#Improved lectern screen allowing to edit font of a book while on it
improved_screen=true
[fireball]
#Cooldown for fire & dragon charges in ticks
# Default: 10
# Range: 0 ~ 1000
thrown_cooldown=10
#Adds dragons charge item
dragon_charge=true
#Makes fire & dragon charges have gravity
gravity=true
#Makes fire charges deflectable by punching
deflectable=false
#Allows throwing fire & dragon charges
fire_charges_throwable=true
#Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones
fire_charges_dispenser_behavior=true
#Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit
improved_explosions=true
[snowball]
#Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze
# Default: 35
# Range: 0 ~ 1000
freeze_ticks=35
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs=true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron=true
#Allows crafting items using cauldrons by clicking on them
hand_crafting=true
#Allows crafting items using cauldrons by throwing items in them
in_world_crafting=true
#Allows dying cauldron water bedrock style and mixing them too
dye_water=true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
# Default: 4
# Range: 1 ~ 64
dye_recipes_per_layer=4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
# Default: 2
# Range: 1 ~ 64
potion_recipes_per_layer=2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing="ON"
#Max amount of effects allowed in a mixed potion
# Default: 8
# Range: 1 ~ 64
potion_mixing_limit=8
#Makes cauldrons connect to fences
connect_to_fences=true
#Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron
consistent_lava_layers=false
#Map of potion ids to their inverse ids. Used for potion mixing
#Allows you to place two mob heads on top of each other
skull_piles=true
#Allows candles to be placed on top of skulls
skull_candles=true
#Allows placing more than one candle ontop of each skull
multiple_candles=true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot=true
[lantern]
#Allow wall lanterns placement
wall_lanterns=true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority=true
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns="ON"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing=true
#Max chain length that allows a bell to ring
# Default: 16
# Range: 0 ~ 256
chain_length=16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners=true
[misc]
#Allows dying blocks by right clicking them with dye