave the same as creative flight (i.e. stable flight) - stable_hover = false - #Flight speed multiplier - # Default: 0.3 - # Range: 0.1 ~ 1.0 - flight_speed_multiplier = 0.2 - #Cooldown (in seconds) of the spin attack during flight - # Default: 5 - # Range: > 0 - flight_spin_cooldown = 5 - #Determines the food values at which the dragon will stop being able to fly mid-flight - # Default: 0 - # Range: 0 ~ 20 - fold_wings_threshold = 0 - #Dragons always accelerate vertically when flying, even when they aren't moving fast enough. - no_speed_requirement_for_vertical_acceleration = false - #Dragons will take fall damage from colliding whilst glide-flying (similar to elytra). - enable_flight_fall_damage = true - #Determines the amount of ticks (20 ticks = 1 second) it takes for one hunger point to be drained while flying - # Default: 50 - # Range: > 1 - flight_hunger_ticks = 50 - #Dragons will take damage from colliding whilst glide-flying (similar to elytra). - enable_collision_damage = true - #Determines the required food values to be able to fly - # Default: 6 - # Range: 0 ~ 20 - flight_hunger_threshold = 6 - - [items.dragon_soul] - #Default animation for the soul block - soul_block_default_animation = "sit" - #Enables the placement of dragon souls - enable_dragon_soul_placement = true - #Cooldown (in ticks) (20 ticks = 1 second) that occurs after using the dragon soul - # Default: 1200 - # Range: > 0 - dragon_soul_cooldown = 1200 - -[primordial_anchor] - #If enabled, the primordial anchor will give the flight grant state. - primordial_anchor_gives_flight_grant_state = true - #If enabled, the primordial anchor will give the spin grant state. - primordial_anchor_gives_spin_grant_state = false - #If enabled, the primordial anchor will become unusuable as long as the ender dragon is dead. - anchor_has_bloody_state = true - -[treasure] - #The maximum amount of additional treasure that can affect the health regeneration reduction - #Only treasures within a 16 x 9 x 16 radius are considered - # Default: 240 - # Range: 1 ~ 2304 - max_treasure_for_rate_reduction = 240 - #Sleeping on treasure blocks will regenerate health if enabled - treasure_health_regeneration = true - #The time in ticks (20 ticks = 1 second) it takes to recover 1 health while sleeping on treasure - # Default: 280 - # Range: > 0 - treasure_health_regeneration_rate = 280 - #The amount of ticks (20 ticks = 1 second) each nearby treasure reduces the health regeneration time by - #(i.e. it increases the rate of regeneration) - # Default: 1 - # Range: > 0 - nearby_treasure_rate_reduction = 1 - #Effects that are granted when skipping a night when sleeping on treasures - #Format: resource/tag;duration;amplifier;duration_multiplier;amplifier_multiplier - #The resource can also be defined using regular expressions (for both namespace and path) - #the multipliers are applied per nearby treasure ('max_treasure_for_rate_reduction' is used as limit) - #(amplifier is calculated with +1, the +1 is subtracted for the final result) - effects_on_sleep = ["minecraft:regeneration;200;0;0.5;0.01"] - -[ender_dragon] - #If enabled, the ender dragon will curse you with an effect that prevents you from using some of your abilities when killed. - ender_dragon_curses_you = true - -[food] - #Disable all modifications that dragon survival does to the food system. Some mods will have this setting automatically enabled (such as TFC). - disable_dragon_food_handling = false - #Dragons will need to adhere to their diets if enabled - dragon_food_is_required = true - #Chance of getting poisoned from eating non-dragon food - # Default: 0.5 - # Range: 0.0 ~ 1.0 - bad_food_poison_chance = 0.5 - -[riding] - #Offset the riding position per entity type - #Format: resource/tag;x_offset;y_offset;z_offset - #The resource can also be defined using regular expressions (for both namespace and path) - riding_offsets = ["#c:boats;0.0;0.9;0.0"] - -[debug] - #If enabled vaults will immediately update their state - force_vault_state_updates = false - -[abilities] - #Determines how players are handled for the initial targeting of abilities - #The flags can be combined, e.g. '3' combines the flags '1' and '2' - #0: No special handling (players are allies on the same team, otherwise they count as 'neutral') - #1: They are always considered as 'ally' - #2: They are always considered as 'enemy' (unless they're on the same team without friendly fire enabled) - #4: Enabled Friendly fire on a team no longer flags players as 'enemy' - # Default: 0 - # Range: > -2147483648 - player_targeting_handling = 0 diff --git a/overrides/config/ecologics-common.toml b/overrides/config/ecologics-common.toml deleted file mode 100644 index 0ae8fc4..0000000 --- a/overrides/config/ecologics-common.toml +++ /dev/null @@ -1,23 +0,0 @@ -#Beach Update -[beach] - #How often (in percentage) should Coconut Crabs spawn when a coconut breaks? Set it to 0.0 to disable this. - # Default: 0.2 - # Range: 0.0 ~ 1.0 - coconutCrabSpawnChance = 0.2 - -#Desert Update -[desert] - #How often (in percentage) should prickly pears grow when a cactus reaches full height? Set it to 0.0 to disable this. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - pricklyPearGrowthChance = 1.0 - -#Lush Caves Update -[lush_caves] - #Vanilla Azalea trees will have azalea logs instead of oak logs - replaceAzaleaTree = true - -#Plains -[plains] - #Should Foxes attack Squirrels? - foxesAttackSquirrels = true diff --git a/overrides/config/endersdelight-common.toml b/overrides/config/endersdelight-common.toml deleted file mode 100644 index e6f4d28..0000000 --- a/overrides/config/endersdelight-common.toml +++ /dev/null @@ -1,10 +0,0 @@ -#Whether to log the dirt block on common setup -logDirtBlock = true -#A magic number -# Default: 42 -# Range: > 0 -magicNumber = 42 -#What you want the introduction message to be for the magic number -magicNumberIntroduction = "The magic number is... " -#A list of items to log on common setup. -items = ["minecraft:iron_ingot"] diff --git a/overrides/config/entityculling.json b/overrides/config/entityculling.json deleted file mode 100644 index abd7802..0000000 --- a/overrides/config/entityculling.json +++ /dev/null @@ -1,69 +0,0 @@ -{ - "configVersion": 7, - "renderNametagsThroughWalls": true, - "blockEntityWhitelist": [ - "create:rope_pulley", - "botania:flame_ring", - "minecraft:beacon", - "create:hose_pulley", - "betterend:eternal_pedestal", - "botania:magic_missile", - "botania:falling_star" - ], - "entityWhitelist": [ - "botania:mana_burst", - "drg_flares:drg_flares", - "quark:soul_bead" - ], - "tracingDistance": 128, - "debugMode": false, - "sleepDelay": 10, - "hitboxLimit": 50, - "captureRate": 5, - "tickCulling": true, - "tickCullingWhitelist": [ - "minecraft:block_display", - "alexscaves:gum_worm", - "minecraft:jungle_boat", - "minecraft:spruce_boat", - "mts:builder_rendering", - "drg_flares:drg_flares", - "minecraft:mangrove_boat", - "mts:builder_existing", - "minecraft:acacia_boat", - "minecraft:birch_chest_boat", - "create:contraption", - "drg_flares:drg_flare", - "minecraft:birch_boat", - "minecraft:boat", - "mts:builder_seat", - "minecraft:cherry_boat", - "minecraft:spruce_chest_boat", - "alexscaves:gum_worm_segment", - "minecraft:dark_oak_boat", - "minecraft:oak_chest_boat", - "avm_staff:campfire_flame", - "minecraft:dark_oak_chest_boat", - "minecraft:text_display", - "create:gantry_contraption", - "minecraft:oak_boat", - "minecraft:pale_oak_boat", - "minecraft:acacia_chest_boat", - "minecraft:cherry_chest_boat", - "minecraft:item_display", - "create:stationary_contraption", - "minecraft:bamboo_raft", - "minecraft:firework_rocket", - "minecraft:jungle_chest_boat", - "create:carriage_contraption", - "minecraft:pale_oak_chest_boat", - "minecraft:bamboo_chest_raft", - "minecraft:mangrove_chest_boat", - "voidscape:corrupted_pawn" - ], - "disableF3": false, - "skipEntityCulling": false, - "skipBlockEntityCulling": false, - "blockEntityFrustumCulling": true, - "forceDisplayCulling": false -} \ No newline at end of file diff --git a/overrides/config/extradelight-common.toml b/overrides/config/extradelight-common.toml deleted file mode 100644 index 54cf7e2..0000000 --- a/overrides/config/extradelight-common.toml +++ /dev/null @@ -1,23 +0,0 @@ -#Debug Mode -[debug] - #Enable Debug Mode for Developement - enableDebug = false - -#Recipe book -[recipe_book] - #Should the Oven have a Recipe Book available on its interface? - enableRecipeBookOven = false - -#Mint -[mint_spread] - #Should mint spread? - shouldMintSpread = true - #How fast should mint spread? (Higher number = Slower) - # Default: 6 - # Range: 1 ~ 100 - mintSpreadRate = 6 - -#Spooky Things -[spooky] - #All Year Spooky - allYearSpooky = false diff --git a/overrides/config/extremesoundmuffler-client.toml b/overrides/config/extremesoundmuffler-client.toml deleted file mode 100644 index 7648afc..0000000 --- a/overrides/config/extremesoundmuffler-client.toml +++ /dev/null @@ -1,71 +0,0 @@ -#General settings -[general] - #Blacklisted Sounds - add the name of the sounds to blacklist, separated with comma - #Default: "ui.", "music.", "ambient." - forbiddenSounds = ["ui.", "music.", "ambient."] - #General mod muffling, any sound from these mods will be muffled down to the provided volume. - #Name of the mod and desired volume, separated by ":" - #Example: "minecraft:50", "extremesoundmuffler:0" - #Default: empty - modsMuffled = [] - #Allow the "ALL" sounds list to include the blacklisted sounds? - #Default: false - lawfulAllList = false - #Volume set when pressed the mute button by default - #Default: 0 - # Default: 0.0 - # Range: 0.0 ~ 0.9 - defaultMuteVolume = 0.0 - #Set to true to move the muffle and play buttons to the left side of the GUI - #Default: false - leftButtons = false - #Show tips in the Muffler screen? - #Default: true - showTip = true - #Whether or not use the dark theme - #Default: false - useDarkTheme = false - -#Inventory button settings -[inventory_button] - #Disable the Muffle button in the player inventory? - #Default: false - disableInventoryButton = false - #Coordinates for the Muffler button in the player inventory. - # You can change this in game by holding the RMB over the button and draging it around - #Default: 75 - # Default: 75 - # Range: > -2147483648 - invButtonX = 75 - #Coordinates for the Muffler button in the player inventory. - #You can change this in game by holding the RMB over the button and draging it around - #Default: 7 - # Default: 7 - # Range: > -2147483648 - invButtonY = 7 - #Disable the Muffle button in the creative player inventory? - #Default: false - disableCreativeInventoryButton = false - #Coordinates for the Muffler button in the creative player inventory. - # You can change this in game by holding the RMB over the button and draging it around - #Default: 2 - # Default: 2 - # Range: > -2147483648 - creativeInvButtonX = 2 - #Coordinates for the Muffler button in the creative player inventory. - #You can change this in game by holding the RMB over the button and draging it around - #Default: 2 - # Default: 2 - # Range: > -2147483648 - creativeInvButtonY = 2 - -#Anchor settings -[Anchors] - #Disable the Anchors? - #Default: false - disableAnchors = false - #Set max size for anchors (Warning: high values may cause LAG!). - #Default: 32 - # Default: 32 - # Range: > 1 - anchorRange = 32 diff --git a/overrides/config/fabric/indigo-renderer.properties b/overrides/config/fabric/indigo-renderer.properties deleted file mode 100644 index e4454b0..0000000 --- a/overrides/config/fabric/indigo-renderer.properties +++ /dev/null @@ -1,9 +0,0 @@ -#Indigo properties file -#Thu Feb 26 19:25:38 CST 2026 -always-tesselate-blocks=auto -ambient-occlusion-mode=hybrid -debug-compare-lighting=auto -fix-exterior-vertex-lighting=auto -fix-luminous-block-ambient-occlusion=auto -fix-mean-light-calculation=auto -fix-smooth-lighting-offset=auto diff --git a/overrides/config/farmersdelight-client.toml b/overrides/config/farmersdelight-client.toml deleted file mode 100644 index 3d24d8c..0000000 --- a/overrides/config/farmersdelight-client.toml +++ /dev/null @@ -1,8 +0,0 @@ -#Client settings -[client] - #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? - nourishmentHungerOverlay = true - #Should the health bar have a silver sheen when the player has the Comfort effect? - comfortHealthOverlay = true - #Should meal and drink tooltips display which effects they provide? - foodEffectTooltip = true diff --git a/overrides/config/farmersdelight-common.toml b/overrides/config/farmersdelight-common.toml deleted file mode 100644 index 5fbae68..0000000 --- a/overrides/config/farmersdelight-common.toml +++ /dev/null @@ -1,126 +0,0 @@ -#Game settings -[settings] - #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? - enableVanillaCropCrates = true - #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) - farmersBuyFDCrops = true - #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) - wanderingTraderSellsFDItems = true - #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. - # Default: 0.2 - # Range: 0.0 ~ 1.0 - richSoilBoostChance = 0.2 - #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. - # Default: 0.1 - # Range: 0.0 ~ 1.0 - cuttingBoardFortuneBonus = 0.1 - #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? - enableRopeReeling = true - #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. - #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] - canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] - -#Farming -[farming] - #Which rope should Tomato Vines leave behind when mined by hand? - defaultTomatoVineRope = "farmersdelight:rope" - #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? - #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. - enableTomatoVineClimbingTaggedRopes = true - -#Recipe book -[recipe_book] - #Should the Cooking Pot have a Recipe Book available on its interface? - enableRecipeBookCookingPot = true - -#Vanilla item overrides -[overrides] - #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? - vanillaSoupExtraEffects = true - #Should Rabbit Stew be buffed with improved food stats? - rabbitStewBuff = true - #Should the Dispenser be able to operate a Cutting Board in front of it? - dispenserUsesToolsOnCuttingBoard = true - - #Stack size overrides - [overrides.stack_size] - #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? - enableStackableSoupItems = true - #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. - soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] - -#World generation -[world] - #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? - generateFDChestLoot = true - #Should FD generate Compost Heaps across all village biomes? - genVillageCompostHeaps = true - #Should FD crops show up planted randomly in various village farms? - genFDCropsOnVillageFarms = true - - #Wild Cabbage generation - [world.wild_cabbages] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 30 - # Range: > 0 - chance = 30 - - #Sea Beet generation - [world.wild_beetroots] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 30 - # Range: > 0 - chance = 30 - - #Wild Potato generation - [world.wild_potatoes] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 100 - # Range: > 0 - chance = 100 - - #Wild Carrot generation - [world.wild_carrots] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 120 - # Range: > 0 - chance = 120 - - #Wild Onion generation - [world.wild_onions] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 120 - # Range: > 0 - chance = 120 - - #Tomato Vines generation - [world.wild_tomatoes] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 100 - # Range: > 0 - chance = 100 - - #Wild Rice generation - [world.wild_rice] - #Chance of generating clusters. Smaller value = more frequent. - # Default: 20 - # Range: > 0 - chance = 20 - - #Brown Mushroom Colony generation - [world.brown_mushroom_colonies] - #Generate brown mushroom colonies on mushroom fields - genBrownMushroomColony = true - #Chance of generating clusters. Smaller value = more frequent. - # Default: 15 - # Range: > 0 - chance = 15 - - #Red Mushroom Colony generation - [world.red_mushroom_colonies] - #Generate red mushroom colonies on mushroom fields - genRedMushroomColony = true - #Chance of generating clusters. Smaller value = more frequent. - # Default: 15 - # Range: > 0 - chance = 15 diff --git a/overrides/config/ferritecore-mixin.toml b/overrides/config/ferritecore-mixin.toml deleted file mode 100644 index 062472e..0000000 --- a/overrides/config/ferritecore-mixin.toml +++ /dev/null @@ -1,24 +0,0 @@ -#Use a slightly more compact, but also slightly slower representation for block states -compactFastMap = false -#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! -useSmallThreadingDetector = false -#Cache the predicate instances used in multipart models -cacheMultipartPredicates = true -#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled -multipartDeduplication = true -#Deduplicate cached data for blockstates, most importantly collision and render shapes -blockstateCacheDeduplication = true -#Save memory overhead from empty data component maps/patched -dataComponentPatch = true -#Avoid creation of new strings when creating ModelResourceLocations -modelResourceLocations = true -#Use smaller data structures for "simple" models, especially models with few side-specific faces -modelSides = true -#Replace the blockstate neighbor table -replaceNeighborLookup = true -#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. -populateNeighborTable = false -#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled -replacePropertyMap = true -#Deduplicate vertex data of baked quads in the basic model implementations -bakedQuadDeduplication = true diff --git a/overrides/config/flightassistant/displays.json5 b/overrides/config/flightassistant/displays.json5 deleted file mode 100644 index a08ac1d..0000000 --- a/overrides/config/flightassistant/displays.json5 +++ /dev/null @@ -1,98 +0,0 @@ -{ - flying: { - frame_width: 0.6, - frame_height: 0.5, - primary_color: -16711936, - secondary_color: -1, - primary_advisory_color: -16711681, - secondary_advisory_color: -65281, - caution_color: -256, - warning_color: -65536, - show_attitude: "HORIZON_AND_LADDER", - attitude_degree_step: 15, - draw_pitch_outside_frame: true, - show_heading_reading: true, - show_heading_scale: true, - show_speed_reading: true, - show_speed_scale: true, - show_altitude_reading: true, - show_altitude_scale: true, - show_radar_altitude: true, - show_flight_path_vector: true, - flight_path_vector_size: 1.0, - show_elytra_durability: true, - elytra_durability_units: "TIME", - show_coordinates: true, - show_ground_speed: true, - show_vertical_speed: true, - show_alerts: true, - show_status_messages: true, - show_automation_modes: true, - show_flight_directors: true, - show_course_deviation: true - }, - notFlyingHasElytra: { - frame_width: 0.6, - frame_height: 0.5, - primary_color: -16711936, - secondary_color: -1, - primary_advisory_color: -16711681, - secondary_advisory_color: -65281, - caution_color: -256, - warning_color: -65536, - show_attitude: "DISABLED", - attitude_degree_step: 15, - draw_pitch_outside_frame: true, - show_heading_reading: true, - show_heading_scale: false, - show_speed_reading: false, - show_speed_scale: false, - show_altitude_reading: true, - show_altitude_scale: false, - show_radar_altitude: true, - show_flight_path_vector: false, - flight_path_vector_size: 1.0, - show_elytra_durability: true, - elytra_durability_units: "TIME", - show_coordinates: true, - show_ground_speed: true, - show_vertical_speed: false, - show_alerts: true, - show_status_messages: true, - show_automation_modes: true, - show_flight_directors: true, - show_course_deviation: false - }, - notFlyingNoElytra: { - frame_width: 0.6, - frame_height: 0.5, - primary_color: -16711936, - secondary_color: -1, - primary_advisory_color: -16711681, - secondary_advisory_color: -65281, - caution_color: -256, - warning_color: -65536, - show_attitude: "DISABLED", - attitude_degree_step: 15, - draw_pitch_outside_frame: true, - show_heading_reading: false, - show_heading_scale: false, - show_speed_reading: false, - show_speed_scale: false, - show_altitude_reading: false, - show_altitude_scale: false, - show_radar_altitude: false, - show_flight_path_vector: false, - flight_path_vector_size: 1.0, - show_elytra_durability: false, - elytra_durability_units: "TIME", - show_coordinates: false, - show_ground_speed: false, - show_vertical_speed: false, - show_alerts: false, - show_status_messages: false, - show_automation_modes: false, - show_flight_directors: false, - show_course_deviation: false - } -} \ No newline at end of file diff --git a/overrides/config/flightassistant/global.json5 b/overrides/config/flightassistant/global.json5 deleted file mode 100644 index f7730a8..0000000 --- a/overrides/config/flightassistant/global.json5 +++ /dev/null @@ -1,6 +0,0 @@ -{ - modEnabled: true, - hudEnabled: true, - safetyEnabled: true, - automationsAllowedInOverlays: false -} \ No newline at end of file diff --git a/overrides/config/flightassistant/safety.json5 b/overrides/config/flightassistant/safety.json5 deleted file mode 100644 index 47619e3..0000000 --- a/overrides/config/flightassistant/safety.json5 +++ /dev/null @@ -1,32 +0,0 @@ -{ - alertVolume: 0.5, - considerInvulnerability: true, - elytraDurabilityAlertMode: "WARNING_AND_CAUTION", - elytraAutoOpen: true, - elytraCloseUnderwater: true, - stallAlertMode: "WARNING_AND_CAUTION", - stallAlertMethod: "SCREEN_AND_AUDIO", - stallLimitPitch: true, - stallAutoThrust: true, - voidAlertMode: "WARNING_AND_CAUTION", - voidLimitPitch: true, - voidAutoThrust: true, - voidAutoPitch: true, - sinkRateAlertMode: "WARNING_AND_CAUTION", - sinkRateAlertMethod: "SCREEN_AND_AUDIO", - sinkRateLimitPitch: true, - sinkRateAutoThrust: true, - sinkRateAutoPitch: true, - obstacleAlertMode: "WARNING_AND_CAUTION", - obstacleAlertMethod: "SCREEN_AND_AUDIO", - obstacleLimitPitch: false, - obstacleAutoThrust: true, - obstacleAutoPitch: true, - altitudeLossAlert: true, - altitudeLossAlertMethod: "SCREEN_AND_AUDIO", - belowGlideSlopeAlertMode: "WARNING_AND_CAUTION", - belowGlideSlopeAlertMethod: "SCREEN_AND_AUDIO", - fireworkExplosiveAlert: true, - fireworkLockExplosive: true, - fireworkLockObstacles: true -} \ No newline at end of file diff --git a/overrides/config/flywheel-client.toml b/overrides/config/flywheel-client.toml deleted file mode 100644 index b191e82..0000000 --- a/overrides/config/flywheel-client.toml +++ /dev/null @@ -1,14 +0,0 @@ -#Select the backend to use. Set to "DEFAULT" to let Flywheel decide. -backend = "DEFAULT" -#Enable or disable instance update limiting with distance. -limitUpdates = true -#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. -# Default: -1 -# Range: -1 ~ 32 -workerThreads = -1 - -#Config options for Flywheel's built-in backends. -[flw_backends] - #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. - #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED - lightSmoothness = "SMOOTH" diff --git a/overrides/config/fml.toml b/overrides/config/fml.toml deleted file mode 100644 index f126de7..0000000 --- a/overrides/config/fml.toml +++ /dev/null @@ -1,32 +0,0 @@ -#Disables File Watcher. Used to automatically update config if its file has been modified. -disableConfigWatcher = false -#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. -earlyWindowControl = true -#Max threads for early initialization parallelism, -1 is based on processor count -maxThreads = -1 -#Enable NeoForge global version checking -versionCheck = true -#Default config path for servers -defaultConfigPath = "defaultconfigs" -#Disables Optimized DFU client-side - already disabled on servers -disableOptimizedDFU = true -#Early window provider -earlyWindowProvider = "fmlearlywindow" -#Early window width -earlyWindowWidth = 854 -#Early window height -earlyWindowHeight = 480 -#Early window framebuffer scale -earlyWindowFBScale = 1 -#Early window starts maximized -earlyWindowMaximized = false -#Skip specific GL versions, may help with buggy graphics card drivers -earlyWindowSkipGLVersions = [] -#Squir? -earlyWindowSquir = false -#Define dependency overrides below -#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod -#Using dependency overrides can cause issues. Use at your own risk. -#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2' -#dependencyOverrides.targetMod = ["-dep1", "+dep2"] -dependencyOverrides = {} diff --git a/overrides/config/ftbbackups2.json b/overrides/config/ftbbackups2.json deleted file mode 100644 index 7e6b101..0000000 --- a/overrides/config/ftbbackups2.json +++ /dev/null @@ -1,73 +0,0 @@ -{ - // Allow the creation of backups automatically - "enabled": true, - // Permission level to use the /backup command - "command_permission_level": 3, - // Only send backup status to server ops - "notify_op_only": true, - // Don't send backup status at all - "do_not_notify": false, - /* Backup retention mode. Valid Modes: MAX_BACKUPS, TIERED - Note: TIERED mode is an experimental feature, Use at your own risk. - */ - "retention_mode": "MAX_BACKUPS", - // Applies to retention_mode:MAX_BACKUPS, Sets the maximum number of backups to keep - "max_backups": 5, - // Applies to retention_mode:TIERED, The latest x number of backups will be retained - "keep_latest": 5, - // Applies to retention_mode:TIERED, Sets number of hourly backups to keep - "keep_hourly": 1, - // Applies to retention_mode:TIERED, Sets number of daily backups to keep - "keep_daily": 1, - // Applies to retention_mode:TIERED, Sets number of weekly backups to keep - "keep_weekly": 1, - // Applies to retention_mode:TIERED, Sets number of monthly backups to keep - "keep_monthly": 1, - /* This is done with an implementation of cron from the Quartz java library. - More info here - (http://www.cronmaker.com) - */ - "backup_cron": "0 */30 * * * ?", - // Time between manual backups using the command - "manual_backups_time": 0, - // Only run a backup if a player has been online since the last backup - "only_if_players_been_online": true, - // Additional directories to include in backup - "additional_directories": [], - /* Additional files and directories to include in backup. - Can specify a file name, path relative to server directory or wildcard file path - Examples: (All file paths are relative to server root) - fileName.txt Any/all file named "fileName.txt" - folder/file.txt Exact file path - folder/ Everything in this folder - path/starts/with* Any files who's path starts with - *path/ends/with.txt Any files who's path ends with - *path/contains* Any files who's path contains - */ - "additional_files": [], - // Display file size in backup message - "display_file_size": false, - // backup location - "backup_location": ".", - // Specify the backup format. Valid options are ZIP and DIRECTORY - "backup_format": "ZIP", - // Minimum free disk space in MB. If a backup's creation would leave less than this amount of disk space remaining, the backup will be aborted. - "minimum_free_space": 500, - // If the previous backup failed due to lack of space, the oldest backup will be deleted to free space. - "free_space_if_needed": false, - /* Specify files or folders to be excluded. - Can specify a file name, path relative to server directory or wildcard file path - Examples: (All file paths are relative to server root) - fileName.txt Any/all file named "fileName.txt" - folder/file.txt Exact file path - folder/ Everything in this folder - path/starts/with* Any files who's path starts with - *path/ends/with.txt Any files who's path ends with - *path/contains* Any files who's path contains - */ - "excluded": [], - /* The dimension used when creating backup preview image, specify "all" to enable automatic detection of primary dimension (can be very slow) - Specify "none" to disable preview - */ - "preview_dimension": "minecraft:overworld" -} \ No newline at end of file diff --git a/overrides/config/ftbessentials.snbt b/overrides/config/ftbessentials.snbt deleted file mode 100644 index 0e123d9..0000000 --- a/overrides/config/ftbessentials.snbt +++ /dev/null @@ -1,379 +0,0 @@ -# FTB Essentials config file -# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead - -{ - # If true, the mod will register its commands to the 'ftbessentials' namespace as well as the root namespace - # otherwise it will only register to the root namespace - # This setting has no effect if 'register_to_namespace' is false - # Default: false - register_alias_as_well_as_namespace: false - - # If true, the mod will register its commands to the 'ftbessentials' namespace, - # otherwise it will register to the root namespace - # Default: false - register_to_namespace: false - - # Admin commands for cheating and moderation - admin: { - # Allows admins to extinguish themselves or a player using a command - extinguish: { - # Default: true - enabled: true - } - - # Allows admins to fully feed themselves or a player using a command - feed: { - # Default: true - enabled: true - } - - # Allows admins to toggle flying status using a command, without having to use Creative Mode - fly: { - # Default: true - enabled: true - } - - # Allows admins to toggle invincibility using a command, without having to use Creative Mode - god: { - # Default: true - enabled: true - } - - # Allows admins to fully heal (health, food, fire, potion effects) themselves or a player using a command - heal: { - # Default: true - enabled: true - } - - # Allows admins to view other users' inventories using a command - invsee: { - # Default: true - enabled: true - } - - # Allows admins to configure kits of items that can be given to players. - kit: { - # Default: true - enabled: true - } - - # Allows admins to restrict players from chatting by using a command to mute (or unmute) them - mute: { - # Default: true - enabled: true - } - - # Allows admins to change walk speed for themselves or a player - speed: { - # Default: true - enabled: true - } - - # Allows admins to change the location of offline players. - tp_offline: { - # Default: true - enabled: true - } - } - - # Cross-mod integration - integration: { - # If true, and FTB Team Bases is installed, then the '/spawn' command will instead send players to the lobby - # Default: true - team_bases_spawn_override: true - } - - # Miscellaneous features and utilities - misc: { - # Allows users to access an Anvil GUI without needing an Anvil. - anvil: { - # Default: true - enabled: true - } - - # Allows users to access a Crafting Table GUI without needing a Crafting Table. - crafting: { - # Default: true - enabled: true - } - - # Allows users to access their ender chest, as well as admins to manage other players' ender chests. - enderchest: { - # Default: true - enabled: true - } - - # Allows users to set a custom hat as their head item by using a command - hat: { - # Default: true - enabled: true - } - - # Allows users to kick themselves from the server, for example if they are stuck or desynced - kickme: { - # Default: true - enabled: true - } - - # Allows users to view leaderboard stats about everyone on the server. - leaderboard: { - # Default: true - enabled: true - } - - # Allows users to list nearby players, sorted by distance - near: { - # Default: true - enabled: true - } - - # Allows users to change their display name, as well as admins to change nicknames for other users - nick: { - # Default: true - enabled: true - } - - # Allows users to announce their recording or streaming status to the server by using commands - rec: { - # Default: true - enabled: true - } - - # Allows users to access a Smithing Table GUI without needing a Smithing Table. - smithing: { - # Default: true - enabled: true - } - - # Allows users to access a Stonecutter GUI without needing a Stonecutter. - stonecutter: { - # Default: true - enabled: true - } - - # Enables usage of a trash can inventory, which can be used to void unneeded items - trashcan: { - # Default: true - enabled: true - } - } - - # Teleportation-related settings - teleportation: { - # If true, admin-level players (i.e. permission level >= 2) are exempt from - # the dimension controls defined in teleportation -> blacklists and - # in teleportation -> rtp -> dimension_blacklist/whitelist - # Default: true - admins_exempt_dimension_blacklists: true - - # Allows users to return to their previous location after teleporting (or dying) - back: { - # Cooldown between /back commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.back.cooldown - # Default: 30 - # Range: 0 ~ 604800 - cooldown: 30 - - # Default: true - enabled: true - - # Max size of the teleport history. This limits how many times you can use /back - # You can override this with FTB Ranks using ftbessentials.back.max - # Default: 10 - # Range: 0 ~ 2147483647 - max: 10 - - # Should be the /back command only be used for returning to the last death point? - # Default: false - only_on_death: false - - # Warm-up time before /back command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.back.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - - # Blacklists for all teleport commands - # Wildcarded dimensions (e.g. 'somemod:*') are supported - blacklists: { - # Dimensions players aren't permitted to run teleport commands in. - # Default: [] - from: [ ] - - # Dimensions players aren't permitted to teleport into. - # Default: [] - to: [ ] - } - - # Allows users to set 'homes', which they can then freely teleport to by using /home afterwards - home: { - # Cooldown between /home commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.home.cooldown - # Default: 10 - # Range: 0 ~ 604800 - cooldown: 10 - - # Default: true - enabled: true - - # The minimum Y value for homes, as set by the /sethome command - # Default: -2147483648 - # Range: -∞ ~ +∞ - home_min_y: -2147483648 - - # Max amount of homes a user can have. - # You can override this with FTB Ranks using ftbessentials.home.max - # Default: 1 - # Range: 0 ~ 2147483647 - max: 1 - - # Warm-up time before /home command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.home.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - - # Allows admins to jump (teleport) to the focused block - jump: { - # Default: true - enabled: true - } - playerspawn: { - # Cooldown between /playerspawn commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.playerspawn.cooldown - # Default: 10 - # Range: 0 ~ 604800 - cooldown: 10 - - # Default: true - enabled: true - - # Warm-up time before /playerspawn command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.playerspawn.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - - # Allows players to teleport to a random point in the Wilderness - # Note: This currently does not respect Claimed Chunks yet! - rtp: { - # Allow player to specify (only) custom max distance in rtp command - # You can override this with FTB Ranks using ftbessentials.rtp.custom_max - # Default: false - allow_custom_max_distance: false - - # Allow player to specify custom min and max distance in rtp command - # You can override this with FTB Ranks using ftbessentials.rtp.custom_min_max - # Default: false - allow_custom_min_max_distance: false - - # Cooldown between /rtp commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.rtp.cooldown - # Default: 600 - # Range: 0 ~ 604800 - cooldown: 600 - - # Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions) - # Wildcarded dimensions (e.g. 'somemod:*') are supported - # Default: ["minecraft:the_end"] - dimension_blacklist: ["minecraft:the_end"] - - # Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions) - # Wildcarded dimensions (e.g. 'somemod:*') are supported - # Default: [] - dimension_whitelist: [ ] - - # Default: true - enabled: true - - # /rtp max distance from spawn point - # Default: 25000 - # Range: 0 ~ 30000000 - max_distance: 25000 - - # Number of tries before /rtp gives up - # Default: 100 - # Range: 1 ~ 1000 - max_tries: 100 - - # /rtp min distance from spawn point - # Default: 500 - # Range: 0 ~ 30000000 - min_distance: 500 - - # Warm-up time before /rtp command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.rtp.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - spawn: { - # Cooldown between /spawn commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.spawn.cooldown - # Default: 10 - # Range: 0 ~ 604800 - cooldown: 10 - - # Default: true - enabled: true - - # Warm-up time before /spawn command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.spawn.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - - # Allows players to create requests to teleport to other users on the server, - # as well as requesting other players to teleport to them - tpa: { - # Cooldown between /tpa commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.tpa.cooldown - # Default: 10 - # Range: 0 ~ 604800 - cooldown: 10 - - # Default: true - enabled: true - - # Warm-up time before /tpa command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.tpa.