上传第一版自动更新包

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2026-02-27 22:23:27 +08:00
parent fab55a323f
commit 766893969f
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[toughness]
#Render a separate armor bar for the armor toughness attribute (from diamond and netherite armor).
#Having only this option active will make the toughness bar behave just like vanilla's armor bar without any colorful stacking or so.
#Default Value: true
armor_toughness_bar = true
#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
#Default Value: true
allow_count = true
#Show colorful icons on the front row, not just on all subsequent rows.
#Default Value: false
colorize_first_row = false
#Render the toughness bar on the left side above the hotbar (where health and armor is rendered).
#Default Value: false
left_side = false
#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
#Default Value: true
allow_layers = true
#Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility.
#Default Value: 0
# Default: 0
# Range: -5 ~ 5
manual_row_shift = 0
#Don't draw empty armor points, this will make the armor bar potentially shorter.
#Default Value: true
skip_empty_armor_points = true
#Use vanilla's icons on all front rows, use custom colored icons on the background row.
#Default Value: false
inverse_coloring = false
[health]
#Show colorful icons on the front row, not just on all subsequent rows.
#Default Value: false
colorize_first_row = false
#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
#Default Value: true
allow_layers = true
#Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility.
#Default Value: 0
# Default: 0
# Range: -5 ~ 5
manual_row_shift = 0
#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
#Default Value: true
allow_count = true
#Use vanilla's icons on all front rows, use custom colored icons on the background row.
#Default Value: false
inverse_coloring = false
[armor]
#Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering.
#Default Value: true
allow_count = true
#Move chat messages above armor / absorption bar.
#Default Value: true
move_chat_above_armor = true
#Show colorful icons on the front row, not just on all subsequent rows.
#Default Value: false
colorize_first_row = false
#Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off.
#Default Value: true
allow_layers = true
#Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility.
#Default Value: 0
# Default: 0
# Range: -5 ~ 5
manual_row_shift = 0
#Don't draw empty armor points, this will make the armor bar potentially shorter.
#Default Value: true
skip_empty_armor_points = true
#Use vanilla's icons on all front rows, use custom colored icons on the background row.
#Default Value: false
inverse_coloring = false
[row_count]
#Color of row count, use any chat formatting color value.
#Default Value: §f
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
row_count_color = "WHITE"
#Only include completely filled rows for the row count.
#Default Value: false
count_full_rows_only = false
#Force drawing row count using the font renderer, will make numbers display larger.
#Default Value: false
force_font_renderer = false
#Show row count also when only one row is present.
#Default Value: false
always_render_row_count = false
#Render an 'x' together with the row count number.
#Default Value: true
row_count_x = true