#How long until the red overlay activates if an ability is disabled.
# Default: 0.8
# Range: 0.0 ~ 1.7976931348623157E308
mark_disabled_abilities_red_delay=0.8
#Offset for the y position of the cast bar
# Default: 0
# Range: > -2147483648
casterBarYPos=0
#How fast the lerp speed is for marking disabled abilities red.
# Default: 0.05
# Range: 0.0 ~ 1.0
mark_disabled_abilities_red_lerp_speed=0.05
#Offset for the y position of the mana bar
# Default: 0
# Range: > -2147483648
mana_bar_y_offset=0
#Offset for the x position of the mana bar
# Default: 0
# Range: > -2147483648
mana_bar_x_offset=0
#Offset for the x position of the cast bar
# Default: 0
# Range: > -2147483648
cast_bar_x_offset=0
[ui.hud]
#If enabled the vanilla food bar will be shown
show_vanilla_food_bar=false
#If enabled the vanilla experience bar will be shown
show_vanilla_experience_bar=false
[ui.dragon_soul]
#Offset to the y position of the dragon soul bar indicator
# Default: 0
# Range: > -2147483648
dragon_soul_bar_y_offset=0
#Offset to the x position of the dragon soul bar indicator
# Default: 0
# Range: > -2147483648
dragon_soul_bar_x_offset=0
[ui.growth]
#Offset for the x position of the item growth icon
# Default: 0
# Range: > -2147483648
growth_x_offset=0
#Offset for the y position of the item growth icon
# Default: 0
# Range: > -2147483648
growth_y_offset=0
[ui.spin]
#Offset to the y position of the spin cooldown indicator
# Default: 0
# Range: > -2147483648
spin_cooldown_y_offset=0
#Offset to the x position of the spin cooldown indicator
# Default: 0
# Range: > -2147483648
spin_cooldown_x_offset=0
[tooltips]
#Determines how dragon food tooltip is handled
#none: no food tooltip / default: always show current and others when shift is pressed / only_current: never show others / all_shift: show current and others only when shift is pressed
#If enabled your custom dragon skin will be rendered
render_custom_skin=true
#Base offset for the dragon's third person camera (is multiplied and scaled by the other factors)
# Default: 16.0
# Range: 0.0 ~ 32.0
base_dragon_camera_offset=16.0
#If enabled custom skins of other players will be rendered
render_other_players_custom_skins=true
#Disables rendering of dragon shadows if a shader from Iris is active
#Rendering shadows have a heavy performance impact due to the complexity of the dragon model
skip_shader_shadows=false
#If enabled the dragon body will be visible in first person
render_dragon_in_first_person=true
#The scale at which the dragon's third person camera will stop zooming in
# Default: 0.5
# Range: 0.0 ~ 1.0
dragon_camera_minimum_scale=0.5
#If enabled items will be rendered for dragons while in third person mode
render_held_item=true
#Renders the soul block base if enabled, as a visual indicator for the actual block
enable_soul_block_indicator=true
#How much scale impacts the third person camera distance
# Default: 0.15000000596046448
# Range: 0.0 ~ 2.0
dragon_camera_scale_factor=0.15000000596046448
[animation]
#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
# Default: 1.0
# Range: 0.0 ~ 1.0
movement_animation_speed_factor=1.0
#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
# Default: 1.0
# Range: 0.0 ~ 1.0
large_size_animation_speed_factor=1.0
#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
# Default: 0.3
# Range: 0.0 ~ 1.0
small_size_animation_speed_factor=0.3
#The minimum animation speed allowed for dragons.
# Default: 0.2
# Range: 0.05 ~ 1.0
min_animation_speed=0.2
#The maximum value that the speed factor can add to the base animation speed.
# Default: 3.0
# Range: 0.0 ~ 10.0
max_animation_speed_factor=3.0
#The maximum animation speed allowed for dragons.
# Default: 1.5
# Range: 1.0 ~ 5.0
max_animation_speed=1.5
[misc]
#If enabled night vision will no longer flicker when on a low duration
stable_night_vision=true
#If enabled abilities will be cast by pressing their respective keybinds
#If disabled the global casting keybind will be used
alternate_cast_mode=false
[inventory]
#If enabled the default inventory is replaced with a custom inventory
dragon_inventory=true
#If enabled there will be a button that lets you switch between the custom and vanilla inventory
inventory_toggle=true
[flight]
#Enable / Disable a zoom effect while gliding as a dragon
flight_zoom_effect=true
#If enabled flight will be activated when jumping in the air
jump_to_fly=false
#Enable / Disable camera movement while gliding as a dragon
flight_camera_movement=true
#If enabled together with [jump_to_fly] you will be required to look at the sky to start flying