更新到3.1.0

This commit is contained in:
2026-03-10 01:54:02 +08:00
parent 766893969f
commit cba0ba0f24
3157 changed files with 1158611 additions and 13361 deletions

View File

@@ -231,7 +231,7 @@ _version = 3
# CHAT
# LOG
# DISABLED
showGenerationProgress = "OVERLAY"
showGenerationProgress = "DISABLED"
#
# The max radius in chunks around the central point where world generation is allowed.
# If this value is set to 0, generation bounds are disabled and the render distance will be used.
@@ -460,7 +460,7 @@ _version = 3
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
enableCaveCulling = false
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
@@ -641,7 +641,7 @@ _version = 3
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "MEDIUM"
verticalQuality = "HIGH"
#
# What blocks shouldn't be rendered as LODs?
#
@@ -650,7 +650,7 @@ _version = 3
blocksToIgnore = "NON_COLLIDING"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 128
lodChunkRenderDistanceRadius = 256
#
# What value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
@@ -672,7 +672,7 @@ _version = 3
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
horizontalQuality = "HIGH"
#
# How should LOD transparency be handled.
#

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@@ -15,6 +15,6 @@
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetX": -17,
"verifiedIconOffsetY": 0
}

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@@ -0,0 +1,13 @@
#General settings
[general]
#modpackProjectID is now deprecated and will be removed soon
# Default: 0
# Range: > 0
modpackProjectID = 0
#The name of the modpack
modpackName = "RD project!"
#The version of the modpack
modpackVersion = "3.1.0"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false

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@@ -44,9 +44,9 @@
"roll": 1.0
},
"desktop": {
"pitch": 1.0,
"pitch": 1.5000000000000002,
"yaw": 0.4,
"roll": 1.0
"roll": 1.5000000000000002
},
"controller": {
"pitch": 1.0,

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@@ -116,7 +116,7 @@
render_backpack = true
#If enabled held items will be rendered near the mouth of the dragon
#If disabled held items will be displayed on the side of the dragon
render_items_in_mouth = false
render_items_in_mouth = true
#If enabled your custom dragon skin will be rendered
render_custom_skin = true
#Base offset for the dragon's third person camera (is multiplied and scaled by the other factors)

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@@ -1,5 +1,5 @@
#Indigo properties file
#Fri Feb 27 19:17:31 CST 2026
#Mon Mar 09 22:53:29 CST 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto

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@@ -12,8 +12,8 @@
voidLimitPitch: true,
voidAutoThrust: true,
voidAutoPitch: true,
sinkRateAlertMode: "WARNING_AND_CAUTION",
sinkRateAlertMethod: "SCREEN_AND_AUDIO",
sinkRateAlertMode: "CAUTION",
sinkRateAlertMethod: "SCREEN_ONLY",
sinkRateLimitPitch: true,
sinkRateAutoThrust: true,
sinkRateAutoPitch: true,

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@@ -0,0 +1,56 @@
{
"globalBookmarks": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": [],
"___+++___ wandering ___+++___": []
},
"globalBookmarks1": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": [],
"___+++___ wandering ___+++___": []
},
"globalBookmarks2": {
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"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
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"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": [],
"___+++___ wandering ___+++___": []
}
}

View File

@@ -14,7 +14,8 @@
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
"none": [],
"___+++___ wandering ___+++___": []
},
"globalBookmarks1": {
"armorer": [],
@@ -31,7 +32,8 @@
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
"none": [],
"___+++___ wandering ___+++___": []
},
"globalBookmarks2": {
"armorer": [],
@@ -48,6 +50,7 @@
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
"none": [],
"___+++___ wandering ___+++___": []
}
}

View File

@@ -0,0 +1,53 @@
{
"globalBookmarks": {
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"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
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"toolsmith": [],
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"none": []
},
"globalBookmarks1": {
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"butcher": [],
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"farmer": [],
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}

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@@ -0,0 +1,53 @@
{
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@@ -0,0 +1,53 @@
{
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@@ -0,0 +1,53 @@
{
"globalBookmarks": {
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}

View File

@@ -0,0 +1,53 @@
{
"globalBookmarks": {
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"cartographer": [],
"cleric": [],
"farmer": [],
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}

View File

@@ -1,9 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Fri Feb 27 19:17:38 CST 2026
#Mon Mar 09 22:53:34 CST 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=BSL_v10.0.zip
shaderPack=BSL_v10.1.1.zip