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - - # Allows admins to teleport to the location a user was last seen at - tpl: { - # Default: true - enabled: true - } - - # Allows admins to teleport to dimension - tpx: { - # Default: true - enabled: true - } - - # Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp - warp: { - # Cooldown between /warp commands (in seconds) - # You can override this with FTB Ranks using ftbessentials.warp.cooldown - # Default: 10 - # Range: 0 ~ 604800 - cooldown: 10 - - # Default: true - enabled: true - - # Warm-up time before /warp command executes (in seconds) - # You can override this with FTB Ranks using ftbessentials.warp.warmup - # Default: 0 - # Range: 0 ~ 604800 - warmup: 0 - } - } -} diff --git a/overrides/config/ftblibrary-client.snbt b/overrides/config/ftblibrary-client.snbt deleted file mode 100644 index 4c5d84c..0000000 --- a/overrides/config/ftblibrary-client.snbt +++ /dev/null @@ -1,70 +0,0 @@ -# Client-specific configuration for FTB Library - -{ - colorselector: { - # Colors recently selected in the color selector - # Default: [] - recents: [I; ] - } - sidebar: { - buttons: { - "ftblibrary:toggle/night": { - enabled: true - x: 2 - y: 0 - } - "ftbessentials:trash_can": { - enabled: true - x: 0 - y: 1 - } - "ftblibrary:toggle/gamemode": { - enabled: true - x: 0 - y: 0 - } - "ftblibrary:config": { - enabled: true - x: 1 - y: 1 - } - "ftblibrary:toggle/day": { - enabled: true - x: 1 - y: 0 - } - "ftblibrary:toggle/rain": { - enabled: true - x: 3 - y: 0 - } - } - - # Enable the sidebar - # Default: true - enabled: true - - # Position of the sidebar - # Default: "top_left" - # Valid values: "top_left", "top_right", "bottom_left", "bottom_right" - position: "top_left" - } - tooltips: { - # Add the name of the mod that entities belong to in the entity face selection GUI. - # Default: true - entity_modname: true - - # Add the name of the mod that fluids belong to in the fluid selection GUI. - # Default: true - fluid_modname: true - - # Add the name of the mod that images belong to in the image selection GUI. - # Default: true - image_modname: true - - # Add the name of the mod that items belong to in the item selection GUI. - # Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default - # Default: false - item_modname: false - } -} diff --git a/overrides/config/galosphere-common.toml b/overrides/config/galosphere-common.toml deleted file mode 100644 index 0e9ec2a..0000000 --- a/overrides/config/galosphere-common.toml +++ /dev/null @@ -1,8 +0,0 @@ -#Slows the mining speed of budding amethyst -slowedBuddingAmethystMiningSpeed = true -#Adds silver ingot to pillager drops -pillagerDropSilverIngot = true -#Adds spectre flares to ancient city loot -spectreFlareAncientCityLoot = true -#Adds Silver Upgrade Template to Abandoned Mineshafts or Pillager Outposts loot -silverUpgradeTemplatesLoot = true diff --git a/overrides/config/guardvillagers-client.toml b/overrides/config/guardvillagers-client.toml deleted file mode 100644 index d528103..0000000 --- a/overrides/config/guardvillagers-client.toml +++ /dev/null @@ -1,5 +0,0 @@ -#Textures not included, make your own textures by making a resource pack that adds guard_steve_0 - 6 -"Have guards use the steve model?" = false -"Have baby villagers have big heads like in bedrock?" = true -#Note that this option will automatically activate if a guard has more hearts than default -"Display guard health in icons" = true diff --git a/overrides/config/guardvillagers-common.toml b/overrides/config/guardvillagers-common.toml deleted file mode 100644 index 3eae652..0000000 --- a/overrides/config/guardvillagers-common.toml +++ /dev/null @@ -1,102 +0,0 @@ -["raids and illagers"] - #Illagers In Raids Attack Animals? - "Illagers in raids attack animals?" = true - #Witches Attack Villagers? - "Witches attack villagers?" = true - #This makes Illagers run from polar bears, as anyone with common sense would. - "Have Illagers have some common sense?" = true - -["mob ai in general"] - #Guards will attack all hostiles with this option, when set to false guards will only attack zombies and illagers. - "Guards attack all mobs?" = true - #Hostiles attack guards, by default only illagers and zombies will attack guards, the mob blacklist below will effect this option - "All mobs attack guards" = false - #Guards won't attack mobs in this list at all, for example, putting "minecraft:creeper" in this list will make guards ignore creepers. - "Mob Blacklist" = ["minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader", "guardvillagers:guard", "minecraft:creeper", "minecraft:enderman"] - #Guards will additionally attack mobs ids put in this list, for example, putting "minecraft:cow" in this list will make guards attack cows. - "Mob Whitelist" = [] - -["villager stuff"] - "Profession Whitelist for healing ai for clerics" = ["cleric"] - "Profession Whitelist for golem repair ai" = ["armorer", "weaponsmith"] - "Profession Whitelist for guard weaponry repair ai" = ["weaponsmith", "armorer", "toolsmith"] - # Default: 3 - # Range: 0 ~ 1000000 - "How many times a cleric can heal a guard in one day" = 3 - # Default: 3 - # Range: 0 ~ 1000000 - "How many times a smith villager can heal a golem in one day" = 3 - # Default: 3 - # Range: 0 ~ 1000000 - "How many times a villager can heal a guard's equipment in one day" = 3 - "Allow armorers and weaponsmiths repair guard items when down below half durability?" = true - #This will make it so villagers will only be converted into guards if the player has hero of the village - "Make it so players have to have hero of the village to convert villagers into guards?" = false - "Have it so blacksmiths heal golems under 60 health?" = true - "Have it so clerics heal guards and players with hero of the village?" = true - #This makes villagers run from polar bears, as anyone with common sense would. - "Have Villagers have some common sense?" = true - #Professions that can be converted into guards - "Profession Whitelist for guard conversion" = ["nitwit", "none"] - -["golem stuff"] - "Allow Iron Golems to float on water?" = false - -["guard stuff"] - "Allow guards to sink temporarily to fight mobs that are under water?" = true - #If a guard is fighting a mob underwater and the vertical distance between that mob and the guard is larger than this, the guard will instead float up to not take the risk of drowning - # Default: 8 - # Range: 0 ~ 100000000 - "Depth value for guards fighting underwater mobs" = 8 - "Mobs that guards actively protect when they get targeted" = ["minecraft:villager", "guardvillagers:guard", "minecraft:iron_golem"] - #Mobs in this list also won't get hurt by a guard's arrow if the config option to disable guard arrows hurting villagers is enabled. - "Mobs that guards actively protect when they get hurt" = ["minecraft:villager", "guardvillagers:guard", "minecraft:iron_golem"] - # Default: 8.0 - # Range: 0.0 ~ 1.0E8 - "Guard crossbow attack radius" = 8.0 - #Guards are placed in the middle, thus more advanced placement should be done via datapacks - "Structure pieces that spawn guards" = ["minecraft:village/common/iron_golem"] - # Default: 6 - # Range: 0 ~ 100000000 - "How many guards should spawn in a village?" = 6 - "Allow guards to convert to zombie villagers upon being killed by zombies?" = true - "Allow the player to right click on bells to mass order guards to follow them?" = true - # Default: 100.0 - # Range: -999.9000244140625 ~ 999.0 - "Chance to drop equipment" = 100.0 - #This makes Guards run from polar bears, as anyone with common sense would. - "Have Guards have some common sense?" = false - #This lets Guards open doors. - "Have Guards open doors?" = true - #This will make guards raise their shields all the time, on default they will only raise their shields under certain conditions - "Have Guards raise their shield all the time?" = false - # Default: 1.0 - # Range: -999.9000244140625 ~ 999.0 - "Chance for guards to lose durability" = 1.0 - "Allow guards to teleport if following the player" = true - #This makes guards form a phalanx - "Have guards form a phalanx?" = true - #Angle is determined by taking the arccos of the inputted value, for example -1 is a straight 180 degree angle thus if that value is inputted guards will only check straight ahead to see if any friendly mobs are in the way. - # Default: -0.9 - # Range: -1000000.0 ~ 1000000.0 - "Angle of how ranged guards determine if a friendly mob is infront of them before firing" = -0.9 - "Have guards attempt to avoid firing into other friendlies?" = true - #This is the range in which the guards will be aggroed to mobs that are attacking villagers. Higher values are more resource intensive, and setting this to zero will disable the goal. - # Default: 50.0 - # Range: -500.0 ~ 500.0 - Range = 50.0 - #How much health a guard regenerates. - # Default: 1.0 - # Range: -500.0 ~ 500.0 - "Guard health regeneration amount" = 1.0 - "Allow guard arrows to damage villagers, iron golems, or other guards? The i-frames will still be shown for them but they won't lose any health if this is set to false" = true - "Allow players to give guards stuff only if they have the hero of the village effect?" = false - "Allow players to set guard patrol points only if they have hero of the village" = false - # Default: 15 - # Range: > -2147483648 - "Minimum reputation requirement for guards to give you access to their inventories" = 15 - "Have guards only follow the player if they have hero of the village?" = true - # Default: -100 - # Range: -9999 ~ 9999 - "How low of a reputation of a player should have to be instantly aggroed upon by guards and golems?" = -100 - "Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned" = false diff --git a/overrides/config/guardvillagers-startup.toml b/overrides/config/guardvillagers-startup.toml deleted file mode 100644 index 9a711d0..0000000 --- a/overrides/config/guardvillagers-startup.toml +++ /dev/null @@ -1,9 +0,0 @@ -# Default: 20.0 -# Range: -500.0 ~ 900.0 -"Guard health" = 20.0 -# Default: 0.5 -# Range: -500.0 ~ 900.0 -"Guard speed" = 0.5 -# Default: 20.0 -# Range: 0.0 ~ 900.0 -"Guard follow range" = 20.0 diff --git a/overrides/config/iceandfire/iaf-client.json b/overrides/config/iceandfire/iaf-client.json deleted file mode 100644 index 4e08974..0000000 --- a/overrides/config/iceandfire/iaf-client.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "client": { - "customMainMenu": true, - "dragonAuto3rdPerson": false, - "siren.shader": true - } -} \ No newline at end of file diff --git a/overrides/config/iceandfire/iaf-common.json b/overrides/config/iceandfire/iaf-common.json deleted file mode 100644 index 8a324a2..0000000 --- a/overrides/config/iceandfire/iaf-common.json +++ /dev/null @@ -1,181 +0,0 @@ -{ - "dragon": { - "maxHealth": 500.0, - "eggBornTime": 7200, - "maxPathingNodes": 5000, - "villagersFear": true, - "animalsFear": true, - "generate.skeletons": true, - "generate.skeletonChance": 0.0033333333333333335, - "generate.denGoldAmount": 0.25, - "generate.oreRatio": 0.022222222222222223, - "griefing": true, - "tamedGriefing": true, - "flapNoiseDistance": 4, - "fluteDistance": 8, - "attackDamage": 17, - "attackDamageFire": 2.0, - "attackDamageIce": 2.5, - "attackDamageLightning": 3.5, - "maxFlight": 256, - "goldSearchLength": 30, - "canHealFromBiting": false, - "canDespawn": true, - "sleep": true, - "digWhenStuck": true, - "breakBlockCooldown": 5, - "targetSearchLength": 128, - "wanderFromHomeDistance": 40, - "hungerTickRate": 3000, - "blockBreakingDropChance": 0.1, - "explosiveBreath": false, - "chunkLoadSummonCrystal": true, - "dragonFlightSpeedMod": 1.0, - "maxTamedDragonAge": 128, - "maxBreathTimeMul": 2.0, - "neutralToPlayer": false, - "enableBrushDragonScales": true, - "maxBrushScalesDropPerTime": 2, - "brushTimesMul": 1.0, - "loot.skull": true, - "loot.heart": true, - "loot.blood": true - }, - "hippogryphs": { - "spawn": true, - "spawnWeight": 2, - "fightSpeedMod": 1.0 - }, - "pixie": { - "size": 5, - "stealItems": false - }, - "cyclops": { - "spawnWanderingChance": 0.0011111111111111111, - "sheepSearchLength": 17, - "maxHealth": 150.0, - "attackDamage": 15.0, - "biteDamage": 40.0, - "griefing": true - }, - "siren": { - "maxHealth": 50.0, - "maxSingTime": 12000, - "timeBetweenSongs": 2000 - }, - "gorgon": { - "maxHealth": 100.0 - }, - "deathworm": { - "spawnChance": 0.03333333333333333, - "targetSearchLength": 48, - "maxHealth": 10.0, - "attackDamage": 3.0, - "attackMonsters": true - }, - "cockatrice": { - "spawn": true, - "spawnWeight": 4, - "chickenSearchLength": 32, - "eggChance": 0.03333333333333333, - "maxHealth": 40.0, - "chickensLayRottenEggs": true - }, - "bird": { - "spawnChance": 0.0125, - "targetSearchLength": 48, - "featherDropChance": 0.04, - "featherAttackDamage": 1.0, - "flockLength": 40, - "flightHeight": 80, - "attackAnimals": false - }, - "troll": { - "spawn": true, - "spawnWeight": 60, - "dropWeapon": true, - "maxHealth": 50.0, - "attackDamage": 10.0 - }, - "amphithere": { - "spawn": true, - "spawnWeight": 50, - "villagerSearchLength": 48.0, - "tameTime": 400, - "flightSpeed": 1.75, - "maxHealth": 50.0, - "attackDamage": 7.0 - }, - "seaSerpent": { - "spawnChance": 0.004, - "griefing": true, - "baseHealth": 20.0, - "attackDamage": 4.0 - }, - "lich": { - "spawn": true, - "spawnWeight": 4, - "spawnChance": 0.03333333333333333 - }, - "hydra": { - "maxHealth": 250.0 - }, - "hippocampus": { - "spawnChance": 0.025, - "swimSpeedMod": 1.0 - }, - "ghost": { - "maxHealth": 30.0, - "attackDamage": 3.0, - "fromPlayerDeaths": true, - "alwaysSpawnFromChest": false - }, - "tools": { - "dragonFireAbility": true, - "dragonIceAbility": true, - "dragonLightningAbility": true, - "dragonsteelFireDuration": 15, - "dragonBloodFireDuration": 5, - "dragonsteelFrozenDuration": 300, - "dragonBloodFrozenDuration": 100, - "phantasmalBladeAbility": true, - "dragonLightningSearchRange": 10.0, - "dragonLightningDamageReduction": 0.5, - "dragonLightningMaxSearchCount": 10 - }, - "armors": { - "dragonSteelBaseDamage": 25.0, - "dragonSteelBaseDurability": 8000, - "dragonsteelArmorToughness": 6.0, - "dragonsteelHelmetArmor": 7, - "dragonsteelHelmetDurability": 1760, - "dragonsteelChestplateArmor": 12, - "dragonsteelChestplateDurability": 2560, - "dragonsteelLeggingsArmor": 9, - "dragonsteelLeggingsDurability": 2400, - "dragonsteelBootsArmor": 6, - "dragonsteelBootsDurability": 2080, - "dragonsteelArmorEnchantability": 30, - "dragonsteelArmorKnockbackResistance": 0.1 - }, - "worldgen": { - "dangerousDistanceLimit": 1000.0, - "generateFireDragonCaveChance": 1.0, - "generateFireDragonRoostChance": 1.0, - "generateIceDragonCaveChance": 1.0, - "generateIceDragonRoostChance": 1.0, - "generateLightningDragonCaveChance": 1.0, - "generateLightningDragonRoostChance": 1.0, - "generateCyclopsCaveChance": 1.0, - "generateGorgonTempleChance": 1.0, - "generateGraveYardChance": 1.0, - "generateHydraCaveChance": 1.0, - "generateMausoleumChance": 1.0, - "generatePixieVillageChance": 1.0, - "generateSirenIslandChance": 1.0 - }, - "misc": { - "enableDragonSeeker": true, - "dreadQueenMaxHealth": 750.0 - } -} \ No newline at end of file diff --git a/overrides/config/inventoryprofilesnext/ddns.myredstone.top&4082/villager-trading-config-v2.json b/overrides/config/inventoryprofilesnext/ddns.myredstone.top&4082/villager-trading-config-v2.json deleted file mode 100644 index c1d9ce9..0000000 --- a/overrides/config/inventoryprofilesnext/ddns.myredstone.top&4082/villager-trading-config-v2.json +++ /dev/null @@ -1,53 +0,0 @@ -{ - "globalBookmarks": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - }, - "globalBookmarks1": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - }, - "globalBookmarks2": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - } -} \ No newline at end of file diff --git a/overrides/config/inventoryprofilesnext/ddns.myredstone.top/villager-trading-config-v2.json b/overrides/config/inventoryprofilesnext/ddns.myredstone.top/villager-trading-config-v2.json deleted file mode 100644 index c1d9ce9..0000000 --- a/overrides/config/inventoryprofilesnext/ddns.myredstone.top/villager-trading-config-v2.json +++ /dev/null @@ -1,53 +0,0 @@ -{ - "globalBookmarks": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - }, - "globalBookmarks1": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - }, - "globalBookmarks2": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - } -} \ No newline at end of file diff --git a/overrides/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json b/overrides/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json deleted file mode 100644 index 0f246d5..0000000 --- a/overrides/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json +++ /dev/null @@ -1,47 +0,0 @@ -{ - "package.name.className": { - "ignore": false, - "playerSideOnly": false, - "force": false, - "buttonHints": { - "SORT": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0 - }, - "SORT_COLUMNS": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0 - }, - "SORT_ROWS": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0 - }, - "MOVE_TO_CONTAINER": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0 - }, - "MOVE_TO_PLAYER": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0 - }, - "CONTINUOUS_CRAFTING": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0 - }, - "PROFILE_SELECTOR": { - "horizontalOffset": 0, - "top": 0, - "bottom": 0, - "hide": true - } - } - }, - "another.package.name.className": { - } -} \ No newline at end of file diff --git a/overrides/config/inventoryprofilesnext/inventoryprofiles.json b/overrides/config/inventoryprofilesnext/inventoryprofiles.json deleted file mode 100644 index f1ef44f..0000000 --- a/overrides/config/inventoryprofilesnext/inventoryprofiles.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "ModSettings": { - "first_run": false - } -} \ No newline at end of file diff --git a/overrides/config/inventoryprofilesnext/villager-trading-config-v2.json b/overrides/config/inventoryprofilesnext/villager-trading-config-v2.json deleted file mode 100644 index c1d9ce9..0000000 --- a/overrides/config/inventoryprofilesnext/villager-trading-config-v2.json +++ /dev/null @@ -1,53 +0,0 @@ -{ - "globalBookmarks": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - }, - "globalBookmarks1": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - }, - "globalBookmarks2": { - "armorer": [], - "butcher": [], - "cartographer": [], - "cleric": [], - "farmer": [], - "fisherman": [], - "fletcher": [], - "leatherworker": [], - "librarian": [], - "mason": [], - "shepherd": [], - "toolsmith": [], - "weaponsmith": [], - "nitwit": [], - "none": [] - } -} \ No newline at end of file diff --git a/overrides/config/iris-excluded.json b/overrides/config/iris-excluded.json deleted file mode 100644 index c168c6c..0000000 --- a/overrides/config/iris-excluded.json +++ /dev/null @@ -1 +0,0 @@ -{"excluded":["put:valuesHere"]} \ No newline at end of file diff --git a/overrides/config/iris.properties b/overrides/config/iris.properties deleted file mode 100644 index 1bf7007..0000000 --- a/overrides/config/iris.properties +++ /dev/null @@ -1,9 +0,0 @@ -#This file stores configuration options for Iris, such as the currently active shaderpack -#Thu Feb 26 19:25:43 CST 2026 -allowUnknownShaders=false -colorSpace=SRGB -disableUpdateMessage=false -enableDebugOptions=false -enableShaders=true -maxShadowRenderDistance=32 -shaderPack=BSL_v10.0.zip diff --git a/overrides/config/irisflw-client.toml b/overrides/config/irisflw-client.toml deleted file mode 100644 index b18a515..0000000 --- a/overrides/config/irisflw-client.toml +++ /dev/null @@ -1,2 +0,0 @@ -#Use IrisFlw's custom checkerboard texture instead of the default Create one. It is highly recommended to turn it on, as Create's own checkerboard maps are completely opaque in some shaderpacks. -replaceCheckerboardTexture = true diff --git a/overrides/config/jade/hide-blocks.json b/overrides/config/jade/hide-blocks.json deleted file mode 100644 index 5dfb657..0000000 --- a/overrides/config/jade/hide-blocks.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.", - "values": [ - "barrier" - ] -} \ No newline at end of file diff --git a/overrides/config/jade/hide-entities.json b/overrides/config/jade/hide-entities.json deleted file mode 100644 index 4f4c329..0000000 --- a/overrides/config/jade/hide-entities.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.", - "values": [ - "area_effect_cloud", - "firework_rocket", - "interaction", - "text_display", - "lightning_bolt" - ] -} \ No newline at end of file diff --git a/overrides/config/jade/jade.json b/overrides/config/jade/jade.json deleted file mode 100644 index 7480f3b..0000000 --- a/overrides/config/jade/jade.json +++ /dev/null @@ -1,48 +0,0 @@ -{ - "general": { - "itemModNameTooltip": true, - "bossBarOverlapMode": "PUSH_DOWN", - "builtinCamouflage": true, - "hideFromTabList": true, - "hideFromGUIs": true, - "accessibilityModMemory": false, - "enableAccessibilityPlugin": false, - "fluidMode": "NONE", - "perspectiveMode": "CAMERA", - "extendedReach": 0.0, - "debug": false, - "displayBosses": true, - "displayMode": "TOGGLE", - "enableTextToSpeech": false, - "ttsMode": "PRESS", - "previewOverlay": true, - "displayTooltip": true, - "displayBlocks": true, - "displayEntities": true - }, - "overlay": { - "alpha": 0.7, - "iconMode": "TOP", - "animation": true, - "disappearingDelay": 0.0, - "overlaySquare": false, - "flipMainHand": false, - "autoScaleThreshold": 0.4, - "overlayScale": 1.0, - "overlayAnchorX": 0.5, - "overlayAnchorY": 0.0, - "activeTheme": "jade:dark", - "overlayPosX": 0.5, - "overlayPosY": 1.0 - }, - "formatting": { - "itemModNameStyle": { - "italic": true, - "color": "blue" - } - }, - "history": { - "hintOverlayToggle": false, - "themesHash": -328442023 - } -} \ No newline at end of file diff --git a/overrides/config/jade/plugins.json b/overrides/config/jade/plugins.json deleted file mode 100644 index 2478c21..0000000 --- a/overrides/config/jade/plugins.json +++ /dev/null @@ -1,99 +0,0 @@ -{ - "modern_companions": { - "companion_attributes": true, - "beastmaster_pet_owner": true - }, - "minecraft": { - "item_storage.show_name_amount": 5, - "furnace": true, - "harvest_tool.show_unbreakable": false, - "animal_owner": true, - "harvest_tool.effective_tool": true, - "energy_storage.style": "PROGRESS_BAR", - "item_storage.normal_amount": 9, - "item_storage": true, - "harvest_tool": true, - "armor_stand": true, - "fluid_storage.detailed": false, - "next_entity_drop": true, - "energy_storage": true, - "entity_armor.max_for_render": 20, - "breaking_progress": true, - "tnt_stability": true, - "item_storage.items_per_line": 9, - "item_frame": true, - "crop_progress": true, - "command_block": true, - "mob_growth": true, - "waxed": true, - "harvest_tool.new_line": false, - "entity_health.max_for_render": 40, - "entity_health.show_fractions": false, - "mob_spawner": true, - "redstone": true, - "fluid_storage": true, - "jukebox": true, - "brewing_stand": true, - "energy_storage.detailed": false, - "note_block": true, - "fluid_storage.style": "PROGRESS_BAR", - "beehive": true, - "item_storage.detailed_amount": 54, - "player_head": true, - "lectern": true, - "entity_armor": true, - "harvest_tool.creative": false, - "horse_stats": true, - "item_tooltip": true, - "entity_health": true, - "enchantment_power": true, - "zombie_villager": true, - "villager_profession": true, - "mob_breeding": true, - "entity_health.icons_per_line": 10, - "total_enchantment_power": true, - "potion_effects": true, - "painting": true, - "chiseled_bookshelf": true - }, - "jadeaddons": { - "equipment_requirement": "" - }, - "jadeaddons.create": { - "filter": true, - "backtank_capacity": true, - "goggles.requires_goggles": true, - "goggles": false, - "blaze_burner": true, - "exact_block": true, - "goggles.detailed": false, - "placard": true - }, - "jade_access": { - "held_item": true, - "sign": true, - "block": true, - "entity": true, - "entity_variant": true - }, - "supplementaries": { - "hat_stand": true - }, - "jade": { - "coordinates.rel": false, - "registry_name.special": false, - "block_states": false, - "distance": false, - "block_face": false, - "coordinates": false, - "registry_name": "OFF", - "block_properties": false, - "mod_name": true - }, - "iceandfire": { - "dragon_egg_entity": true, - "multipart": true, - "dragon_egg_block": true, - "dragon": true - } -} \ No newline at end of file diff --git a/overrides/config/jade/sort-order.json b/overrides/config/jade/sort-order.json deleted file mode 100644 index 58def64..0000000 --- a/overrides/config/jade/sort-order.json +++ /dev/null @@ -1,83 +0,0 @@ -{ - "iceandfire:dragon": null, - "iceandfire:dragon_egg_block": null, - "iceandfire:dragon_egg_entity": null, - "iceandfire:multipart": null, - "jade:block_face": null, - "jade:block_properties": null, - "jade:block_states": null, - "jade:distance": null, - "jade:mod_name": null, - "jade:object_name": null, - "jade:registry_name": null, - "jade_access:block": null, - "jade_access:block_amount": null, - "jade_access:block_body": null, - "jade_access:entity": null, - "jade_access:entity_body": null, - "jade_access:entity_variant": null, - "jade_access:held_item": null, - "jade_access:sign": null, - "jadeaddons.create:backtank_capacity": null, - "jadeaddons.create:blaze_burner": null, - "jadeaddons.create:contraption_inv": null, - "jadeaddons.create:crafting_blueprint": null, - "jadeaddons.create:exact_block": null, - "jadeaddons.create:filter": null, - "jadeaddons.create:goggles": null, - "jadeaddons.create:hide_boiler_tanks": null, - "jadeaddons.create:package": null, - "jadeaddons.create:placard": null, - "jadeaddons.create:table_cloth": null, - "jadeaddons.lootr:inventory": null, - "minecraft:animal_owner": null, - "minecraft:armor_stand": null, - "minecraft:beehive": null, - "minecraft:block_display": null, - "minecraft:brewing_stand": null, - "minecraft:campfire": null, - "minecraft:chiseled_bookshelf": null, - "minecraft:command_block": null, - "minecraft:crop_progress": null, - "minecraft:enchantment_power": null, - "minecraft:energy_storage": null, - "minecraft:energy_storage.default": null, - "minecraft:entity_armor": null, - "minecraft:entity_health": null, - "minecraft:falling_block": null, - "minecraft:fluid_storage": null, - "minecraft:fluid_storage.default": null, - "minecraft:furnace": null, - "minecraft:harvest_tool": null, - "minecraft:hopper_lock": null, - "minecraft:horse_stats": null, - "minecraft:item_ber": null, - "minecraft:item_display": null, - "minecraft:item_frame": null, - "minecraft:item_storage": null, - "minecraft:item_storage.default": null, - "minecraft:item_tooltip": null, - "minecraft:jukebox": null, - "minecraft:lectern": null, - "minecraft:mob_breeding": null, - "minecraft:mob_growth": null, - "minecraft:mob_spawner": null, - "minecraft:mob_spawner.cooldown": null, - "minecraft:next_entity_drop": null, - "minecraft:note_block": null, - "minecraft:painting": null, - "minecraft:player_head": null, - "minecraft:potion_effects": null, - "minecraft:progress": null, - "minecraft:redstone": null, - "minecraft:tnt_stability": null, - "minecraft:total_enchantment_power": null, - "minecraft:villager_profession": null, - "minecraft:waxed": null, - "minecraft:zombie_villager": null, - "modern_companions:beastmaster_pet_owner": null, - "modern_companions:companion_attributes": null, - "supplementaries:hat_stand": null, - "supplementaries:present": null, - "supplementaries:safe": null -} \ No newline at end of file diff --git a/overrides/config/jecharacters-client.toml b/overrides/config/jecharacters-client.toml deleted file mode 100644 index f697156..0000000 --- a/overrides/config/jecharacters-client.toml +++ /dev/null @@ -1,26 +0,0 @@ -[General] - #Keyboard for the checker to use - #Allowed Values: QUANPIN, DAQIAN, XIAOHE, ZIRANMA, SOUGOU, GUOBIAO, MICROSOFT, PINYINPP, ZIGUANG - enumKeyboard = "QUANPIN" - #Set to true to enable fuzzy spelling zh <=> z - enableFZh2z = true - #Set to true to enable fuzzy spelling sh <=> s - enableFSh2s = true - #Set to true to enable fuzzy spelling ch <=> c - enableFCh2c = true - #Set to true to enable fuzzy spelling ang <=> an - enableFAng2an = true - #Set to true to enable fuzzy spelling ing <=> in - enableFIng2in = true - #Set to true to enable fuzzy spelling eng <=> en - enableFEng2en = true - #Set to true to enable fuzzy spelling u <=> v - enableFU2v = true - #Set to false to disable chat message when entering world - enableChat = true - #Set to true to disable JEI's split for search tokens - enableQuote = false - -[Utilities] - #Set true to print verbose debug message - enableVerbose = false diff --git a/overrides/config/jecharacters-extra.json b/overrides/config/jecharacters-extra.json deleted file mode 100644 index 96533f9..0000000 --- a/overrides/config/jecharacters-extra.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "removals": [], - "contains": { - "additional": [] - }, - "equals": { - "additional": [] - }, - "suffix": { - "additional": [] - }, - "regExp": { - "additional": [] - } -} \ No newline at end of file diff --git a/overrides/config/jeed-client.toml b/overrides/config/jeed-client.toml deleted file mode 100644 index 6465015..0000000 --- a/overrides/config/jeed-client.toml +++ /dev/null @@ -1,16 +0,0 @@ -#Show effect colors in tooltip -effect_color = true -#Draw a black box behind effect icons -effect_box = true -#Ignore derivative potions (long and strong) when showing effects -ignore_derivative_potions = true -#Sort ingredients list by their ID -sort_ingredients = false -#A list of effects that should not be registered nor shown in JEI/REI. You can also use the 'hidden' mob_effect tag -hidden_effects = [""] -#Show ingredients list along with an effect description -ingredients_list = true -#Renders individual slots instead of a big one. Only works for REI -render_slots = false -#Removes vanilla tooltips rendered when an effect renders small (square box) -replace_vanilla_tooltips = true diff --git a/overrides/config/jei-server.toml b/overrides/config/jei-server.toml deleted file mode 100644 index 95ccd54..0000000 --- a/overrides/config/jei-server.toml +++ /dev/null @@ -1,7 +0,0 @@ -["cheat mode"] - #Enable the cheat mode for players who have an operator status (/op). - enableCheatModeForOp = true - #Enable the cheat mode for players who are in the creative mode. - enableCheatModeForCreative = true - #Enable the cheat mode for players who can use the "/give" command. - enableCheatModeForGive = false diff --git a/overrides/config/jei/blacklist.json b/overrides/config/jei/blacklist.json deleted file mode 100644 index 79e1d53..0000000 --- a/overrides/config/jei/blacklist.json +++ /dev/null @@ -1,3 +0,0 @@ -[ - {"version":2} -] \ No newline at end of file diff --git a/overrides/config/jei/ingredient-list-mod-sort-order.ini b/overrides/config/jei/ingredient-list-mod-sort-order.ini deleted file mode 100644 index a5600a1..0000000 --- a/overrides/config/jei/ingredient-list-mod-sort-order.ini +++ /dev/null @@ -1,46 +0,0 @@ -Minecraft -Amendments -Aquaculture 2 -Aquaculture Delight -Aquatic Torches -Biomes O' Plenty -Butchercraft -CBMicroblock -Create -Create Big Cannons -Create Deco -Create Diesel Generators -Create Encased -Create Nuclear -Create: Connected -Create: Dragons Plus -Create: New Age -Create: Power Loader -Create: Steam 'n' Rails 1.21.1 -Creeper Overhaul -Critters and Companions -Dragon Survival -Ecologics -Ender's Delight -Eternal Nether -Extra Delight -Farmer's Delight -Galosphere -Guard Villagers -Ice And Fire Community Edition -Kobolds -Modern Companions -Mowzie's Mobs -Nether Depths Upgrade -Ocean's Delight -ProjectRed Core -ProjectRed Fabrication -ProjectRed Illumination -ProjectRed Integration -ProjectRed Transmission -Regions Unexplored -Serene Seasons -Supplementaries -Xaero's Minimap -griffin_ds -Xaero's World Map diff --git a/overrides/config/jei/ingredient-list-type-sort-order.ini b/overrides/config/jei/ingredient-list-type-sort-order.ini deleted file mode 100644 index 7c1fda6..0000000 --- a/overrides/config/jei/ingredient-list-type-sort-order.ini +++ /dev/null @@ -1,3 +0,0 @@ -net.minecraft.world.item.ItemStack -net.minecraft.world.effect.MobEffectInstance -net.neoforged.neoforge.fluids.FluidStack diff --git a/overrides/config/jei/jei-client.ini b/overrides/config/jei/jei-client.ini deleted file mode 100644 index a01198f..0000000 --- a/overrides/config/jei/jei-client.ini +++ /dev/null @@ -1,323 +0,0 @@ -[appearance] - # 名称:搜索框居中 - # 描述:将JEI搜索框移动至屏幕底部居中的位置。 - # 有效值:[true, false] - # 默认值:false - centerSearch = false - - # 名称:配方界面高度 - # 描述:配方界面的最大高度(单位为像素)。 - # 有效值:Any integer greater than or equal to 175 - # 默认值:350 - recipeGuiHeight = 350 - - -[cheating] - # 名称:给予模式 - # 描述:选择JEI应将原料直接放入物品栏,还是由玩家用鼠标拾取。 - # 有效值:[INVENTORY, MOUSE_PICKUP] - # 默认值:MOUSE_PICKUP - giveMode = MOUSE_PICKUP - - # 名称:使用快捷键将物品放入快捷栏 - # 描述:启用后,可按Shift+数字键将物品放入快捷栏。 - # 有效值:[true, false] - # 默认值:false - cheatToHotbarUsingHotkeysEnabled = false - - # 名称:显示隐藏的原料 - # 描述:显示不在创造模式菜单中的原料。 - # 有效值:[true, false] - # 默认值:false - showHiddenIngredients = false - - # 名称:显示标签配方 - # 描述:显示配方原料的标签(例如物品标签、方块标签)。 - # 有效值:[true, false] - # 默认值:false - showTagRecipesEnabled = false - - -[bookmarks] - # 名称:置顶添加书签 - # 描述:设为true时,将新书签添加到列表顶端。设为false时,将新书签添加到列表末尾。 - # 有效值:[true, false] - # 默认值:false - addBookmarksToFrontEnabled = false - - # 名称:拖拽以重新排列书签 - # 描述:启用后,可拖拽书签以重新排列其在列表中顺序。 - # 有效值:[true, false] - # 默认值:true - dragToRearrangeBookmarksEnabled = true - - -[tooltips] - # 名称:书签提示框功能 - # 描述:书签提示框的额外功能。 - # 有效值:A comma-separated list containing values of: - # [PREVIEW, INGREDIENTS] - # 默认值:PREVIEW - bookmarkTooltipFeatures = PREVIEW - - # 名称:Shift显示书签提示框 - # 描述:按住Shift以显示书签提示框。 - # 有效值:[true, false] - # 默认值:true - holdShiftToShowBookmarkTooltipFeatures = true - - # 名称:显示创造标签页名称 - # 描述:在原料提示框中显示创造标签页名称。 - # 有效值:[true, false] - # 默认值:false - showCreativeTabNamesEnabled = false - - # 名称:显示标签内容 - # 描述:浏览配方原料时,在提示框中显示标签内容。 - # 有效值:[true, false] - # 默认值:true - tagContentTooltipEnabled = true - - # 名称:隐藏单一原料的标签内容 - # 描述:当标签仅对应存在一种原料时,在提示框中隐藏标签内容。 - # 有效值:[true, false] - # 默认值:true - hideSingleTagContentTooltipEnabled = true - - # 名称:配方原料总览 - # 描述:在产物原料的提示框中显示配方所需的原料总览。 - # 有效值:[true, false] - # 默认值:false - enableRecipesGuiIngredientsSummary = false - - -[performance] - # 名称:低内存搜索 - # 描述:启用低内存搜索模式(会导致搜索变慢,但减少内存占用)。 - # 有效值:[true, false] - # 默认值:false - lowMemorySlowSearchEnabled = false - - -[lookups] - # 名称:查找流体内容 - # 描述:查找装有流体的物品配方时,同时查找其中流体配方。 - # 有效值:[true, false] - # 默认值:false - lookupFluidContentsEnabled = false - - # 名称:查找物品方块标签 - # 描述:在搜索物品标签时,同时包括物品所含的默认方块标签。 - # 有效值:[true, false] - # 默认值:true - lookupBlockTagsEnabled = true - - -[lookupHistory] - # 名称:已启用 - # 描述:显示或隐藏查询历史叠加层。 - # 有效值:[true, false] - # 默认值:false - enabled = false - - # 名称:最大行数 - # 描述:查询历史叠加层显示的最大行数。 - # 有效值:An integer in the range [1, 7] (inclusive) - # 默认值:2 - maxRows = 2 - - # 名称:最大原料 - # 描述:查询历史原料保存的最大数量。 - # 有效值:An integer in the range [10, 1000] (inclusive) - # 默认值:100 - maxIngredients = 100 - - # 名称:显示位置 - # 描述:查询历史叠加层在屏幕上显示的位置。 - # 有效值:[LEFT, RIGHT] - # 默认值:LEFT - displaySide = LEFT - - -[advanced] - # 名称:捕获渲染错误 - # 描述:捕获模组原料引发的渲染错误,并尝试从中恢复,而非直接崩溃。 - # 有效值:[true, false] - # 默认值:true - catchRenderErrorsEnabled = true - - -[input] - # 名称:拖拽延迟 - # 描述:拖拽书签需要长按的时间(毫秒)。 - # 有效值:An integer in the range [0, 1000] (inclusive) - # 默认值:150 - dragDelayInMilliseconds = 150 - - # 名称:平滑滚动速度 - # 描述:在平滑滚动框中滚动鼠标滚轮时的滚动速度。单位为像素。 - # 有效值:An integer in the range [1, 50] (inclusive) - # 默认值:9 - smoothScrollRate = 9 - - -[sorting] - # 名称:原料排序阶段 - # 描述:原料列表的排序顺序。 - # 有效值:A comma-separated list containing values of: - # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] - # 默认值:MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU - ingredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU - - # 名称:配方排序阶段 - # 描述:配方列表的排序顺序。 - # 有效值:A comma-separated list containing values of: - # [BOOKMARKED, CRAFTABLE] - # 默认值:BOOKMARKED, CRAFTABLE - recipeSorterStages = BOOKMARKED, CRAFTABLE - - -[search] - # 名称:@模组名称搜索模式 - # 描述:模组名称的搜索模式(前缀:@)。 - # 有效值:[ENABLED, REQUIRE_PREFIX, DISABLED] - # 默认值:REQUIRE_PREFIX - modNameSearchMode = REQUIRE_PREFIX - - # 名称:#标签搜索模式 - # 描述:标签的搜索模式(前缀:#)。 - # 有效值:[ENABLED, REQUIRE_PREFIX, DISABLED] - # 默认值:REQUIRE_PREFIX - tagSearchMode = REQUIRE_PREFIX - - # 名称:$提示框搜索模式 - # 描述:提示框的搜索模式(前缀:$)。 - # 有效值:[ENABLED, REQUIRE_PREFIX, DISABLED] - # 默认值:ENABLED - tooltipSearchMode = ENABLED - - # 名称:^颜色搜索模式 - # 描述:颜色的搜索模式(前缀:^)。 - # 有效值:[ENABLED, REQUIRE_PREFIX, DISABLED] - # 默认值:DISABLED - colorSearchMode = DISABLED - - # 名称:&资源路径搜索模式 - # 描述:资源路径的搜索模式(前缀:&)。 - # 有效值:[ENABLED, REQUIRE_PREFIX, DISABLED] - # 默认值:DISABLED - resourceLocationSearchMode = DISABLED - - # 名称:%创造标签页搜索模式 - # 描述:创造标签页名称的搜索模式(前缀:%)。 - # 有效值:[ENABLED, REQUIRE_PREFIX, DISABLED] - # 默认值:DISABLED - creativeTabSearchMode = DISABLED - - # 名称:搜索高级提示框 - # 描述:在(F3+H显示的)高级提示框中搜索。 - # 有效值:[true, false] - # 默认值:false - searchAdvancedTooltips = false - - # 名称:搜索模组ID - # 描述:除模组名称外,还搜索模组ID。 - # 有效值:[true, false] - # 默认值:true - searchModIds = true - - # 名称:搜索模组别名 - # 描述:除模组名称外,还搜索由插件添加的模组别名(替代名称)。 - # 有效值:[true, false] - # 默认值:true - searchModAliases = true - - # 名称:搜索模组名称缩写 - # 描述:搜索模组名称的首字母缩写。 - # 有效值:[true, false] - # 默认值:false - searchShortModNames = false - - # 名称:搜索原料别名 - # 描述:除原料名称外,还搜索由插件添加的原料别名(替代名称)。 - # 有效值:[true, false] - # 默认值:true - searchIngredientAliases = true - - -[ingredientList] - # 名称:最大行数 - # 描述:显示的最大行数。 - # 有效值:An integer in the range [1, 100] (inclusive) - # 默认值:16 - maxRows = 16 - - # 名称:最大列数 - # 描述:显示的最大列数。 - # 有效值:An integer in the range [2, 100] (inclusive) - # 默认值:9 - maxColumns = 9 - - # 名称:水平对齐 - # 描述:原料列表在可用区域内的水平对齐方式。 - # 有效值:[LEFT, CENTER, RIGHT] - # 默认值:RIGHT - horizontalAlignment = RIGHT - - # 名称:垂直对齐 - # 描述:原料列表在可用区域内的垂直对齐方式。 - # 有效值:[TOP, CENTER, BOTTOM] - # 默认值:TOP - verticalAlignment = TOP - - # 名称:导航按钮可见性 - # 描述:顶部翻页按钮的可见性。AUTO_HIDE:仅在存在多页时显示按钮。 - # 有效值:[ENABLED, AUTO_HIDE, DISABLED] - # 默认值:ENABLED - buttonNavigationVisibility = ENABLED - - # 名称:绘制界面背景 - # 描述:启用该项以在原料列表后绘制背景纹理。 - # 有效值:[true, false] - # 默认值:false - drawBackground = false - - -[bookmarkList] - # 名称:最大行数 - # 描述:显示的最大行数。 - # 有效值:An integer in the range [1, 100] (inclusive) - # 默认值:16 - maxRows = 16 - - # 名称:最大列数 - # 描述:显示的最大列数。 - # 有效值:An integer in the range [2, 100] (inclusive) - # 默认值:9 - maxColumns = 9 - - # 名称:水平对齐 - # 描述:书签列表在可用区域内的水平对齐方式。 - # 有效值:[LEFT, CENTER, RIGHT] - # 默认值:LEFT - horizontalAlignment = LEFT - - # 名称:垂直对齐 - # 描述:书签列表在可用区域内的垂直对齐方式。 - # 有效值:[TOP, CENTER, BOTTOM] - # 默认值:TOP - verticalAlignment = TOP - - # 名称:导航按钮可见性 - # 描述:顶部翻页按钮的可见性。AUTO_HIDE:仅在存在多页时显示按钮。 - # 有效值:[ENABLED, AUTO_HIDE, DISABLED] - # 默认值:ENABLED - buttonNavigationVisibility = ENABLED - - # 名称:绘制界面背景 - # 描述:启用该项以在书签列表后绘制背景纹理。 - # 有效值:[true, false] - # 默认值:false - drawBackground = false - - diff --git a/overrides/config/jei/jei-colors.ini b/overrides/config/jei/jei-colors.ini deleted file mode 100644 index 48d577b..0000000 --- a/overrides/config/jei/jei-colors.ini +++ /dev/null @@ -1,9 +0,0 @@ -[colors] - # 名称:搜索颜色 - # 描述:用于搜索的颜色值。 - # 有效值:A comma-separated list containing values of: - # Any color name and an RGB hex color, separated by a ':' - # 默认值:White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 - searchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 - - diff --git a/overrides/config/jei/jei-debug.ini b/overrides/config/jei/jei-debug.ini deleted file mode 100644 index e2eb445..0000000 --- a/overrides/config/jei/jei-debug.ini +++ /dev/null @@ -1,44 +0,0 @@ -[debug] - # 名称:调试模式 - # 描述:启用调试模式。 - # 有效值:[true, false] - # 默认值:false - debugMode = false - - # 名称:调试界面 - # 描述:启用调试界面模式 - # 有效值:[true, false] - # 默认值:false - debugGuis = false - - # 名称:调试输入 - # 描述:启用调试输入模式 - # 有效值:[true, false] - # 默认值:false - debugInputs = false - - # 名称:调试信息提示框 - # 描述:启用高级提示框时,在原料提示框中添加调试信息。 - # 有效值:[true, false] - # 默认值:false - debugInfoTooltipsEnabled = false - - # 名称:启用崩溃测试物品 - # 描述:向JEI添加故意引发崩溃的原料,以帮助调试JEI。 - # 有效值:[true, false] - # 默认值:false - crashingTestItemsEnabled = false - - # 名称:jei.config.debug.debug.crashingTestRecipesEnabled - # 描述:jei.config.debug.debug.crashingTestRecipesEnabled.description - # 有效值:[true, false] - # 默认值:false - crashingTestRecipesEnabled = false - - # 名称:日志搜索树统计信息 - # 描述:记录用于搜索的后缀树信息,以帮助调试JEI。 - # 有效值:[true, false] - # 默认值:false - logSuffixTreeStats = false - - diff --git a/overrides/config/jei/jei-mod-id-format.ini b/overrides/config/jei/jei-mod-id-format.ini deleted file mode 100644 index 2519b58..0000000 --- a/overrides/config/jei/jei-mod-id-format.ini +++ /dev/null @@ -1,12 +0,0 @@ -[modName] - # 名称:模组名称格式 - # 描述:用于JEI界面提示框中模组名称的格式。留空以禁用。 - # 有效值:A chat formatting string. - # Use these formatting colors: - # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white - # With these formatting options: - # obfuscated bold strikethrough underline italic - # 默认值:blue italic - modNameFormat = blue italic - - diff --git a/overrides/config/jei/recipe-category-sort-order.ini b/overrides/config/jei/recipe-category-sort-order.ini deleted file mode 100644 index 12eaff3..0000000 --- a/overrides/config/jei/recipe-category-sort-order.ini +++ /dev/null @@ -1,92 +0,0 @@ -minecraft:crafting -minecraft:anvil -minecraft:blasting -minecraft:brewing -minecraft:campfire_cooking -minecraft:compostable -minecraft:firedragonforge -minecraft:fuel -minecraft:grindstone -minecraft:icedragonforge -minecraft:lightningdragonforge -minecraft:smelting -minecraft:smithing -minecraft:smoking -minecraft:stonecutting -butchercraft:butcher_block -butchercraft:grinder -butchercraft:hook -create:automatic_brewing -create:automatic_packing -create:automatic_shaped -create:automatic_shapeless -create:block_cutting -create:crushing -create:deploying -create:draining -create:fan_blasting -create:fan_enriched -create:fan_haunting -create:fan_smoking -create:fan_washing -create:item_application -create:mechanical_crafting -create:milling -create:mixing -create:mystery_conversion -create:packing -create:pressing -create:sandpaper_polishing -create:sawing -create:sequenced_assembly -create:spout_filling -create_central_kitchen:extradelight.automatic_gingerbread_decorating -create_central_kitchen:extradelight.automatic_grinding -create_central_kitchen:extradelight.automatic_juicing -create_central_kitchen:extradelight.automatic_melting -create_central_kitchen:farmersdelight.automatic_food_cutting -create_central_kitchen:farmersdelight.automatic_food_sawing -create_dragons_plus:coloring -create_dragons_plus:ending -create_dragons_plus:freezing -create_dragons_plus:sanding -create_new_age:energising -createbigcannons:built_up_heating -createbigcannons:cannon_casting -createbigcannons:drill_boring -createbigcannons:incomplete_cannon_blocks -createbigcannons:melting -createdieselgenerators:basin_fermenting -createdieselgenerators:bulk_fermenting -createdieselgenerators:casting -createdieselgenerators:compression_molding -createdieselgenerators:distillation -createdieselgenerators:hammering -createdieselgenerators:wire_cutting -extradelight:bottle_registry -extradelight:chiller -extradelight:doughshaping -extradelight:dryingrack -extradelight:evaporator -extradelight:feast -extradelight:juicer -extradelight:meltingpot -extradelight:mixingbowl -extradelight:mortar -extradelight:oven -extradelight:shaped_with_jar -extradelight:tool_on_block -extradelight:vat -farmersdelight:cooking -farmersdelight:cutting -farmersdelight:decomposition -jeed:effect_info -jei:information -jeresources:dungeon -jeresources:enchantment -jeresources:mob -jeresources:plant -jeresources:villager -jeresources:worldgen -justenoughbreeding:breeding -justenoughprofessions:professions diff --git a/overrides/config/jei/world/local/1_21/bookmarks.json b/overrides/config/jei/world/local/1_21/bookmarks.json deleted file mode 100644 index a71a00a..0000000 --- a/overrides/config/jei/world/local/1_21/bookmarks.json +++ /dev/null @@ -1,4 +0,0 @@ -[ - {"version":2}, - {"ingredient":{"id":"minecraft:stripped_spruce_wood"},"type":"item_stack","bookmarkType":"INGREDIENT"} -] \ No newline at end of file diff --git a/overrides/config/jei/world/server/_RedCraft_Dragon_1_21_1_1fd3d950/lookupHistory.json b/overrides/config/jei/world/server/_RedCraft_Dragon_1_21_1_1fd3d950/lookupHistory.json deleted file mode 100644 index 2709414..0000000 --- a/overrides/config/jei/world/server/_RedCraft_Dragon_1_21_1_1fd3d950/lookupHistory.json +++ /dev/null @@ -1,10 +0,0 @@ -[ - {"version":1}, - {"ingredient":{"id":"dragonsurvival:weak_dragon_heart"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"createdeco:blue_bricks"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"create:asurine"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"dragonsurvival:elder_dragon_bone"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"dragonsurvival:heart_element"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"dragonsurvival:elder_dragon_dust"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"minecraft:bone"},"type":"item_stack","bookmarkType":"INGREDIENT"} -] \ No newline at end of file diff --git a/overrides/config/jei/world/server/_RedCraft_Dragon_1_21_1_a3792a60/lookupHistory.json b/overrides/config/jei/world/server/_RedCraft_Dragon_1_21_1_a3792a60/lookupHistory.json deleted file mode 100644 index 343fac7..0000000 --- a/overrides/config/jei/world/server/_RedCraft_Dragon_1_21_1_a3792a60/lookupHistory.json +++ /dev/null @@ -1,19 +0,0 @@ -[ - {"version":1}, - {"ingredient":{"id":"minecraft:repeater"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"minecraft:redstone"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"minecraft:note_block"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"sereneseasons:calendar"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"sereneseasons:season_sensor"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"minecraft:clock"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"dragonsurvival:charged_coal"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"dragonsurvival:heart_element"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"extradelight:dried_corn_husk"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"extradelight:corn_husk_bundle"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"extradelight:corn_husk"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"minecraft:chain"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"farmersdelight:hanging_canvas_sign"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"regions_unexplored:blue_bioshroom_stem"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"regions_unexplored:maple_fence"},"type":"item_stack","bookmarkType":"INGREDIENT"}, - {"ingredient":{"id":"regions_unexplored:maple_planks"},"type":"item_stack","bookmarkType":"INGREDIENT"} -] \ No newline at end of file diff --git a/overrides/config/jeresources-common.toml b/overrides/config/jeresources-common.toml deleted file mode 100644 index 9a54c4d..0000000 --- a/overrides/config/jeresources-common.toml +++ /dev/null @@ -1,12 +0,0 @@ -# Default: 4 -# Range: 1 ~ 4 -itemsPerColumn = 4 -# Default: 4 -# Range: 1 ~ 4 -itemsPerRow = 4 -diyData = true -showDevData = false -enchantsBlacklist = ["flimflam", "soulBound"] -hiddenTabs = [] -dimensionsBlacklist = [-11] -disableLootManagerReloading = false diff --git a/overrides/config/jupiter.json b/overrides/config/jupiter.json deleted file mode 100644 index 1602b32..0000000 --- a/overrides/config/jupiter.json +++ /dev/null @@ -1,8 +0,0 @@ -{ - "general": { - "loadForgeConfigs": true, - "loadClothConfigs": true, - "configButtonReplacement": "NEVER", - "redirectAutoConfigScreen": false - } -} \ No newline at end of file diff --git a/overrides/config/lithium.properties b/overrides/config/lithium.properties deleted file mode 100644 index fdb5556..0000000 --- a/overrides/config/lithium.properties +++ /dev/null @@ -1,6 +0,0 @@ -# This is the configuration file for Lithium. -# -# You can find information on editing this file and all the available options here: -# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File -# -# By default, this file will be empty except for this notice. diff --git a/overrides/config/magma_monsters-startup.toml b/overrides/config/magma_monsters-startup.toml deleted file mode 100644 index 6107d47..0000000 --- a/overrides/config/magma_monsters-startup.toml +++ /dev/null @@ -1,57 +0,0 @@ -#Magma Monster Settings -["Magma Monster Settings"] - #Spawn Over World Magma Monsters - magma_monster_ow_spawns = true - #Spawn Nether Magma Monsters - magma_monster_nether_spawns = true - #Magma Monster Min Y Spawn Height - # Default: -64 - # Range: -2032 ~ 2032 - magma_monster_min_y = -64 - #Magma Monster Max Y Spawn Height - # Default: 319 - # Range: -2032 ~ 2032 - magma_monster_max_y = 319 - #Spawn Fire Whilst On Flamable Blocks - magma_monster_burns_blocks = true - #Magma Monster Health - # Default: 25.0 - # Range: 1.0 ~ 1.7976931348623157E308 - magma_monster_health = 25.0 - #Magma Monster Attack Damage - # Default: 4.0 - # Range: 1.0 ~ 1.7976931348623157E308 - magma_monster_attack_damage = 4.0 - #Obsidian Monster Slowness Effect Duration (Seconds) - # Default: 5 - # Range: > 1 - magma_monster_slowness_effect = 5 - -#Magma Monster Grunt Settings -["Magma Monster Grunt Settings"] - #Spawn Over World Magma Monster Grunts - magma_monster_grunt_ow_spawns = true - #Spawn Nether Magma Monster Grunts - magma_monster_grunt_nether_spawns = true - #Magma Monster Grunt Min Y Spawn Height - # Default: -64 - # Range: -2032 ~ 2032 - magma_monster_grunt_min_y = -64 - #Magma Monster Grunt Max Y Spawn Height - # Default: 319 - # Range: -2032 ~ 2032 - magma_monster_grunt_max_y = 319 - #Spawn Fire Whilst Grunt On Flamable Blocks - magma_monster_grunt_burns_blocks = true - #Magma Monster Grunt Health - # Default: 15.0 - # Range: 1.0 ~ 1.7976931348623157E308 - magma_monster_grunt_health = 15.0 - #Magma Monster Grunt Attack Damage - # Default: 2.0 - # Range: 1.0 ~ 1.7976931348623157E308 - magma_monster_grunt_attack_damage = 2.0 - #Obsidian Grunt Slowness Effect Duration (Seconds) - # Default: 5 - # Range: > 1 - magma_monster_grunt_slowness_effect = 5 diff --git a/overrides/config/maxhealthfix.json b/overrides/config/maxhealthfix.json deleted file mode 100644 index 2b7b2c7..0000000 --- a/overrides/config/maxhealthfix.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "mod_enabled": { - "//": "Determines if the mod and its features are enabled.", - "//default": true, - "value": true - } -} \ No newline at end of file diff --git a/overrides/config/modern_companions-common.toml b/overrides/config/modern_companions-common.toml deleted file mode 100644 index 8908737..0000000 --- a/overrides/config/modern_companions-common.toml +++ /dev/null @@ -1,74 +0,0 @@ -#Settings for world gen (data packs recommended in 1.21.1) -[worldgen] - #Average chunk separation between companion houses - # Default: 20 - # Range: > 11 - averageHouseSeparation = 20 - -[companion] - #Whether companions can hurt each other - friendlyFireCompanions = false - #Whether companion can damage the owning player - friendlyFirePlayer = true - #Whether companions take fall damage - fallDamage = true - #Whether companions spawn with random armor - spawnArmor = true - #Whether companions spawn with a weapon - spawnWeapon = true - #Base health for companions; a small random variance is applied on spawn - # Default: 20 - # Range: > 5 - baseHealth = 20 - #If true, companions ask for food when below half health - lowHealthFood = true - #If true, companions warn the player about nearby creepers - creeperWarning = true - -[personality] - #Enable birth traits for companions (Primary/Secondary). - traitsEnabled = true - #Chance (percent) for a companion to roll a secondary trait at spawn. - # Default: 40 - # Range: 0 ~ 100 - secondaryTraitChance = 40 - #Enable the Bond/Loyalty track. - bondEnabled = true - #Enable morale tracking and small performance nudges. - moraleEnabled = true - #Ticks between passive bond XP awards while near the owner (20 ticks = 1 second). - # Default: 1200 - # Range: > 20 - bondTickInterval = 1200 - #Bond XP granted each interval when alive near the owner. - # Default: 5 - # Range: 0 ~ 10000 - bondTimeXp = 5 - #Bond XP granted when the owner feeds the companion. - # Default: 15 - # Range: 0 ~ 10000 - bondFeedXp = 15 - #Bond XP granted when resurrecting a companion. - # Default: 80 - # Range: 0 ~ 100000 - bondResurrectXp = 80 - #Morale change applied when the companion is fed by the owner. - # Default: 0.05 - # Range: -1.0 ~ 1.0 - moraleFeedDelta = 0.05 - #Morale change applied when the companion nearly dies. - # Default: -0.07 - # Range: -1.0 ~ 1.0 - moraleNearDeathDelta = -0.07 - #Morale change applied when resurrected. - # Default: -0.1 - # Range: -1.0 ~ 1.0 - moraleResurrectDelta = -0.1 - #Morale change applied on bond level up. - # Default: 0.05 - # Range: -1.0 ~ 1.0 - moraleBondLevelDelta = 0.05 - #Chance for Lucky trait companions to duplicate one dropped item on a kill (0.0-1.0). - # Default: 0.05 - # Range: 0.0 ~ 1.0 - luckyExtraDropChance = 0.05 diff --git a/overrides/config/modernfix-common.toml b/overrides/config/modernfix-common.toml deleted file mode 100644 index 45fb3c5..0000000 --- a/overrides/config/modernfix-common.toml +++ /dev/null @@ -1,2 +0,0 @@ -#These JEI plugins will be loaded on the main thread -blacklist_async_jei_plugins = ["jepb:jei_plugin"] diff --git a/overrides/config/modernfix-mixins.properties b/overrides/config/modernfix-mixins.properties deleted file mode 100644 index 25a043a..0000000 --- a/overrides/config/modernfix-mixins.properties +++ /dev/null @@ -1,91 +0,0 @@ -# This is the configuration file for ModernFix. -# In general, prefer using the config screen to editing this file. It can be accessed -# via the standard mod menu on your respective mod loader. Changes will, however, -# require restarting the game to take effect. -# -# The following options can be enabled or disabled if there is a compatibility issue. -# Add a line with your option name and =true or =false at the bottom of the file to enable -# or disable a rule. For example: -# mixin.perf.dynamic_resources=true -# Do not include the #. You may reset to defaults by deleting this file. -# -# Available options: -# mixin.bugfix.chunk_deadlock=true # (default) -# mixin.bugfix.cofh_core_crash=true # (default) -# mixin.bugfix.ctm_resourceutil_cme=true # (default) -# mixin.bugfix.ender_dragon_leak=true # (default) -# mixin.bugfix.entity_pose_stack=true # (default) -# mixin.bugfix.extra_experimental_screen=true # (default) -# mixin.bugfix.fix_config_crashes=true # (default) -# mixin.bugfix.missing_block_entities=false # (default) -# mixin.bugfix.packet_leak=false # (default) -# mixin.bugfix.paper_chunk_patches=true # (default) -# mixin.bugfix.recipe_book_type_desync=true # (default) -# mixin.bugfix.restore_old_dragon_movement=false # (default) -# mixin.bugfix.unsafe_modded_shape_caches=true # (default) -# mixin.bugfix.world_leaks=true # (default) -# mixin.bugfix.world_screen_skipped=true # (default) -# mixin.devenv=false # (default) -# mixin.feature.blockentity_incorrect_thread=false # (default) -# mixin.feature.branding=true # (default) -# mixin.feature.cause_lag_by_disabling_threads=false # (default) -# mixin.feature.direct_stack_trace=false # (default) -# mixin.feature.disable_unihex_font=false # (default) -# mixin.feature.integrated_server_watchdog=true # (default) -# mixin.feature.log_stdout_in_log_files=true # (default) -# mixin.feature.mcfunction_profiling=true # (default) -# mixin.feature.measure_time=true # (default) -# mixin.feature.registry_event_progress=true # (default) -# mixin.feature.remove_chat_signing=false # (default) -# mixin.feature.remove_telemetry=true # (default) -# mixin.feature.snapshot_easter_egg=true # (default) -# mixin.feature.spam_thread_dump=false # (default) -# mixin.feature.spark_profile_launch=false # (default) -# mixin.feature.spark_profile_world_join=false # (default) -# mixin.feature.stalled_chunk_load_detection=false # (default) -# mixin.feature.suppress_narrator_stacktrace=true # (default) -# mixin.feature.warn_missing_perf_mods=true # (default) -# mixin.launch.class_search_cache=true # (default) -# mixin.perf.cache_blockstate_cache_arrays=true # (default) -# mixin.perf.cache_profile_texture_url=true # (default) -# mixin.perf.cache_strongholds=true # (default) -# mixin.perf.capability_list_compaction=true # (default) -# mixin.perf.chunk_meshing=true # (default) -# mixin.perf.clear_mixin_classinfo=false # (default) -# mixin.perf.compact_bit_storage=true # (default) -# mixin.perf.compact_mojang_registries=true # (default) -# mixin.perf.compress_unihex_font=true # (default) -# mixin.perf.datapack_reload_exceptions=true # (default) -# mixin.perf.dedicated_reload_executor=true # (default) -# mixin.perf.deduplicate_climate_parameters=false # (default) -# mixin.perf.deduplicate_location=false # (default) -# mixin.perf.deduplicate_wall_shapes=true # (default) -# mixin.perf.dynamic_dfu=true # (default) -# mixin.perf.dynamic_entity_renderers=false # (default) -# mixin.perf.dynamic_resources=false # (default) -# mixin.perf.dynamic_resources.ctm=true # (default) -# mixin.perf.dynamic_resources.ldlib=true # (default) -# mixin.perf.dynamic_structure_manager=true # (default) -# mixin.perf.encoder_cache_leak=true # (default) -# mixin.perf.faster_ingredients=true # (default) -# mixin.perf.faster_item_rendering=false # (default) -# mixin.perf.faster_texture_stitching=true # (default) -# mixin.perf.fix_loop_spin_waiting=true # (default) -# mixin.perf.ingredient_item_deduplication=false # (default) -# mixin.perf.lazy_search_tree_registry=true # (default) -# mixin.perf.memoize_creative_tab_build=true # (default) -# mixin.perf.model_optimizations=true # (default) -# mixin.perf.mojang_registry_size=true # (default) -# mixin.perf.patchouli_deduplicate_books=true # (default) -# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) -# mixin.perf.remove_biome_temperature_cache=true # (default) -# mixin.perf.resourcepacks=true # (default) -# mixin.perf.smart_ingredient_sync=true # (default) -# mixin.perf.state_definition_construct=true # (default) -# mixin.perf.tag_id_caching=true # (default) -# mixin.perf.thread_priorities=true # (default) -# mixin.perf.ticking_chunk_alloc=true # (default) -# mixin.perf.worldgen_allocation=true # (default) -# mixin.safety=true # (default) -# -# User overrides go here. diff --git a/overrides/config/moonlight-client.toml b/overrides/config/moonlight-client.toml deleted file mode 100644 index 8103568..0000000 --- a/overrides/config/moonlight-client.toml +++ /dev/null @@ -1,17 +0,0 @@ -[general] - #Merge all dynamic resource packs from all mods that use this library into a single pack - merge_dynamic_resource_packs = true - #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance - lazy_map_upload = true - #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla - # Default: 3 - # Range: 0 ~ 4 - maps_mipmap = 3 - #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one - #Allowed Values: FALSE, NO_GUI, TRUE - consistent_entity_renderer_shading = "NO_GUI" - #Enables some debug renderers. Require the use of the /supp debug command to enable their data being sent - debug_renderers = false - #Show Item and Block tags on item tooltip - #Allowed Values: OFF, ON, ADVANCED_ONLY - tags_tooltips = "OFF" diff --git a/overrides/config/moonlight-common.toml b/overrides/config/moonlight-common.toml deleted file mode 100644 index 50ed0d3..0000000 --- a/overrides/config/moonlight-common.toml +++ /dev/null @@ -1,11 +0,0 @@ -[general] - #Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available. - multi_threaded_generation = true - #ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump... - extra_debug = false - #Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too. - extra_children_debug = false - #Makes the dynamic assets cache use a tree structure for indexing, drastically speeds up query time but could cost some ram. - faster_cache_search = true - #Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable - global_datapacks_folder = "moonlight-global-datapacks" diff --git a/overrides/config/mowziesmobs-client.toml b/overrides/config/mowziesmobs-client.toml deleted file mode 100644 index e777224..0000000 --- a/overrides/config/mowziesmobs-client.toml +++ /dev/null @@ -1,17 +0,0 @@ -[client] - #Toggles the lantern glow effect, which may look bad with certain shaders. - glow_effect = true - #Toggles the Umvuthana footprint effects, which may decrease performance. - umvuthana_footprints = true - #Enable camera shaking during certain mob attacks and abilities. - do_camera_shake = true - #Play boss battle themes during boss encounters. - play_boss_music = true - #Use custom boss health bar textures, if the boss has them. - custom_boss_bar = true - #Use custom player animations. - custom_player_anims = true - #Set to true to hide your own 3rd-person player animations while you are in 1st-person view mode. This is useful with mods that render the 3rd-person model in 1st-person, as some of the Mowzie's Mobs 3rd-person animations can block the camera. - hide_player_anims_in_first_person = false - #Play Umvuthana Crane heal sounds. Turn this off if you are experiencing crashes when Cranes appear during Umvuthi's boss battle. - crane_heal_sounds = true diff --git a/overrides/config/mowziesmobs-common.toml b/overrides/config/mowziesmobs-common.toml deleted file mode 100644 index 8660d1a..0000000 --- a/overrides/config/mowziesmobs-common.toml +++ /dev/null @@ -1,834 +0,0 @@ -[tools_and_abilities] - #Cost in minutes of using the supernova ability. - # Default: 60 - # Range: > 0 - supernova_cost = 60 - - [tools_and_abilities.suns_blessing] - #Duration in minutes of the Sun's Blessing effect. - # Default: 60 - # Range: > 0 - suns_blessing_duration = 60 - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - suns_blessing_attack_multiplier = 1.0 - #Cost in minutes of using the solar beam ability. - # Default: 5 - # Range: > 0 - solar_beam_cost = 5 - - [tools_and_abilities.wrought_helm] - #Set to true for the Wrought Helm to have limited durability. - breakable = false - - [tools_and_abilities.wrought_helm.armor_config] - #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - damage_reduction_multiplier = 1.0 - #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - toughness_multiplier = 1.0 - - [tools_and_abilities.axe_of_a_thousand_metals] - #Set to true for the Axe of a Thousand Metals to have limited durability. - breakable = false - - [tools_and_abilities.axe_of_a_thousand_metals.tool_config] - #Tool attack damage - # Default: 9.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_damage = 9.0 - #Tool attack speed - # Default: 0.8999999761581421 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_speed = 0.8999999761581421 - - [tools_and_abilities.sol_visage] - #Set to true for the Sol Visage to have limited durability. - breakable = false - #Maximum number of Umvuthana followers a player can summon at once using the Sol Visage - # Default: 10 - # Range: 0 ~ 300 - max_followers = 10 - - [tools_and_abilities.sol_visage.armor_config] - #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - damage_reduction_multiplier = 1.0 - #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - toughness_multiplier = 1.0 - - [tools_and_abilities.ice_crystal] - #Multiply all damage done with the ice crystal by this amount. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - #Set to true for the ice crystal to have limited durability. - #Prevents regeneration in inventory. - breakable = false - #Ice crystal durability - # Default: 600 - # Range: > 1 - durability = 600 - #Freeze duration in ticks (applies to frostmaw too!) - # Default: 50 - # Range: > 1 - freeze_duration = 50 - - [tools_and_abilities.umvuthana_mask.armor_config] - #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - damage_reduction_multiplier = 1.0 - #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - toughness_multiplier = 1.0 - - [tools_and_abilities.geomancerArmor.armor_config] - #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - damage_reduction_multiplier = 1.0 - #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - toughness_multiplier = 1.0 - - [tools_and_abilities.spear.tool_config] - #Tool attack damage - # Default: 5.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_damage = 5.0 - #Tool attack speed - # Default: 1.600000023841858 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_speed = 1.600000023841858 - - [tools_and_abilities.naga_fang_dagger] - #Duration in ticks of the poison effect (20 ticks = 1 second). - # Default: 40 - # Range: > 0 - poison_duration = 40 - #Damage multiplier when attacking from behind - # Default: 2.0 - # Range: 0.0 ~ 1.7976931348623157E308 - backstab_damage_mult = 2.0 - - [tools_and_abilities.naga_fang_dagger.tool_config] - #Tool attack damage - # Default: 3.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_damage = 3.0 - #Tool attack speed - # Default: 2.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_speed = 2.0 - - [tools_and_abilities.blowgun] - #Duration in ticks of the poison effect (20 ticks = 1 second). - # Default: 40 - # Range: > 0 - poison_duration = 40 - #Multiply all damage done with the blowgun/darts by this amount. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_damage = 1.0 - - [tools_and_abilities.earthrend_gauntlet] - #Multiply all damage done with the Earthrend Gauntlet by this amount. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - #Set to true for the Earthrend Gauntlet to have limited durability. - #Prevents regeneration in inventory. - breakable = false - #Earthrend Gauntlet durability - # Default: 400 - # Range: > 1 - durability = 400 - #Set to false to disable the Earthrend Gauntlet's tunneling ability. - enable_tunneling = true - - [tools_and_abilities.earthrend_gauntlet.tool_config] - #Tool attack damage - # Default: 6.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_damage = 6.0 - #Tool attack speed - # Default: 1.2000000476837158 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_speed = 1.2000000476837158 - - [tools_and_abilities.sculptor_staff] - #Multiply all damage done with the Sculptor Staff by this amount. - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [tools_and_abilities.sculptor_staff.tool_config] - #Tool attack damage - # Default: 3.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_damage = 3.0 - #Tool attack speed - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_speed = 1.0 - - [mobs.frostmaw] - #Disable/enable Frostmaw's boss health bar - has_boss_bar = true - #Disable/enable frostmaws healing while asleep - heals_out_of_battle = true - #Allow players to steal frostmaws' ice crystals (only using specific means!) - stealable_ice_crystal = true - #Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!) - reset_health_when_respawn = true - - [mobs.frostmaw.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_snowy,!c:is_ocean,!c:is_river,!c:is_beach,!c:is_forest,!c:is_taiga"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for spawning structure/mob with world generation - [mobs.frostmaw.generation_config] - #Smaller number causes more generation, -1 to disable generation - #Maximum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 25 - # Range: > -1 - generation_distance = 25 - #Smaller number causes more generation, -1 to disable generation - #Minimum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 8 - # Range: > -1 - generation_separation = 8 - #Maximum height for generation placement. -65 to ignore - # Default: 100.0 - # Range: -65.0 ~ 256.0 - height_max = 100.0 - #Minimum height for generation placement. -65 to ignore - # Default: 50.0 - # Range: -65.0 ~ 256.0 - height_min = 50.0 - #Names of structures this mob/structure will avoid when generating. - #NO LONGER USED! USE DATAPACK INSTEAD - avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] - - [mobs.frostmaw.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.umvuthi] - #Disable/enable Umvuthi's boss health bar - has_boss_bar = true - #Disable/enable Umvuthi healing while not in combat - heals_out_of_battle = true - #Which item Umvuthi desires in exchange for the Sun's Blessing - trade_which_item = "minecraft:gold_block" - #How many of the item Umvuthi desires in exchange for the Sun's Blessing - # Default: 7 - # Range: 0 ~ 64 - trade_how_many = 7 - #Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!) - reset_health_when_respawn = true - #Umvuthi will summon healers whenever he loses this much total health. - # Default: 45 - # Range: > 0 - spawn_healers_threshold = 45 - - #Generation controls for Umvuthana Groves - [mobs.umvuthi.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_savanna"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for spawning structure/mob with world generation - [mobs.umvuthi.generation_config] - #Smaller number causes more generation, -1 to disable generation - #Maximum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 25 - # Range: > -1 - generation_distance = 25 - #Smaller number causes more generation, -1 to disable generation - #Minimum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 8 - # Range: > -1 - generation_separation = 8 - #Maximum height for generation placement. -65 to ignore - # Default: 100.0 - # Range: -65.0 ~ 256.0 - height_max = 100.0 - #Minimum height for generation placement. -65 to ignore - # Default: 50.0 - # Range: -65.0 ~ 256.0 - height_min = 50.0 - #Names of structures this mob/structure will avoid when generating. - #NO LONGER USED! USE DATAPACK INSTEAD - avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] - - [mobs.umvuthi.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.ferrous_wroughtnaut] - #Disable/enable Ferrous Wroughtnaut's boss health bar - has_boss_bar = true - #Disable/enable Ferrous Wroughtnaut healing while not active - heals_out_of_battle = true - #Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!) - reset_health_when_respawn = true - - [mobs.ferrous_wroughtnaut.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["!c:is_ocean"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for spawning structure/mob with world generation - [mobs.ferrous_wroughtnaut.generation_config] - #Smaller number causes more generation, -1 to disable generation - #Maximum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 15 - # Range: > -1 - generation_distance = 15 - #Smaller number causes more generation, -1 to disable generation - #Minimum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 5 - # Range: > -1 - generation_separation = 5 - #Maximum height for generation placement. -65 to ignore - # Default: 50.0 - # Range: -65.0 ~ 256.0 - height_max = 50.0 - #Minimum height for generation placement. -65 to ignore - # Default: 20.0 - # Range: -65.0 ~ 256.0 - height_min = 20.0 - #Names of structures this mob/structure will avoid when generating. - #NO LONGER USED! USE DATAPACK INSTEAD - avoid_structures = [] - - [mobs.ferrous_wroughtnaut.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.sculptor] - #How tall (in blocks) the Sculptor's test will be - # Default: 60 - # Range: 1 ~ 500 - test_height = 60 - #The time limit (in seconds) for completing the Sculptor's test - # Default: 400 - # Range: 1 ~ 36000 - test_time_limit = 400 - #Disable/enable the Sculptor healing while not in combat - heals_out_of_battle = true - #Disable/enable the Sculptor's boss health bar - has_boss_bar = true - #Which item the Sculptor desires in exchange for a chance to try his challenge - trade_which_item = "mowziesmobs:bluff_rod" - #How many of the item the Sculptor desires in exchange for a chance to try his challenge - # Default: 1 - # Range: 0 ~ 64 - trade_how_many = 1 - #Set to true for the Sculptor to disappear after a player beats the test and claims the reward. - disappear_after_reward = true - - [mobs.sculptor.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_mountain/peak"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for spawning structure/mob with world generation - [mobs.sculptor.generation_config] - #Smaller number causes more generation, -1 to disable generation - #Maximum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 25 - # Range: > -1 - generation_distance = 25 - #Smaller number causes more generation, -1 to disable generation - #Minimum number of chunks between placements of this mob/structure. - #NO LONGER USED! USE DATAPACK INSTEAD - # Default: 8 - # Range: > -1 - generation_separation = 8 - #Maximum height for generation placement. -65 to ignore - # Default: 200.0 - # Range: -65.0 ~ 256.0 - height_max = 200.0 - #Minimum height for generation placement. -65 to ignore - # Default: 120.0 - # Range: -65.0 ~ 256.0 - height_min = 120.0 - #Names of structures this mob/structure will avoid when generating. - #NO LONGER USED! USE DATAPACK INSTEAD - avoid_structures = [] - - [mobs.sculptor.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.grottol.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["!c:is_mushroom"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for vanilla-style mob spawning - [mobs.grottol.spawn_config] - #Smaller number causes less spawning, 0 to disable spawning - # Default: 2 - # Range: > 0 - spawn_rate = 2 - #Minimum number of mobs that appear in a spawn group - # Default: 1 - # Range: > 1 - min_group_size = 1 - #Maximum number of mobs that appear in a spawn group - # Default: 1 - # Range: > 1 - max_group_size = 1 - #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - extra_rarity = 1.0 - #Names of dimensions this mob can spawn in - dimensions = ["minecraft:overworld"] - #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. - allowed_blocks = [] - #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. - allowed_block_tags = ["minecraft:base_stone_overworld"] - #Maximum height for this spawn. -65 to ignore. - # Default: 16 - # Range: -65 ~ 256 - height_max = 16 - #Minimum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_min = -65 - #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. - needs_darkness = true - #Set to true to only spawn mob if it can see the sky. - needs_see_sky = false - #Set to true to only spawn mob if it can't see the sky. - needs_cant_see_sky = true - #Names of structures this mob will avoid spawning near. - avoid_structures = [] - - [mobs.grottol.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.lantern.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_forest,mowziesmobs:is_magical,!c:is_snowy"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for vanilla-style mob spawning - [mobs.lantern.spawn_config] - #Smaller number causes less spawning, 0 to disable spawning - # Default: 5 - # Range: > 0 - spawn_rate = 5 - #Minimum number of mobs that appear in a spawn group - # Default: 2 - # Range: > 1 - min_group_size = 2 - #Maximum number of mobs that appear in a spawn group - # Default: 4 - # Range: > 1 - max_group_size = 4 - #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - extra_rarity = 1.0 - #Names of dimensions this mob can spawn in - dimensions = ["minecraft:overworld"] - #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. - allowed_blocks = [] - #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. - allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"] - #Maximum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_max = -65 - #Minimum height for this spawn. -65 to ignore. - # Default: 60 - # Range: -65 ~ 256 - height_min = 60 - #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. - needs_darkness = true - #Set to true to only spawn mob if it can see the sky. - needs_see_sky = false - #Set to true to only spawn mob if it can't see the sky. - needs_cant_see_sky = false - #Names of structures this mob will avoid spawning near. - avoid_structures = [] - - [mobs.lantern.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - #Controls spawning for Umvuthana hunting groups - #Group size controls how many raptors spawn, not followers - #See Umvuthi config for grove structure controls - [mobs.umvuthana.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_savanna"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for vanilla-style mob spawning - [mobs.umvuthana.spawn_config] - #Smaller number causes less spawning, 0 to disable spawning - # Default: 5 - # Range: > 0 - spawn_rate = 5 - #Minimum number of mobs that appear in a spawn group - # Default: 1 - # Range: > 1 - min_group_size = 1 - #Maximum number of mobs that appear in a spawn group - # Default: 1 - # Range: > 1 - max_group_size = 1 - #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - extra_rarity = 1.0 - #Names of dimensions this mob can spawn in - dimensions = ["minecraft:overworld"] - #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. - allowed_blocks = [] - #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. - allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:sand"] - #Maximum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_max = -65 - #Minimum height for this spawn. -65 to ignore. - # Default: 60 - # Range: -65 ~ 256 - height_min = 60 - #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. - needs_darkness = false - #Set to true to only spawn mob if it can see the sky. - needs_see_sky = false - #Set to true to only spawn mob if it can't see the sky. - needs_cant_see_sky = false - #Names of structures this mob will avoid spawning near. - avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"] - - [mobs.umvuthana.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.naga.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_beach,c:is_mountain", "c:is_beach,minecraft:is_hill"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = ["minecraft:stony_shore"] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for vanilla-style mob spawning - [mobs.naga.spawn_config] - #Smaller number causes less spawning, 0 to disable spawning - # Default: 20 - # Range: > 0 - spawn_rate = 20 - #Minimum number of mobs that appear in a spawn group - # Default: 1 - # Range: > 1 - min_group_size = 1 - #Maximum number of mobs that appear in a spawn group - # Default: 2 - # Range: > 1 - max_group_size = 2 - #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - extra_rarity = 1.0 - #Names of dimensions this mob can spawn in - dimensions = ["minecraft:overworld"] - #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. - allowed_blocks = [] - #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. - allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:base_stone_overworld"] - #Maximum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_max = -65 - #Minimum height for this spawn. -65 to ignore. - # Default: 68 - # Range: -65 ~ 256 - height_min = 68 - #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. - needs_darkness = true - #Set to true to only spawn mob if it can see the sky. - needs_see_sky = true - #Set to true to only spawn mob if it can't see the sky. - needs_cant_see_sky = false - #Names of structures this mob will avoid spawning near. - avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] - - [mobs.naga.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.foliaath.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = ["c:is_jungle"] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for vanilla-style mob spawning - [mobs.foliaath.spawn_config] - #Smaller number causes less spawning, 0 to disable spawning - # Default: 70 - # Range: > 0 - spawn_rate = 70 - #Minimum number of mobs that appear in a spawn group - # Default: 1 - # Range: > 1 - min_group_size = 1 - #Maximum number of mobs that appear in a spawn group - # Default: 4 - # Range: > 1 - max_group_size = 4 - #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - extra_rarity = 1.0 - #Names of dimensions this mob can spawn in - dimensions = ["minecraft:overworld"] - #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. - allowed_blocks = [] - #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. - allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"] - #Maximum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_max = -65 - #Minimum height for this spawn. -65 to ignore. - # Default: 60 - # Range: -65 ~ 256 - height_min = 60 - #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. - needs_darkness = true - #Set to true to only spawn mob if it can see the sky. - needs_see_sky = false - #Set to true to only spawn mob if it can't see the sky. - needs_cant_see_sky = false - #Names of structures this mob will avoid spawning near. - avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] - - [mobs.foliaath.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 - - [mobs.bluff.biome_config] - #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! - #Each entry is a combination of allowed biome tags or biome names. - #Separate types with commas to require biomes to have all tags in an entry - #Put a '!' before a biome tag to mean NOT that tag - #A blank entry means all biomes. No entries means no biomes. - #For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests - #'!minecraft:is_mountain' would mean all non-mountain biomes - biome_tags = [] - #Allow spawns in these biomes regardless of the biome tag settings - biome_whitelist = [] - #Prevent spawns in these biomes regardless of the biome tag settings - biome_blacklist = [] - - #Controls for vanilla-style mob spawning - [mobs.bluff.spawn_config] - #Smaller number causes less spawning, 0 to disable spawning - # Default: 10 - # Range: > 0 - spawn_rate = 10 - #Minimum number of mobs that appear in a spawn group - # Default: 2 - # Range: > 1 - min_group_size = 2 - #Maximum number of mobs that appear in a spawn group - # Default: 3 - # Range: > 1 - max_group_size = 3 - #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. - # Default: 1.0 - # Range: 0.0 ~ 1.0 - extra_rarity = 1.0 - #Names of dimensions this mob can spawn in - dimensions = ["minecraft:overworld"] - #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. - allowed_blocks = [] - #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. - allowed_block_tags = [] - #Maximum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_max = -65 - #Minimum height for this spawn. -65 to ignore. - # Default: -65 - # Range: -65 ~ 256 - height_min = -65 - #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. - needs_darkness = true - #Set to true to only spawn mob if it can see the sky. - needs_see_sky = false - #Set to true to only spawn mob if it can't see the sky. - needs_cant_see_sky = true - #Names of structures this mob will avoid spawning near. - avoid_structures = [] - - [mobs.bluff.combat_config] - #Scale mob health by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - health_multiplier = 1.0 - #Scale mob attack damage by this value - # Default: 1.0 - # Range: 0.0 ~ 1.7976931348623157E308 - attack_multiplier = 1.0 diff --git a/overrides/config/neoforge-client.toml b/overrides/config/neoforge-client.toml deleted file mode 100644 index d3f2e54..0000000 --- a/overrides/config/neoforge-client.toml +++ /dev/null @@ -1,8 +0,0 @@ -#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models. -experimentalForgeLightPipelineEnabled = false -#When enabled, NeoForge will show any warnings that occurred during loading. -showLoadWarnings = true -#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. -useCombinedDepthStencilAttachment = false -#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment. -logUntranslatedConfigurationWarnings = true diff --git a/overrides/config/neoforge-common.toml b/overrides/config/neoforge-common.toml deleted file mode 100644 index 9e1ac4c..0000000 --- a/overrides/config/neoforge-common.toml +++ /dev/null @@ -1,8 +0,0 @@ -#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.. for the translation key. Defaults to SILENCED. -#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE -logUntranslatedItemTagWarnings = "SILENCED" -#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT. -#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE -logLegacyTagWarnings = "DEV_SHORT" -#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on. -attributeAdvancedTooltipDebugInfo = true diff --git a/overrides/config/neoforge-server.toml b/overrides/config/neoforge-server.toml deleted file mode 100644 index 99d6fcc..0000000 --- a/overrides/config/neoforge-server.toml +++ /dev/null @@ -1,10 +0,0 @@ -#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. -removeErroringBlockEntities = false -#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. -removeErroringEntities = false -#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false. -fullBoundingBoxLadders = false -#The permission handler used by the server. Defaults to neoforge:default_handler if no such handler with that name is registered. -permissionHandler = "neoforge:default_handler" -#Set this to true to enable advertising the dedicated server to local LAN clients so that it shows up in the Multiplayer screen automatically. -advertiseDedicatedServerToLan = true diff --git a/overrides/config/netherdepthsupgrade-common.toml b/overrides/config/netherdepthsupgrade-common.toml deleted file mode 100644 index a309bac..0000000 --- a/overrides/config/netherdepthsupgrade-common.toml +++ /dev/null @@ -1,4 +0,0 @@ -#netherdepthsupgrade Config -#Config for the Nether Depths Upgrade -#When set to true it will allow you to fish entities instead of items (default is true) -fish_entities = true diff --git a/overrides/config/observable.json b/overrides/config/observable.json deleted file mode 100644 index 9e26dfe..0000000 --- a/overrides/config/observable.