更新到3.1.0
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@@ -231,7 +231,7 @@ _version = 3
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# CHAT
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# LOG
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# DISABLED
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showGenerationProgress = "OVERLAY"
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showGenerationProgress = "DISABLED"
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#
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# The max radius in chunks around the central point where world generation is allowed.
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# If this value is set to 0, generation bounds are disabled and the render distance will be used.
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@@ -460,7 +460,7 @@ _version = 3
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# overhangs or walls for floating objects.
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# Tweaking the caveCullingHeight, can resolve some
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# of those issues.
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enableCaveCulling = true
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enableCaveCulling = false
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#
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# Identical to the other frustum culling option
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# only used when a shader mod is present using the DH API
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@@ -641,7 +641,7 @@ _version = 3
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#
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# Lowest Quality: HEIGHT_MAP
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# Highest Quality: EXTREME
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verticalQuality = "MEDIUM"
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verticalQuality = "HIGH"
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#
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# What blocks shouldn't be rendered as LODs?
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#
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@@ -650,7 +650,7 @@ _version = 3
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blocksToIgnore = "NON_COLLIDING"
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#
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# The radius of the mod's render distance. (measured in chunks)
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lodChunkRenderDistanceRadius = 128
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lodChunkRenderDistanceRadius = 256
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#
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# What value should vanilla Minecraft's texture LodBias be?
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# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
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@@ -672,7 +672,7 @@ _version = 3
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# This indicates how quickly LODs decrease in quality the further away they are.
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# Higher settings will render higher quality fake chunks farther away,
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# but will increase memory and GPU usage.
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horizontalQuality = "MEDIUM"
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horizontalQuality = "HIGH"
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#
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# How should LOD transparency be handled.
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#
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