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@@ -44,3 +44,4 @@ Supplementaries
Xaero's Minimap
griffin_ds
Xaero's World Map
Timeless & Classics Guns: Zero

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@@ -90,3 +90,4 @@ jeresources:villager
jeresources:worldgen
justenoughbreeding:breeding
justenoughprofessions:professions
tacz:attachment_query

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@@ -0,0 +1,4 @@
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]

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@@ -0,0 +1,5 @@
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]

View File

@@ -1,5 +1,20 @@
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View File

@@ -0,0 +1,6 @@
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View File

@@ -0,0 +1,8 @@
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View File

@@ -1,26 +1,103 @@
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{"ingredient":{"id":"createdeco:industrial_iron_support"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:industrial_iron_window_pane"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"create:industrial_iron_block"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:crafter"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:industrial_iron_nugget"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:industrial_iron_ingot"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:red_mushroom"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"supplementaries:ash"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:mushroom_stem"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"sereneseasons:calendar"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:clock"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"regions_unexplored:blue_bioshroom"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:book"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:paper"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:obsidian"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"crittersandcompanions:dragonfly_wing"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:enchanting_table"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:experience_bottle"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"create:golden_sheet"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"projectred_core:gold_coil"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"projectred_core:draw_plate"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"butchercraft:white_bunny_ears","components":{"minecraft:damage":25}},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"extradelight:mint_sack"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"extradelight:mint"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"extradelight:hanging_mint"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"dragonsurvival:elder_dragon_bone"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdieselgenerators:yellow_cement_bucket"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:black_placard"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:green_brass_lamp"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:red_brass_lamp"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:yellow_brass_lamp"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:blue_zinc_lamp"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"createdeco:green_iron_lamp"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"biomesoplenty:brimstone_bricks"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"biomesoplenty:brimstone"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"minecraft:glow_ink_sac"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"railways:copycat_headstock_split_knuckle_coupler"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"dragonsurvival:forest_source_of_magic"},"type":"item_stack","bookmarkType":"INGREDIENT"}
]

View File

@@ -0,0 +1,76 @@
#Enables auto-reloading of guns
#Allowed Values: CREATIVE, SURVIVAL, ENABLED, DISABLED
autoReloadEnabled = "CREATIVE"
#Adjusts mouse sensitivity when using scopes
# Default: 0.4
# Range: 0.01 ~ 0.9
scopeAimingMouseSensitivity = 0.4
#Toggle to reset player pitch to original after auto fire
resetAutoFirePitchEnabled = true
#Adjusts the knockback force applied to entities hit by gunfire, with higher values causing greater knockback distance.
# Default: 1.0
# Range: 0.1 ~ 2.0
knockback = 1.0
#Enables particle effects
particleEffectsEnabled = true
#Sets the likelihood of an 'Arms Dealer' house appearing in new villages, with higher values increasing frequency and lower values making it rarer.
# Default: 10
# Range: 0 ~ 20
armsDealerHouse = 10
#Set the exchange rate to determine how many in-game price units are equivalent to one emerald.
# Default: 100.0
# Range: 1.0 ~ 1000.0
emeraldExchangeRate = 100.0
#Controls whether the player's arm pose is permanently set to the aiming/firing position in third-person view, regardless of their current action with a gun.
thirdPersonArmPoseAlwaysOn = true
#Specifies how often the "picture-in-picture" scope updates, with 1 being every frame, 2 for every other frame, etc. A higher number may improve performance.
# Default: 2
# Range: 0 ~ 5
pipScopeRefreshRate = 2
#Enables pip scopes
pipScopesEnabled = true
#Sets pip scope red color balance. This options works for shaders only.
# Default: 90
# Range: 0 ~ 255
pipScopeColorBalanceRed = 90
#Sets pip scope green color balance. This options works for shaders only.
# Default: 105
# Range: 0 ~ 255
pipScopeColorBalanceGreen = 105
#Sets pip scope blue color balance. This options works for shaders only.
# Default: 110
# Range: 0 ~ 255
pipScopeColorBalanceBlue = 110
#Enables custom shaders
customShadersEnabled = true
#Enables explosions to destroy blocks
explosionDestroyBlocksEnabled = true
#Sets the probability of dropping some item(s) by monster mobs.
# Default: 0.35
# Range: 0.0 ~ 1.0
itemDropChance = 0.35
#Sets the max count of items to be dropped by a monster mob.
# Default: 7
# Range: 2 ~ 64
maxItemDropCount = 7
#Enables bullets breaking glass
bulletsBreakGlassEnabled = true
#Modifier to adjust damage dealt by hitscan weapons
# Default: 1.0
# Range: 0.1 ~ 10.0
hitscanDamageModifier = 1.0
#Sets the crosshair type.
#Allowed Values: DEFAULT, VANILLA, DISABLED
crosshair = "DEFAULT"
#Modifier to adjust damage dealt by headshot.
# Default: 3.0
# Range: 1.0 ~ 10.0
headshotDamageModifier = 3.0
#Enables gore effects
goreEnabled = true
#Enables advanced integraiton with Iris shaders
advancedIrisIntegrationEnabled = true
#Enables advanced first person animations
firstPersonAnimationsEnabled = true
#Enables advanced third person animations
thirdPersonAnimationsEnabled = true