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/overrides/config/overflowingbars-client.toml b/overrides/config/overflowingbars-client.toml deleted file mode 100644 index 345adc4..0000000 --- a/overrides/config/overflowingbars-client.toml +++ /dev/null @@ -1,90 +0,0 @@ -[toughness] - #Render a separate armor bar for the armor toughness attribute (from diamond and netherite armor). - #Having only this option active will make the toughness bar behave just like vanilla's armor bar without any colorful stacking or so. - #Default Value: true - armor_toughness_bar = true - #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. - #Default Value: true - allow_count = true - #Show colorful icons on the front row, not just on all subsequent rows. - #Default Value: false - colorize_first_row = false - #Render the toughness bar on the left side above the hotbar (where health and armor is rendered). - #Default Value: false - left_side = false - #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. - #Default Value: true - allow_layers = true - #Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility. - #Default Value: 0 - # Default: 0 - # Range: -5 ~ 5 - manual_row_shift = 0 - #Don't draw empty armor points, this will make the armor bar potentially shorter. - #Default Value: true - skip_empty_armor_points = true - #Use vanilla's icons on all front rows, use custom colored icons on the background row. - #Default Value: false - inverse_coloring = false - -[health] - #Show colorful icons on the front row, not just on all subsequent rows. - #Default Value: false - colorize_first_row = false - #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. - #Default Value: true - allow_layers = true - #Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility. - #Default Value: 0 - # Default: 0 - # Range: -5 ~ 5 - manual_row_shift = 0 - #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. - #Default Value: true - allow_count = true - #Use vanilla's icons on all front rows, use custom colored icons on the background row. - #Default Value: false - inverse_coloring = false - -[armor] - #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. - #Default Value: true - allow_count = true - #Move chat messages above armor / absorption bar. - #Default Value: true - move_chat_above_armor = true - #Show colorful icons on the front row, not just on all subsequent rows. - #Default Value: false - colorize_first_row = false - #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. - #Default Value: true - allow_layers = true - #Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility. - #Default Value: 0 - # Default: 0 - # Range: -5 ~ 5 - manual_row_shift = 0 - #Don't draw empty armor points, this will make the armor bar potentially shorter. - #Default Value: true - skip_empty_armor_points = true - #Use vanilla's icons on all front rows, use custom colored icons on the background row. - #Default Value: false - inverse_coloring = false - -[row_count] - #Color of row count, use any chat formatting color value. - #Default Value: §f - #Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE - row_count_color = "WHITE" - #Only include completely filled rows for the row count. - #Default Value: false - count_full_rows_only = false - #Force drawing row count using the font renderer, will make numbers display larger. - #Default Value: false - force_font_renderer = false - #Show row count also when only one row is present. - #Default Value: false - always_render_row_count = false - #Render an 'x' together with the row count number. - #Default Value: true - row_count_x = true diff --git a/overrides/config/pingwheel.json b/overrides/config/pingwheel.json deleted file mode 100644 index 28f5771..0000000 --- a/overrides/config/pingwheel.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "pingVolume": 100, - "pingDuration": 7, - "pingDistance": 2048, - "correctionPeriod": 1.0, - "itemIconVisible": true, - "directionIndicatorVisible": true, - "playerInfoMode": "HOLD", - "teamColorMode": "FULL", - "pingSize": 100, - "channel": "", - "serverChannels": {}, - "removeRadius": 10, - "raycastDistance": 1024, - "safeZoneLeft": 5, - "safeZoneRight": 5, - "safeZoneTop": 5, - "safeZoneBottom": 60 -} \ No newline at end of file diff --git a/overrides/config/pingwheel.server.json b/overrides/config/pingwheel.server.json deleted file mode 100644 index 150134d..0000000 --- a/overrides/config/pingwheel.server.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "defaultChannelMode": "AUTO", - "playerTrackingEnabled": true, - "msToRegenerate": 1000, - "rateLimit": 5 -} \ No newline at end of file diff --git a/overrides/config/placebo.cfg b/overrides/config/placebo.cfg deleted file mode 100644 index 577c5dc..0000000 --- a/overrides/config/placebo.cfg +++ /dev/null @@ -1,17 +0,0 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Placebo Config - -wandering_trader { - # If the generic trade list will be cleared before datapack loaded trades are added. - # Server-authoritative. - # Default: false - B:"Clear Generic Trades"=false - - # If the rare trade list will be cleared before datapack loaded trades are added. - # Server-authoritative. - # Default: false - B:"Clear Rare Trades"=false -} - - diff --git a/overrides/config/ponder-client.toml b/overrides/config/ponder-client.toml deleted file mode 100644 index ee09527..0000000 --- a/overrides/config/ponder-client.toml +++ /dev/null @@ -1,20 +0,0 @@ -#. -#Slow down a ponder scene whenever there is text on screen. -comfyReading = false -#. -#Show additional info in the ponder view and reload scene scripts more frequently. -editingMode = false - -#. -#Settings for the Placement Assist -[placementAssist] - #. - #What indicator should be used when showing where the assisted placement ends up relative to your crosshair - #Choose 'NONE' to disable the Indicator altogether - #Allowed Values: TEXTURE, TRIANGLE, NONE - indicatorType = "TEXTURE" - #. - #Change the size of the Indicator by this multiplier - # Default: 1.0 - # Range: 0.0 ~ 3.4028234663852886E38 - indicatorScale = 1.0 diff --git a/overrides/config/projectred-client.toml b/overrides/config/projectred-client.toml deleted file mode 100644 index 6d4e596..0000000 --- a/overrides/config/projectred-client.toml +++ /dev/null @@ -1,17 +0,0 @@ -#Render settings -[rendering] - #If set to false, flat wire textures will be used for logic gates. Significant performance improvement - gate_3d_wires = true - #If set to false, wires will be rendered in the TESR rather than the WorldRenderer - static_wire_renderer = true - #If set to false, gates will be rendered in the TESR rather than the WorldRenderer - static_gate_renderer = true - -#Lighting settings -[lighting] - #Max lights on screen at a time, -1 for unlimited. This limits the number of light halos that can be rendered around ProjectRed light sources. Lower values improve performance. - # Default: -1 - # Range: -1 ~ 1024 - max_lights = -1 - #Use fabulous shader pipeline for lights when on Fabulous Graphics mode. This creates a screenspaceblooming effect when looking towards ProjectRed light sources. - fabulous_lights = true diff --git a/overrides/config/projectred-server.toml b/overrides/config/projectred-server.toml deleted file mode 100644 index d865f12..0000000 --- a/overrides/config/projectred-server.toml +++ /dev/null @@ -1,33 +0,0 @@ -#Settings that effect gameplay, balance, progression, etc. -[gameplay] - #If set to true, the basic screwdriver will not take damage - infinite_screwdriver = false - #If set to false, logic gates will not make sounds - gate_sounds = true - -#Settings that effect performance -[performance] - #If set to false, logic gates will not emit light. Can help reduce light updates on particularly large and fast-updating redstone circuits. - gate_lights = true - #Minimum amount of ticks the timer gates can be set to (min 4). Can be used to enforce lower update rates. - # Default: 4 - # Range: > 4 - gate_min_timer_ticks = 4 - #Max blocks in a moving frame structure. Limiting this can improve performance on servers where lots of structures are being moved. - # Default: 1024 - # Range: 1 ~ 4096 - frame_move_limit = 1024 - #Max number of tiles allowed in IC Workbench before auto-compile becomes disallowed (-1 to always allow, 0 to never allow). Recommended to keep this very low on servers. - # Default: 20 - # Range: > -1 - auto_compile_tile_limit = 20 - -#World generation settings -[world_gen] - ruby_ore = true - sapphire_ore = true - peridot_ore = true - tin_ore = true - silver_ore = true - electrotine_ore = true - marble_cave = true diff --git a/overrides/config/quark-common.toml b/overrides/config/quark-common.toml deleted file mode 100644 index 869f928..0000000 --- a/overrides/config/quark-common.toml +++ /dev/null @@ -1,1909 +0,0 @@ -[general] - "Enable 'q' Button" = true - "'q' Button on the Right" = false - "Disable Q Menu Effects" = false - #How many advancements deep you can see in the advancement screen. Vanilla is 2. - #Allowed values: (0,) - "Advancement Visibility Depth" = 2 - #Blocks that Quark should treat as Shulker Boxes. - "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] - #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? - "Interpret Shulker Box Like Blocks" = true - #Set to true if you need to find the class name for a screen that's causing problems - "Print Screen Classnames" = false - #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. - "Allowed Screens" = [] - #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. - "Use Screen List Blacklist" = false - #If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. - "Terrablender Add Region" = true - #Quark will set this weight for its TerraBlender region. - "Terrablender Region Weight" = 1 - #If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed. - #This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows? - "Terrablender Modify Vanilla Anyway" = false - #Set to false to disable the popup message telling you that you can config quark in the q menu - "Enable Onboarding" = true - #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. - "Chest Button Slot Target" = 27 - #Set this to false to not generate the Quark Programmer Art resource pack - "Generate Programmer Art" = true - - [general.chest_button_offsets] - "Player X" = 0 - "Player Y" = 0 - "Top X" = 0 - "Top Y" = 0 - "Middle X" = 0 - "Middle Y" = 0 - -[categories] - automation = true - building = true - management = true - tools = true - tweaks = true - world = true - mobs = true - client = true - experimental = true - oddities = true - -[automation] - "Chains Connect Blocks" = true - Chute = true - "Dispensers Place Blocks" = true - "Ender Watcher" = true - "Feeding Trough" = true - Gravisand = true - "Iron Rod" = true - "Metal Buttons" = true - "Obsidian Plate" = true - "Pistons Move Tile Entities" = true - "Redstone Randomizer" = true - - [automation.dispensers_place_blocks] - Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] - #Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set. - #An optional behavior is one that will defer to the generic dispense item behavior if its condition fails. - #e.g. the Shulker Box behavior is optional, because it'll throw out the item if it fails, whereas TNT is not optional. - #If true, it'll attempt to use the previous behavior before trying to place the block in the world. - #Requires a game restart to re-apply. - "Wrap Existing Behaviors" = true - - [automation.feeding_trough] - #How long, in game ticks, between animals being able to eat from the trough - #Allowed values: [1,) - Cooldown = 30 - #The maximum amount of animals allowed around the trough's range for an animal to enter love mode - "Max Animals" = 32 - #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough - #Allowed values: (0,1] - "Love Chance" = 0.333333333 - Range = 10.0 - #Chance that an animal decides to look for a trough. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one - "Look Chance" = 0.015 - - [automation.iron_rod] - "Use Pre End Recipe" = false - - [automation.metal_buttons] - "Enable Iron" = true - "Enable Gold" = true - - [automation.pistons_move_tile_entities] - "Enable Chests Moving Together" = true - "Render Blacklist" = ["psi:programmer", "botania:starfield"] - "Movement Blacklist" = ["minecraft:spawner", "minecraft:trial_spawner", "minecraft:vault", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "#minecraft:ceiling_hanging_signs", "#c:chests/trapped", "endergetic:bolloom_bud"] - "Namespace Movement Blacklist" = [] - "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] - -[building] - "Celebratory Lamps" = true - "Compressed Blocks" = true - "Duskbound Blocks" = true - "Framed Glass" = true - "Glass Item Frame" = true - "Gold Bars" = true - Grate = true - Hedges = true - "Hollow Logs" = true - "Industrial Palette" = true - "Japanese Palette" = true - "Leaf Carpet" = true - Midori = true - "More Brick Types" = true - "More Mud Blocks" = true - "More Potted Plants" = true - "Nether Brick Fence Gate" = true - "Rainbow Lamps" = true - "Raw Metal Bricks" = true - Rope = true - "Shear Vines" = true - Shingles = true - "Soul Sandstone" = true - Stools = true - "Sturdy Stone" = true - Thatch = true - "Variant Bookshelves" = true - "Variant Chests" = true - "Variant Furnaces" = true - "Variant Ladders" = true - "Vertical Planks" = true - "Vertical Slabs" = true - "Wooden Posts" = true - "More Stone Variants" = true - - [building.celebratory_lamps] - "Light Level" = 15 - - [building.compressed_blocks] - "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true - #Allowed values: [0,) - "Charcoal Block Fuel Time" = 16000 - #Allowed values: [0,) - "Blaze Lantern Fuel Time" = 24000 - #Allowed values: [0,) - "Stick Block Fuel Time" = 900 - "Enable Charcoal Block" = true - "Enable Sugar Cane Block" = true - "Enable Cactus Block" = true - "Enable Chorus Fruit Block" = true - "Enable Stick Block" = true - "Enable Apple Crate" = true - "Enable Golden Apple Crate" = true - "Enable Potato Crate" = true - "Enable Carrot Crate" = true - "Enable Golden Carrot Crate" = true - "Enable Beetroot Crate" = true - "Enable Cocoa Bean Sack" = true - "Enable Nether Wart Sack" = true - "Enable Gunpowder Sack" = true - "Enable Berry Sack" = true - "Enable Glow Berry Sack" = true - "Enable Blaze Lantern" = true - "Enable Bonded Leather" = true - "Enable Bonded Rabbit Hide" = true - - [building.glass_item_frame] - "Glass Item Frames Update Maps" = true - #Set to true for faster map updates. Default is every 3s - "Glass Item Frames Update Maps Every Tick" = false - #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 - "Item Render Scale" = 1.5 - - [building.gold_bars] - "Generate In Nether Fortress" = true - - [building.hollow_logs] - "Enable Auto Crawl" = true - - [building.industrial_palette] - "Enable Iron Plates" = true - "Enable Iron Ladder" = true - - [building.japanese_palette] - "Enable Paper Blocks" = true - "Enable Bamboo Mats" = true - - [building.leaf_carpet] - #This feature disables itself if any of the following mods are loaded: - # - immersive_weathering - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.more_brick_types] - #This also comes with a utility recipe for Red Nether Bricks - "Enable Blue Nether Bricks" = true - #This also includes Red Sandstone Bricks and Soul Sandstone Bricks - "Enable Sandstone Bricks" = true - #This also includes Mossy Cobblestone Bricks - "Enable Cobblestone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Blackstone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Dirt Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Netherrack Bricks" = true - - [building.rainbow_lamps] - "Light Level" = 15 - #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. - "Use Corundum" = true - - [building.rope] - #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. - #Note that ropes will still use the same blacklist. - "Force Enable Move Tile Entities" = false - "Enable Dispenser Behavior" = true - #This feature disables itself if any of the following mods are loaded: - # - supplementaries - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.thatch] - #Allowed values: [0,1] - "Fall Damage Multiplier" = 0.5 - #This feature disables itself if any of the following mods are loaded: - # - environmental - # - goated - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_bookshelves] - "Change Names" = true - #This feature disables itself if any of the following mods are loaded: - # - woodster - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_chests] - "Enable Reverting Wooden Chests" = true - "Replace Worldgen Chests" = true - #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. - "Structure Chests" = [] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_ladders] - "Change Names" = true - #This feature disables itself if any of the following mods are loaded: - # - woodster - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.vertical_slabs] - #Should Walls and Panes attempt to connect to the side of Vertical Slabs? - "Allow Side Connections" = true - - [building.more_stone_variants] - "Enable Bricks" = true - "Enable Chiseled Bricks" = true - "Enable Pillar" = true - -[management] - "Automatic Tool Restock" = true - "Easy Transferring" = true - "Expanded Item Interactions" = true - "Hotbar Changer" = true - "Inventory Sorting" = true - "Item Sharing" = true - "Quick Armor Swapping" = true - - [management.automatic_tool_restock] - #Enchantments deemed important enough to have special priority when finding a replacement - "Important Enchantments" = ["minecraft:silk_touch", "minecraft:fortune", "minecraft:infinity", "minecraft:luck_of_the_sea", "minecraft:looting"] - #Enable replacing your tools with tools of the same type but not the same item - "Enable Loose Matching" = true - #Enable comparing enchantments to find a replacement - "Enable Enchant Matching" = true - #Allow pulling items from one hotbar slot to another - "Check Hotbar" = false - "Unstackables Only" = false - #Any items you place in this list will be ignored by the restock feature - "Ignored Items" = ["botania:exchange_rod", "botania:dirt_rod", "botania:skydirt_rod", "botania:cobble_rod"] - #This feature disables itself if any of the following mods are loaded: - # - inventorytweaks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [management.easy_transferring] - "Enable Shift Lock" = true - - [management.expanded_item_interactions] - "Enable Armor Interaction" = true - "Enable Shulker Box Interaction" = true - "Enable Lava Interaction" = true - "Allow Opening Shulker Boxes" = true - "Allow Rotating Bundles" = true - - [management.hotbar_changer] - "Animation Time" = 7.0 - - [management.inventory_sorting] - "Enable Player Inventory" = true - "Enable Player Inventory In Chests" = true - "Enable Chests" = true - #Play a click when sorting inventories using keybindings - "Satisfying Click" = true - - [management.item_sharing] - #In ticks. - #Allowed values: [0,) - Cooldown = 100 - "Render Items In Chat" = true - - [management.quick_armor_swapping] - "Swap Off Hand" = true - -[tools] - Abacus = true - "Ambient Discs" = true - "Ancient Tomes" = true - "Beacon Redirection" = true - "Bottled Cloud" = true - "Color Runes" = true - "Endermosh Music Disc" = true - "Parrot Eggs" = true - "Pathfinder Maps" = true - Pickarang = true - "Seed Pouch" = true - "Skull Pikes" = true - "Slime In A Bucket" = true - "Torch Arrow" = true - Trowel = true - - [tools.abacus.highlight_color] - A = 0.4 - R = 0.0 - G = 0.0 - B = 0.0 - - [tools.ambient_discs] - "Drop On Spider Kill" = true - Volume = 3.0 - - [tools.ancient_tomes] - #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" - "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] - "Item Quality" = 2 - "Normal Upgrade Cost" = 10 - "Limit Break Upgrade Extra Cost" = 20 - "Max Limit Break Levels" = 1 - "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping_edge", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing", "minecraft:density", "minecraft:breach", "minecraft:wind_burst"] - "Overleveled Books Glow Rainbow" = true - #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 - "Deepslate Tweak" = true - "Deepslate Tweak Needs Haste2" = true - #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. - "Librarians Exchange Ancient Tomes" = true - #Applying a tome will also randomly curse your item - "Curse Gear" = false - #Allows combining tomes with normal books - "Combine With Books" = true - #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. - "Sanity Check" = true - - [tools.beacon_redirection] - "Horizontal Move Limit" = 64 - "Allow Tinted Glass Transparency" = true - - [tools.bottled_cloud] - "Cloud Level Bottom" = 191 - "Cloud Level Top" = 196 - - [tools.color_runes] - "Dungeon Weight" = 10 - "Nether Fortress Weight" = 8 - "Jungle Temple Weight" = 8 - "Desert Temple Weight" = 8 - "Item Quality" = 0 - - [tools.endermosh_music_disc] - "Play Endermosh During Enderdragon Fight" = false - "Add To End City Loot" = true - "Loot Weight" = 5 - "Loot Quality" = 1 - - [tools.parrot_eggs] - #The chance feeding a parrot will produce an egg - Chance = 0.05 - #How long it takes to create an egg - "Egg Time" = 12000 - "Enable Special Awesome Parrot" = true - - [tools.pathfinder_maps] - #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. - #Each custom map must be on its own line. - #The format for a custom map is as follows: - #,,,,, - #With the following descriptions: - # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs - # - being the Cartographer villager level required for the map to be unlockable - # - being the cheapest (in Emeralds) the map can be - # - being the most expensive (in Emeralds) the map can be - # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ - #Here's an example of a map to locate Ice Mountains: - #minecraft:ice_mountains,2,8,14,FF7FE4FF - Customs = [] - #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do - "Apply Default Trades" = true - #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so - "Pathfinders Quill Speed" = 32 - #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all - "Multi Threaded" = true - #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op - "Allow Retrying" = true - "Search Radius" = 6400 - "Xp From Trade" = 5 - "Add To Cartographer" = true - "Add To Wandering Trader Forced" = true - "Add To Wandering Trader Generic" = false - "Add To Wandering Trader Rare" = false - "Draw Hud" = true - "Hud On Top" = false - - [tools.pickarang] - "Enable Flamerang" = true - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - - [tools.pickarang.pickarang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 3 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 800 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #How much damage the Pickarang deals when swung as an item - "Attack Damage" = 2 - #How many ticks do you have to wait between using the pickarang again - Cooldown = 10 - #Whether this pickarang type can act as a hoe. - "Can Act As Hoe" = false - #Whether this pickarang type can act as a shovel. - "Can Act As Shovel" = true - #Whether this pickarang type can act as an axe. - "Can Act As Axe" = true - - [tools.pickarang.flamerang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 4 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 1040 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #How much damage the Pickarang deals when swung as an item - "Attack Damage" = 3 - #How many ticks do you have to wait between using the pickarang again - Cooldown = 10 - #Whether this pickarang type can act as a hoe. - "Can Act As Hoe" = false - #Whether this pickarang type can act as a shovel. - "Can Act As Shovel" = true - #Whether this pickarang type can act as an axe. - "Can Act As Axe" = true - - [tools.seed_pouch] - "Max Items" = 640 - "Show All Variants In Creative" = true - "Shift Range" = 3 - #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') - "Allow Fertilizer" = true - "Fertilizer Shift Range" = 3 - - [tools.skull_pikes] - "Pike Range" = 5.0 - - [tools.torch_arrow] - "Extinguish On Miss" = false - - [tools.trowel] - #Amount of blocks placed is this value + 1. - #Set to 0 to make the Trowel unbreakable - #Allowed values: [0,) - "Trowel Max Durability" = 0 - -[tweaks] - "Armed Armor Stands" = true - "Automatic Recipe Unlock" = true - "Better Elytra Rocket" = true - "Campfires Boost Elytra" = true - "Compasses Work Everywhere" = true - "Coral On Cactus" = true - "Diamond Repair" = true - "Double Door Opening" = true - "Dragon Scales" = true - "Dyeable Item Frames" = true - Emotes = true - "Enhanced Ladders" = true - "Glass Shard" = true - "Gold Tools Have Fortune" = true - "Grab Chickens" = true - "Hoe Harvesting" = true - "Horses Swim" = true - "Improved Sponges" = true - "Lock Rotation" = true - "Magma Keeps Concrete Powder" = true - "Map Washing" = true - "More Banner Layers" = true - "More Note Block Sounds" = true - "More Villagers" = true - "No Durability On Cosmetics" = true - "Pat The Dogs" = true - "Petals On Water" = true - "Pig Litters" = true - "Poison Potato Usage" = true - "Reacharound Placing" = true - "Renewable Spore Blossoms" = true - "Replace Scaffolding" = true - "Safer Creatures" = true - "Shulker Packing" = true - "Simple Harvest" = true - "Slabs To Blocks" = true - "Slimes To Magma Cubes" = true - "Snow Golem Player Heads" = true - "Utility Recipes" = true - "Vexes Die With Their Masters" = true - "Villagers Follow Emeralds" = true - "Zombie Villagers On Normal" = true - - [tweaks.automatic_recipe_unlock] - #A list of recipe names that should NOT be added in by default - "Ignored Recipes" = [] - "Force Limited Crafting" = false - "Disable Recipe Book" = false - #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. - "Filter Recipe Advancements" = true - #This feature disables itself if any of the following mods are loaded: - # - nerb - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [tweaks.campfires_boost_elytra] - "Boost Strength" = 0.5 - "Max Speed" = 1.0 - - [tweaks.compasses_work_everywhere] - "Enable Compass Nerf" = true - "Enable Clock Nerf" = true - "Enable Nether" = true - "Enable End" = true - - [tweaks.diamond_repair] - #List of changes to apply to repair items, format is "=" as seen in the defualt. - #Multiple repair items can be applied for the same base item, and as long as at least one is provided, any vanilla option will be removed. - #To use multiple items, comma separate them (e.g. "minecraft:diamond_sword=minecraft:diamond,minecraft:emerald")If you want the vanilla option back, you must add it again manually. - "Repair Item Changes" = ["minecraft:netherite_sword=minecraft:diamond", "minecraft:netherite_pickaxe=minecraft:diamond", "minecraft:netherite_axe=minecraft:diamond", "minecraft:netherite_shovel=minecraft:diamond", "minecraft:netherite_hoe=minecraft:diamond", "minecraft:netherite_helmet=minecraft:diamond", "minecraft:netherite_chestplate=minecraft:diamond", "minecraft:netherite_leggings=minecraft:diamond", "minecraft:netherite_boots=minecraft:diamond"] - "Unrepairable Items" = [] - "Enable Jei Hints" = true - - [tweaks.double_door_opening] - "Enable Doors" = true - "Enable Fence Gates" = true - #This feature disables itself if any of the following mods are loaded: - # - utilitix - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [tweaks.emotes] - #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. - "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] - #The list of Custom Emotes to be loaded. - #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ - "Custom Emotes" = [] - #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. - #DO NOT ship enabled this in a modpack, please. - "Custom Emote Debug" = false - "Button Shift X" = 0 - "Button Shift Y" = 0 - - [tweaks.enhanced_ladders] - #Allowed values: (,0] - "Fall Speed" = -0.2 - "Allow Freestanding" = true - "Allow Dropping Down" = true - "Allow Sliding" = true - "Allow Inventory Sneak" = true - - [tweaks.gold_tools_have_fortune] - #Allowed values: [0,) - "Fortune Level" = 2 - #Allowed values: [0,4] - "Harvest Level" = 2 - "Display Baked Enchantments In Tooltip" = true - "Italic Tooltip" = true - #Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+minecraft:sharpness@10". - "Item Enchantments" = [] - - [tweaks.grab_chickens] - "Needs No Helmet" = true - #Set to 0 to disable - "Slowness Level" = 1 - #Negative numbers moves the chicken down, positive up - #Allowed values: [-1,1] - "Chicken Offset" = 0.0 - - [tweaks.hoe_harvesting] - #Allowed values: [1,5] - "Regular Hoe Radius" = 2 - #Allowed values: [1,5] - "High Tier Hoe Radius" = 3 - - [tweaks.improved_sponges] - #The maximum number of water tiles that a sponge can soak up. Vanilla default is 64. - #Allowed values: [64,) - "Maximum Water Drain" = 256 - #The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6. - #Allowed values: [6,) - "Maximum Crawl Distance" = 10 - "Enable Placing On Water" = true - - [tweaks.lock_rotation] - #When true, lock rotation indicator in the same style as crosshair - "Render Like Cross Hair" = true - - [tweaks.map_washing] - #This feature disables itself if any of the following mods are loaded: - # - supplementaries - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [tweaks.more_banner_layers] - #Allowed values: [1,16] - "Layer Limit" = 16 - - [tweaks.more_note_block_sounds] - "Enable Amethyst Sound" = true - - [tweaks.more_villagers] - "Ocean Villager" = true - "Beach Villager" = true - - [tweaks.no_durability_on_cosmetics] - #Allow applying cosmetic items such as color runes with no anvil durability usage? Cosmetic items are defined in the quark:cosmetic_anvil_items tag - "Allow Cosmetic Items" = true - - [tweaks.pat_the_dogs] - #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable - "Dogs Want Love" = -1 - #Whether you can pet all mobs - "Pet All Mobs" = false - #If `petAllMobs` is set, these mobs still can't be pet - "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] - #Even if `petAllMobs` is not set, these mobs can be pet - "Pettable Allowlist" = [] - - [tweaks.pig_litters] - #Allowed values: [1,) - "Min Pig Litter Size" = 2 - #Allowed values: [1,) - "Max Pig Litter Size" = 3 - "Pigs Eat Golden Carrots" = true - #Allowed values: [0,) - "Min Golden Carrot Boost" = 0 - #Allowed values: [0,) - "Max Golden Carrot Boost" = 2 - - [tweaks.poison_potato_usage] - Chance = 0.1 - "Poison Effect" = true - - [tweaks.reacharound_placing] - #Allowed values: [0,1] - Leniency = 0.5 - Whitelist = [] - Blacklist = [] - - [tweaks.renewable_spore_blossoms] - "Bone Meal Chance" = 0.2 - - [tweaks.replace_scaffolding] - #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. - "Max Bounces" = 1 - - [tweaks.safer_creatures] - #How many blocks should be subtracted from the rabbit fall height when calculating fall damage. 5 is the same value as vanilla frogs - "Height Reduction" = 5.0 - "Enable Slime Fall Damage Removal" = true - - [tweaks.simple_harvest] - #Can players harvest crops with empty hand clicks? - "Empty Hand Harvest" = true - #Does harvesting crops with a hoe cost durability? - "Harvesting Costs Durability" = false - #Should Quark look for(nonvanilla) crops, and handle them? - "Do Harvesting Search" = true - #Should villagers use simple harvest instead of breaking crops? - "Villagers Use Simple Harvest" = true - #Which crops can be harvested? - #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" - "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] - #Which blocks should right click harvesting simulate a click on instead of breaking? - #This is for blocks like sweet berry bushes, which have right click harvesting built in. - "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] - - [tweaks.utility_recipes] - #Can other stone-like materials be used for crafting stone tools? - "Better Stone Tool Crafting" = true - #Can a dispenser be crafted by adding a bow to a dropper? - "Enable Dispenser" = true - #Can a repeater be crafted with the pattern for a redstone torch? - "Enable Repeater" = true - #Can you craft a minecart around blocks which can be placed inside? - "Enable Minecarts" = true - #Can you craft a boat around a chest to directly make a chest boat? - "Enable Chest Boats" = true - #Can you craft four chests at once using logs? - "Logs To Chests" = true - #Can Coral be crafted into dye? - "Coral To Dye" = true - #Can cookies, paper, and bread be crafted in a 2x2 crafting table? - "Bent Recipes" = true - #Can Rotten Flesh and Poisonous Potatoes be composted? - "Compostable Toxins" = true - #Does Dragon Breath return a bottle when used as a reagent or material? - "Effective Dragon Breath" = true - #Can torches be used as fuel in furnaces? - "Torches Burn" = true - #Can bones be smelted down to bone meal? - "Bone Meal Utility" = true - #Can Charcoal be crafted into Black Dye? - "Charcoal To Black Dye" = true - #Can two Logs be used instead of a Chest to make a Hopper? - "Easy Hopper" = true - #Can two Logs be used to craft 16 sticks? - "Easy Sticks" = true - #Can raw ore blocks be smelted, taking 9x the time a normal item? - "Smelt Raw Ore Blocks" = true - -[world] - "Ancient Wood" = true - "Azalea Wood" = true - "Big Stone Clusters" = true - "Blossom Trees" = true - "Cherry Grove Water Petals" = true - "Chorus Vegetation" = true - Corundum = true - "Fairy Rings" = true - "Fallen Logs" = true - "Glimmering Weald" = true - "Monster Box" = true - "Nether Obsidian Spikes" = true - "New Stone Types" = true - "No More Lava Pockets" = true - Permafrost = true - "Spiral Spires" = true - - [world.ancient_wood] - "Ancient Fruit Gives Exp" = true - #Allowed values: [1,) - "Ancient Fruit Exp Value" = 10 - #Set to a value other than 0 to enable Ancient City loot chest generation (8 recommended if you do) - #Allowed values: [0,) - "Ancient City Loot Weight" = 0 - #Allowed values: [0,) - "Ancient City Loot Quality" = 1 - #Set to 0 to disable sniffer sniffing. The vanilla loot table has every entry at weight 1, so without editing it, it's impossible to make the sapling more rare - #Allowed values: [0,) - "Sniffing Loot Weight" = 1 - #Allowed values: [0,) - "Sniffing Loot Quality" = 0 - - [world.azalea_wood] - #This feature disables itself if any of the following mods are loaded: - # - caverns_and_chasms - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [world.big_stone_clusters] - #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, - #do "block|dimension", as we do for netherrack and end stone by default. - "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] - - [world.big_stone_clusters.calcite] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.calcite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.calcite.biomes.tags] - "Biome Tags" = ["minecraft:is_mountain"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.calcite.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.limestone] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.limestone.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.limestone.biomes.tags] - "Biome Tags" = ["c:is_swamp", "minecraft:is_ocean"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.limestone.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.jasper] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.jasper.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.jasper.biomes.tags] - "Biome Tags" = ["minecraft:is_badlands", "c:is_sandy"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.jasper.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.shale] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.shale.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.shale.biomes.tags] - "Biome Tags" = ["c:is_snowy"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.shale.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.myalite] - "Generate In Air" = true - Enabled = true - #Allowed values: [0,) - Rarity = 100 - "Min Y Level" = 58 - "Max Y Level" = 62 - #Allowed values: [0,) - "Horizontal Size" = 20 - #Allowed values: [0,) - "Vertical Size" = 40 - #Allowed values: [0,) - "Horizontal Variation" = 6 - #Allowed values: [0,) - "Vertical Variation" = 10 - - [world.big_stone_clusters.myalite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.myalite.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.myalite.biomes.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false - - [world.blossom_trees] - "Drop Leaf Particles" = true - - [world.blossom_trees.blue] - Rarity = 200 - - [world.blossom_trees.blue.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.blue.biome_config.tags] - "Biome Tags" = ["c:is_snowy"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.blue.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.lavender] - Rarity = 100 - - [world.blossom_trees.lavender.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.lavender.biome_config.tags] - "Biome Tags" = ["c:is_swamp"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.lavender.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.orange] - Rarity = 100 - - [world.blossom_trees.orange.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.orange.biome_config.tags] - "Biome Tags" = ["minecraft:is_savanna"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.orange.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.yellow] - Rarity = 200 - - [world.blossom_trees.yellow.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.yellow.biome_config.tags] - "Biome Tags" = ["c:is_plains"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.yellow.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.red] - Rarity = 30 - - [world.blossom_trees.red.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.red.biome_config.tags] - "Biome Tags" = ["minecraft:is_badlands"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.red.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.cherry_grove_water_petals] - #The chance for a Cherry Grove chunk to attempt to spawn petals on top of water (1 is 100%, 0 is 0%) - "Chance Per Chunk" = 0.5 - #Should a chunk have water petals, how many would the generator try to place - "Tries Per Chunk" = 1 - #The 'size' of groups of petals - Size = 3 - #Groups of petals may be +/- this size on each axis, set to 0 to disable variation - "Size Variation" = 1 - #Edges of groups will have this chance to be 'jagged', that is, gain or lose a petal. Only applies when useCarpet is false - "Edge Variation" = 0.25 - #If true, Cherry Leaf Carpet from Leaf Carpet Module (from Building category) will be used instead of Pink Petals, assuming it is enabled; if false, requires Petals On Water Module (from Tweaks category) to be enabled - "Use Carpet" = false - #This feature disables itself if any of the following mods are loaded: - # - hanaikada - # - pinkpetalcarpet - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.cherry_grove_water_petals.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.cherry_grove_water_petals.biomes.biomes] - Biomes = ["minecraft:cherry_grove"] - "Is Blacklist" = false - - [world.cherry_grove_water_petals.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.chorus_vegetation] - Rarity = 150 - Radius = 7 - "Chunk Attempts" = 120 - "Highlands Chance" = 1.0 - "Midlands Chance" = 0.2 - "Other End Biomes Chance" = 0.0 - "Passive Teleport Chance" = 0.2 - "Endermite Spawn Chance" = 0.01 - "Teleport Duplication Chance" = 0.01 - - [world.corundum] - #Allowed values: [0,1] - "Crystal Chance" = 0.16 - #Allowed values: [0,1] - "Crystal Cluster Chance" = 0.2 - #Allowed values: [0,1] - "Crystal Cluster On Sides Chance" = 0.6 - #Allowed values: [0,1] - "Double Crystal Chance" = 0.2 - #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. - "Cave Crystal Growth Chance" = 5 - "Crystals Craft Runes" = true - "Enable Collateral Movement" = true - - [world.corundum.generation_settings] - #Allowed values: [0,) - Rarity = 400 - "Min Y Level" = 0 - "Max Y Level" = 64 - #Allowed values: [0,) - "Horizontal Size" = 36 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 8 - #Allowed values: [0,) - "Vertical Variation" = 6 - - [world.corundum.generation_settings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.corundum.generation_settings.biomes.tags] - "Biome Tags" = ["minecraft:is_ocean"] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.corundum.generation_settings.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.fairy_rings] - "Forest Chance" = 0.00625 - "Plains Chance" = 0.0025 - Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] - - [world.fairy_rings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.fallen_logs] - #Percentage of fallen logs spawning as hollow. Requires Hollow Logs Module to be enabled - "Hollow Chance" = 0.7 - Rarity = 5 - #Chance for logs to spawn on water - "On Water Chance" = 0.1 - "Sparse Biome Rarity" = 12 - #Tags that define which biomes can have which wood types - "Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"] - - [world.fallen_logs.