[ui.magic] #Offset for the x position of the skill bar # Default: 0 # Range: > -2147483648 skill_bar_x_offset = 0 #Offset for the x position of the skill bar # Default: 0 # Range: > -2147483648 skill_bar_y_offset = 0 #How long until the red overlay activates if an ability is disabled. # Default: 0.8 # Range: 0.0 ~ 1.7976931348623157E308 mark_disabled_abilities_red_delay = 0.8 #Offset for the y position of the cast bar # Default: 0 # Range: > -2147483648 casterBarYPos = 0 #How fast the lerp speed is for marking disabled abilities red. # Default: 0.05 # Range: 0.0 ~ 1.0 mark_disabled_abilities_red_lerp_speed = 0.05 #Offset for the y position of the mana bar # Default: 0 # Range: > -2147483648 mana_bar_y_offset = 0 #Offset for the x position of the mana bar # Default: 0 # Range: > -2147483648 mana_bar_x_offset = 0 #Offset for the x position of the cast bar # Default: 0 # Range: > -2147483648 cast_bar_x_offset = 0 [ui.hud] #If enabled the vanilla food bar will be shown show_vanilla_food_bar = false #If enabled the vanilla experience bar will be shown show_vanilla_experience_bar = false [ui.dragon_soul] #Offset to the y position of the dragon soul bar indicator # Default: 0 # Range: > -2147483648 dragon_soul_bar_y_offset = 0 #Offset to the x position of the dragon soul bar indicator # Default: 0 # Range: > -2147483648 dragon_soul_bar_x_offset = 0 [ui.growth] #Offset for the x position of the item growth icon # Default: 0 # Range: > -2147483648 growth_x_offset = 0 #Offset for the y position of the item growth icon # Default: 0 # Range: > -2147483648 growth_y_offset = 0 [ui.spin] #Offset to the y position of the spin cooldown indicator # Default: 0 # Range: > -2147483648 spin_cooldown_y_offset = 0 #Offset to the x position of the spin cooldown indicator # Default: 0 # Range: > -2147483648 spin_cooldown_x_offset = 0 [tooltips] #Determines how dragon food tooltip is handled #none: no food tooltip / default: always show current and others when shift is pressed / only_current: never show others / all_shift: show current and others only when shift is pressed #Allowed Values: NONE, DEFAULT, ONLY_CURRENT, ALL_SHIFT food_tooltip_style = "DEFAULT" #If enabled certain modifications to some tooltips will be made (e.g. dragon food items) tooltip_changes = true #Adds enchantment descriptions to enchanted books which contain 1 enchantment (and said enchantment is from this mod) enchantment_descriptions = true [effects] #Determines how (or whether) ability effects should be displayed #Allowed Values: HIDDEN, INVENTORY, GAME, INVENTORY_AND_GAME ability_effect_display_type = "INVENTORY_AND_GAME" #Bypasses the set display type in case certain effects should be always visible (namespace:path) #The id to be specified here can be seen when hovering the effect with advanced tooltips enabled ability_effect_always_visible = ["dragonsurvival:dragon_wings", "dragonsurvival:ender_dragon_curse"] [effects.hunter] #If enabled items held in first person will also appear translucent hunter_translucent_items_in_first_person = true #This enables the shader features of fabulous mode which are needed for translucency to work correctly hunter_fix_translucency = true [rendering] #If enabled dragon claws and teeth will have an overlay depending on the items in the claw slots render_dragon_claws = true #If enabled the dragon body will be visible in first person while flying render_first_person_flight = false #Disable all size-based camera modifications from DS disable_camera_modifications = false #Flat offset for the dragon's third person camera (is added after all other factors are combined) # Default: 2.0 # Range: 0.0 ~ 32.0 flat_dragon_camera_offset = 2.0 #If enabled name tags will be shown for dragons dragon_name_tags = true #Lower values prevent x-ray through blocks when using a small entity scale #A value that is too low may cause issues when rendering chunks when certain (unknown) mods are present # Default: 0.019999999552965164 # Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 min_near_plane = 0.019999999552965164 #The curios slot which may contain the backpack (if Curios is installed) backpack_slot = "back" #enable / disable backpack rendering render_backpack = true #If enabled held items will be rendered near the mouth of the dragon #If disabled held items will be displayed on the side of the dragon render_items_in_mouth = false #If enabled your custom dragon skin will be rendered render_custom_skin = true #Base offset for the dragon's third person camera (is multiplied and scaled by the other factors) # Default: 16.0 # Range: 0.0 ~ 32.0 base_dragon_camera_offset = 16.0 #If enabled custom skins of other players will be rendered render_other_players_custom_skins = true #Disables rendering of dragon shadows if a shader from Iris is active #Rendering shadows have a heavy performance impact due to the complexity of the dragon model skip_shader_shadows = false #If enabled the dragon body will be visible in first person render_dragon_in_first_person = true #The scale at which the dragon's third person camera will stop zooming in # Default: 0.5 # Range: 0.0 ~ 1.0 dragon_camera_minimum_scale = 0.5 #If enabled items will be rendered for dragons while in third person mode render_held_item = true #Renders the soul block base if enabled, as a visual indicator for the actual block enable_soul_block_indicator = true #How much scale impacts the third person camera distance # Default: 0.15000000596046448 # Range: 0.0 ~ 2.0 dragon_camera_scale_factor = 0.15000000596046448 [animation] #The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement. # Default: 1.0 # Range: 0.0 ~ 1.0 movement_animation_speed_factor = 1.0 #The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon. # Default: 1.0 # Range: 0.0 ~ 1.0 large_size_animation_speed_factor = 1.0 #The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon. # Default: 0.3 # Range: 0.0 ~ 1.0 small_size_animation_speed_factor = 0.3 #The minimum animation speed allowed for dragons. # Default: 0.2 # Range: 0.05 ~ 1.0 min_animation_speed = 0.2 #The maximum value that the speed factor can add to the base animation speed. # Default: 3.0 # Range: 0.0 ~ 10.0 max_animation_speed_factor = 3.0 #The maximum animation speed allowed for dragons. # Default: 1.5 # Range: 1.0 ~ 5.0 max_animation_speed = 1.5 [misc] #If enabled night vision will no longer flicker when on a low duration stable_night_vision = true #If enabled abilities will be cast by pressing their respective keybinds #If disabled the global casting keybind will be used alternate_cast_mode = false [inventory] #If enabled the default inventory is replaced with a custom inventory dragon_inventory = true #If enabled there will be a button that lets you switch between the custom and vanilla inventory inventory_toggle = true [flight] #Enable / Disable a zoom effect while gliding as a dragon flight_zoom_effect = true #If enabled flight will be activated when jumping in the air jump_to_fly = false #Enable / Disable camera movement while gliding as a dragon flight_camera_movement = true #If enabled together with [jump_to_fly] you will be required to look at the sky to start flying lookAtSkyForFlight = false