View File

@@ -0,0 +1,588 @@
[ammo9mm]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammodefault]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo45acp]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo46]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo357]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo57]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo50ae]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo545]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo556]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo68]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo762]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo762x51]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo338lapua]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo50bmg]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammo12gauge]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammolasercharge]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ammocreative]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[grenade40mm]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[grenade20mm]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[smaw_rocket]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[at4_rocket]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[javelin_rocket]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[grenade]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m1911a1]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[tti_viper]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[p30l]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[mk23]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[glock17]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[glock18]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m9]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[deserteagle]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 10.0
[rhino]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 10.0
[m4a1]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m4a1mod1]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[ar57]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 4.0
[ro635]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[star15]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 8.0
[m4sopmodii]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m16a1]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[hk416]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[scarl]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[xm7]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 6.5
[xm29]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[g36c]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[g36k]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[sl8]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 9.0
[mk14ebr]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 9.0
[uar10]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 15.0
[ak47]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 7.0
[ak74]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 6.0
[ak12]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 6.0
[an94]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 6.0
[aug]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[aughbar]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[mp5]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[mp7]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 4.0
[ump45]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 4.0
[vector]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[p90]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[tmp]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 3.5
[m950]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[g41]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[g3]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 9.0
[wa2000]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 22.0
[xm3]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 25.0
[c14]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 25.0
[l96a1]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 28.0
[ballista]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 28.0
[gm6lynx]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 35.0
[m590]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 2.200000047683716
[m870]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 1.899999976158142
[spas12]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m1014]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 1.2000000476837158
[aa12]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 1.0
[citoricxs]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 1.5
[hs12]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 1.5
[lamg]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[mk48]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 7.0
[m249]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m32mgl]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[smaw]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[javelin]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[at4]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0
[m134minigun]
#Set to `false` to remove the item from the game.
enabled = true
#Sets this item damage.
#Range: 0.01 ~ 100.0
damage = 5.0

View File

@@ -35,7 +35,7 @@
#Third person camera x-offset.
# Default: -0.75
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_x = -1.1999999999999995
offset_x = -1.2999999999999992
#Third person camera y-offset.
# Default: 0.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
@@ -43,7 +43,7 @@
#Third person camera z-offset.
# Default: 4.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_z = 4.0
offset_z = 4.100000000000001
[camera.offset.presets]
#A list of x-offset presets that can be toggled via the 'Toggle X-Offset Presets' keybind. WARNING: Duplicate entries can result in undefined behavior!

View File

@@ -1 +1 @@
{"v":1,"s":"d1ff699464ef8a85d0effdc9c5ecfc74f9a29a01a6e2669773b95ac66c335dd70bd8ec44c9f8741bf1163ec9bf5e1b9f71adc45f7253e0757f96a64f37ce12a6","u":"7d814c2bab9596d08d087efaf918f508c84e15023d8664990df1e5141350b39fadc780101ba980a7c97052b1a1963dfb70e73b6e289d6e8db3487460448945ce","p":"3aafdf1484d75a88b62f6e7813f09a5e0829ed719c19cc24dd15419585b9eee572be4cd16783d9bdf6b060acbf92192c0c879ae52692c4603d1423a3e8a5ebaa","t":1771772940}
{"v":1,"s":"06a0decaa7b2081b79341347377ef54b1a9da782d2620fed2c16347b2fc7f0792c4cf93b06fab50aad9fe26baae19d77adb21376f2bddb36b5fe3b0595541dde","u":"f2ece33829ed018770522bf08c73fe5f7a422edf08e3dc24cc213c777e225bab9b90a026c89848e478fd029ce7490756eb93092d1a2e89700b629e4963a27791","p":"eec9d0ef8e07fb84e1c3d7b0dd5b5e12478ba30e25786f33b73d71a4de279177a840c4da4b29860f42b157cec0215b6c0edda1e78f21d1deca5e3261b17e9079","t":1773067789}