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.monster_box] - #The chance for the monster box generator to try and place one in a chunk. 0 is 0%, 1 is 100% - #This can be higher than 100% if you want multiple per chunk. - "Chance Per Chunk" = 0.2 - "Min Y" = -50 - "Max Y" = 0 - "Min Mob Count" = 5 - "Max Mob Count" = 8 - "Enable Extra Loot Table" = true - "Activation Range" = 2.5 - #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. - "Search Range" = 15 - - [world.monster_box.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.nether_obsidian_spikes] - #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) - "Chance Per Chunk" = 0.1 - #The chance for a spike to be big (1 is 100%, 0 is 0%) - "Big Spike Chance" = 0.03 - #Should a chunk have spikes, how many would the generator try to place - "Tries Per Chunk" = 4 - "Big Spike Spawners" = true - - [world.nether_obsidian_spikes.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_nether"] - - [world.new_stone_types] - "Enable Limestone" = true - "Enable Jasper" = true - "Enable Shale" = true - "Enable Myalite" = true - "Add New Stones To Mason Trades" = true - - [world.new_stone_types.limestone.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.limestone.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.limestone.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.jasper.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.jasper.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.jasper.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.shale.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.shale.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.shale.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.myalite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.new_stone_types.myalite.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.myalite.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.permafrost.generation_settings] - #Allowed values: [0,) - Rarity = 2 - "Min Y Level" = 105 - "Max Y Level" = 140 - #Allowed values: [0,) - "Horizontal Size" = 72 - #Allowed values: [0,) - "Vertical Size" = 15 - #Allowed values: [0,) - "Horizontal Variation" = 22 - #Allowed values: [0,) - "Vertical Variation" = 4 - - [world.permafrost.generation_settings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.permafrost.generation_settings.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.permafrost.generation_settings.biomes.biomes] - Biomes = ["minecraft:frozen_peaks"] - "Is Blacklist" = false - - [world.spiral_spires] - Rarity = 200 - Radius = 15 - "Enable Myalite Viaducts" = true - #Allowed values: [2,1,024] - "Myalite Conduit Distance" = 24 - "Renewable Myalite" = true - - [world.spiral_spires.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.spiral_spires.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.spiral_spires.biomes.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false - -[mobs] - Crabs = true - Forgotten = true - Foxhound = true - Shiba = true - Stonelings = true - Toretoise = true - Wraith = true - - [mobs.crabs] - "Enable Brewing" = true - #Whether Resilience should be required for 'How Did We Get Here?' and (if brewing is enabled) 'A Furious Cocktail'. - #Keep this on when brewing is disabled if your pack adds an alternative source for the effect. - "Resilience Required For All Effects" = true - "Add Crab Leg To Fisherman Trades" = true - - [mobs.crabs.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 5 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.crabs.spawn_config.biomes.tags] - "Biome Tags" = ["minecraft:is_beach"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.crabs.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.forgotten] - #This is the probability of a Skeleton that spawns under the height threshold being replaced with a Forgotten. - "Forgotten Spawn Rate" = 0.05 - "Max Height For Spawn" = 0 - - [mobs.foxhound] - #The chance coal will tame a foxhound - "Tame Chance" = 0.05 - "Foxhounds Speed Up Furnaces" = true - - [mobs.foxhound.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 30 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 2 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.foxhound.spawn_config.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.foxhound.spawn_config.biomes.biomes] - Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] - "Is Blacklist" = false - - [mobs.foxhound.lesser_spawn_config] - "Max Cost" = 0.7 - "Spawn Cost" = 0.15 - #Allowed values: (0,) - "Spawn Weight" = 2 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 1 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.foxhound.lesser_spawn_config.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.foxhound.lesser_spawn_config.biomes.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false - - [mobs.shiba] - "Ignore Areas With Skylight" = false - - [mobs.shiba.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 40 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.shiba.spawn_config.biomes.tags] - "Biome Tags" = ["minecraft:is_mountain"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.shiba.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.stonelings] - "Max Y Level" = 0 - "Enable Diamond Heart" = true - #When enabled, stonelings are much more aggressive in checking for players - "Cautious Stonelings" = false - "Tamable Stonelings" = true - #Disabled if if Pathfinder Maps are disabled. - "Weald Pathfinder Maps" = true - - [mobs.stonelings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [mobs.stonelings.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 80 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 1 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.stonelings.spawn_config.biomes.tags] - "Biome Tags" = ["c:is_void", "minecraft:is_nether", "minecraft:is_end"] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.stonelings.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.toretoise] - "Max Y Level" = 0 - #The number of ticks from mining a tortoise until feeding it could cause it to regrow. - "Cooldown Ticks" = 1200 - #The items that can be fed to toretoises to make them regrow ores. - Foods = ["minecraft:glow_berries"] - "Allow Toretoise To Regrow" = true - #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, higher = lower chance. - "Regrow Chance" = 3 - - [mobs.toretoise.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [mobs.toretoise.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 120 - #Allowed values: [1,) - "Min Group Size" = 2 - #Allowed values: [1,) - "Max Group Size" = 4 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.toretoise.spawn_config.biomes.tags] - "Biome Tags" = ["c:is_void", "minecraft:is_nether", "minecraft:is_end"] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.toretoise.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.wraith] - #List of sound sets to use with wraiths. - #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) - "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] - - [mobs.wraith.spawn_config] - "Max Cost" = 0.7 - "Spawn Cost" = 0.15 - #Allowed values: (0,) - "Spawn Weight" = 5 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.wraith.spawn_config.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.wraith.spawn_config.biomes.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false - -[client] - "Auto Walk Keybind" = true - "Back Button Keybind" = true - "Buckets Show Inhabitants" = true - Camera = true - "Chest Searching" = true - "Elytra Indicator" = true - "Greener Grass" = true - "Improved Tooltips" = true - "Long Range Pick Block" = true - "Microcrafting Helper" = true - "Soul Candles" = true - "Usage Ticker" = true - "Uses For Curses" = true - "Variant Animal Textures" = true - "Wool Shuts Up Minecarts" = true - - [client.auto_walk_keybind] - "Draw Hud" = true - "Hud Height" = 10 - - [client.buckets_show_inhabitants] - "Show Axolotls" = true - "Show Crabs" = true - "Show Tropical Fish" = true - "Show Shiny Slime" = true - - [client.camera] - #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) - "Date Format" = "MM/dd/yyyy" - - [client.chest_searching.overlay_color] - A = 0.67 - R = 0.0 - G = 0.0 - B = 0.0 - - [client.greener_grass] - "Affect Leaves" = true - "Affect Water" = false - "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:short_grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs", "valhelsia_structures:grass_block"] - "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] - - [client.greener_grass.color_matrix] - R = [0.89, 0.0, 0.0] - G = [0.0, 1.11, 0.0] - B = [0.0, 0.0, 0.89] - - [client.greener_grass.water_matrix] - R = [0.86, 0.0, 0.0] - G = [0.0, 1.0, 0.22] - B = [0.0, 0.0, 1.22] - - [client.improved_tooltips] - "Attribute Tooltips" = true - "Food Tooltips" = true - "Shulker Tooltips" = true - "Map Tooltips" = true - "Enchanting Tooltips" = true - "Fuel Time Tooltips" = true - "Shulker Box Use Colors" = true - "Shulker Box Require Shift" = false - "Map Require Shift" = false - #The value of each shank of food. - #Tweak this when using mods like Hardcore Hunger which change that value. - "Food Divisor" = 2 - "Show Saturation" = true - "Food Compression Threshold" = 4 - "Fuel Time Divisor" = 200 - #Should item attributes be colored relative to your current equipped item? - #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. - #If set to false, item attributes will show in white or red if they're negative values. - "Show Upgrade Status" = true - "Animate Up Down Arrows" = true - "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:mace", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] - #A list of additional stacks to display on each enchantment - #The format is as follows: - #enchant_id=item1,item2,item3... - #So to display a carrot on a stick on a mending book, for example, you use: - #minecraft:mending=minecraft:carrot_on_a_stick - "Enchanting Additional Stacks" = [] - - [client.usage_ticker] - #Switch the armor display to the off hand side and the hand display to the main hand side - Invert = false - "Shift Left" = 0 - "Shift Right" = 0 - "Enable Main Hand" = true - "Enable Off Hand" = true - "Enable Armor" = true - - [client.uses_for_curses] - "Vanish Pumpkin Overlay" = true - "Bind Armor Stands With Player Heads" = true - - [client.variant_animal_textures] - "Enable Cow" = true - "Enable Pig" = true - "Enable Chicken" = true - "Enable Allay" = true - "Enable Shiny Rabbit" = true - "Enable Shiny Llama" = true - "Enable Shiny Dolphin" = true - "Enable Shiny Slime" = true - "Enable Shiny Armadillo" = true - "Enable Shiny Frog" = true - "Enable L G B T Bees" = true - "Every Bee Is L G B T" = false - #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. - "Shiny Animal Chance" = 2048 - #If a shiny animal should emit occasional sparkles. - "Shiny Sparkles" = true - -[experimental] - "Adjustable Chat" = false - "Climate Control Remover" = false - "Game Nerfs" = false - "Narrator Readout" = false - "Overlay Shader" = false - "Spawner Replacer" = false - #Allows placing variant blocks automatically via a selector menu triggered from a keybind - "Variant Selector" = false - "Villager Rerolling Rework" = false - - [experimental.adjustable_chat] - "Horizontal Shift" = 0 - "Vertical Shift" = 0 - - [experimental.climate_control_remover] - #Disables the temperature comparison when choosing biomes to generate. - "Disable Temperature" = false - #Disables the humidity comparison when choosing biomes to generate. - "Disable Humidity" = false - #Disables the 'continentalness' comparison when choosing biomes to generate. - #WARNING: Enabling this will probably make oceans act a lot more like rivers. - "Disable Continentalness" = false - #Disables the 'erosion' comparison when choosing biomes to generate. - #WARNING: Enabling this will probably create very extreme height differences, and will make the End more chaotic. - "Disable Erosion" = false - #Disables the 'depth' comparison when choosing biomes to generate. - #WARNING: Enabling this will probably make cave biomes appear at unusual heights. - "Disable Depth" = false - #Disables the 'weirdness' comparison when choosing biomes to generate. - #WARNING: Enabling this will... well, probably make things weird. - "Disable Weirdness" = false - #Disables the 'offset' parameter when choosing biomes to generate. - #WARNING: Enabling this will make rarer nether biomes more common. - "Disable Offset" = false - - [experimental.game_nerfs] - #Makes Mending act like the Unmending mod - #https://www.curseforge.com/minecraft/mc-mods/unmending - "Nerf Mending" = true - #Makes Mending II still work even if mending is nerfed. - #If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes. - "No Nerf for Mending II" = false - #Makes Iron Golems not drop Iron Ingots - "Disable Iron Farms" = true - #Makes Boats not glide on ice - "Disable Ice Roads" = true - #Makes Sheep not drop Wool when killed - "Disable Wool Drops" = true - #Disables mob griefing for only specific entities - "Enable Selective Mob Griefing" = true - #Force Elytra to only work in specific dimensions - "Enable Dimension Locked Elytra" = true - #Makes falling blocks not able to be duped via dimension crossing - "Disable Falling Block Dupe" = true - #Fixes several piston physics exploits, most notably including TNT duping - "Disable Piston Physics Exploits" = true - #Fixes mushroom growth being able to replace blocks - "Disable Mushroom Block Removal" = true - #Makes tripwire hooks unable to be duplicated - "Disable Tripwire Hook Dupe" = true - #Makes villages spawn less often when close to spawn - "Village Spawn Nerf" = false - #Distance at which villages will spawn as normal. Effect scales linearly from world spawn - "Village Spawn Nerf Distance" = 7000 - "Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"] - "Elytra Allowed Dimensions" = ["minecraft:the_end"] - - [experimental.overlay_shader] - #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). - #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' - #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' - Shader = "none" - - [experimental.spawner_replacer] - #Mobs to be replaced with other mobs. - #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" - "Replace Mobs" = [] - - #Allows placing variant blocks automatically via a selector menu triggered from a keybind - [experimental.variant_selector] - #Set this to true to automatically convert any dropped variant items into their originals. Do this ONLY if you intend to take control of every recipe via a data pack or equivalent, as this will introduce dupes otherwise. - "Convert Variant Items" = false - #Enable the hammer, allowing variants to be swapped between eachother, including the original block. Do this ONLY under the same circumstances as Convert Variant Items. - "Enable Hammer" = false - "Show Tooltip" = true - "Align Hud To Hotbar" = false - "Show Simple Hud" = false - "Show Hud" = true - "Enable Green Tint" = true - "Override Held Item Render" = true - "Hud Offset X" = 0 - "Hud Offset Y" = 0 - #When true, selector arrow will render in same style as crosshair - "Render Like Cross Hair" = true - #Uses smaller arrow icon for variant selector overlay - "Smaller Arrow" = false - - [experimental.variant_selector.variants] - #The list of all variant types available for players to use. Values are treated as suffixes to block IDs for scanning. - #Prefix any variant type with ! to make it show up for Manual Variants but not be automatically scanned for. (e.g. '!polish') - "Variant Types" = ["slab", "stairs", "wall", "fence", "fence_gate", "vertical_slab"] - #By default, only a mod's namespace is scanned for variants for its items (e.g. if coolmod adds coolmod:fun_block, it'll search only for coolmod:fun_block_stairs). - # Mods in this list are also scanned for variants if none are found in itself (e.g. if quark is in the list and coolmod:fun_block_stairs doesn't exist, it'll try to look for quark:fun_block_stairs next) - "Tested Mods" = ["quark", "everycomp", "v_slab_compat"] - "Print Variant Map To Log" = false - #Format is 'alias=original' in each value (e.g. 'wall=fence' means that a failed search for, minecraft:cobblestone_fence will try cobblestone_wall next) - Aliases = ["carpet=slab", "pane=fence"] - #Ends of block IDs to try and remove when looking for variants. (e.g. minecraft:oak_planks goes into minecraft:oak_stairs, so we have to include '_planks' in this list for it to find them or else it'll only look for minecraft:oak_planks_stairs) - "Strip Candidates" = ["_planks", "_wool", "_block", "s"] - #Add manual variant overrides here, the format is 'type,block,output' (e.g. polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks). The type must be listed in Variant Types - "Manual Variants" = [] - # A list of block IDs and mappings to be excluded from variant selection. - #To exclude a block from being turned into other blocks, just include the block ID (e.g. minecraft:cobblestone). - #To exclude a block from having other blocks turned into it, suffix it with = (e.g. =minecraft:cobblestone_stairs) - #To exclude a specific block->variant combination, put = between the two (e.g. minecraft:cobblestone=minecraft:cobblestone_stairs) - Blacklist = ["minecraft:snow", "minecraft:bamboo", "minecraft:bamboo_block"] - - [experimental.villager_rerolling_rework] - #If enabled, the first two trades a villager generates for a profession will always be the same for a given villager. - #This prevents repeatedly placing down a job site block to reroll the villager's trades. - "Seed Initial Villager Trades" = true - #Set to 0 to disable the chance to reroll trades when restocking. - #It's possible for a trade to not restock even when the chance is 1. This happens when the rerolled trade is one the villager already has. - #This chance only guarantees a reroll will be attempted. - #Allowed values: [0,1] - "Chance To Reroll When Restocking" = 0.25 - #Set to 0 to disable the chance to reroll trades when restocking. Set to -1 to allow unlimited rerolling. - #Trades earlier in the list will restock first. - "Maximum Restocks Per Day" = 3 - #If enabled, villagers will reroll when they restock, rather than when they begin work for the day. - #If disabled, players can prevent rerolling by ensuring the villager isn't out of stock on their last restock of the day. - "Reroll On Any Restock" = false - #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. - "Reroll Even If Not Out Of Stock" = false - -[oddities] - Backpack = true - Crate = true - Magnets = true - "Matrix Enchanting" = true - Pipes = true - "Tiny Potato" = true - "Totem Of Holding" = true - - [oddities.backpack] - #Set this to true to allow the backpacks to be unequipped even with items in them - "Super Op Mode" = false - "Enable Ravager Hide" = true - "Items In Backpack Tick" = true - "Base Ravager Hide Drop" = 1 - "Extra Chance Per Looting" = 0.5 - "Allow Armor Stand Unloading" = true - - [oddities.crate] - "Max Items" = 640 - - [oddities.magnets] - #Any items you place in this list will be derived so that any block made of it will become magnetizable - "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore", "quark:gravisand"] - #Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe - "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"] - #Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe - "Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map", "#minecraft:all_hanging_signs", "#minecraft:hanging_signs"] - "Use Pre End Recipe" = false - #When true magnets will never push something that pistons cant push. Disable to have further control. This allows iron rods to break obsidian for example - "Use Piston Logic" = true - #Allows magnets to push and pull entities in the 'affected_by_magnets' tag (edit it with datapack). Turning off can reduce lag - "Affect Entities" = true - #Allows magnets to push and pull entities having magnetic armor. Requires 'magnetic_entities' config ON - "Affects Armor" = true - #Determines how fast entities are pulled by magnets. Still follows the inverse square law - "Entities Pull Force" = 0.18000000715255737 - #Stonecutters pulled by magnets will silk touch the blocks they cut. - "Stone Cutter Silk Touch" = true - #The maximum hardness of a block that a stonecutter pushed by magnets can cut through. - "Stone Cutter Max Hardness" = 3.0 - - [oddities.matrix_enchanting] - #The maximum enchanting power the matrix enchanter can accept - "Max Bookshelves" = 15 - #Should this be X, the price of a piece increase by 1 every X pieces you generate - "Piece Price Scale" = 9 - #The higher this is, the better enchantments you'll get on books - "Book Enchantability" = 12 - #How many pieces you can generate without any bookshelves - "Base Max Piece Count" = 3 - #How many pieces you can generate without any bookshelves (for Books) - "Base Max Piece Count Book" = 1 - #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor - "Min Level Cutoff" = 8 - #How many pieces a single Lapis can generate - "Charge Per Lapis" = 4 - #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) - "Min Level Scale Factor" = 1.2 - #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used - "Min Level Scale Factor Book" = 2.0 - #How much to multiply the frequency of pieces where at least one of the same type has been generated - "Dupe Multiplier" = 1.4 - #How much to multiply the frequency of pieces where incompatible pieces have been generated - "Incompatible Multiplier" = 0.0 - #Set to false to disable the ability to create Enchanted Books - "Allow Books" = true - #Set this to true to allow treasure enchantments to be rolled as pieces - "Allow Treasures" = false - #Set this to true to allow undiscoverable enchantments to be rolled as pieces - "Allow Undiscoverable Enchantments" = false - #Any treasure enchantment IDs here will be able to appear in books in matrix enchanting - "Treasure Whitelist" = [] - #Any undiscoverable enchantment IDs here will be able to appear in matrix enchanting - "Undiscoverable Whitelist" = [] - #Set to false to disable the tooltip for items with pending enchantments - "Show Tooltip" = true - #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. - "Normalize Rarity" = true - #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. - "Allow Underwater Enchanting" = true - #Matrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. - "Allow Short Block Enchanting" = true - #Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. - "Soul Candles Invert" = true - #A list of enchantment IDs you don't want the enchantment table to be able to create - "Disallowed Enchantments" = [] - #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. - #A minus sign before an enchantment will make the influence decrease the probability of that enchantment. - "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] - #An array of influences that other blocks should apply. - #Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc) - "States To Influences" = [] - #Set to false to disable the ability to influence enchantment outcomes with candles - "Allow Influencing" = true - #The max amount of candles that can influence a single enchantment - "Influence Max" = 4 - #How much each candle influences an enchantment. This works as a multiplier to its weight - "Influence Power" = 0.125 - #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. - "Automatically Convert" = true - - [oddities.pipes] - #How long it takes for an item to cross a pipe. Bigger = slower. - "Pipe Speed" = 5 - #Set to 0 if you don't want pipes to have a max amount of items - "Max Pipe Items" = 16 - #When items eject or are absorbed by pipes, should they make sounds? - "Do Pipes Whoosh" = true - "Enable Encased Pipes" = true - "Render Pipe Items" = true - "Emit Vibrations" = true - - [oddities.tiny_potato] - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - #This feature disables itself if any of the following mods are loaded: - # - botania - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [oddities.totem_of_holding] - #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. - "Dark Souls Mode" = true - #Totem will always spawn if the player killer is themselves. - "Spawn Totem on PVP Kill" = false - #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped - "Destroy Lost Items" = false - #Set this to false to only allow the owner of a totem to collect its items rather than any player - "Allow Anyone To Collect" = true diff --git a/overrides/config/railways-client.toml b/overrides/config/railways-client.toml deleted file mode 100644 index bb683a6..0000000 --- a/overrides/config/railways-client.toml +++ /dev/null @@ -1,75 +0,0 @@ -#. -#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! -[client] - #. - #Show extended debug info in coupler goggle overlay - showExtendedCouplerDebug = false - #. - #Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash - skipClientDerailing = false - #. - #Use a scanline shader when spying through a conductor - useConductorSpyShader = true - #. - #Vertical offset for track overlays - # Default: 0.0 - # Range: -256.0 ~ 256.0 - trackOverlayOffset = 0.0 - #. - #Whether to actually apply the dev cape (ignored for non-devs) - #This setting may require a relog to take effect - useDevCape = true - #. - #Should the normal create conductor cap be rendered on top of the conductors existing hat? - renderNormalCap = true - #. - #Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains? - animatedFlywheels = true - #. - #Speed multiplier for flywheel animations on trains (0.1 = slow, 0.5 = default, 1.0 = fast) - # Default: 0.5 - # Range: 0.0 ~ 1.0 - flywheelSpeedMultiplier = 0.5 - #. - #Don't show the Create: Blocks & Bogies incompatibility warning on the title screen - hideBlocksAndBogiesIncompatibilityWarning = true - - #. - #Smoke Settings - [client.smoke] - #. - #Smoke particle style - #Allowed Values: VANILLA, OLD, CARTOON - smokeType = "CARTOON" - - #. - #Old-style Smoke Settings - [client.smoke.old] - #. - #[in Ticks] - #Lifetime of smoke particles emitted by contraptions - # Default: 500 - # Range: 20 ~ 1000 - smokeLifetime = 500 - #. - #Smoke emission rate on contraptions - # Default: 0.75 - # Range: 0.0 ~ 10.0 - smokePercentage = 0.75 - #. - #Smoke texture quality - #Allowed Values: LOW, MEDIUM, HIGH, ULTRA - smokeQuality = "HIGH" - #. - #Thicker smoke (renders 2 extra layers per particle) - thickerSmoke = true - - #. - #Cartoon-style Smoke Settings - [client.smoke.cartoon] - #. - #Spawn faster-rising small puffs of smoke on an interval - spawnFasterPuffs = true - #. - #Spawn steam on an interval - spawnSteam = false diff --git a/overrides/config/railways-common.toml b/overrides/config/railways-common.toml deleted file mode 100644 index dc3c70f..0000000 --- a/overrides/config/railways-common.toml +++ /dev/null @@ -1,8 +0,0 @@ -#. -#Register integration tracks for mods that are not present -#[@cui:RequiresReload:both] -registerMissingTracks = false -#. -#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed -#[@cui:RequiresReload:both] -disableDatafixer = false diff --git a/overrides/config/railways-server.toml b/overrides/config/railways-server.toml deleted file mode 100644 index 499e05b..0000000 --- a/overrides/config/railways-server.toml +++ /dev/null @@ -1,67 +0,0 @@ -#. -#Miscellaneous settings -[misc] - #. - #Coupler will require points to be on the same or adjacent track edge, this will prevent the coupler from working if there is any form of junction in between the two points. - strictCoupler = false - #. - #Allow controlling Brass Switches remotely when approaching them on a train - flipDistantSwitches = true - #. - #Max distance between targeted track and placed switch stand - # Default: 64 - # Range: 16 ~ 128 - switchPlacementRange = 64 - #. - #Allow creepers and ghast fireballs to damage tracks - creeperTrackDamage = false - #. - #Multiplier used for calculating exhaustion from speed when a handcar is used. - # Default: 0.009999999776482582 - # Range: 0.0 ~ 1.0 - handcarHungerMultiplier = 0.009999999776482582 - -#. -#Semaphore settings -[semaphores] - #. - #. - #Simplified semaphore placement (no upside-down placement) - simplifiedPlacement = true - #. - #Whether semaphore color order is reversed when the semaphores are oriented upside-down - flipYellowOrder = false - -#. -#Conductor settings -[conductors] - #. - #. - #Conductor whistle is limited to the owner of a train - mustOwnBoundTrain = false - #. - #Maximum length of conductor vents - # Default: 64 - # Range: > 1 - maxConductorVentLength = 64 - #. - #How often a conductor whistle updates the train of the bound conductor - # Default: 10 - # Range: 1 ~ 600 - whistleRebindRate = 10 - #. - #Maximum distance (in blocks) at which a conductor can be activated by looking at them - # Default: 16 - # Range: 1 ~ 64 - activationDistance = 16 - -#. -#Realism Settings -[realism] - #. - #. - #Make trains require fuel to run (either from fuel tanks or solid fuels in chests/barrels) - realisticTrains = false - #. - #Make fuel tanks only accept proper liquid fuels (so water etc can't go into them) - realisticFuelTanks = true diff --git a/overrides/config/regions_unexplored/regions_unexplored-common.toml b/overrides/config/regions_unexplored/regions_unexplored-common.toml deleted file mode 100644 index 75e8d94..0000000 --- a/overrides/config/regions_unexplored/regions_unexplored-common.toml +++ /dev/null @@ -1,124 +0,0 @@ -#Config for Regions Unexplored! -[region_configs] - #Enable this before changing the other region config files. If disabled, RU will use builtin biome placement. - toggle_custom_regions = false - #Sets Terrablender region weight for the primary region. - # Default: 11 - # Range: 0 ~ 2147483646 - primary_region_weight = 11 - #Sets Terrablender region weight for the secondary region. - # Default: 8 - # Range: 0 ~ 2147483646 - secondary_region_weight = 8 - #Sets Terrablender region weight for the rare region. - # Default: 1 - # Range: 0 ~ 2147483646 - rare_region_weight = 1 - #Sets Terrablender region weight for Nether region. - # Default: 14 - # Range: 0 ~ 2147483646 - nether_region_weight = 14 - -[biome_toggles] - #overworld_biomes - toggle_alpha_grove = true - toggle_arid_mountains = true - toggle_smouldering_woodland = true - toggle_autumnal_maple_forest = true - toggle_bamboo_forest = true - toggle_baobab_savanna = true - toggle_barley_fields = true - toggle_bayou = true - toggle_blackwood_taiga = true - toggle_boreal_taiga = true - toggle_chalk_cliffs = true - toggle_clover_plains = true - toggle_cold_boreal_taiga = true - toggle_cold_deciduous_forest = true - toggle_cold_river = true - toggle_deciduous_forest = true - toggle_dry_bushland = true - toggle_eucalyptus_forest = true - toggle_fen = true - toggle_flower_field = true - toggle_frozen_pine_taiga = true - toggle_frozen_tundra = true - toggle_fungal_fen = true - toggle_golden_boreal_taiga = true - toggle_grassland = true - toggle_grassy_beach = true - toggle_gravel_beach = true - toggle_highland_fields = true - toggle_hyacinth_deeps = true - toggle_icy_desert = true - toggle_icy_heights = true - toggle_joshua_desert = true - toggle_magnolia_woodland = true - toggle_maple_forest = true - toggle_marsh = true - toggle_mauve_hills = true - toggle_meadow = true - toggle_mountains = true - toggle_muddy_river = true - toggle_old_growth_bayou = true - toggle_orchard = true - toggle_outback = true - toggle_pine_slopes = true - toggle_pine_taiga = true - toggle_poppy_fields = true - toggle_prairie = true - toggle_pumpkin_fields = true - toggle_rainforest = true - toggle_rocky_reef = true - toggle_redwoods = true - toggle_saguaro_desert = true - toggle_shrubland = true - toggle_silver_birch_forest = true - toggle_sparse_rainforest = true - toggle_sparse_redwoods = true - toggle_spires = true - toggle_steppe = true - toggle_temperate_grove = true - toggle_towering_cliffs = true - toggle_tropical_river = true - toggle_tropics = true - toggle_willow_forest = true - #cave_biomes - toggle_ancient_delta = true - toggle_bioshroom_caves = true - toggle_prismachasm = true - toggle_redstone_caves = true - toggle_scorching_caves = true - #nether_biomes - toggle_blackstone_basin = true - toggle_glistering_meadow = true - toggle_infernal_holt = true - toggle_mycotoxic_undergrowth = true - toggle_redstone_hell = true - -[worldgen_options] - #surface_rules - toggle_custom_dirt = true - -[client_options] - toggle_mauve_leaves_particles = true - toggle_blue_magnolia_leaves_particles = true - toggle_pink_magnolia_leaves_particles = true - toggle_white_magnolia_leaves_particles = true - toggle_red_maple_leaves_particles = true - toggle_orange_maple_leaves_particles = true - toggle_silver_birch_leaves_particles = true - toggle_enchanted_birch_leaves_particles = true - #block_color_options - #Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours. - # Default: 25.0 - # Range: 0.0 ~ 200.0 - eucalyptus_transition_size = 25.0 - #Sets Eucalyptus colour saturation. - # Default: 0.5 - # Range: 0.0 ~ 1.0 - eucalyptus_saturation = 0.5 - #Sets Eucalyptus colour saturation. - # Default: 0.8 - # Range: 0.0 ~ 1.0 - eucalyptus_brightness = 0.8 diff --git a/overrides/config/regions_unexplored/regions_unexplored-primary-region.toml b/overrides/config/regions_unexplored/regions_unexplored-primary-region.toml deleted file mode 100644 index 2755e9b..0000000 --- a/overrides/config/regions_unexplored/regions_unexplored-primary-region.toml +++ /dev/null @@ -1,331 +0,0 @@ -#Config for Regions Unexplored primary region! -#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! -#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. -[-----------------MIDDLE_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_tundra" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_pine_taiga" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:pumpkin_fields" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:orchard" - neutral_dry = "regions_unexplored:shrubland" - neutral_neutral = "regions_unexplored:temperate_grove" - neutral_wet = "regions_unexplored:pine_taiga" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:barley_fields" - warm_dry = "regions_unexplored:prairie" - warm_neutral = "regions_unexplored:grassland" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:baobab_savanna" - hot_dry = "regions_unexplored:baobab_savanna" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:outback" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------MIDDLE_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_pine_taiga" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_tundra" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:autumnal_maple_forest" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:orchard" - neutral_dry = "regions_unexplored:shrubland" - neutral_neutral = "regions_unexplored:temperate_grove" - neutral_wet = "regions_unexplored:pine_taiga" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:prairie" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:grassland" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:baobab_savanna" - hot_dry = "regions_unexplored:baobab_savanna" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:outback" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------PLATEAU_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:autumnal_maple_forest" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:highland_fields" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:highland_fields" - neutral_wet = "regions_unexplored:highland_fields" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:barley_fields" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:deciduous_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:eucalyptus_forest" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------PLATEAU_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:autumnal_maple_forest" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:orchard" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:temperate_grove" - neutral_wet = "regions_unexplored:pine_taiga" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:deciduous_forest" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:deciduous_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:eucalyptus_forest" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------SHATTERED_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:icy_heights" - #cool_biomes - cool_arid = "regions_unexplored:towering_cliffs" - cool_dry = "regions_unexplored:towering_cliffs" - cool_neutral = "regions_unexplored:towering_cliffs" - cool_wet = "regions_unexplored:towering_cliffs" - cool_humid = "regions_unexplored:towering_cliffs" - #neutral_biomes - neutral_arid = "regions_unexplored:towering_cliffs" - neutral_dry = "regions_unexplored:towering_cliffs" - neutral_neutral = "regions_unexplored:towering_cliffs" - neutral_wet = "regions_unexplored:towering_cliffs" - neutral_humid = "regions_unexplored:towering_cliffs" - #warm_biomes - warm_arid = "regions_unexplored:barley_fields" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:deciduous_forest" - warm_wet = "regions_unexplored:sparse_redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:eucalyptus_forest" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------SLOPE_BIOMES--------------------] - #slope_biomes - icy_slope_biome = "minecraft:snowy_slopes" - cold_slope_biome = "minecraft:grove" - neutral_slope_biome = "regions_unexplored:pine_slopes" - warm_slope_biome = "regions_unexplored:deciduous_forest" - hot_slope_biome = "regions_unexplored:eucalyptus_forest" - #slope_biomes_variant - icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" - cold_slope_biome_variant = "regions_unexplored:pine_slopes" - neutral_slope_biome_variant = "regions_unexplored:pine_slopes" - warm_slope_biome_variant = "regions_unexplored:deciduous_forest" - hot_slope_biome_variant = "regions_unexplored:eucalyptus_forest" - -[-----------------PEAK_BIOMES--------------------] - #peak_biomes - icy_peak_biome = "minecraft:frozen_peaks" - cold_peak_biome = "minecraft:jagged_peaks" - neutral_peak_biome = "regions_unexplored:mountains" - warm_peak_biome = "minecraft:stony_peaks" - hot_peak_biome = "regions_unexplored:arid_mountains" - #peak_biomes_variant - icy_peak_biome_variant = "minecraft:jagged_peaks" - cold_peak_biome_variant = "regions_unexplored:mountains" - neutral_peak_biome_variant = "regions_unexplored:mountains" - warm_peak_biome_variant = "minecraft:stony_peaks" - hot_peak_biome_variant = "regions_unexplored:arid_mountains" - -[-----------------RIVER_BIOMES--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "regions_unexplored:cold_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:muddy_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------RIVER_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "regions_unexplored:cold_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:muddy_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------SWAMP_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:spires" - icy_dry = "regions_unexplored:spires" - icy_neutral = "regions_unexplored:spires" - icy_wet = "regions_unexplored:spires" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:fen" - cool_dry = "regions_unexplored:fen" - cool_neutral = "regions_unexplored:fen" - cool_wet = "regions_unexplored:fen" - cool_humid = "regions_unexplored:fen" - #neutral_biomes - neutral_arid = "regions_unexplored:old_growth_bayou" - neutral_dry = "regions_unexplored:bayou" - neutral_neutral = "regions_unexplored:bayou" - neutral_wet = "regions_unexplored:bayou" - neutral_humid = "regions_unexplored:old_growth_bayou" - #warm_biomes - warm_arid = "regions_unexplored:marsh" - warm_dry = "regions_unexplored:marsh" - warm_neutral = "regions_unexplored:marsh" - warm_wet = "regions_unexplored:marsh" - warm_humid = "regions_unexplored:marsh" - #hot_biomes - hot_arid = "regions_unexplored:fungal_fen" - hot_dry = "regions_unexplored:fungal_fen" - hot_neutral = "regions_unexplored:fungal_fen" - hot_wet = "regions_unexplored:fungal_fen" - hot_humid = "regions_unexplored:fungal_fen" - -[-----------------OCEAN_BIOMES--------------------] - #deep_oceans - deep_icy = "regions_unexplored:hyacinth_deeps" - deep_cool = "minecraft:deep_cold_ocean" - deep_neutral = "minecraft:deep_ocean" - deep_warm = "minecraft:deep_lukewarm_ocean" - deep_hot = "minecraft:warm_ocean" - #oceans - icy = "minecraft:frozen_ocean" - cool = "minecraft:cold_ocean" - neutral = "minecraft:ocean" - warm = "minecraft:lukewarm_ocean" - hot = "regions_unexplored:rocky_reef" - -[-----------------SHORE_BIOMES--------------------] - #beach_biomes - icy_beach_biome = "minecraft:snowy_beach" - cold_beach_biome = "regions_unexplored:gravel_beach" - neutral_beach_biome = "regions_unexplored:grassy_beach" - warm_beach_biome = "regions_unexplored:grassy_beach" - hot_beach_biome = "minecraft:beach" - #stone_beach_biomes - cold_stone_beach_biome = "minecraft:stony_shore" - hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" - -[-----------------UNDERGROUND_BIOMES--------------------] - cave_1_biome = "minecraft:lush_caves" - cave_2_biome = "minecraft:dripstone_caves" - cave_3_biome = "minecraft:deep_dark" - cave_4_biome = "regions_unexplored:bioshroom_caves" - cave_5_biome = "regions_unexplored:ancient_delta" - cave_6_biome = "regions_unexplored:prismachasm" - cave_7_biome = "regions_unexplored:redstone_caves" - cave_8_biome = "regions_unexplored:scorching_caves" - -[-----------------ISLAND_BIOMES--------------------] - icy_island_biome = "regions_unexplored:alpha_grove" - cool_island_biome = "regions_unexplored:alpha_grove" - neutral_island_biome = "regions_unexplored:ashen_woodland" - warm_island_biome = "regions_unexplored:tropics" - hot_island_biome = "regions_unexplored:tropics" - -[-----------------OTHER_BIOMES--------------------] - shattered_cliff_biome = "regions_unexplored:towering_cliffs" diff --git a/overrides/config/regions_unexplored/regions_unexplored-secondary-region.toml b/overrides/config/regions_unexplored/regions_unexplored-secondary-region.toml deleted file mode 100644 index c16ddef..0000000 --- a/overrides/config/regions_unexplored/regions_unexplored-secondary-region.toml +++ /dev/null @@ -1,331 +0,0 @@ -#Config for Regions Unexplored secondary region! -#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! -#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. -[-----------------MIDDLE_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_tundra" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_pine_taiga" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:flower_fields" - neutral_dry = "regions_unexplored:rocky_meadow" - neutral_neutral = "regions_unexplored:willow_forest" - neutral_wet = "regions_unexplored:clover_plains" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:rocky_meadow" - warm_neutral = "regions_unexplored:bamboo_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:dry_bushland" - hot_dry = "regions_unexplored:dry_bushland" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:rainforest" - -[-----------------MIDDLE_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_pine_taiga" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_tundra" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:flower_fields" - neutral_dry = "regions_unexplored:rocky_meadow" - neutral_neutral = "regions_unexplored:magnolia_woodland" - neutral_wet = "regions_unexplored:clover_plains" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:rocky_meadow" - warm_neutral = "regions_unexplored:bamboo_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:dry_bushland" - hot_dry = "regions_unexplored:dry_bushland" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:sparse_rainforest" - -[-----------------PLATEAU_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:highland_fields" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:highland_fields" - neutral_wet = "regions_unexplored:highland_fields" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:magnolia_woodland" - warm_neutral = "regions_unexplored:magnolia_woodland" - warm_wet = "regions_unexplored:magnolia_woodland" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:rainforest" - -[-----------------PLATEAU_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:highland_fields" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:magnolia_woodland" - neutral_wet = "regions_unexplored:clover_plains" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:magnolia_woodland" - warm_neutral = "regions_unexplored:magnolia_woodland" - warm_wet = "regions_unexplored:magnolia_woodland" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:sparse_rainforest" - -[-----------------SHATTERED_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:icy_heights" - #cool_biomes - cool_arid = "regions_unexplored:towering_cliffs" - cool_dry = "regions_unexplored:towering_cliffs" - cool_neutral = "regions_unexplored:towering_cliffs" - cool_wet = "regions_unexplored:towering_cliffs" - cool_humid = "regions_unexplored:towering_cliffs" - #neutral_biomes - neutral_arid = "regions_unexplored:towering_cliffs" - neutral_dry = "regions_unexplored:towering_cliffs" - neutral_neutral = "regions_unexplored:towering_cliffs" - neutral_wet = "regions_unexplored:towering_cliffs" - neutral_humid = "regions_unexplored:towering_cliffs" - #warm_biomes - warm_arid = "regions_unexplored:magnolia_woodland" - warm_dry = "regions_unexplored:magnolia_woodland" - warm_neutral = "regions_unexplored:magnolia_woodland" - warm_wet = "regions_unexplored:magnolia_woodland" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:sparse_rainforest" - hot_humid = "regions_unexplored:sparse_rainforest" - -[-----------------SLOPE_BIOMES--------------------] - #slope_biomes - icy_slope_biome = "minecraft:snowy_slopes" - cold_slope_biome = "minecraft:grove" - neutral_slope_biome = "regions_unexplored:pine_slopes" - warm_slope_biome = "regions_unexplored:magnolia_woodland" - hot_slope_biome = "regions_unexplored:rainforest" - #slope_biomes_variant - icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" - cold_slope_biome_variant = "regions_unexplored:pine_slopes" - neutral_slope_biome_variant = "regions_unexplored:pine_slopes" - warm_slope_biome_variant = "regions_unexplored:magnolia_woodland" - hot_slope_biome_variant = "regions_unexplored:rainforest" - -[-----------------PEAK_BIOMES--------------------] - #peak_biomes - icy_peak_biome = "minecraft:frozen_peaks" - cold_peak_biome = "minecraft:jagged_peaks" - neutral_peak_biome = "regions_unexplored:mountains" - warm_peak_biome = "minecraft:stony_peaks" - hot_peak_biome = "regions_unexplored:arid_mountains" - #peak_biomes_variant - icy_peak_biome_variant = "minecraft:jagged_peaks" - cold_peak_biome_variant = "regions_unexplored:mountains" - neutral_peak_biome_variant = "regions_unexplored:mountains" - warm_peak_biome_variant = "minecraft:stony_peaks" - hot_peak_biome_variant = "regions_unexplored:arid_mountains" - -[-----------------RIVER_BIOMES--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "minecraft:frozen_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:cold_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "minecraft:river" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------RIVER_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "minecraft:frozen_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:cold_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "minecraft:river" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------SWAMP_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:spires" - icy_dry = "regions_unexplored:spires" - icy_neutral = "regions_unexplored:spires" - icy_wet = "regions_unexplored:spires" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:fen" - cool_dry = "regions_unexplored:fen" - cool_neutral = "regions_unexplored:fen" - cool_wet = "regions_unexplored:fen" - cool_humid = "regions_unexplored:fen" - #neutral_biomes - neutral_arid = "regions_unexplored:old_growth_bayou" - neutral_dry = "regions_unexplored:bayou" - neutral_neutral = "regions_unexplored:bayou" - neutral_wet = "regions_unexplored:bayou" - neutral_humid = "regions_unexplored:old_growth_bayou" - #warm_biomes - warm_arid = "regions_unexplored:marsh" - warm_dry = "regions_unexplored:marsh" - warm_neutral = "regions_unexplored:marsh" - warm_wet = "regions_unexplored:marsh" - warm_humid = "regions_unexplored:marsh" - #hot_biomes - hot_arid = "regions_unexplored:fungal_fen" - hot_dry = "regions_unexplored:fungal_fen" - hot_neutral = "regions_unexplored:fungal_fen" - hot_wet = "regions_unexplored:fungal_fen" - hot_humid = "regions_unexplored:fungal_fen" - -[-----------------OCEAN_BIOMES--------------------] - #deep_oceans - deep_icy = "regions_unexplored:hyacinth_deeps" - deep_cool = "minecraft:deep_cold_ocean" - deep_neutral = "minecraft:deep_ocean" - deep_warm = "minecraft:deep_lukewarm_ocean" - deep_hot = "minecraft:warm_ocean" - #oceans - icy = "minecraft:frozen_ocean" - cool = "minecraft:cold_ocean" - neutral = "minecraft:ocean" - warm = "minecraft:lukewarm_ocean" - hot = "regions_unexplored:rocky_reef" - -[-----------------SHORE_BIOMES--------------------] - #beach_biomes - icy_beach_biome = "minecraft:snowy_beach" - cold_beach_biome = "regions_unexplored:gravel_beach" - neutral_beach_biome = "regions_unexplored:grassy_beach" - warm_beach_biome = "regions_unexplored:grassy_beach" - hot_beach_biome = "minecraft:beach" - #stone_beach_biomes - cold_stone_beach_biome = "minecraft:stony_shore" - hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" - -[-----------------UNDERGROUND_BIOMES--------------------] - cave_1_biome = "minecraft:lush_caves" - cave_2_biome = "minecraft:dripstone_caves" - cave_3_biome = "minecraft:deep_dark" - cave_4_biome = "regions_unexplored:bioshroom_caves" - cave_5_biome = "regions_unexplored:ancient_delta" - cave_6_biome = "regions_unexplored:prismachasm" - cave_7_biome = "regions_unexplored:redstone_caves" - cave_8_biome = "regions_unexplored:scorching_caves" - -[-----------------ISLAND_BIOMES--------------------] - icy_island_biome = "regions_unexplored:alpha_grove" - cool_island_biome = "regions_unexplored:alpha_grove" - neutral_island_biome = "regions_unexplored:ashen_woodland" - warm_island_biome = "regions_unexplored:tropics" - hot_island_biome = "regions_unexplored:tropics" - -[-----------------OTHER_BIOMES--------------------] - shattered_cliff_biome = "regions_unexplored:towering_cliffs" diff --git a/overrides/config/repurposed_structures-neoforge/modded_loot.toml b/overrides/config/repurposed_structures-neoforge/modded_loot.toml deleted file mode 100644 index d96a86b..0000000 --- a/overrides/config/repurposed_structures-neoforge/modded_loot.toml +++ /dev/null @@ -1,7 +0,0 @@ -#Adds modded loot from vanilla structure's loot tables and injects them into Repurposed Structure's loot tables. -#Example: Snowy Pyramid gets all modded items that vanilla Desert Temple can have. -importModdedItems = true -#Add the identifiers for Repurposed Structures's loottable you want to turn off the automatic modded item importing code for. -#Separate multiple entries with a comma. -#Example: "repurposed_structures:chests/mansions/birch, repurposed_structures:chests/mineshafts/jungle" -blacklistedRSLoottablesFromImportingModdedItems = "" diff --git a/overrides/config/resourceful-config-web.json b/overrides/config/resourceful-config-web.json deleted file mode 100644 index ad932f0..0000000 --- a/overrides/config/resourceful-config-web.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "enabled": false, - "port": 7903, - "validator": { - "uuids": [], - "if": { - "password": "cd5e4439-87e7-49c9-89d4-66e772e0f53b", - "type": "password" - }, - "type": "if" - } -} \ No newline at end of file diff --git a/overrides/config/ritchiesprojectilelib-server.toml b/overrides/config/ritchiesprojectilelib-server.toml deleted file mode 100644 index eb1f915..0000000 --- a/overrides/config/ritchiesprojectilelib-server.toml +++ /dev/null @@ -1,20 +0,0 @@ -#Server configuration settings for Ritchie's Projectile Library -[server] - #The maximum amount of chunks forced to load during a single tick. Set to 0 to force load unlimited chunks. - # Default: 64 - # Range: > 0 - maxChunksForceLoaded = 64 - #The maximum amount of chunks that can be processed for loading each tick. - # Default: 32 - # Range: 1 ~ 256 - maxChunksLoadedEachTick = 32 - #[in Ticks] - #How long chunks loaded by this mod last for before being unloaded. - # Default: 3 - # Range: 1 ~ 20 - projectileChunkAge = 3 - #[in Ticks] - #How long chunks loaded by this mod last for before being unloaded if they have not yet loaded entities. - # Default: 10 - # Range: 1 ~ 200 - entityLoadTimeout = 10 diff --git a/overrides/config/sereneseasons/fertility.toml b/overrides/config/sereneseasons/fertility.toml deleted file mode 100644 index 3e6df35..0000000 --- a/overrides/config/sereneseasons/fertility.toml +++ /dev/null @@ -1,12 +0,0 @@ -[general] - #Whether crops are affected by seasons. - seasonal_crops = true - #How crops behave when out of season. - #0 = Grow slowly - #1 = Can't grow - #2 = Break when trying to grow - out_of_season_crop_behavior = 0 - #Maximum height level for out of season crops to have fertility underground. - underground_fertility_level = 48 - #Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops. - crop_tooltips = true diff --git a/overrides/config/sereneseasons/seasons.toml b/overrides/config/sereneseasons/seasons.toml deleted file mode 100644 index b75a884..0000000 --- a/overrides/config/sereneseasons/seasons.toml +++ /dev/null @@ -1,238 +0,0 @@ -[aesthetic_settings] - #Change the foliage colour based on the current season - change_foliage_color = true - #Change the grass color based on the current season - change_grass_color = true - #Change the birch colour based on the current season - change_birch_color = true - -[dimension_settings] - #Seasons will only apply to dimensons listed here - whitelisted_dimensions = ["minecraft:overworld"] - -[weather_settings] - #Change the frequency of rain/snow/storms based on the season - change_weather_frequency = true - #Generate snow and ice during the Winter season - generate_snow_ice = true - -[time_settings] - #The starting sub season for new worlds. - #0 = Random, 1 - 3 = Early/Mid/Late Spring - #4 - 6 = Early/Mid/Late Summer - #7 - 9 = Early/Mid/Late Autumn - #10 - 12 = Early/Mid/Late Winter - starting_sub_season = 1 - #The duration of a sub season in days. - sub_season_duration = 8 - #If the season should progress on a server with no players online - progress_season_while_offline = true - #The duration of a Minecraft day in ticks. - #This only adjusts the internal length of a day used by the season cycle. - #It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day. - day_duration = 24000 - -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 0.0 - max_rain_time = 36000 - min_rain_time = 12000 - season = "LATE_WINTER" - melt_rolls = 0 - max_thunder_time = -1 - biome_temp_adjustment = -0.8 - min_thunder_time = -1 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 8.33 - max_rain_time = 96000 - min_rain_time = 12000 - season = "MID_SPRING" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 25.0 - max_rain_time = 96000 - min_rain_time = 12000 - season = "MID_SUMMER" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 0.0 - max_rain_time = 36000 - min_rain_time = 12000 - season = "EARLY_WINTER" - melt_rolls = 0 - max_thunder_time = -1 - biome_temp_adjustment = -0.8 - min_thunder_time = -1 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 12.5 - max_rain_time = 96000 - min_rain_time = 12000 - season = "LATE_SPRING" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 6.25 - max_rain_time = 180000 - min_rain_time = 12000 - season = "LATE_AUTUMN" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = -0.25 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 25.0 - max_rain_time = 96000 - min_rain_time = 12000 - season = "LATE_SUMMER" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 6.25 - max_rain_time = 96000 - min_rain_time = 12000 - season = "EARLY_SPRING" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = -0.25 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 0.0 - max_rain_time = 36000 - min_rain_time = 12000 - season = "MID_WINTER" - melt_rolls = 0 - max_thunder_time = -1 - biome_temp_adjustment = -0.8 - min_thunder_time = -1 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 8.33 - max_rain_time = 180000 - min_rain_time = 12000 - season = "MID_AUTUMN" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 12.5 - max_rain_time = 180000 - min_rain_time = 12000 - season = "EARLY_AUTUMN" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -[[season_properties]] - melt_percent = 25.0 - max_rain_time = 96000 - min_rain_time = 12000 - season = "EARLY_SUMMER" - melt_rolls = 1 - max_thunder_time = 180000 - biome_temp_adjustment = 0.0 - min_thunder_time = 12000 diff --git a/overrides/config/shouldersurfing-client.toml b/overrides/config/shouldersurfing-client.toml deleted file mode 100644 index 21d227b..0000000 --- a/overrides/config/shouldersurfing-client.toml +++ /dev/null @@ -1,393 +0,0 @@ -[camera] - #The distance multiplier on whether or not to hide the player model if the camera gets too close to it. Set to 0 to disable. - # Default: 0.75 - # Range: 0.0 ~ 1.7976931348623157E308 - keep_camera_out_of_head_distance_multiplier = 0.75 - #Size of the camera adjustment per step. - # Default: 0.025 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - camera_step_size = 0.025 - #The speed multiplier at which the camera transitions between positions. - # Default: 0.25 - # Range: 0.05 ~ 1.0 - camera_transition_speed_multiplier = 0.25 - #The angle at which the camera will be centered when looking down. Set to 0 to disable. - # Default: 1.0 - # Range: 0.0 ~ 90.0 - center_camera_when_looking_down_angle = 1.0 - #Whether or not to dynamically adjust camera offsets depending on space constraints. - dynamically_adjust_offsets = true - #Whether or not to decouple the camera rotation from the player rotation. - decoupled_camera = true - #Whether or not to orient the camera rotation when the player is teleported. This includes passenger (dis-)mounting and traveling through portals. - orient_camera_on_teleport = true - #Whether or not to apply the FOV override when in shoulder surfing perspective. - fov_override_enabled = false - #The camera FOV when in shoulder surfing perspective. Depends on config option 'fov_override_enabled'. - # Default: 70.0 - # Range: 30.0 ~ 110.0 - fov_override = 70.0 - #Whether to apply view bobbing in shoulder surfing perspective. Set to INHERIT to inherit vanilla setting. - #Allowed Values: INHERIT, ON, OFF - view_bobbing_mode = "INHERIT" - - [camera.offset] - #Third person camera x-offset. - # Default: -0.75 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - offset_x = -1.1999999999999995 - #Third person camera y-offset. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - offset_y = 0.0 - #Third person camera z-offset. - # Default: 4.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - offset_z = 4.0 - - [camera.offset.presets] - #A list of x-offset presets that can be toggled via the 'Toggle X-Offset Presets' keybind. WARNING: Duplicate entries can result in undefined behavior! - presets_offset_x = [] - #A list of y-offset presets that can be toggled via the 'Toggle Y-Offset Presets' keybind. WARNING: Duplicate entries can result in undefined behavior! - presets_offset_y = [] - #A list of z-offset presets that can be toggled via the 'Toggle Z-Offset Presets' keybind. WARNING: Duplicate entries can result in undefined behavior! - presets_offset_z = [] - - [camera.offset.min] - #When x-offset is limited this is the minimum amount. - # Default: -3.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - min_offset_x = -3.0 - #When y-offset is limited this is the minimum amount. - # Default: -1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - min_offset_y = -1.0 - #When z-offset is limited this is the minimum amount. - # Default: -3.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - min_offset_z = -3.0 - - [camera.offset.max] - #When x-offset is limited this is the maximum amount. - # Default: 3.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - max_offset_x = 3.0 - #When y-offset is limited this is the maximum amount. - # Default: 1.5 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - max_offset_y = 1.5 - #When z-offset is limited this is the maximum amount. - # Default: 5.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - max_offset_z = 5.0 - - [camera.offset.limits] - #Whether or not x-offset adjustment has limits. - unlimited_offset_x = false - #Whether or not y-offset adjustment has limits. - unlimited_offset_y = false - #Whether or not z-offset adjustment has limits. - unlimited_offset_z = false - - [camera.offset.multiplier.passenger] - #x-offset multiplier for when the player is a passenger. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_x = 1.0 - #y-offset multiplier for when the player is a passenger. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_y = 1.0 - #z-offset multiplier for when the player is a passenger. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_z = 1.0 - - [camera.offset.multiplier.sprint] - #x-offset multiplier for when the player is sprinting. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_x = 1.0 - #y-offset multiplier for when the player is sprinting. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_y = 1.0 - #z-offset multiplier for when the player is sprinting. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_z = 1.0 - - [camera.offset.multiplier.aiming] - #x-offset multiplier for when the player is aiming. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_x = 1.0 - #y-offset multiplier for when the player is aiming. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_y = 1.0 - #z-offset multiplier for when the player is aiming. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_z = 1.0 - - [camera.offset.multiplier.fall_flying] - #x-offset multiplier for when using Elytra. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_x = 1.0 - #y-offset multiplier for when using Elytra. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_y = 1.0 - #z-offset multiplier for when using Elytra. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_z = 1.0 - - [camera.offset.multiplier.climbing] - #x-offset multiplier for when the player is climbing. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_x = 0.0 - #y-offset multiplier for when the player is climbing. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_y = 1.0 - #z-offset multiplier for when the player is climbing. - # Default: 1.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - multiplier_offset_z = 1.0 - - [camera.offset.modifiers.passenger] - #x-offset modifier for when the player is a passenger. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_x = 0.0 - #y-offset modifier for when the player is a passenger. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_y = 0.0 - #z-offset modifier for when the player is a passenger. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_z = 0.0 - - [camera.offset.modifiers.sprint] - #x-offset modifier for when the player is sprinting. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_x = 0.0 - #y-offset modifier for when the player is sprinting. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_y = 0.0 - #z-offset modifier for when the player is sprinting. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_z = 0.0 - - [camera.offset.modifiers.aiming] - #x-offset modifier for when the player is aiming. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_x = 0.0 - #y-offset modifier for when the player is aiming. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_y = 0.0 - #z-offset modifier for when the player is aiming. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_z = 0.0 - - [camera.offset.modifiers.fall_flying] - #x-offset modifier for when using Elytra. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_x = 0.0 - #y-offset modifier for when using Elytra. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_y = 0.0 - #z-offset modifier for when using Elytra. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_z = 0.0 - - [camera.offset.modifiers.climbing] - #x-offset modifier for when the player is climbing. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_x = 0.0 - #y-offset modifier for when the player is climbing. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_y = 0.0 - #z-offset modifier for when the player is climbing. - # Default: 0.0 - # Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 - modifier_offset_z = 0.0 - - [camera.camera_drag] - #x-axis multiplier for camera drag. - # Default: 0.0 - # Range: 0.0 ~ 5.0 - multiplier_axis_x = 0.0 - #y-axis multiplier for camera drag. - # Default: 0.0 - # Range: 0.0 ~ 5.0 - multiplier_axis_y = 0.0 - #z-axis multiplier for camera drag. - # Default: 0.0 - # Range: 0.0 ~ 5.0 - multiplier_axis_z = 0.0 - - [camera.camera_sway] - #The maximum x-axis angle in degrees. Set to 0 to disable. - # Default: 0.0 - # Range: -30.0 ~ 30.0 - max_angle_axis_x = 0.0 - #The maximum x-axis angle in degrees. Set to 0 to disable. - # Default: 0.0 - # Range: -30.0 ~ 30.0 - max_angle_axis_z = 0.0 - #The velocity of the player in blocks per second, where the maximum camera x-axis sway is applied. - # Default: 5.0 - # Range: 0.05 ~ 1000.0 - max_velocity_axis_x = 5.0 - #The velocity of the player in blocks per second, where the maximum camera z-axis sway is applied. - # Default: 5.0 - # Range: 0.05 ~ 1000.0 - max_velocity_axis_z = 5.0 - -[perspective] - #The default perspective when you load the game. - #Allowed Values: FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT, SHOULDER_SURFING - default_perspective = "FIRST_PERSON" - #Whether or not to remember the last perspective used. - remember_last_perspective = true - #Whether or not to replace the default third person perspective. - replace_default_perspective = false - #Whether or not the first person perspective is enabled. - first_person_enabled = true - #Whether or not the third person front perspective is enabled. - third_person_front_enabled = true - #Whether or not the third person back perspective is enabled. - third_person_back_enabled = true - -[player] - #Whether or not to adjust the player model transparency when view is obstructed. Changing this value may require a game restart to take full effect. - adjust_player_transparency = true - #Whether or not to turn the player model transparent when aiming. This config option only applies when adjust player transparency is enabled. - turn_player_transparent_when_aiming = false - #The angle at which the player will no longer be rendered when looking up. Set to 0 to disable. - # Default: 0.0 - # Range: 0.0 ~ 90.0 - hide_player_when_looking_up_angle = 0.0 - #Whether the x-rot of the player should follow the camera x-rot. This config option only applies when camera is decoupled. - player_x_rot_follows_camera = false - #Whether the y-rot of the player should follow the camera y-rot. This config option only applies when camera is decoupled. - player_y_rot_follows_camera = false - #The maximum angle to which the player y-rot follows the camera y-rot. This config option only applies when player y-rot follows camera option is enabled. - # Default: 90.0 - # Range: 0.0 ~ 180.0 - player_y_rot_follow_angle_limit = 90.0 - - [player.turning] - #Whether to turn the player when using an item. This config option only applies when camera is decoupled. - #Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET - when_using_item = "ALWAYS" - #Whether to turn the player when attacking. This config option only applies when camera is decoupled. - #Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET - when_attacking = "REQUIRES_TARGET" - #Whether to turn the player when interacting with blocks. This config option only applies when camera is decoupled. - #Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET - when_interacting = "ALWAYS" - #Whether to turn the player when picking blocks or entities. This config option only applies when camera is decoupled. - #Allowed Values: ALWAYS, NEVER, REQUIRES_TARGET - when_picking = "ALWAYS" - #The time in ticks the player will remain turned after the interaction has ended. Set to 0 to disable. This config option only applies when camera is decoupled. - # Default: 4 - # Range: > 0 - turning_lock_time = 4 - #The speed multiplier at which the player rotation converges to the movement direction of the player. - # Default: 0.25 - # Range: 0.05000000074505806 ~ 1.0 - turning_speed_multiplier = 0.25 - -[object_picker] - #The raytrace distance used for the dynamic crosshair. - # Default: 400.0 - # Range: 0.0 ~ 1.7976931348623157E308 - custom_raytrace_distance = 400.0 - #Whether or not to use the custom raytrace distance used for the dynamic crosshair. - use_custom_raytrace_distance = true - - [object_picker.pick_origin] - #The origin where the entity pick starts when using the static crosshair. - #Allowed Values: PLAYER, CAMERA - entity_pick_origin = "PLAYER" - #The origin where the block pick starts when using the static crosshair. - #Allowed Values: PLAYER, CAMERA - block_pick_origin = "PLAYER" - - [object_picker.pick_vector] - #The vector direction of the raytrace when picking objects. This config option only applies when using the dynamic crosshair. - #Allowed Values: PLAYER, CAMERA - pick_vector = "CAMERA" - -[crosshair] - #Crosshair type to use for shoulder surfing. - #Allowed Values: ADAPTIVE, DYNAMIC, STATIC, STATIC_WITH_1PP, DYNAMIC_WITH_1PP - crosshair_type = "STATIC" - #Items that when held, trigger the dynamic crosshair in adaptive mode. This config option supports regular expressions. Example: 'minecraft:.*sword' matches 'minecraft:wooden_sword' and 'minecraft:netherite_sword'. - adaptive_crosshair_hold_items = ["minecraft:snowball", "minecraft:egg", "minecraft:experience_bottle", "minecraft:ender_pearl", "minecraft:splash_potion", "minecraft:fishing_rod", "minecraft:lingering_potion", "minecraft:wind_charge"] - #Items that when used, trigger the dynamic crosshair in adaptive mode. This config option supports regular expressions. Example: 'minecraft:.*sword' matches 'minecraft:wooden_sword' and 'minecraft:netherite_sword'. - adaptive_crosshair_use_items = [] - #Item properties of an item, that when held, trigger the dynamic crosshair in adaptive mode. - adaptive_crosshair_hold_item_properties = ["minecraft:charged"] - #Item properties of an item, that when used, trigger the dynamic crosshair in adaptive mode. - adaptive_crosshair_use_item_properties = ["minecraft:pull", "minecraft:throwing"] - - [crosshair.obstruction] - #When the crosshair type is static, shows an additional indicator on obstacles that stand between you and your target. - show_obstruction_indicator = true - #Only show the obstruction indicator when using items that would trigger the adaptive crosshair. - only_when_aiming = true - #Hide the obstruction indicator when it is too close to the main crosshair. Distance measured in scaled pixels. - # Default: 8 - # Range: > 0 - min_distance_to_crosshair = 8 - #Ignore obstructions that are too far away from the player. Distance measured in blocks. Set to 0 to disable. - # Default: 20.0 - # Range: 0.0 ~ 1.7976931348623157E308 - max_distance_to_obstruction = 20.0 - - [crosshair.visibility] - #Crosshair visibility for first person. - #Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE - first_person = "ALWAYS" - #Crosshair visibility for third person back. - #Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE - third_person_back = "NEVER" - #Crosshair visibility for third person front. - #Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE - third_person_front = "NEVER" - #Crosshair visibility for shoulder surfing. - #Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE - shoulder_surfing = "ALWAYS" - -[audio] - #Whether to center sounds made by the player. - center_player_sounds = false - - [integrations.curios] - #Items that when equipped in a curios slot, trigger the dynamic crosshair in adaptive mode. This config option supports regular expressions. The curios slot must be specified before the expression and is separated by an '@' character. Example: 'ring@angelring:.*_ring' matches 'angelring:diamond_ring' and 'angelring:angel_ring' when equipped in the 'ring' slot. - adaptive_crosshair_items = [] - #Item properties of an item, that when equipped in a curios slot, trigger the dynamic crosshair in adaptive mode. Example: 'necklace@charged' - adaptive_crosshair_item_properties = [] - - [integrations.epicfight] - #Whether to allow target lock-on when camera is decoupled. - decoupled_camera_lock_on = false diff --git a/overrides/config/sodium-fingerprint.json b/overrides/config/sodium-fingerprint.json deleted file mode 100644 index 46af1d9..0000000 --- a/overrides/config/sodium-fingerprint.json +++ /dev/null @@ -1 +0,0 @@ -{"v":1,"s":"d1ff699464ef8a85d0effdc9c5ecfc74f9a29a01a6e2669773b95ac66c335dd70bd8ec44c9f8741bf1163ec9bf5e1b9f71adc45f7253e0757f96a64f37ce12a6","u":"7d814c2bab9596d08d087efaf918f508c84e15023d8664990df1e5141350b39fadc780101ba980a7c97052b1a1963dfb70e73b6e289d6e8db3487460448945ce","p":"3aafdf1484d75a88b62f6e7813f09a5e0829ed719c19cc24dd15419585b9eee572be4cd16783d9bdf6b060acbf92192c0c879ae52692c4603d1423a3e8a5ebaa","t":1771772940} \ No newline at end of file diff --git a/overrides/config/sodium-mixins.properties b/overrides/config/sodium-mixins.properties deleted file mode 100644 index 864cfde..0000000 --- a/overrides/config/sodium-mixins.properties +++ /dev/null @@ -1,6 +0,0 @@ -# This is the configuration file for Sodium. -# -# You can find information on editing this file and all the available options here: -# https://github.com/CaffeineMC/sodium/wiki/Configuration-File -# -# By default, this file will be empty except for this notice. diff --git a/overrides/config/sodium-options.json b/overrides/config/sodium-options.json deleted file mode 100644 index fa83cbb..0000000 --- a/overrides/config/sodium-options.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "quality": { - "weather_quality": "DEFAULT", - "leaves_quality": "DEFAULT", - "enable_vignette": true - }, - "advanced": { - "enable_memory_tracing": false, - "use_advanced_staging_buffers": true, - "cpu_render_ahead_limit": 3 - }, - "performance": { - "chunk_builder_threads": 0, - "always_defer_chunk_updates_v2": true, - "animate_only_visible_textures": true, - "use_entity_culling": true, - "use_fog_occlusion": true, - "use_block_face_culling": true, - "use_no_error_g_l_context": true - }, - "notifications": { - "has_cleared_donation_button": false, - "has_seen_donation_prompt": true - }, - "debug": { - "terrain_sorting_enabled": true - } -} \ No newline at end of file diff --git a/overrides/config/sodiumdynamiclights-client.toml b/overrides/config/sodiumdynamiclights-client.toml deleted file mode 100644 index 01578a7..0000000 --- a/overrides/config/sodiumdynamiclights-client.toml +++ /dev/null @@ -1,18 +0,0 @@ -[sodiumdynamiclights] - #Lighting mode - #Allowed Values: OFF, SLOW, FAST, REALTIME - mode = "REALTIME" - #Enable entities light source. - entities = false - #Enable first-person player light source. - self = true - #Enable block entities light source. - block_entities = true - #Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. - water_sensitive_check = true - #TNT lighting mode. May be off, simple or fancy. - #Allowed Values: OFF, SIMPLE, FANCY - tnt = "SIMPLE" - #Creeper lighting mode. May be off, simple or fancy. - #Allowed Values: OFF, SIMPLE, FANCY - creeper = "OFF" diff --git a/overrides/config/spark/config.json b/overrides/config/spark/config.json deleted file mode 100644 index 480c9e6..0000000 --- a/overrides/config/spark/config.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "_header": "spark configuration file - https://spark.lucko.me/docs/Configuration", - "backgroundProfiler": true -} \ No newline at end of file diff --git a/overrides/config/spark/tmp-client/about.txt b/overrides/config/spark/tmp-client/about.txt deleted file mode 100644 index 31c393f..0000000 --- a/overrides/config/spark/tmp-client/about.txt +++ /dev/null @@ -1,10 +0,0 @@ -# What is this directory? - -* In order to perform certain functions, spark sometimes needs to write temporary data to the disk. -* Previously, a temporary directory provided by the operating system was used for this purpose. -* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead! - -spark will automatically cleanup the contents of this directory. -(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp) - -tl;dr: spark uses this folder to store some temporary data. diff --git a/overrides/config/spark/tmp/about.txt b/overrides/config/spark/tmp/about.txt deleted file mode 100644 index 31c393f..0000000 --- a/overrides/config/spark/tmp/about.txt +++ /dev/null @@ -1,10 +0,0 @@ -# What is this directory? - -* In order to perform certain functions, spark sometimes needs to write temporary data to the disk. -* Previously, a temporary directory provided by the operating system was used for this purpose. -* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead! - -spark will automatically cleanup the contents of this directory. -(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp) - -tl;dr: spark uses this folder to store some temporary data. diff --git a/overrides/config/supplementaries-client.toml b/overrides/config/supplementaries-client.toml deleted file mode 100644 index 7d80ad4..0000000 --- a/overrides/config/supplementaries-client.toml +++ /dev/null @@ -1,260 +0,0 @@ -#Tweak and change the various block animations. -#Only cosmetic stuff in here so to leave default if not interested. -#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it -[blocks] - - [blocks.globe] - #Enable a random globe texture for each world - random_world = true - - [blocks.notice_board] - #Allows notice board displayed text to be centered instead of being left aligned - centered_text = true - - [blocks.bunting] - #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance - fast_buntings = false - - [blocks.clock_block] - #Display 24h time format. False for 12h format - 24h_format = true - - [blocks.pedestal] - #Enable displayed item spin - spin = true - #Spin speed - # Default: 2.0 - # Range: 0.0 ~ 100.0 - speed = 2.0 - #Enable special display types for items like swords, tridents or end crystals - fancy_renderers = true - - [blocks.bubble_block] - #Wobbling intensity. set to 0 to disable - # Default: 0.2 - # Range: 0.0 ~ 1.0 - wobble = 0.2 - #How fast it grows when created. 