#Use IrisFlw's custom checkerboard texture instead of the default Create one. It is highly recommended to turn it on, as Create's own checkerboard maps are completely opaque in some shaderpacks.
#Use screen-door translucency (ordered dithering) for ghost block preview instead of alpha blending. Dithering works with both forward and deferred shaderpacks. Disable to fall back to alpha-blended terrain shader.
useDithering=true
#Dithering noise method:
# IGN — Interleaved Gradient Noise (default). No visible pattern, no texture needed.