View File

@@ -20,7 +20,7 @@
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": true
"has_seen_donation_prompt": false
},
"debug": {
"terrain_sorting_enabled": true

View File

@@ -0,0 +1,68 @@
[key]
#True if you want to hold the right mouse button to aim
HoldToAim = true
#True if you want to hold the crawl button to crawl
HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render]
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#How far to display the lod model, 0 means always display
# Default: 0
# Range: > 0
GunLodRenderDistance = 0
#The existence time of bullet hole particles, in tick
# Default: 400
# Range: > 0
BulletHoleParticleLife = 400
#The threshold for fading out when rendering bullet hole particles
# Default: 0.98
# Range: 0.0 ~ 1.0
BulletHoleParticleFadeThreshold = 0.98
#The crosshair when holding a gun
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
CrosshairType = "DOT_1"
#The starting position of the hit marker
# Default: 4.0
# Range: -1024.0 ~ 1024.0
HitMarketStartPosition = 4.0
#Whether or not to display the head shot's hitbox
HeadShotDebugHitbox = false
#Whether or not to display the gun's HUD
GunHUDEnable = true
#Whether or not to display the kill amount
KillAmountEnable = false
#The duration of the kill amount, in second
# Default: 3.0
# Range: 0.0 ~ 1.7976931348623157E308
KillAmountDurationSecond = 3.0
#The farthest render distance of the target, including minecarts type
# Default: 128
# Range: > 0
TargetRenderDistance = 128
#Whether or not to render first person bullet trail
FirstPersonBulletTracerEnable = true
#Disable the interact hud text in center of the screen
DisableInteractHudText = false
#Max time the damage counter will reset
# Default: 2000
# Range: > 10
DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
#Enable translucent while render block entity or not. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.
EnableBlockEntityTranslucent = false
[Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
# Default: 1.33
# Range: 0.0 ~ 3.0
ScreenDistanceCoefficient = 1.33
#Zoom sensitivity is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 2.0
ZoomSensitivityBaseMultiplier = 1.0

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@@ -0,0 +1,61 @@
[gun]
#The default fire sound range (block)
# Default: 64
# Range: > 0
DefaultGunFireSoundDistance = 64
#The silencer default fire sound range (block)
# Default: 16
# Range: > 0
DefaultGunSilenceSoundDistance = 16
#The range (block) of other gun sound, reloading sound etc.
# Default: 16
# Range: > 0
DefaultGunOtherSoundDistance = 16
#Whether or not the player will consume ammo in creative mode
CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false
[ammo]
#Warning: Ammo with explosive properties can break blocks
ExplosiveAmmoDestroysBlock = true
#Warning: Ammo with explosive properties can set the surroundings on fire
ExplosiveAmmoFire = false
#Ammo with explosive properties can add knockback effect
ExplosiveAmmoKnockBack = true
#The distance at which the explosion effect can be seen
# Default: 192
# Range: > 0
ExplosiveAmmoVisibleDistance = 192
#Those blocks that the ammo can pass through
PassThroughBlocks = []
#Whether a ammo can break the glass
DestroyGlass = true
#Whether a ammo can ignite the block
IgniteBlock = true
#Whether a ammo can ignite the entity
IgniteEntity = true
#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
#This is to compensate the side effects introduced while fixing the shooter variable input issue
# Default: 2.0
# Range: 0.01 ~ 20.0
GlobalBulletSpeedModifier = 1.0
[other]
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
#When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type
# Default: 128
# Range: > 0
TargetSoundDistance = 128
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
# Default: 3.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ServerHitboxOffset = 3.0
#Server hitbox latency fix
ServerHitboxLatencyFix = true
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
# Default: 1000.0
# Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0