1 to be instant - # Default: 0.4 - # Range: 0.0 ~ 1.0 - grow_speed = 0.4 - - [blocks.item_shelf] - #Translate down displayed 3d blocks so that they are touching the shelf. - #Note that they will not be centered vertically this way - supported_blocks = true - - [blocks.wind_vane] - #Wind vane animation swings according to this equation: - #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) - #where: - # - pow = max(1,redstone_power*) - # - time = time in ticks - # - redstone_power = block redstone power - # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) - #increase to have more distinct indication when weather changes - # Default: 3.0 - # Range: 1.0 ~ 100.0 - power_scaling = 3.0 - #Amplitude (maximum pitch) of first sine wave - # Default: 30.0 - # Range: 0.0 ~ 360.0 - max_angle_1 = 30.0 - # Default: 10.0 - # Range: 0.0 ~ 360.0 - max_angle_2 = 10.0 - #Base period in ticks at 0 power of first sine wave - # Default: 450.0 - # Range: 0.0 ~ 2000.0 - period_1 = 450.0 - #This should be kept period_1/3 for a symmetric animation - # Default: 150.0 - # Range: 0.0 ~ 2000.0 - period_2 = 150.0 - - [blocks.flag] - #How slow a flag will oscillate. (Period of oscillation) - #Lower value = faster oscillation - # Default: 100 - # Range: 0 ~ 10000 - slowness = 100 - #How wavy the animation will be in pixels. (Wavelength) - # Default: 4.0 - # Range: 0.001 ~ 100.0 - wavyness = 4.0 - #How tall the wave lobes will be. (Wave amplitude) - # Default: 1.0 - # Range: 0.0 ~ 100.0 - intensity = 1.0 - #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) - # Default: 0.3 - # Range: 0.0 ~ 10.0 - intensity_increment = 0.3 - #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous - #Allowed Values: FAST, FANCY, FABULOUS - fanciness = "FABULOUS" - #Makes flags render as sideways banner. Ignores many of the previously defined configs - render_as_banner = false - - [blocks.captured_mobs] - #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! - #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care - tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] - - [blocks.hat_stand.swing_physics] - min_angle = 0.0 - collision_force = 15.0 - damping = 1.625 - collision_inertia = 1.5 - collision_considers_entity_hitbox = true - frequency = 1.5 - max_angle = 54.999996 - - [blocks.turn_table] - #Display visual particles when a block is rotated - turn_particles = true - - [blocks.speaker_block] - #Mute speaker block incoming narrator messages and displays them in chat instead - mute_narrator = false - - [blocks.rope] - #Amplitude of rope wobbling effect - # Default: 1.2 - # Range: 0.0 ~ 20.0 - wobbling_amplitude = 1.2 - #Period of rope wobbling effect - # Default: 12.0 - # Range: 0.01 ~ 200.0 - wobbling_period = 12.0 - -#Particle parameters -[particles] - - #Rotation particle - [particles.turn_particle] - #An RGBA color - initial_color = "#002A77EA" - #An RGBA color - fade_color = "#0032BEFA" - -#General settings -[general] - #Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER - dynamic_assets_generation_mode = "CACHED" - #Disables Optifine warn screen - no_optifine_warn_screen = false - #Disables Amendments suggestion screen - no_amendments_screen = false - #Disable incompatible mods warning screen - no_incompatible_mods_screen = false - #Enable Quark style config button on main menu. Needs Configured installed to work - config_button = false - #Config button Y offset - # Default: 0 - # Range: -10000 ~ 10000 - config_button_y_offset = 0 - #Show some tooltip hints to guide players through the mod - tooltip_hints = true - #Show tooltips items that have been made placeable - placeable_tooltips = true - #Enables custom Configured config screen - custom_configured_screen = true - #unfunny - "I am very boring" = false - -#Game tweaks -[tweaks] - #Adds an overlay to projectile weapons in gui displaying currently selected ammo - projectile_weapon_overlay = true - #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render - placeable_books_glint = false - #Enables banner pattern tooltip image preview - banner_pattern_tooltip = true - #Enables paintings tooltip image preview - paintings_tooltip = true - #Enables sherds tooltip image preview - sherds_tooltip = true - #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings - # Default: 80 - # Range: 1 ~ 255 - tooltip_image_size = 80 - #Wearing mob heads will apply post processing - mob_head_shaders = true - #Sends your current chat when you die while typing - send_chat_on_death = true - #Makes enderman and spider heads use vanilla texture. Enable for texture pack support - enderman_and_spider_head_texture_pack_support = true - #Show a slime overlay when you hit an entity with a slimeball - slime_effect_overlay = true - - [tweaks.colored_maps] - #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors - tinted_blocks_on_maps = true - #Colors tall grass same color as grass - tall_grass_color = true - #Makes colored maps a bit more accurate. Might affect performance - accurate_colors = false - - [items.slingshot] - #Adds an overlay to slingshots in gui displaying currently selected ammo - overlay = true - #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis - stasis_block_outline = true - #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors - block_outline_color = "#FFFFFFFF" - #How big should a slingshot projectile look - # Default: 0.5 - # Range: 0.0 ~ 1.0 - projectile_scale = 0.5 - - [items.lunch_basket] - #Adds an overlay to lunch boxes in gui displaying currently selected food - overlay = true - - [items.altimeter] - #Click action for depth meter which displays current depth - click_action = true - #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' - #This is a list. Add more entries with syntax [[...]] - extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] - #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones - # Default: 1 - # Range: 1 ~ 10 - texture_precision_multiplier = 1 - - [items.cannonball] - #Render cannonballs as 3D models - 3d_model = true - - [items.quiver] - #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset - # Default: -1.0 - # Range: -1.0 ~ 1.0 - armor_render_offset = -1.0 - #How quivers should render onto players - #Allowed Values: HIDDEN, BACK, HIP, THIGH - render_mode = "THIGH" - #How skeleton with quivers should render it - #Allowed Values: HIDDEN, BACK, HIP, THIGH - skeleton_render_mode = "THIGH" - #Adds an overlay to quivers in gui displaying currently selected arrow - overlay = true - #Allows using your mouse to select an arrow in the quiver GUI - mouse_movement_in_gui = true - #Quiver GUI X offset from default position - # Default: 0 - # Range: -1000 ~ 1000 - gui_x_offset = 0 - #Quiver GUI Y offset from default position - # Default: 0 - # Range: -1000 ~ 1000 - gui_y_offset = 0 - - [items.wrench] - #Display visual particles when a block is rotated - turn_particles = true - - [items.flute] - #Display visual particles when a playing a flute - note_particles = true diff --git a/overrides/config/supplementaries-common.toml b/overrides/config/supplementaries-common.toml deleted file mode 100644 index c75b106..0000000 --- a/overrides/config/supplementaries-common.toml +++ /dev/null @@ -1,785 +0,0 @@ -[redstone] - wind_vane = true - clock_block = true - redstone_illuminator = true - crank = true - cog_block = true - gold_door = true - gold_trapdoor = true - lock_block = true - relayer = true - - [redstone.speaker_block] - enabled = true - #Enable/disable speaker block narrator mode - narrator_enabled = true - #Max text - # Default: 32 - # Range: 0 ~ 10000 - max_text = 32 - #Maximum block range - # Default: 64 - # Range: 0 ~ 100000000 - range = 64 - - [redstone.bellows] - enabled = true - #bellows pushes air following this equation: - #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling - #represents base period at 1 power - # Default: 78 - # Range: 1 ~ 512 - base_period = 78 - #entities with velocity greater than this won't be pushed - # Default: 2.0 - # Range: 0.0 ~ 16.0 - power_scaling = 2.0 - #velocity increase uses this equation: - #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period - #note that the block will push further the faster it's pulsing - # Default: 5.0 - # Range: 0.0 ~ 64.0 - base_velocity_scaling = 5.0 - #maximum range - #note that it will still only keep alive the two fire blocks closer to it - # Default: 5 - # Range: 0 ~ 16 - range = 5 - - [redstone.spring_launcher] - enabled = true - #spring launcher launch speed - # Default: 1.5 - # Range: 0.0 ~ 16.0 - velocity = 1.5 - #fall distance needed to trigger the automatic spring launch - # Default: 5 - # Range: 0 ~ 512 - fall_height_required = 5 - - [redstone.enderman_head] - enabled = true - drop_head = true - #Time to increase 1 power level when being looked at - # Default: 15 - # Range: 0 ~ 10000 - ticks_to_increase_power = 15 - #do enderman heads work when looked from any side? - work_from_any_side = false - - [redstone.turn_table] - enabled = true - #can rotate entities standing on it? - rotate_entities = true - #Allows turn table to shuffle containers content when rotated over horizontal axis - shuffle_containers = true - - [redstone.pulley_block] - #Pulleys are automatically disabled if 'rope' feature is disabled - enabled = true - #Chance for a new mineshaft elevator piece to spawn - # Default: 0.035 - # Range: 0.0 ~ 1.0 - mineshaft_elevator = 0.035 - - [redstone.dispenser_minecart] - enabled = true - #Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope - adjust_projectile_angle = true - - [redstone.faucet] - enabled = true - #Turn off to prevent faucets from dropping items - spill_items = true - #Allows faucets to fill entities inventories - fill_entities_below = false - - [redstone.crystal_display] - enabled = true - #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode - chaining = true - -[functional] - fodder = true - hourglass = true - - [functional.rope] - #Also internally disables Galleons, Pulleys, Buntings, Rope arrows and rope mineshaft. - #Also disables compat blocks such as supplementaries Farmers Delight rope tomatoes and Decorative blocks rope chandeliers. - #Also reminder that you can disable any item from any mod with a recipe (datapack) + JEI hide - enabled = true - #Allows ropes to be supported & attached to solid block sides - block_side_attachment = true - #Makes sliding down ropes as fast as free falling, still negating fall damage - slide_on_fall = true - #Enables horizontal placement of ropes. Disabling will make ropes always non solid - horizontal_ropes = true - #Use this config to turn allow supplementaries to replace all items tagged as #supplementaries:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops) - #Allowed Values: REPLACE, NONE, REMOVE - replace_in_loot_tables = "NONE" - - [functional.jar] - enabled = true - #Jar liquid capacity: leave at 12 for pixel accuracy - # Default: 12 - # Range: 0 ~ 1024 - capacity = 12 - #Allow right click to instantly eat or drink food or potions inside a placed jar. - #Disable if you think this ability is op (honey for example). Cookies are excluded - drink_from_jar = false - #Allows the player to directly drink from jar items - drink_from_jar_item = false - #Dynamically allows all small mobs inside jars depending on their hitbox size - jar_auto_detect = false - #Allow Jars to capture small mobs - jar_capture = true - #Allow Jars to hold cookies - jar_cookies = true - #Allow Jars to hold liquids from bottles, buckets and bowls - jar_liquids = true - - [functional.cage] - enabled = true - #Allows all entities to be captured by cages and jars. Not meant for survival - allow_all_mobs = false - #Allows all baby mobs to be captured by cages - cage_allow_all_babies = false - #Dynamically allows all small mobs inside cages depending on their hitbox size - cage_auto_detect = false - #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released - persistent_mobs = false - #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level - # Default: 100 - # Range: 1 ~ 100 - health_threshold = 100 - #When on, if a mob is tameable, it will only be capturable when tamed. - require_taming = true - - [functional.safe] - enabled = true - #Makes safes only breakable by their owner or by a player in creative - prevent_breaking = false - #Make safes simpler so they do not require keys: - #they will be bound to the first person that opens one and only that person will be able to interact with them - simple_safes = false - - [functional.sack] - enabled = true - #Penalize the player with slowness effect when carrying too many sacks - sack_penalty = true - #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one - # Default: 2 - # Range: 1 ~ 50 - sack_increment = 2 - #How many slots should a sack have - # Default: 9 - # Range: 1 ~ 27 - slots = 9 - - [functional.bamboo_spikes] - enabled = true - tipped_spikes = true - #Allows entities killed by spikes to drop loot as if they were killed by a player - player_loot = false - #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability - only_allow_harmful_effects = true - #Populate the creative inventory with all tipped spikes variations - populate_creative_tab = true - - [functional.urn] - enabled = true - #Chance for an urn to spawn a critter from the urn_spawn tag - # Default: 0.01 - # Range: 0.0 ~ 1.0 - critter_spawn_chance = 0.01 - cave_urns = true - - [functional.soap] - enabled = true - #Dyed Bock/Item types that cannot be cleaned with soap - clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] - - #This is a map of special blocks that can be cleaned with soap. For items you will also need to add a recipe - [functional.soap.special_blocks] - "quark:dirty_glass" = "minecraft:glass" - "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" - "quark:dirty_glass_pane" = "minecraft:glass_pane" - - [functional.cannon] - enabled = true - #Makes TNT-like block shot from a cannon explode on impact - #Allowed Values: IGNITE, IGNITE_ON_IMPACT, NONE - explode_tnt = "IGNITE" - #Cannon fire power multiplier - # Default: 0.6 - # Range: 0.0 ~ 5.0 - fire_power = 0.6 - #Time for a cannon to fire a projectile after it has been lit up - # Default: 40 - # Range: 0 ~ 500 - fuse_time = 40 - #Time for a cannon to be able to fire again after it has been fired - # Default: 60 - # Range: 0 ~ 500 - cooldown = 60 - music_disc_heave_ho = true - - [functional.cannon.cannon_boat] - enabled = true - #Cannon boat recoil multiplier. Higher values will make the cannon boat recoil more when firing a cannonball - # Default: 0.5 - # Range: 0.0 ~ 5.0 - recoil_multiplier = 0.5 - - [functional.cannon.cannonball] - enabled = true - #Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant - # Default: 3.5 - # Range: 0.0 ~ 100.0 - power_scaling = 3.5 - #Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable - # Default: 1.1 - # Range: 0.0 ~ 10.0 - break_radius = 1.1 - - [functional.cannon.plunderer] - enabled = true - galleon = true - - [functional.present] - enabled = true - trapped_present = true - - [functional.flax] - enabled = true - wild_flax = true - - [functional.lumisene] - enabled = true - #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. - # Default: 50 - # Range: 0 ~ 10000 - flammable_from_lumisene_block_duration = 50 - - [functional.lumisene.lumisene_bottle] - #Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects - enabled = true - #Duration of the flammable effect when you drink a lumisene bottle - # Default: 300 - # Range: 0 ~ 10000 - flammable_duration = 300 - #Duration of the glowing effect when you drink a lumisene bottle - # Default: 200 - # Range: 0 ~ 10000 - glowing_duration = 200 - -[building] - lapis_bricks = true - deepslate_lamp = true - end_stone_lamp = true - blackstone_lamp = true - stone_lamp = true - stone_tile = true - blackstone_tile = true - #Buntings are automatically disabled if 'rope' feature is disabled - bunting = true - pancake = true - checker_block = true - raked_gravel = true - feather_block = true - statue = true - doormat = true - flint_block = true - fine_wood = true - candle_holder = true - fire_pit = true - wicker_fence = true - - [building.spider_head] - enabled = true - - [building.barnacles] - enabled = true - - [building.blackboard] - enabled = true - #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white - colored_blackboard = false - #Interaction mode for blackboards - #Allowed Values: BOTH, GUI, MANUAL - interaction_mode = "BOTH" - - [building.gravel_bricks] - enabled = true - #Allows gravel bricks to break when fallen upon or when an entity walks on them with enough falling speed - allow_breaking = true - - [building.slidy_block] - enabled = true - #Slidy block speed - # Default: 0.125 - # Range: 0.0 ~ 1.0 - speed = 0.125 - - [building.timber_frame] - enabled = true - #Allow placing a timber frame directly on a block by holding shift - swap_on_shift = false - #Allows axes to remove a framed block leaving the contained block intact - axes_strip = true - #Replace a timber frame with wattle and daub block when daub is placed in it - replace_daub = true - - [building.iron_gate] - enabled = true - #Allows two iron gates to be opened simultaneously when on top of the other - double_opening = true - #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone - door-like_gates = false - - [building.gold_bars] - enabled = true - - [building.item_shelf] - enabled = true - #Makes item shelves climbable - climbable_shelves = false - - [building.sugar_cube] - enabled = true - #Duration in seconts of speed effect garanted to horses that eat a sugar cube - # Default: 10 - # Range: 0 ~ 1000 - horse_speed_duration = 10 - - [building.planter] - enabled = true - #Makes so saplings that grow in a planter will break it turning into rooted dirt - broken_by_sapling = false - #When Farmers Delight is on planter will also act like rich soil and use it in its recipe - rich_soil_planter = true - - [building.notice_board] - enabled = true - #Allows notice boards to accept and display any item, not just maps and books - allow_any_item = false - #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it - gui = true - - [building.pedestal] - enabled = true - #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves - # Default: 3.0 - # Range: 0.0 ~ 100.0 - crystal_enchanting = 3.0 - - [building.ash] - enabled = true - #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be - # Default: 1.0 - # Range: 0.0 ~ 1.0 - ash_from_fire_chance = 1.0 - #Burning mobs will drop ash when they die - ash_from_burning_mobs = true - #Allows rain to wash away ash layers overtime - rain_wash_ash = true - #Use a datapack to tweak rarity - basalt_ash = true - - [building.flag] - enabled = true - #Allows right/left clicking on a stick to lower/raise a flag attached to it - stick_pole = true - #Maximum allowed pole length - # Default: 16 - # Range: 0 ~ 256 - pole_length = 16 - - [building.goblet] - enabled = true - #Allows drinking from goblets - allow_drinking = true - - [building.globe] - enabled = true - #Displays current coordinates when using a globe - show_coordinates = true - sepia_globe = true - - [building.way_sign] - enabled = true - - [building.way_sign.road_signs] - #Entirely disables them from spawning - enabled = true - #With this option road signs will display the distance to the structure that they are pointing to - show_distance_text = true - #Maximum distance in chunks that road signs will search for structures - # Default: 200 - # Range: 0 ~ 1000 - max_search_radius = 200 - #Speeds up way sign feature searching by making the search stop at the first found structure. This means that way signs won't point to the nearest structure anymore - exit_search_early = true - #Maximum number of structure types from the tag that road signs will attempt to look for every time. Decreasing might speed up search at the cost of making them not point to the nearest structure out of all. Also if made too low and in cases it were to pick a structure that only spawns very rarely, this would actually slow down the search instead of speeding it up - # Default: 12 - # Range: 1 ~ 100 - max_structures_searches = 12 - - [building.daub] - enabled = true - wattle_and_daub = true - - [building.ash_bricks] - enabled = true - - [building.hat_stand] - enabled = true - #Allow all items to go on hat stand - unrestricted = false - - [building.awning] - enabled = true - #Allows having slanted awnings. Disabled if you feel its cursed. - slant = true - #Allows entities to fall through awnings, when shifting. - shift_through = true - #Bouncing angle of slanted awnings - # Default: 69.44395478041653 - # Range: 0.0 ~ 90.0 - angle = 69.44395478041653 - - [building.flower_box] - enabled = true - #Makes so flower boxes can only contain one tall flower item per block - simple_mode = true - - [building.netherite_doors] - door = true - trapdoor = true - #Makes netherite doors and trapdoors unbreakable - unbreakable = false - - [building.sconce] - enabled = true - sconce_lever = true - -[tools] - candy = true - stasis = true - altimeter = true - confetti_popper = true - - [tools.quiver] - enabled = true - #Allows using a quiver without being slowed down - use_without_slow = true - #Arrow stacks that can fit inside a quiver. Requires reboot - # Default: 6 - # Range: 1 ~ 9 - slots = 6 - #Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment - # Default: 0.03 - # Range: 0.0 ~ 1.0 - quiver_skeleton_spawn_chance = 0.03 - #If enabled, the quiver skeleton spawn chance will depend on the local difficulty of the world. If disabled, it will always be the same - quiver_skeleton_spawn_depend_on_global_difficulty = true - #Allows quiver to only be used when in offhand or in curio invSlot - only_works_in_curio = false - #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same explosionType - quiver_pickup = true - - [tools.lunch_basket] - enabled = true - #Allows lunch baskets to be placed on the ground - placeable = true - #Arrow stacks that can fit inside a lunch basket. Requires reboot - # Default: 6 - # Range: 1 ~ 9 - slots = 6 - - [tools.slice_map] - enabled = true - #Multiplier that will be applied by slice maps to lower their range compared to normal maps - # Default: 0.25 - # Range: 0.0 ~ 1.0 - range_multiplier = 0.25 - - [tools.bubble_blower] - enabled = true - #Amount of soap consumed per bubble block placed - # Default: 5 - # Range: 1 ~ 25 - stasis_cost = 5 - - [tools.bubble_blower.bubble_block] - #Max lifetime of bubble blocks. Set to 10000 to have it infinite - # Default: 1200 - # Range: 1 ~ 10000 - lifetime = 1200 - #Can bubble break when touched on? - break_when_touched = true - #Max number of charges a bubble blower can hold - # Default: 200 - # Range: 1 ~ 1000000 - max_charges = 200 - - [tools.wrench] - enabled = true - #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand - #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE - bypass_when_on = "MAIN_HAND" - - [tools.rope_arrow] - #Rope arrows are automatically disabled if 'rope' feature is disabled - enabled = true - #Max number of rope items allowed to be stored inside a rope arrow - # Default: 32 - # Range: 1 ~ 256 - capacity = 32 - #Makes rope arrows exclusive to crossbows - exclusive_to_crossbows = false - - [tools.flute] - enabled = true - #Allows flute to be unbound. Unbound flutes will search for pets in a radius and teleport them to the player - unbound = false - #Radius in which an unbound flute will search pets - # Default: 64 - # Range: 0 ~ 500 - unbound_radius = 64 - #Max distance at which a bound flute will allow a pet to teleport - # Default: 64 - # Range: 0 ~ 500 - bound_distance = 64 - - [tools.bomb] - enabled = true - #Bomb explosion radius (damage depends on this) - # Default: 2.0 - # Range: 0.1 ~ 10.0 - explosion_radius = 2.0 - #Do bombs break blocks like tnt? - #Allowed Values: ALL, WEAK, NONE - break_blocks = "WEAK" - #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact - # Default: 0 - # Range: 0 ~ 100000 - bomb_fuse = 0 - #Enable bomb item cooldown - cooldown = true - - [tools.bomb.blue_bomb] - #Bomb explosion radius (damage depends on this) - # Default: 5.15 - # Range: 0.1 ~ 10.0 - explosion_radius = 5.15 - #Do bombs break blocks like tnt? - #Allowed Values: ALL, WEAK, NONE - break_blocks = "WEAK" - - [tools.slingshot] - enabled = true - #Slingshot range multiplier. Affect the initial projectile speed - # Default: 1.0 - # Range: 0.0 ~ 5.0 - range_multiplier = 1.0 - #Time in ticks to fully charge a slingshot - # Default: 20 - # Range: 0 ~ 100 - charge_time = 20 - #Deceleration for the stasis projectile - # Default: 0.9625 - # Range: 0.1 ~ 1.0 - stasis_deceleration = 0.9625 - #Allow enderman to intercept any slingshot projectile - unrestricted_enderman_intercept = true - #Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land - allow_buckets = true - #Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default. - # Default: 0.5 - # Range: 0.0 ~ 100.0 - damageable_damage = 0.5 - #Allows splash potions to be thrown by slingshots - allow_splash_potions = false - #Allows bombs to be thrown by slingshots - allow_bombs = false - #Allows fire charges to be thrown by slingshots - allow_fire_charges = false - #Allows snowballs to be thrown by slingshots - allow_snowballs = false - #Allows enderpearls to be thrown by slingshots - allow_enderpearls = false - - [tools.antique_ink] - enabled = true - -#General settings -[general] - #Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER - dynamic_assets_generation_mode = "CACHED" - #Enable Creative Tab - creative_tab = false - #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble - dispensers = true - #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues - sanity_checks_messages = true - #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 - # Default: 1.0 - # Range: 0.0 ~ 10.0 - red_merchant_spawn_multiplier = 1.0 - -#Vanilla tweaks -[tweaks] - - [tweaks.dragon_banner_pattern] - #Adds dragon banner pattern made from dragon head - enabled = true - - [tweaks.shulker_helmet] - #Allows wearing shulker shells - enabled = true - - [tweaks.ai_tweaks] - #Allows pillagers to use cannon boats. Add more entities to the 'supplementaries:can_use_cannon_boat' tag to allow them to use cannon boats as well - pillagers_use_cannon_boats = true - #Allows mobs to dismount from boats when on land. Add more entities to the 'supplementaries:can_dismount_boats' tag to allow them to dismount as well - raiders_dismount_boats = true - - [tweaks.golden_apple_disenchant] - enabled = true - - [tweaks.traders_open_doors] - #Allows traders to open doors (because they couldn't apparently) - enabled = true - - [tweaks.dispenser_tweaks] - #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax - axe_strip = true - #Enables shooting ender pearls with dispensers - shoot_ender_pearls = true - #Enables extracting bundles items with dispensers - extract_from_bundles = true - - [tweaks.throwable_bricks] - #Throw bricks at your foes! Might break glass blocks - enabled = true - - [tweaks.placeable_sticks] - #Allow placeable sticks - sticks = true - #Allow placeable blaze rods - blaze_rods = true - - [tweaks.placeable_gunpowder] - #Allow placeable gunpowder - enabled = true - #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down - # Default: 2 - # Range: 0 ~ 20 - speed = 2 - #Age at which it spread to the next gunpowder block. Also affects speed - # Default: 2 - # Range: 0 ~ 8 - spread_age = 2 - - [tweaks.raked_gravel] - #allow gravel to be raked with a hoe - enabled = true - - [tweaks.bottle_xp] - #Allow bottling up xp by using a bottle on an enchanting table - enabled = false - #bottling health cost - # Default: 2 - # Range: 0 ~ 20 - cost = 2 - #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting - target_block = "" - - [tweaks.map_tweaks] - #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map - block_map_markers = true - #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar - #Allowed Values: OFF, WITH_COMPASS, ALWAYS - death_marker = "WITH_COMPASS" - #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating - quill_adventurer_maps = true - #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating - quill_vanilla_maps = true - #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks - # Default: 75 - # Range: 10 ~ 600 - min_search_radius = 75 - #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint - tinted_blocks_on_maps = true - - [tweaks.map_tweaks.random_adventurer_maps] - #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). - #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) - enabled = true - #Maximum number of structure types from the tag that road signs will attempt to look for every time. Decrease to speed up search at the cost of making them not point to the nearest structure out of all. Also if made too low and in cases it were to pick a structure that only spawns very rarely, this would actually slow down the search - # Default: 100 - # Range: 1 ~ 1000 - max_search_radius = 100 - #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. Increasing the number past 1 will allow x random structures to be picked instead. this can possibly speed up search as it decreases chances to find far away ones - # Default: 1 - # Range: 1 ~ 1000 - max_structures_searches = 1 - - [tweaks.placeable_books] - #Allow books and enchanted books to be placed on the ground - enabled = true - #Allow all books to be placed both vertically and horizontally - mixed_books = false - - [tweaks.zombie_horse] - #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse - zombie_horse_conversion = true - #Amount of rotten flesh needed - # Default: 64 - # Range: 1 ~ 1000 - rotten_flesh = 64 - #Allows zombie horses to be ridden underwater - rideable_underwater = true - #Convert a zombie horse back by feeding it a golden carrot - zombie_horse_inverse_conversion = true - - [tweaks.noteblocks_scare] - #Noteblocks with a zombie head will scare off villagers - enabled = true - - [tweaks.bad_luck_tweaks] - #Hit a void cat, get the unluck - cat_unluck = true - #If you have unluck you are more likely to get hit by a lighting. Holding a lightning rod also causes this - lightning_unluck = true - - [tweaks.item_lore] - #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag - enabled = true - - [tweaks.sus_recipes] - #Adds recipes to craft suspicious gravel and suspicious sand - enabled = true - - [tweaks.slimed_effect] - enabled = true - #Allow slimeballs to be thrown - throwable_slimeballs = true - #Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful - #Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY - hinders_jump = "NORMAL_DIFFICULTY" - #Duration of the slimed effect in ticks - # Default: 300 - # Range: 0 ~ 1000 - duration = 300 - #Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size - # Default: 0.15 - # Range: 0.0 ~ 1.0 - chance_per_slime_size = 0.15 - - [tweaks.clock_and_compass] - #Allow to right click with a clock to display current time in numerical form - clock_right_click = true - #Allow to right click with a compass to display current coordinates in numerical form - compass_right_click = false diff --git a/overrides/config/terrablender.toml b/overrides/config/terrablender.toml deleted file mode 100644 index 480598c..0000000 --- a/overrides/config/terrablender.toml +++ /dev/null @@ -1,27 +0,0 @@ -[general] - #The size of overworld biome regions from each mod that uses TerraBlender. - overworld_region_size = 3 - #The weighting of vanilla biome regions in the nether. - vanilla_nether_region_weight = 10 - #The size of nether biome regions from each mod that uses TerraBlender. - nether_region_size = 2 - #The weighting of vanilla biome regions in the overworld. - vanilla_overworld_region_weight = 10 - -[end] - #The size of edge end biomes. - edge_biome_size = 3 - #The size of highlands end biomes. - highlands_biome_size = 4 - #The weight of Vanilla end barrens biomes. - vanilla_end_barrens_weight = 10 - #The size of island end biomes. - island_biome_size = 2 - #The weight of Vanilla end highlands biomes. - vanilla_end_highlands_weight = 10 - #The weight of Vanilla end midlands biomes. - vanilla_end_midlands_weight = 10 - #The size of midlands end biomes. - midlands_biome_size = 4 - #The weight of Vanilla small end islands biomes. - vanilla_small_end_islands_weight = 10 diff --git a/overrides/config/toastcontrol-client.toml b/overrides/config/toastcontrol-client.toml deleted file mode 100644 index 31ff7c8..0000000 --- a/overrides/config/toastcontrol-client.toml +++ /dev/null @@ -1,52 +0,0 @@ -#Client Configuration -[client] - - [client.blocked_toasts] - #If advancement toasts are blocked. - advancements = true - #If recipe toasts are blocked. - recipes = true - #If system toasts are blocked. - system = false - #If tutorial toasts are blocked. - tutorial = true - #If all vanilla toasts are blocked. - global_vanilla = false - #If all non-vanilla toasts are blocked. - global_modded = false - #If all toasts are blocked. - global = false - #Toast Classes that are blocked from being shown. - blocked_classes = [] - - [client.visual_options] - #How long a toast must be on the screen for, in ticks. Use 0 to use the default time. - # Default: 0 - # Range: 0 ~ 4000 - force_time = 0 - #If toasts are translucent. - translucent = true - #If toasts are transparent. Overrides translucency. - transparent = false - #How many toasts will be displayed on screen at once. - # Default: 3 - # Range: 1 ~ 7 - toast_count = 3 - #The X offset for toasts to be drawn at. - # Default: 0 - # Range: -8192 ~ 8192 - x_offset = 0 - #The Y offset for toasts to be drawn at. - # Default: 0 - # Range: -8192 ~ 8192 - y_offset = 0 - #If toasts automatically pop into the screen without animations. - no_slide = false - #If toasts show on the left of the screen. - start_left = false - #If toasts will come in from the top of the screen, rather than the side. - top_down = false - - [client.debug] - #If toast classes are printed when they are shown. - print_classes = false diff --git a/overrides/config/transition.json b/overrides/config/transition.json deleted file mode 100644 index 652c133..0000000 --- a/overrides/config/transition.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "version": 1, - "userConsentedToSendCrashReports": false -} \ No newline at end of file diff --git a/overrides/config/trender.json b/overrides/config/trender.json deleted file mode 100644 index 8c0cf63..0000000 --- a/overrides/config/trender.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "version": 1, - "style": "VANILLA_MODERN" -} \ No newline at end of file diff --git a/overrides/config/untamedwilds-common.toml b/overrides/config/untamedwilds-common.toml deleted file mode 100644 index c863202..0000000 --- a/overrides/config/untamedwilds-common.toml +++ /dev/null @@ -1,139 +0,0 @@ -[gencontrol] - #Options pertaining to blocks and their world generation - #Controls whether to add Anemones and their associated items to oceans. - anemone = true - #Controls whether to spawn Reeds in River/Swamp biomes - reeds = true - #Controls whether to spawn random Flora in the world - bush = true - #Controls whether to add Tree Orchids (NOT YET IMPLEMENTED) - tree_orchid = true - #Controls whether to spawn Amazon Sword in Swamp/Jungle biomes - algae = true - #Controls whether to use Burrows to spawn Critters, if disabled, Critters will spawn in the world like normal mobs. - burrows = true - #Prevent spawns of Reeds in these biomes - reed_blacklist = [] - #Frequency of Reeds, 1 in N chunks will generate Reeds (0 to disable) - # Default: 4 - # Range: > 0 - freqreeds = 4 - #Prevent spawns of Flora in these biomes - flora_blacklist = [] - #Frequency of Flora, 1 in N chunks will generate random Flora (0 to disable) - # Default: 4 - # Range: > 0 - freqflora = 4 - #Prevent spawns of Algae in these biomes - algae_blacklist = ["minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"] - #Frequency of Algae, abstract value (0 to disable) - # Default: 1 - # Range: > 0 - freqalgae = 1 - #Frequency of Critters, 1 in N chunks will generate with Critters (0 to disable) - # Default: 12 - # Range: > 0 - freqcritter = 12 - #Frequency of Sessile Ocean Mobs, 1 in N chunks will generate with Sessile Mobs (0 to disable) - # Default: 14 - # Range: > 0 - freqsessile = 14 - #Frequency of Ocean Mobs, 1 in N chunks will generate with Ocean Mobs (0 to disable) - # Default: 28 - # Range: > 0 - freqocean = 28 - #Frequency of Apex Predators, 1 in N chunks will generate with an Apex Predator (0 to disable) - # Default: 96 - # Range: > 0 - freqapex = 96 - #Frequency of Herbivores, 1 in N chunks will generate with an Apex Predator (0 to disable) - # Default: 72 - # Range: > 0 - freqherbivore = 72 - #Frequency of Freshwater Mobs, 1 in N chunks will generate with Freshwater Mobs (0 to disable) - # Default: 14 - # Range: > 0 - freqwater = 14 - #Frequency of Underground mobs, N attempts to spawn a mob will be made on each chunk (0 to disable) - # Default: 2 - # Range: > 0 - probunderground = 2 - #Prevent flora and other blocks (besides Burrows) from generating in the defined dimensions. - dimensionFeatureBlacklist = [] - -[gamerules] - #Options pertaining to global Gamerules - #Defines whether animals should breed without Player intervention. - natural_breeding = true - #Adds additional restrictions to mob breeding, including Biome/Temperature requirements and Overcrowding. - hardcore_breeding = false - #Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla. - easy_breeding = false - #Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs) - gendered_breeding = true - #Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla. - player_breeding = false - #Allows mobs to spawn as fully random species, ignoring Biomes and Rarity. - random_species = false - #Chance for a mob, out of 1, to have it's Skin replaced by a Rare skin (if any are defined through assets) - # Default: 0.05 - # Range: 0.0 ~ 1.0 - rare_skin_chance = 0.05 - #Should mobs with Rare skins generate in the wild (if defined through assets) - wild_rare_skins = true - #Should the vanilla Spyglass display information when a player looks at a mob. Set to false to disable. - spyglass_behavior_change = true - #Range up to which the Spyglass will identify mobs and give information, this length is not in blocks, and is roughly equivalent to a Render distance of 12. - # Default: 5000 - # Range: > 0 - spyglass_range = 5000 - #Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk). - hardcore_death = true - #Features scientific names in various descriptions (eg. for mobs inside Cage Traps). - scientific_names = true - #Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do). - grazer_griefing = true - #Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required - mob_griefing = false - #If set to false, prevents mobs from dropping eggs - mobs_drop_eggs = false - #Defines whether certain large predators will be angered if a player approaches them while they are sleeping. - angry_sleepers = true - #Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close. - contact_agression = true - #Defines whether animals should actively target and hunt Undead mobs. Disabling this option should make mobs less prone to dying due to angering a Zombie horde - attack_undead = true - #Should the 'Sleeping' behaviour run? Disabling this option also disables the activity - mob_sleeping = true - #If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs - easy_mob_capture = true - #Defines how long a cycle should last, cycles are used to scale the gestation and breeding periods. Example values: 24000 - Day, 168000 - Week, 720000 - Month, 8760000 - Year - # Default: 24000 - # Range: 0 ~ 8760000 - cycle_length = 24000 - -[mobcontrol] - #Pest Control - #This toggle can used to fully disable the spawning of all UntamedWilds entities, giving flexibility if somebody chooses to use alternative mob spawning methods. - masterspawner = true - #Critters further than this value from any Player will despawn into their Burrow (only if they have a Burrow assigned). - # Default: 40 - # Range: > 0 - critterSpawnRange = 40 - #Chance, defined as once every N tries, where N is this value, for a new mob to be generated when a burrow spawns a new mob. - # Default: 10 - # Range: 0 ~ 100 - burrowRepopulationChance = 10 - #Defines whether baby mobs occasionally spawn from nests without player intervention. - tickingNests = true - #If a mob were to be unable to spawn on the ground (due to terrain collisions), check again N blocks above the floor, where N is this value. Set to 0 to disable, higher values will mean mobs spawning on top of taller trees - # Default: 4 - # Range: 0 ~ 256 - treeSpawnBias = 4 - #Prevent mobs and burrows from spawning in the defined dimensions. - dimensionBlacklist = [] - -[modcompat] - #Inter-mod compatibility - #Controls whether to check for Serene Seasons for compatibility (Mobs will only breed during specific seasons). - serene_seasons = true diff --git a/overrides/config/voicechat/category-volumes.properties b/overrides/config/voicechat/category-volumes.properties deleted file mode 100644 index 634e299..0000000 --- a/overrides/config/voicechat/category-volumes.properties +++ /dev/null @@ -1,2 +0,0 @@ -# Simple Voice Chat category volume config - diff --git a/overrides/config/voicechat/player-volumes.properties b/overrides/config/voicechat/player-volumes.properties deleted file mode 100644 index 04f81c7..0000000 --- a/overrides/config/voicechat/player-volumes.properties +++ /dev/null @@ -1,2 +0,0 @@ -# Simple Voice Chat player volume config - diff --git a/overrides/config/voicechat/translations.properties b/overrides/config/voicechat/translations.properties deleted file mode 100644 index 2592f1d..0000000 --- a/overrides/config/voicechat/translations.properties +++ /dev/null @@ -1,14 +0,0 @@ -# Simple Voice Chat translations -# This file contains all server-side translations for the Simple Voice Chat mod - -# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled -# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version -force_voicechat_kick_message=You need %s %s to play on this server -# The message a player gets when joining a server with an incompatible voice chat version -# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name -voicechat_not_compatible_message=Your voice chat client version is not compatible with the server-side version.\\nPlease install version %s of %s. -# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side. -# The first parameter is the mod/plugin name -voicechat_needed_for_command_message=You need to have %s installed on your client to use this command -# The message a player gets when trying to execute a command that can only be executed as a player -player_command_message=This command can only be executed as a player diff --git a/overrides/config/voicechat/username-cache.json b/overrides/config/voicechat/username-cache.json deleted file mode 100644 index 9e26dfe..0000000 --- a/overrides/config/voicechat/username-cache.