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Redcraft.Dragon.V3/.minecraft/versions/RedCraft.Dragon.1.21.1/config/tacz-client.toml

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2026-03-10 01:54:02 +08:00
[key]
#True if you want to hold the right mouse button to aim
HoldToAim = true
#True if you want to hold the crawl button to crawl
HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render]
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#How far to display the lod model, 0 means always display
# Default: 0
# Range: > 0
GunLodRenderDistance = 0
#The existence time of bullet hole particles, in tick
# Default: 400
# Range: > 0
BulletHoleParticleLife = 400
#The threshold for fading out when rendering bullet hole particles
# Default: 0.98
# Range: 0.0 ~ 1.0
BulletHoleParticleFadeThreshold = 0.98
#The crosshair when holding a gun
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
CrosshairType = "DOT_1"
#The starting position of the hit marker
# Default: 4.0
# Range: -1024.0 ~ 1024.0
HitMarketStartPosition = 4.0
#Whether or not to display the head shot's hitbox
HeadShotDebugHitbox = false
#Whether or not to display the gun's HUD
GunHUDEnable = true
#Whether or not to display the kill amount
KillAmountEnable = false
#The duration of the kill amount, in second
# Default: 3.0
# Range: 0.0 ~ 1.7976931348623157E308
KillAmountDurationSecond = 3.0
#The farthest render distance of the target, including minecarts type
# Default: 128
# Range: > 0
TargetRenderDistance = 128
#Whether or not to render first person bullet trail
FirstPersonBulletTracerEnable = true
#Disable the interact hud text in center of the screen
DisableInteractHudText = false
#Max time the damage counter will reset
# Default: 2000
# Range: > 10
DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
#Enable translucent while render block entity or not. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.
EnableBlockEntityTranslucent = false
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#Whether or not to automatically select the gun smith table's held item filter when opening it with a gun, attachment or ammo in main hand
AutoSelectGunSmithTableFilter = true
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[Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
# Default: 1.33
# Range: 0.0 ~ 3.0
ScreenDistanceCoefficient = 1.33
#Zoom sensitivity is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 2.0
ZoomSensitivityBaseMultiplier = 1.0
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[resource]
#Build heavy TACZ client assets such as models and animation state machines on demand.
#Inventory items are pre-warmed in the background when possible.
#If a render needs an asset before warmup finishes, the render thread will wait for it once.
EnableLazyClientAssetLoad = true
[sound]
#Max active hit marker sounds for the same entity and sound id. 0 disables this limit.
# Default: 1
# Range: 0 ~ 128
HitSoundConcurrencyLimit = 1
#Max active normal gun sounds for the same entity and sound id. 0 disables this limit.
# Default: 2
# Range: 0 ~ 128
DefaultSoundConcurrencyLimit = 2
#Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.
# Default: 4
# Range: 0 ~ 128
HighFrequencySoundConcurrencyLimit = 4
#Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.
FirstPersonAnimationSoundTracking = false