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@@ -0,0 +1,4 @@
[gunpack]
#When enabled, the mod will not try to overwrite the default pack under .minecraft/tacz
#Since 1.0.4, the overwriting will only run when you start client or a dedicated server
DefaultPackDebug = true

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@@ -0,0 +1,46 @@
[interact_key]
#These whitelist blocks can be interacted with when the interact key is pressed
InteractKeyWhitelistBlocks = []
#These whitelist entities can be interacted with when the interact key is pressed
InteractKeyWhitelistEntities = []
#These blacklist blocks can be interacted with when the interact key is pressed
InteractKeyBlacklistBlocks = []
#These blacklist entities can be interacted with when the interact key is pressed
InteractKeyBlacklistEntities = []
[base_multiplier]
#All base damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
DamageBaseMultiplier = 0.1
#All armor ignore damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
ArmorIgnoreBaseMultiplier = 0.1
#All head shot damage number is multiplied by this factor
# Default: 0.15
# Range: 0.0 ~ 1.7976931348623157E308
HeadShotBaseMultiplier = 1.0
#The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature
# Default: 0.015
# Range: -1.0 ~ 1.7976931348623157E308
WeightSpeedMultiplier = 0.015
[misc]
#The entity's head hitbox during the headshot
#Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5]
HeadShotAABB = []
#The maximum stack size of ammo that the ammo box can hold
# Default: 3
# Range: > 1
AmmoBoxStackSize = 3
#Deprecated. Use vanilla server resource pack
ClientGunPackDownloadUrls = []
#Whether or not players are allowed to use the crawl feature
EnableCrawl = false
#Enable the recipe limit of default gunsmith table or not
EnableDefaultGunSmithTableFilter = true
#[Debug Option] Do server-side network check while shooting or not
ServerShootNetworkCheck = true
#[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes.
ServerShootCooldownCheck = true

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@@ -0,0 +1,46 @@
[interact_key]
#These whitelist blocks can be interacted with when the interact key is pressed
InteractKeyWhitelistBlocks = []
#These whitelist entities can be interacted with when the interact key is pressed
InteractKeyWhitelistEntities = []
#These blacklist blocks can be interacted with when the interact key is pressed
InteractKeyBlacklistBlocks = []
#These blacklist entities can be interacted with when the interact key is pressed
InteractKeyBlacklistEntities = []
[base_multiplier]
#All base damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
DamageBaseMultiplier = 0.22
#All armor ignore damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
ArmorIgnoreBaseMultiplier = 1.0
#All head shot damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
HeadShotBaseMultiplier = 1.6
#The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature
# Default: 0.015
# Range: -1.0 ~ 1.7976931348623157E308
WeightSpeedMultiplier = 0.015
[misc]
#The entity's head hitbox during the headshot
#Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5]
HeadShotAABB = []
#The maximum stack size of ammo that the ammo box can hold
# Default: 3
# Range: > 1
AmmoBoxStackSize = 3
#Deprecated. Use vanilla server resource pack
ClientGunPackDownloadUrls = []
#Whether or not players are allowed to use the crawl feature
EnableCrawl = false
#Enable the recipe limit of default gunsmith table or not
EnableDefaultGunSmithTableFilter = true
#[Debug Option] Do server-side network check while shooting or not
ServerShootNetworkCheck = true
#[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes.
ServerShootCooldownCheck = true

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@@ -41,7 +41,7 @@ speaker=
# If the microphone is muted (only relevant for the voice activation method)
muted=false
# If the voice chat is disabled (both sound and microphone off)
disabled=true
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
hide_icons=true
# If the voice chat icons next to player names should be visible

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@@ -84,10 +84,10 @@ minimap_anti_aliasing = true
minimap_size = 0
minimap_shape = 1
minimap_north_locked = true
minimap_zoom = 3
minimap_zoom = 2
minimap_cave_mode_extra_zoom = 2
minimap_enlarged_zoom = 0
minimap_centered_when_enlarged = false
minimap_centered_when_enlarged = true
keep_enlarged_minimap_unlocked = false
minimap_toggled_enlarged = false
minimap_lighting = true

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@@ -10,16 +10,16 @@
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayHeight": 0.0,
"displayed": true,
"displayHeight": 0.0,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": false,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"dotSize": 2.0,
"renderOverMinimapFrame": 1.0,
"icons": 2.0,
"names": 0.0,