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/overrides/config/voicechat/voicechat-client.properties b/overrides/config/voicechat/voicechat-client.properties deleted file mode 100644 index d1cd342..0000000 --- a/overrides/config/voicechat/voicechat-client.properties +++ /dev/null @@ -1,104 +0,0 @@ -# Simple Voice Chat client config v1.21.1-2.6.12 - -# The config version - Used for migration -# WARNING: DO NOT CHANGE THIS VALUE -config_version=1 -# If the voice chat onboarding process has been finished -onboarding_finished=true -# The voice chat volume -voice_chat_volume=1.0 -# The threshold for the voice activation method (in dB) -voice_activation_threshold=-50.0 -# If automatic voice detection should be used -voice_activity_detection=true -# The voice chat microphone gain -microphone_gain=0.0 -# Enable automatic gain control -automatic_gain_control=true -# The microphone activation method -# Valid values are 'PTT' and 'VOICE' -microphone_activation_type=PTT -# The size of the audio output buffer (in packets) -# Higher values mean a higher latency but less crackling -# Increase this value if you have an unstable internet connection -output_buffer_size=5 -# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped -# This prevents audio packets that are only slightly out of order from being discarded -# Set this to 0 to disable -audio_packet_threshold=3 -# The time it takes for the microphone to deactivate when using voice activation -# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on -voice_deactivation_delay=25 -# The time it takes for the microphone to deactivate when using push to talk -# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on -ptt_deactivation_delay=5 -# The microphone used by the voice chat -# Leave blank to use the default device -microphone=OpenAL Soft on \u9EA6\u514B\u98CE (2- GC21-Audio) -# The speaker used by the voice chat -# Leave blank to use the default device -speaker= -# If the microphone is muted (only relevant for the voice activation method) -muted=false -# If the voice chat is disabled (both sound and microphone off) -disabled=false -# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden -hide_icons=true -# If the voice chat icons next to player names should be visible -show_nametag_icons=true -# If the voice chat icons on the HUD should be visible -show_hud_icons=true -# If the group chat HUD should be visible -show_group_hud=true -# If your own player icon should be displayed in the group chat HUD when you are in a group -show_own_group_icon=true -# The scale of the player icons in the group chat HUD -group_hud_icon_scale=2.0 -# The orientation of the player icons in the group chat HUD -# Valid values are 'VERTICAL' and 'HORIZONTAL' -group_player_icon_orientation=VERTICAL -# The X position of the player icons in the group chat HUD -# Negative values mean anchoring to the right instead -group_player_icon_pos_x=4 -# The Y position of the player icons in the group chat HUD -# Negative values mean anchoring to the bottom instead -group_player_icon_pos_y=4 -# The X position of the icons in the voice chat HUD -# Negative values mean anchoring to the right instead -hud_icon_pos_x=16 -# The Y position of the icons in the voice chat HUD -# Negative values mean anchoring to the bottom instead -hud_icon_pos_y=-16 -# The scale of the icons in the voice chat HUD, such as microphone or connection status -hud_icon_scale=1.0 -# The location where recordings should be saved -# Leave blank to use the default location -recording_destination= -# The quality of the recorded voice chat audio -# 0 = highest quality, 9 = lowest quality -recording_quality=2 -# If noise suppression should be enabled -denoiser=true -# If the voice chat should work in singleplayer or in worlds shared over LAN -run_local_server=true -# Whether to use the Java implementation of microphone capture instead of OpenAL -java_microphone_implementation=false -# If the mod should check for microphone permissions (macOS only) -macos_check_microphone_permission=true -# If fake players should have the disconnected icon above their head -show_fake_players_disconnected=false -# If the volume adjustment interface should also display offline players -offline_player_volume_adjustment=false -# The 3D audio type -# Valid values are 'NORMAL', 'REDUCED', and 'OFF' -audio_type=NORMAL -# If the mod should load native libraries on the client -# When disabled, the Java Opus implementation will be used instead, automatic gain control won't be available, noise suppression won't be available, and you won't be able to record the voice chat audio -use_natives=true -# How listening to other players should work when using freecam mods -# Valid values are 'CAMERA' and 'PLAYER' -# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server -# PLAYER: You will hear the voice chat around your character no matter where your camera is -freecam_mode=CAMERA -# If enabled, you will be automatically muted when joining a world -mute_on_join=false diff --git a/overrides/config/voicechat/voicechat-server.properties b/overrides/config/voicechat/voicechat-server.properties deleted file mode 100644 index b0773fd..0000000 --- a/overrides/config/voicechat/voicechat-server.properties +++ /dev/null @@ -1,51 +0,0 @@ -# Simple Voice Chat server config v1.21.1-2.6.12 - -# The port number to use for the voice chat communication. -# Audio packets are always transmitted via the UDP protocol on the port number -# specified here, independently of other networking used for the game server. -# Set this to '-1' to use the same port number that is used by the Minecraft server. -# However, it is strongly recommended NOT to use the same port number because UDP on -# it is also used by default for the server query. Doing so may crash the server! -port=24454 -# The server IP address to bind the voice chat to -# Leave blank to use the 'server-ip' property from the 'server.properties' config file -# To bind to the wildcard IP address, use '*' -bind_address= -# The distance to which the voice can be heard -max_voice_distance=48.0 -# The distance to which the voice can be heard when whispering -whisper_distance=24.0 -# The Opus codec -# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY' -codec=VOIP -# The maximum size that audio packets are allowed to have (in bytes) -# Set this to a lower value if audio packets don't arrive -mtu_size=1024 -# The frequency at which keep-alive packets are sent (in milliseconds) -# Setting this to a higher value may result in timeouts -keep_alive=1000 -# If group chats are allowed -enable_groups=true -# The hostname that clients should use to connect to the voice chat -# This may also include a port, e.g. 'example.com:24454' or just a port, e.g. '24454' -# Do NOT change this value if you don't know what you're doing -voice_host= -# If players are allowed to record the voice chat audio -allow_recording=true -# If spectators are allowed to talk to other players -spectator_interaction=false -# If spectators can talk to players they are spectating -spectator_player_possession=false -# If players without the voice chat mod should be kicked from the server -force_voice_chat=false -# The amount of time the server should wait to check if a player has the mod installed (in milliseconds) -# Only relevant when 'force_voice_chat' is set to 'true' -login_timeout=10000 -# The range in which the voice chat should broadcast audio -# A value less than 0 means 'max_voice_distance' -broadcast_range=-1.0 -# If the voice chat server should reply to external pings -allow_pings=true -# If the mod should load native libraries on dedicated servers -# This is mostly relevant for voice chat addons -use_natives=true diff --git a/overrides/config/xaero/lib/client.cfg b/overrides/config/xaero/lib/client.cfg deleted file mode 100644 index 13b80b8..0000000 --- a/overrides/config/xaero/lib/client.cfg +++ /dev/null @@ -1 +0,0 @@ -current_profile = default diff --git a/overrides/config/xaero/lib/common.cfg b/overrides/config/xaero/lib/common.cfg deleted file mode 100644 index d9bc3cb..0000000 --- a/overrides/config/xaero/lib/common.cfg +++ /dev/null @@ -1,5 +0,0 @@ -default_enforced_profile = default -enforced_profile_permission_node = xaero.lib.enforced_server_profile -allow_internet_access = true -everyone_tracks_everyone = false -edit_server_profiles_permission_node = xaero.lib.edit_server_profiles diff --git a/overrides/config/xaero/lib/profiles/default.cfg b/overrides/config/xaero/lib/profiles/default.cfg deleted file mode 100644 index f0fa9f0..0000000 --- a/overrides/config/xaero/lib/profiles/default.cfg +++ /dev/null @@ -1,6 +0,0 @@ -############ -## Client Config Profile "default" -## - -profile_name = Default -ignore_enforcement_if_edit_permission = false diff --git a/overrides/config/xaero/lib/server_profiles/default.cfg b/overrides/config/xaero/lib/server_profiles/default.cfg deleted file mode 100644 index 79fc867..0000000 --- a/overrides/config/xaero/lib/server_profiles/default.cfg +++ /dev/null @@ -1,5 +0,0 @@ -############ -## Server Config Profile "default" -## - -profile_name = Default diff --git a/overrides/config/xaero/minimap/client.cfg b/overrides/config/xaero/minimap/client.cfg deleted file mode 100644 index 7e62b83..0000000 --- a/overrides/config/xaero/minimap/client.cfg +++ /dev/null @@ -1,8 +0,0 @@ -current_profile = default -update_notifications = true -ignored_update = 0 -allow_wrong_world_teleport = false -differentiate_by_server_address = true -debug_entity_icons = false -debug_entity_variant_ids = false -waypoint_mutual_edit = true diff --git a/overrides/config/xaero/minimap/common.cfg b/overrides/config/xaero/minimap/common.cfg deleted file mode 100644 index 4219acc..0000000 --- a/overrides/config/xaero/minimap/common.cfg +++ /dev/null @@ -1,3 +0,0 @@ -default_enforced_profile = default -enforced_profile_permission_node = xaero.minimap.enforced_server_profile -register_minimap_status_effects = true diff --git a/overrides/config/xaero/minimap/default_radar_categories_client.json b/overrides/config/xaero/minimap/default_radar_categories_client.json deleted file mode 100644 index 7f813b6..0000000 --- a/overrides/config/xaero/minimap/default_radar_categories_client.json +++ /dev/null @@ -1,191 +0,0 @@ -{ - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:glow_item_frame", - "minecraft:item_frame" - ], - "name": "gui.xaero_entity_category_root", - "protection": true, - "settingOverrides": { - "displayed": true, - "displayHeight": 0.0, - "heightBasedFade": true, - "renderOrder": 0.0, - "color": 13.0, - "displayNameWhenIconFails": true, - "entityNumber": 1000.0, - "alwaysDisplayNametags": false, - "startFadingAt": 0.0, - "dotSize": 2.0, - "renderOverMinimapFrame": 1.0, - "icons": 1.0, - "names": 0.0, - "heightLimit": 20.0, - "iconScale": 1.0 - }, - "subCategories": [ - { - "hardInclude": "living", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:armor_stand" - ], - "name": "gui.xaero_entity_category_living", - "protection": true, - "settingOverrides": { - "renderOrder": 2.0, - "color": 14.0 - }, - "subCategories": [ - { - "hardInclude": "players", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_players", - "protection": true, - "settingOverrides": { - "renderOrder": 6.0, - "heightLimit": 2050.0, - "color": 15.0 - }, - "subCategories": [ - { - "hardInclude": "nothing", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friend", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "tracked", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_tracked", - "protection": true, - "settingOverrides": { - "icons": 2.0 - }, - "subCategories": [] - }, - { - "hardInclude": "same-team", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_same_team", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_teams", - "protection": true, - "settingOverrides": { - "renderOrder": 7.0 - }, - "subCategories": [] - } - ] - }, - { - "hardInclude": "hostile", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile", - "protection": true, - "settingOverrides": { - "renderOrder": 3.0 - }, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile_tamed", - "protection": true, - "settingOverrides": { - "renderOrder": 5.0 - }, - "subCategories": [] - } - ] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly_tamed", - "protection": true, - "settingOverrides": { - "renderOrder": 4.0 - }, - "subCategories": [] - } - ] - } - ] - }, - { - "hardInclude": "items", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_items", - "protection": true, - "settingOverrides": { - "renderOrder": 1.0, - "color": 12.0 - }, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_entities", - "protection": true, - "settingOverrides": { - "color": 5.0 - }, - "subCategories": [] - } - ] -} \ No newline at end of file diff --git a/overrides/config/xaero/minimap/default_radar_categories_server.json b/overrides/config/xaero/minimap/default_radar_categories_server.json deleted file mode 100644 index 09fe5a8..0000000 --- a/overrides/config/xaero/minimap/default_radar_categories_server.json +++ /dev/null @@ -1,150 +0,0 @@ -{ - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_root", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "living", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:armor_stand" - ], - "name": "gui.xaero_entity_category_living", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "players", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_players", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "nothing", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friend", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "tracked", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_tracked", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "same-team", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_same_team", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_teams", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - } - ] - }, - { - "hardInclude": "hostile", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile_tamed", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - } - ] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly_tamed", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - } - ] - } - ] - }, - { - "hardInclude": "items", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_items", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_entities", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - } - ] -} \ No newline at end of file diff --git a/overrides/config/xaero/minimap/profiles/default.cfg b/overrides/config/xaero/minimap/profiles/default.cfg deleted file mode 100644 index c7be3d9..0000000 --- a/overrides/config/xaero/minimap/profiles/default.cfg +++ /dev/null @@ -1,116 +0,0 @@ -############ -## Client Config Profile "default" -## - -profile_name = Default -ignore_enforcement_if_edit_permission = false -display_minimap = true -minimap_item = - -minimap_safe_mode = false -minimap_ui_scale = 1 -entity_radar_categories = This option's value is saved to sub-folder "entity_radar_categories". -display_radar = true -radar_dots_style = 0 -radar_smooth_dots = true -radar_name_scale = 1.0 -radar_main_entity = 2 -radar_main_dot_size = 2 -radar_hide_invisible_entities = true -minimap_arrow_scale = 1.5 -minimap_arrow_color = 2 -minimap_arrow_opacity = 100 -tracked_players_on_minimap = true -tracked_players_in_world = true -tracked_player_minimap_icon_scale = 0 -tracked_player_world_icon_scale = 0 -tracked_player_world_name_scale = 0 -waypoints_in_world = true -waypoints_on_minimap = true -waypoints_all_sets = false -deathpoints = true -old_deathpoints = true -delete_reached_deathpoints = true -switch_auto_waypoints_on_death = true -waypoint_icon_scale_in_world = 0 -waypoint_name_scale_in_world = 0 -waypoint_close_scale_in_world = 1.0 -waypoint_distance_scale_in_world = 0 -multiple_waypoints_info = 1 -waypoint_distance_in_world = 1 -waypoint_name_in_world = true -waypoint_short_distance_in_world = false -waypoint_vertical_pointing_angle = 180 -waypoint_horizontal_pointing_angle = 10 -waypoint_max_distance = 0 -waypoint_max_distance_dimension_scale = true -waypoint_min_distance_in_world = 0.0 -waypoint_convert_distance_to_km_at = 10000 -waypoint_distance_precision = 1 -waypoint_opacity_in_world = 80 -waypoint_opacity_on_minimap = 90 -waypoint_icon_scale_on_minimap = 0 -temporary_waypoints_global = true -default_waypoint_teleport_format = /tp @s {x} {y} {z} -default_waypoint_teleport_rotation_format = /tp @s {x} {y} {z} {yaw} ~ -waypoint_teleport_cross_dimension = true -waypoint_partial_y_teleport = true -new_waypoints_to_bottom = false -hide_world_names = 1 -minimap_compass_over_everything = true -hide_waypoint_coordinates = false -minimap_compass_location = 1 -minimap_compass_shadow_color = 9 -minimap_compass_north_shadow_color = -1 -minimap_compass_scale = 0 -minimap_block_colors = 0 -minimap_biomes_in_vanilla_colors = false -minimap_cave_mode_allowed = true -minimap_auto_cave_mode = 2 -minimap_cave_mode_allowed_dimensions = [] -minimap_manual_cave_mode_start = 2147483647 -minimap_cave_mode_depth = 30 -minimap_legible_cave_maps = false -minimap_cave_mode_toggle_timer = 1000.0 -minimap_biome_blending = true -minimap_display_world_map_chunks = true -minimap_terrain_depth = true -minimap_terrain_slopes = 2 -minimap_display_redstone = true -minimap_display_flowers = true -minimap_block_transparency = true -minimap_display_stained_glass = true -minimap_adjust_height_for_short_blocks = true -minimap_anti_aliasing = true -minimap_size = 0 -minimap_shape = 0 -minimap_north_locked = false -minimap_zoom = 3 -minimap_cave_mode_extra_zoom = 2 -minimap_enlarged_zoom = 0 -minimap_centered_when_enlarged = false -keep_enlarged_minimap_unlocked = false -minimap_toggled_enlarged = false -minimap_lighting = true -minimap_opacity = 100 -minimap_frame = 0 -minimap_frame_color = 9 -hide_minimap_under_screen = true -hide_minimap_under_f3 = true -boss_health_push_box = 1 -potion_effect_push_box = 1 -minimap_chunk_grid = -1 -minimap_chunk_grid_line_width = 1 -minimap_slime_chunks = false -minimap_open_slime_chunks_screen = true -minimap_light_overlay_type = 0 -minimap_light_overlay_max_light = 7 -minimap_light_overlay_min_light = 0 -minimap_light_overlay_color = 13 -minimap_display_opac_claims = true -minimap_opac_claim_fill_opacity = 46 -minimap_opac_claim_border_opacity = 80 -minimap_display_opac_current_claim = true -minimap_info_display_background_opacity = 40 -minimap_info_display_alignment = 0 -info_display_config = This option's value is saved to sub-folder "info_display_config". -hud_render_layer = 1 diff --git a/overrides/config/xaero/minimap/profiles/entity_radar_categories/default.cfg.json b/overrides/config/xaero/minimap/profiles/entity_radar_categories/default.cfg.json deleted file mode 100644 index 8590ebc..0000000 --- a/overrides/config/xaero/minimap/profiles/entity_radar_categories/default.cfg.json +++ /dev/null @@ -1,191 +0,0 @@ -{ - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:glow_item_frame", - "minecraft:item_frame" - ], - "name": "gui.xaero_entity_category_root", - "protection": true, - "settingOverrides": { - "displayed": true, - "displayHeight": 0.0, - "heightBasedFade": true, - "renderOrder": 0.0, - "color": 13.0, - "displayNameWhenIconFails": false, - "entityNumber": 1000.0, - "alwaysDisplayNametags": false, - "startFadingAt": 0.0, - "dotSize": 2.0, - "renderOverMinimapFrame": 1.0, - "icons": 2.0, - "heightLimit": 20.0, - "names": 0.0, - "iconScale": 1.0 - }, - "subCategories": [ - { - "hardInclude": "living", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:armor_stand" - ], - "name": "gui.xaero_entity_category_living", - "protection": true, - "settingOverrides": { - "renderOrder": 2.0, - "color": 14.0 - }, - "subCategories": [ - { - "hardInclude": "players", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_players", - "protection": true, - "settingOverrides": { - "renderOrder": 6.0, - "heightLimit": 2050.0, - "color": 15.0 - }, - "subCategories": [ - { - "hardInclude": "nothing", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friend", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "tracked", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_tracked", - "protection": true, - "settingOverrides": { - "icons": 2.0 - }, - "subCategories": [] - }, - { - "hardInclude": "same-team", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_same_team", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_teams", - "protection": true, - "settingOverrides": { - "renderOrder": 7.0 - }, - "subCategories": [] - } - ] - }, - { - "hardInclude": "hostile", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile", - "protection": true, - "settingOverrides": { - "renderOrder": 3.0 - }, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile_tamed", - "protection": true, - "settingOverrides": { - "renderOrder": 5.0 - }, - "subCategories": [] - } - ] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly_tamed", - "protection": true, - "settingOverrides": { - "renderOrder": 4.0 - }, - "subCategories": [] - } - ] - } - ] - }, - { - "hardInclude": "items", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_items", - "protection": true, - "settingOverrides": { - "renderOrder": 1.0, - "color": 12.0 - }, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_entities", - "protection": true, - "settingOverrides": { - "color": 5.0 - }, - "subCategories": [] - } - ] -} \ No newline at end of file diff --git a/overrides/config/xaero/minimap/profiles/info_display_config/default.cfg.txt b/overrides/config/xaero/minimap/profiles/info_display_config/default.cfg.txt deleted file mode 100644 index 14d1ace..0000000 --- a/overrides/config/xaero/minimap/profiles/info_display_config/default.cfg.txt +++ /dev/null @@ -1,15 +0,0 @@ -infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world -infoDisplay:coords:true:15:-1 -infoDisplay:overworld_coords:false:15:-1 -infoDisplay:chunk_coords:false:15:-1 -infoDisplay:angles:false:15:-1 -infoDisplay:dimension:false:15:-1 -infoDisplay:biome:false:15:-1 -infoDisplay:weather:false:15:-1 -infoDisplay:light_level:0:15:-1 -infoDisplay:time:0:15:-1 -infoDisplay:real_time:0:15:-1 -infoDisplay:highlights:true:15:-1 -infoDisplay:light_overlay_indicator:true:15:-1 -infoDisplay:manual_cave_mode_indicator:true:15:-1 -infoDisplay:custom_sub_world:true:15:-1 diff --git a/overrides/config/xaero/minimap/server_profiles/default.cfg b/overrides/config/xaero/minimap/server_profiles/default.cfg deleted file mode 100644 index 79fc867..0000000 --- a/overrides/config/xaero/minimap/server_profiles/default.cfg +++ /dev/null @@ -1,5 +0,0 @@ -############ -## Server Config Profile "default" -## - -profile_name = Default diff --git a/overrides/config/xaero/world-map/client.cfg b/overrides/config/xaero/world-map/client.cfg deleted file mode 100644 index 439f998..0000000 --- a/overrides/config/xaero/world-map/client.cfg +++ /dev/null @@ -1,16 +0,0 @@ -current_profile = default -ignored_update = 0 -update_notifications = true -reload_viewed = false -reload_viewed_version = 0 -debug = false -cave_mode_start_y = 2147483647 -png_export_in_multiple_images = false -png_export_night = false -png_export_scale_down_square = 20 -png_export_highlights = false -differentiate_by_server_address = true -display_disabled_waypoints = false -close_waypoints_after_hopping = true -only_display_current_map_waypoints = false -global_version = 1 diff --git a/overrides/config/xaero/world-map/common.cfg b/overrides/config/xaero/world-map/common.cfg deleted file mode 100644 index f34b48c..0000000 --- a/overrides/config/xaero/world-map/common.cfg +++ /dev/null @@ -1,3 +0,0 @@ -default_enforced_profile = default -enforced_profile_permission_node = xaero.world_map.enforced_server_profile -register_status_effects = true diff --git a/overrides/config/xaero/world-map/profiles/default.cfg b/overrides/config/xaero/world-map/profiles/default.cfg deleted file mode 100644 index 3d5f512..0000000 --- a/overrides/config/xaero/world-map/profiles/default.cfg +++ /dev/null @@ -1,51 +0,0 @@ -############ -## Client Config Profile "default" -## - -profile_name = Default -ignore_enforcement_if_edit_permission = false -lighting = true -block_colors = 0 -load_new_chunks = true -update_chunks = true -terrain_depth = true -terrain_slopes = 3 -footsteps = true -display_coordinates = true -waypoints = true -render_waypoints = true -waypoint_backgrounds = true -waypoint_scale = 1.0 -biome_blending = true -biome_colors_in_vanilla = false -minimum_zoom_for_local_waypoints = 0.0 -adjust_height_for_short_blocks = true -display_flowers = true -display_stained_glass = true -cave_mode_allowed = true -cave_mode_allowed_dimensions = [] -cave_mode_depth = 30 -legible_cave_maps = true -auto_cave_mode = -1 -cave_mode_toggle_timer = 1.0 -default_cave_mode_type = 1 -display_cave_mode_start = true -map_writing_distance = -1 -display_player_as_arrow = true -opening_animation = true -arrow_color = -2 -display_zoom = true -display_hovered_biome = true -zoom_buttons = true -detect_ambiguous_y = true -default_map_teleport_command_format = /tp @s {x} {y} {z} -default_map_teleport_command_dimension_format = /execute as @s in {d} run tp {x} {y} {z} -default_player_teleport_command_format = /tp @s {name} -map_teleport_allowed = false -partial_y_teleport = true -display_opac_claims = true -opac_claims_border_opacity = 80 -opac_claims_fill_opacity = 46 -map_item = - -display_minimap_radar = true -display_tracked_players = true diff --git a/overrides/config/xaero/world-map/server_profiles/default.cfg b/overrides/config/xaero/world-map/server_profiles/default.cfg deleted file mode 100644 index 79fc867..0000000 --- a/overrides/config/xaero/world-map/server_profiles/default.cfg +++ /dev/null @@ -1,5 +0,0 @@ -############ -## Server Config Profile "default" -## - -profile_name = Default diff --git a/overrides/config/xaerohud.txt b/overrides/config/xaerohud.txt deleted file mode 100644 index 14a6c20..0000000 --- a/overrides/config/xaerohud.txt +++ /dev/null @@ -1 +0,0 @@ -module;id=xaerominimap:minimap;x=0;y=0;centered=false;fromRight=true;fromBottom=false;flippedVer=false;flippedHor=false; diff --git a/overrides/config/xaeropatreon.txt b/overrides/config/xaeropatreon.txt deleted file mode 100644 index e69de29..0000000 diff --git a/overrides/config/yacl.json5 b/overrides/config/yacl.json5 deleted file mode 100644 index 92b8724..0000000 --- a/overrides/config/yacl.json5 +++ /dev/null @@ -1,6 +0,0 @@ -{ - // Show the flashing colour picker hint (auto disables after first use) - showColorPickerIndicator: true, - // Load .webp and .gif during Minecraft resource reload instead of on-demand (can decrease startup time) - preloadComplexImageFormats: false -} \ No newline at end of file diff --git a/overrides/config/zeta-common.toml b/overrides/config/zeta-common.toml deleted file mode 100644 index 27105ad..0000000 --- a/overrides/config/zeta-common.toml +++ /dev/null @@ -1,26 +0,0 @@ -[general] - #Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded - "Use Anti Overlap" = true - #Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too. - "Use Piston Logic Replacement" = true - #Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use. - #Allowed values: (0,) - "Piston Push Limit" = 12 - #Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI - "Hide Disabled Content" = true - #Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI - "Enable Jei Item Info" = true - #For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled - "Suppressed Info" = [] - #Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements - "Enable Advancement Modification" = true - #Set to false to stop Zeta mods from adding their own advancements - "Enable Modded Advancements" = true - #Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev. - "Enable Worldgen Watchdog" = false - #Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool - "Use Fast Worldgen" = false - #Set to true to enable verbose logging of creative tab logic, for debugging purposes - "Enable Creative Verbose Logging" = false - #Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe - "Force Creative Tab Appends" = false diff --git a/overrides/options.txt b/overrides/options.txt deleted file mode 100644 index 686ce0c..0000000 --- a/overrides/options.txt +++ /dev/null @@ -1,307 +0,0 @@ -version:3955 -ao:true -biomeBlendRadius:2 -enableVsync:true -entityDistanceScaling:1.0 -entityShadows:true -forceUnicodeFont:true -japaneseGlyphVariants:false -fov:0.5 -fovEffectScale:1.0 -darknessEffectScale:1.0 -glintSpeed:0.5 -glintStrength:0.75 -prioritizeChunkUpdates:0 -fullscreen:false -gamma:1.0 -graphicsMode:1 -guiScale:4 -maxFps:120 -mipmapLevels:4 -narrator:0 -particles:0 -reducedDebugInfo:false -renderClouds:"false" -renderDistance:12 -simulationDistance:12 -screenEffectScale:1.0 -soundDevice:"" -autoJump:false -operatorItemsTab:false -autoSuggestions:true -chatColors:true -chatLinks:true -chatLinksPrompt:true -discrete_mouse_scroll:false -invertYMouse:false -realmsNotifications:true -showSubtitles:false -directionalAudio:false -touchscreen:false -bobView:false -toggleCrouch:false -toggleSprint:false -darkMojangStudiosBackground:false -hideLightningFlashes:false -hideSplashTexts:false -mouseSensitivity:0.31866197183098594 -damageTiltStrength:1.0 -highContrast:false -narratorHotkey:true -resourcePacks:["vanilla","file/Minecraft-Mod-Language-Modpack-Converted-1.21.1.zip","fabric","mod_resources","tinyskeletons:dynamically_copied_skeleton_textures","moonlight:merged_pack","file/VanillaXBR - 1.21.3.zip","file/§6§lClassic 3D§c v2.0.0-A.9§e 1.21.zip"] -incompatibleResourcePacks:["file/VanillaXBR - 1.21.3.zip"] -lastServer: -lang:zh_cn -chatVisibility:0 -chatOpacity:1.0 -chatLineSpacing:0.0 -textBackgroundOpacity:0.5 -backgroundForChatOnly:true -hideServerAddress:false -advancedItemTooltips:true -pauseOnLostFocus:true -overrideWidth:0 -overrideHeight:0 -chatHeightFocused:1.0 -chatDelay:0.0 -chatHeightUnfocused:0.4375 -chatScale:1.0 -chatWidth:1.0 -notificationDisplayTime:1.0 -useNativeTransport:true -mainHand:"right" -attackIndicator:1 -tutorialStep:none -mouseWheelSensitivity:1.0 -rawMouseInput:true -glDebugVerbosity:1 -skipMultiplayerWarning:true -hideMatchedNames:true -joinedFirstServer:true -hideBundleTutorial:false -syncChunkWrites:true -showAutosaveIndicator:true -allowServerListing:true -onlyShowSecureChat:false -panoramaScrollSpeed:1.0 -telemetryOptInExtra:false -onboardAccessibility:false -menuBackgroundBlurriness:5 -key_key.attack:key.mouse.left -key_key.use:key.mouse.right -key_key.forward:key.keyboard.w -key_key.left:key.keyboard.a -key_key.back:key.keyboard.s -key_key.right:key.keyboard.d -key_key.jump:key.keyboard.space -key_key.sneak:key.keyboard.left.control -key_key.sprint:key.keyboard.left.shift -key_key.drop:key.keyboard.q -key_key.inventory:key.keyboard.e -key_key.chat:key.keyboard.enter -key_key.playerlist:key.keyboard.tab -key_key.pickItem:key.mouse.middle -key_key.command:key.keyboard.slash -key_key.socialInteractions:key.keyboard.p -key_key.screenshot:key.keyboard.f2 -key_key.togglePerspective:key.keyboard.f5 -key_key.smoothCamera:key.keyboard.unknown -key_key.fullscreen:key.keyboard.f11 -key_key.spectatorOutlines:key.keyboard.unknown -key_key.swapOffhand:key.keyboard.f -key_key.saveToolbarActivator:key.keyboard.c -key_key.loadToolbarActivator:key.keyboard.x -key_key.advancements:key.keyboard.l -key_key.hotbar.1:key.keyboard.1 -key_key.hotbar.2:key.keyboard.2 -key_key.hotbar.3:key.keyboard.3 -key_key.hotbar.4:key.keyboard.4 -key_key.hotbar.5:key.keyboard.5 -key_key.hotbar.6:key.keyboard.6 -key_key.hotbar.7:key.keyboard.7 -key_key.hotbar.8:key.keyboard.8 -key_key.hotbar.9:key.keyboard.9 -key_gui.xaero_open_map:key.keyboard.m -key_gui.xaero_open_settings:key.keyboard.right.bracket -key_gui.xaero_world_map_server_settings:key.keyboard.unknown -key_gui.xaero_map_zoom_in:key.keyboard.unknown -key_gui.xaero_map_zoom_out:key.keyboard.unknown -key_gui.xaero_quick_confirm:key.keyboard.right.shift -key_gui.xaero_toggle_dimension:key.keyboard.unknown -key_placebo.toggleTrails:key.keyboard.unknown -key_placebo.toggleWings:key.keyboard.unknown -key_key.modernfix.config:key.keyboard.unknown -key_iris.keybind.reload:key.keyboard.unknown -key_iris.keybind.toggleShaders:key.keyboard.unknown -key_iris.keybind.shaderPackSelection:key.keyboard.unknown -key_iris.keybind.wireframe:key.keyboard.unknown -key_key.carry.desc:key.keyboard.left.shift -key_supplementaries.keybind.quiver:key.keyboard.v -key_key.observable.profile:key.keyboard.unknown -key_key.dragon_fireAttack:key.keyboard.r -key_key.dragon_strike:key.keyboard.g -key_key.dragon_down:key.keyboard.x -key_key.dragon_change_view:key.keyboard.f7 -key_key.control:key.keyboard.left.control -key_dragonsurvival.keybind.toggle_flight:key.keyboard.g -key_dragonsurvival.keybind.use_ability:key.keyboard.f -key_dragonsurvival.keybind.toggle_abilities:key.keyboard.x -key_dragonsurvival.keybind.next_ability:key.keyboard.t -key_dragonsurvival.keybind.previous_ability:key.keyboard.r -key_dragonsurvival.keybind.ability1:key.keyboard.keypad.1 -key_dragonsurvival.keybind.ability2:key.keyboard.keypad.2 -key_dragonsurvival.keybind.ability3:key.keyboard.keypad.3 -key_dragonsurvival.keybind.ability4:key.keyboard.keypad.4 -key_dragonsurvival.keybind.spin_ability:key.keyboard.v -key_dragonsurvival.keybind.free_look:key.keyboard.left.alt -key_dragonsurvival.keybind.toggle_large_dragon_destruction:key.keyboard.unknown -key_dragonsurvival.keybind.toggle_multi_mining:key.keyboard.unknown -key_dragonsurvival.keybind.dragon_inventory:key.keyboard.unknown -key_dragonsurvival.keybind.ability_menu:key.keyboard.unknown -key_dragonsurvival.keybind.species_menu:key.keyboard.unknown -key_dragonsurvival.keybind.emote_menu:key.keyboard.f1 -key_dragonsurvival.keybind.skins_menu:key.keyboard.unknown -key_dragonsurvival.keybind.toggle_summon_behaviour:key.keyboard.unknown -key_dragonsurvival.keybind.toggle_dragon_soul_placement:key.keyboard.unknown -key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.unknown -key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown -key_key.do_a_barrel_roll.open_config:key.keyboard.unknown -key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown -key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown -key_key.do_a_barrel_roll.yaw_left:key.keyboard.a -key_key.do_a_barrel_roll.yaw_right:key.keyboard.d -key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown -key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown -key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w -key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown -key_key.createbigcannons.pitch_mode:key.keyboard.c -key_key.createbigcannons.fire_controlled_cannon:key.mouse.left -key_key.jei.toggleOverlay:key.keyboard.o:CONTROL -key_key.jei.focusSearch:key.keyboard.f:CONTROL -key_key.jei.previousPage:key.keyboard.unknown -key_key.jei.nextPage:key.keyboard.unknown -key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown -key_key.jei.bookmark:key.keyboard.a -key_key.jei.showRecipe:key.keyboard.r -key_key.jei.showRecipe2:key.mouse.left -key_key.jei.showUses:key.keyboard.u -key_key.jei.showUses2:key.mouse.right -key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT -key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL -key_key.jei.clearSearchBar:key.mouse.right -key_key.jei.previousSearch:key.keyboard.up -key_key.jei.nextSearch:key.keyboard.down -key_key.jei.toggleCheatMode:key.keyboard.unknown -key_key.jei.cheatOneItem:key.mouse.left -key_key.jei.cheatOneItem2:key.mouse.right -key_key.jei.cheatItemStack:key.mouse.left:SHIFT -key_key.jei.cheatItemStack2:key.mouse.middle -key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL -key_key.jei.toggleEditMode:key.keyboard.unknown -key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL -key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL -key_key.jei.recipeBack:key.keyboard.backspace -key_key.jei.previousRecipePage:key.keyboard.page.up -key_key.jei.nextRecipePage:key.keyboard.page.down -key_key.jei.previousCategory:key.keyboard.page.up:SHIFT -key_key.jei.nextCategory:key.keyboard.page.down:SHIFT -key_key.jei.closeRecipeGui:key.keyboard.escape -key_key.jei.copy.recipe.id:key.keyboard.unknown -key_key.pingwheel.ping_location:key.mouse.5 -key_key.pingwheel.open_settings:key.keyboard.unknown -key_key.toastcontrol.clear:key.keyboard.j -key_chloride.zoom:key.keyboard.c -key_key.push_to_talk:key.keyboard.t -key_key.whisper:key.keyboard.unknown -key_key.mute_microphone:key.keyboard.m:CONTROL -key_key.disable_voice_chat:key.keyboard.n -key_key.hide_icons:key.keyboard.h -key_key.voice_chat:key.keyboard.v:CONTROL -key_key.voice_chat_settings:key.keyboard.unknown -key_key.voice_chat_group:key.keyboard.g:CONTROL -key_key.voice_chat_toggle_recording:key.keyboard.unknown -key_key.voice_chat_adjust_volumes:key.keyboard.unknown -key_railways.keyinfo.bogey_menu:key.keyboard.left.alt -key_railways.keyinfo.cycle_menu:key.keyboard.left.alt -key_key.jade.config:key.keyboard.keypad.0 -key_key.jade.show_overlay:key.keyboard.keypad.1 -key_key.jade.toggle_liquid:key.keyboard.keypad.2 -key_key.jade.show_recipes:key.keyboard.keypad.3 -key_key.jade.show_uses:key.keyboard.keypad.4 -key_key.jade.narrate:key.keyboard.keypad.5 -key_key.jade.show_details:key.keyboard.left.shift -key_key.shouldersurfing.adjust_camera_left:key.keyboard.left -key_key.shouldersurfing.adjust_camera_right:key.keyboard.right -key_key.shouldersurfing.adjust_camera_in:key.keyboard.up -key_key.shouldersurfing.adjust_camera_out:key.keyboard.down -key_key.shouldersurfing.adjust_camera_up:key.keyboard.page.up -key_key.shouldersurfing.adjust_camera_down:key.keyboard.page.down -key_key.shouldersurfing.swap_shoulder:key.keyboard.right.control -key_key.shouldersurfing.toggle_first_person:key.keyboard.unknown -key_key.shouldersurfing.toggle_third_person_front:key.keyboard.unknown -key_key.shouldersurfing.toggle_third_person_back:key.keyboard.unknown -key_key.shouldersurfing.free_look:key.keyboard.left.alt -key_key.shouldersurfing.toggle_camera_coupling:key.keyboard.unknown -key_key.shouldersurfing.toggle_x_offset_presets:key.keyboard.unknown -key_key.shouldersurfing.toggle_y_offset_presets:key.keyboard.unknown -key_key.shouldersurfing.toggle_z_offset_presets:key.keyboard.unknown -key_key.shouldersurfing.enter_first_person:key.keyboard.unknown -key_key.shouldersurfing.enter_third_person_front:key.keyboard.unknown -key_key.shouldersurfing.enter_third_person_back:key.keyboard.unknown -key_key.shouldersurfing.enter_shoulder_surfing:key.keyboard.unknown -key_key.ponder.ponder:key.keyboard.w -key_create.keyinfo.toolmenu:key.keyboard.left.alt -key_create.keyinfo.toolbelt:key.keyboard.left.alt -key_create.keyinfo.rotate_menu:key.keyboard.unknown -key_gui.xaero_minimap_settings:key.keyboard.y -key_gui.xaero_minimap_server_profiles:key.keyboard.unknown -key_gui.xaero_zoom_in:key.keyboard.keypad.decimal -key_gui.xaero_zoom_out:key.keyboard.unknown -key_gui.xaero_new_waypoint:key.keyboard.b -key_gui.xaero_waypoints_key:key.keyboard.u -key_gui.xaero_enlarge_map:key.keyboard.z -key_gui.xaero_toggle_map:key.keyboard.unknown -key_gui.xaero_toggle_waypoints:key.keyboard.unknown -key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown -key_gui.xaero_toggle_slime:key.keyboard.unknown -key_gui.xaero_toggle_grid:key.keyboard.unknown -key_gui.xaero_instant_waypoint:key.keyboard.unknown -key_gui.xaero_switch_waypoint_set:key.keyboard.unknown -key_gui.xaero_display_all_sets:key.keyboard.unknown -key_gui.xaero_toggle_light_overlay:key.keyboard.unknown -key_gui.xaero_toggle_entity_radar:key.keyboard.unknown -key_gui.xaero_reverse_entity_radar:key.keyboard.unknown -key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown -key_gui.xaero_alternative_list_players:key.keyboard.unknown -key_gui.xaero_toggle_tracked_players_on_map:key.keyboard.unknown -key_gui.xaero_toggle_tracked_players_in_world:key.keyboard.unknown -key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown -key_key.category.flightassistant.main.toggle_enabled:key.keyboard.grave.accent -key_key.category.flightassistant.main.open_flightassistant_setup:key.keyboard.keypad.enter -key_key.category.flightassistant.main.autopilot_disconnect:key.keyboard.caps.lock -key_key.category.flightassistant.main.global_automation_override:key.keyboard.left.alt -key_key.category.flightassistant.main.hide_current_alert:key.keyboard.keypad.0 -key_key.category.flightassistant.main.show_hidden_alert:key.keyboard.keypad.decimal -key_key.category.flightassistant.thrust.set_idle:key.keyboard.left -key_key.category.flightassistant.thrust.decrease_thrust:key.keyboard.down -key_key.category.flightassistant.thrust.increase_thrust:key.keyboard.up -key_key.category.flightassistant.thrust.set_toga:key.keyboard.right -key_key.open_muffler_gui:key.keyboard.unknown -key_key.entityculling.toggle:key.keyboard.unknown -soundCategory_master:0.6043046357615894 -soundCategory_music:0.13732394366197184 -soundCategory_record:1.0 -soundCategory_weather:1.0 -soundCategory_block:1.0 -soundCategory_hostile:1.0 -soundCategory_neutral:1.0 -soundCategory_player:1.0 -soundCategory_ambient:1.0 -soundCategory_voice:1.0 -modelPart_cape:true -modelPart_jacket:true -modelPart_left_sleeve:true -modelPart_right_sleeve:true -modelPart_left_pants_leg:true -modelPart_right_pants_leg:true -modelPart_hat:true diff --git a/overrides/servers.dat b/overrides/servers.dat deleted file mode 100644 index c7e409d73610431b285606a0eff9010328e7a57c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 116 zcmWN~F%H5o3VUeI6Ldukk!)y(I+1Nv;`Z<^@LJ%6qp@zR)&d9t z=c>H1xQ%o6iEB}}&|oilWn7*U)2R9F!$b3@$ScJz#nfQ8R9uO~;`&u4^CBF*)S}QfB*mh