更新到3.1.0
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[interact_key]
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#These whitelist blocks can be interacted with when the interact key is pressed
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InteractKeyWhitelistBlocks = []
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#These whitelist entities can be interacted with when the interact key is pressed
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InteractKeyWhitelistEntities = []
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#These blacklist blocks can be interacted with when the interact key is pressed
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InteractKeyBlacklistBlocks = []
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#These blacklist entities can be interacted with when the interact key is pressed
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InteractKeyBlacklistEntities = []
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[base_multiplier]
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#All base damage number is multiplied by this factor
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# Default: 1.0
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# Range: 0.0 ~ 1.7976931348623157E308
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DamageBaseMultiplier = 0.22
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#All armor ignore damage number is multiplied by this factor
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# Default: 1.0
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# Range: 0.0 ~ 1.7976931348623157E308
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ArmorIgnoreBaseMultiplier = 1.0
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#All head shot damage number is multiplied by this factor
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# Default: 1.0
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# Range: 0.0 ~ 1.7976931348623157E308
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HeadShotBaseMultiplier = 1.6
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#The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature
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# Default: 0.015
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# Range: -1.0 ~ 1.7976931348623157E308
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WeightSpeedMultiplier = 0.015
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[misc]
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#The entity's head hitbox during the headshot
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#Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5]
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HeadShotAABB = []
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#The maximum stack size of ammo that the ammo box can hold
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# Default: 3
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# Range: > 1
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AmmoBoxStackSize = 3
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#Deprecated. Use vanilla server resource pack
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ClientGunPackDownloadUrls = []
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#Whether or not players are allowed to use the crawl feature
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EnableCrawl = false
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#Enable the recipe limit of default gunsmith table or not
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EnableDefaultGunSmithTableFilter = true
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#[Debug Option] Do server-side network check while shooting or not
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ServerShootNetworkCheck = true
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#[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes.
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ServerShootCooldownCheck = true
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