上传第一版自动更新包
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#Settings for world gen (data packs recommended in 1.21.1)
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[worldgen]
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#Average chunk separation between companion houses
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# Default: 20
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# Range: > 11
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averageHouseSeparation = 20
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[companion]
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#Whether companions can hurt each other
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friendlyFireCompanions = false
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#Whether companion can damage the owning player
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friendlyFirePlayer = true
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#Whether companions take fall damage
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fallDamage = true
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#Whether companions spawn with random armor
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spawnArmor = true
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#Whether companions spawn with a weapon
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spawnWeapon = true
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#Base health for companions; a small random variance is applied on spawn
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# Default: 20
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# Range: > 5
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baseHealth = 20
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#If true, companions ask for food when below half health
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lowHealthFood = true
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#If true, companions warn the player about nearby creepers
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creeperWarning = true
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[personality]
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#Enable birth traits for companions (Primary/Secondary).
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traitsEnabled = true
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#Chance (percent) for a companion to roll a secondary trait at spawn.
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# Default: 40
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# Range: 0 ~ 100
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secondaryTraitChance = 40
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#Enable the Bond/Loyalty track.
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bondEnabled = true
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#Enable morale tracking and small performance nudges.
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moraleEnabled = true
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#Ticks between passive bond XP awards while near the owner (20 ticks = 1 second).
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# Default: 1200
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# Range: > 20
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bondTickInterval = 1200
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#Bond XP granted each interval when alive near the owner.
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# Default: 5
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# Range: 0 ~ 10000
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bondTimeXp = 5
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#Bond XP granted when the owner feeds the companion.
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# Default: 15
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# Range: 0 ~ 10000
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bondFeedXp = 15
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#Bond XP granted when resurrecting a companion.
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# Default: 80
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# Range: 0 ~ 100000
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bondResurrectXp = 80
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#Morale change applied when the companion is fed by the owner.
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# Default: 0.05
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# Range: -1.0 ~ 1.0
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moraleFeedDelta = 0.05
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#Morale change applied when the companion nearly dies.
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# Default: -0.07
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# Range: -1.0 ~ 1.0
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moraleNearDeathDelta = -0.07
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#Morale change applied when resurrected.
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# Default: -0.1
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# Range: -1.0 ~ 1.0
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moraleResurrectDelta = -0.1
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#Morale change applied on bond level up.
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# Default: 0.05
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# Range: -1.0 ~ 1.0
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moraleBondLevelDelta = 0.05
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#Chance for Lucky trait companions to duplicate one dropped item on a kill (0.0-1.0).
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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luckyExtraDropChance = 0.05
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